Guy Gardner
DC Heroes RPG 3rd Edition - Yellow Ring (1993)
Dex: 7 Str: 4 Body: 10 (5)
Int: 3 Will: 18 Mind: 6
Infl: 8 Aura: 3 Spirit: 8
Initiative: 18 Hero Points: 70
Advantages:
Connections: General Glory (High), Justice League America (High); Iron Nerves
Drawbacks:
Public Identity; Serious Rage
Motivation: Thrill Of Adventure
Occupation: Adventurer
Wealth: 4
Equipment:
Power Ring - [BODY: 18, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 18, Invulnerability: 18, Life Sense: 40, Omni-Power: 9, Recall: 20, Regenaration: 4, Sealed System: 16, Skin Armor: 4] - Bonus: Guy Gardner's BODY is 10 while he is wearing the ring. Limitations: the Power Ring's Skin Armor does not have to be activated at its full AP value: Guy Gardner loses one AP of Force Manipulation and Omni-Power for each AP of Skin Armor in use; Life Sense is only usable to detect other members of the Green Lantern Corps. Miscellaneous Drawback: The Power Ring is subjected to periodic power outages, which occur seemingly at random: treat the Ring as having a Reliability Number of 3 (R#: 3); The Ring can only communicate in the alien language Korugarian, so its Comprehend Languages Power and INT are useless to Guy.