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GOREAN CITIES
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Believed by the Initiates, the planet had begun as a satelite of a distant
sun in one of the Blue Galaxies , moved several times by Priest Kings seeking
a new star. The Theory of the Sun Shield - Gor was placed as a counterpoise
to earth in the same orbit using the sun as a shield effectively preventing
its presence from being detected.
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It is advised that you choose your city carefully, since once you have chosen
one it is typically difficult if not impossible to change your mind. To
do so is to display to all that the loyalty to a particular Home Stone means
little or nothing to you. Remember, slaves have no city or Home Stone once
they are enslaved.
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Cities
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Anango
A large island not far from Schendi. Similar in some respects to 18th century
Jamaica on Earth. Reputed to be the home of mythical "black wizards"
though in actuality there is no magic on Gor.
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Ar
The largest, most populous and luxurious of all Gor. Its walls, its countless
cylinders, its spires and towers, its lights and beacons, the high bridges
are unbelievably exciting and fantastic, particularly as seen from the more
lofty `
bridges on the roofs of the higher cylinders. Ar is most marvelously viewed
when seen at night from tarnback. All gorean cities save one are built by
free men.
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Argentum
Sister city to Tharna, and a producer of much of the silver mined on Gor.
One of the "Silver-Cities" of the Gorean north. Similar to any
of the walled city-states of ancient Earth Greece.
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Ar's Station
A freshwater river port town on the Vosk, originally established as a river
colony and tributory of the Ubarate of Ar. Recently it has split away from
the Ubarate and follows its own political agenda, even allying with the
enemies `
of Ar herself. It is considered an ally of Port Cos. Conquered by Cosian
Invasion forces several years ago, its Home Stone nevertheless survived
and was returned to the town.
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Besnit, Esalinius, and Harfax
Three cities,within 100 passangs of the edge of the woods of Clearchus.
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Brundisium
A large walled city, a saltwater port located south of the Vosk delta on
the shores of Thassa. Its port facilities rival even those of Cos and Tyros,
and much of the merchandise and supplies which are transported into the
landlocked northern interior come through Brundisium. Through the treachery
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of her former Ubar, the city of Brundisium, though officially allied with
Ar, served as the staging point for the great Cosian invasion of Ar which
took place several years ago. Needless to say, Brundisium and Ar are no
longer allies. Similar to any of the walled seaports of ancient Earth Greece.
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Cities of Dust
The land of the Dead.
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Coastal Cities
Port Kar, Helmutsport, Schendi { far south }, Bazi.
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Corcyrus
A city southwest of Ar, which until recently was ruled by a Tatrix, Sheila
of Corcyrus. She was deposed for her tyranny, and, after a lengthy war,
the fortunes of the city are again on the rise. Similar to any of the walled
city-states of ancient Earth Greece.
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Cos
An alliance of several cities which all exist on the island of Cos. It is
known for its famous wines and its vast fleets of trading ships, as well
as its imperialistic tendencies. It is at war with the city of Ar, and along
with its `
ally the Ubarate of Tyros it is currently at war with the city of Port Kar.
Similar in certain respects to the ancient Earth Minoan culture.
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Forest Port, Iskander, Tancred's Landing
All between Ar's Station and Whitewater.
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Fort Haskins
A smallish fortress town at the edge of the "barrens," vast grasslands
northeast of the mountains of Thentis, which guards the trade routes in
that region. Known for its large contingent of kailla and Tarn cavalry,
used to `
resist and suppress raids by the Red Savages which inhabit the barrens.
Similar to various western frontier settlements during the Indian wars of
North America on Earth.
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Fortress of Saphronicus
Former merchant outpost, now city, within several days march of the city
of Ti.
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Free Trade Ports under Merchant Law
Lydius { north }, Helmutsport, Schendi { south }, Bazi.
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Helmutsport
Free Trade Port on Thassa,coastal city in the north.
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Holmesk
Town, 100 pasangs south of the Vosk River, between Ar and Ar's Station.
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Huchburg
City in the southern Voltai Mountains.
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Kailiauk
Trade town on the Frontier of Barrens, north-east of Fort Haskins.
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Kasbah of the Guard of the Dunes
East of Red Rock.
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Kasra
A desert { river } port, trades in salt.West of Tor,at the junction of the
lower and upper Fayeen Rivers, on the Lower Fayeen.Norman re-used this name
as a city on the isle of Tyros.
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Kassau
A seaport in the far north, southwest of Torvaldsland. Though sharing a
similar "Earth-nordic" culture with that place, it is far more
cultured and civilized. A major trade center of the frigid northern climes
of Gor. Similar to early medieval Copenhagen on Earth, or other Danish settlements
of the same period.
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Khurtzal
Village, up-river from Kasra on the Lower Fayeen.North of Toroverland.
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Klima { Salt Pits of Klima }
1000 pasangs from any civilization, in the Tahari.
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Ko-Ro-Ba
Also known as "The Towers of the Morning," this city was once
destroyed but has long since been rebuilt. It is a cultural center similar
to Ar, but its citizenry is known for their fierce love of independence.
The city produces `
many excellent Warriors. It is somewhat similar to the city of Athens during
the Hellenistic Period of ancient Greece, on Earth. Ko-ro-ba is in a perpetual
state of semi-war with the city of Treve.
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Lara
Walled northern city-state, allied with Ko-ro-ba, which occupies the strategic
juncture of the Vosk and Olni rivers. A freshwater port,it is otherwise
typical of the mighty walled settlements of central civilized Gor. Known
for its skilled Warriors, excellent sailors, and superbly trained slaves.
Similar to any of the walled city-states of ancient Earth Greece.
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Laura
A rough frontier town located on the Laurius River, upriver from Lydius.
It serves as a staging point for the transport of bulk goods such as lumber
and furs. A favored trade town for the various outlaws and woodsmen of the
northern forests.
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Lydius
A northern free port, neutrally aligned. Govered by merchant law rather
than by civil law, and loyal to no Ubarate. Located at the juncture of the
Laurius River and Thassa (the sea). A large trade town,it handles much of
the distribution of the raw materials harvested from the great Northern
Forests, and is a major supply port for both northern and southern shipping.
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Market of Semris
Small trade city south-east of Brundisium.
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Oasis of Farad
Tahari settlement,location not specified.
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Oasis of Four Palms
Far south of Red Rocks,further from Klima than from Red Rocks,closer to
the edge of Dune Country than Red Rocks.
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Oasis of Nine Wells
Tahari settlement,location not specified.
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Oasis of Stones of Silver
Tahari settlement,location not specified.
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Oasis of the Battle of Red Rock
Tahari settlement far east of Nine Wells.Last oasis east for 2000 pasangs.Western
boarder of the "Dune Country."
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Oasis of the Sand Sleen
Tahari settlement,location not specified.
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Oasis of Two Seimitars
Tahari settlement,location not specified,described as "out of the way."
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Port Cos
A freshwater river port town on the Vosk, originally established as a river
colony and tributory of the Ubarate of Cos.Recently it has split away from
the Ubarate and follows its own political agenda, even allying with the
enemies of Cos itself. It is considered an ally of Ar's Station.
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Port Kar
Referred to as The Tarn of the Sea. Her name is a synonym in Gorean for
cruelty and piracy. The fleet of tarn ships are the scourge of Thassa plying
their trade of plunder and enslavement from the Ta-Thassa Mts of the southern
hemisphere to the ice lakes of the North,westward beyond the `
terraced island of Cos and rocky Tyros, with its labyrinths of vart caves.
This northern city has no cylinders...it is built like a fortress over many
canals of the Thassa waters. The only city in Gor built by slaves. A port
city located on the shores of the Tamber gulf, at the coastal edge of Thassa
(the sea). Its precise location is open for conjecture, as it guards its
privacy `
tenaciously.Surrounded on the landward side by the vast Vosk Delta Marshes,
it is virtually inaccessible except by ship or tarnback. Known as a den
of thieves and pirates, its raiding fleets are among the most feared upon
Gor. Squalid and decadent, and often virtually lawless. Similar to the pirate
cities of the Barbary coast during the Golden age of Piracy on Earth, and
to Dakar on the Gold Coast of Africa during her slave trading heydey.
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Port Olni
A large freshwater port on the Olni River, which is a tributory of the mighty
Vosk river. Walled and well defended, it guards the mouth of the Olni where
it joins the Vosk. A member of the Salerian Confederation.
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Rarir
Village located south of Vosk and near to Thassa.South west of Ko-ro-ba.
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Rarn
City,south-east of Tharna,known for its silver mines.
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Rorus
Village located by tracing the overland trade route five days south-east
{ by carvan } of Ko-ro-ba toward Ar,then proceeding several days south-west
overland { on foot } from there.
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Saleria
Area encompassing territories of four cities from "Meadow of Saleria"
where Salerian Confederation was formed.Salerian Confederation- north-east
of Vosk on Onli River.
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Salerian Confederation
An alliance of four cities: Ti,Port Olni,Lara and Vonda-formed to rid the
Olni River of pirates and to protect inland shipping.
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Samnium
City 200 pasangs east and a bit south of Brundisium.
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Schendi
Mighty seaport/riverport which exists on the edge of the subequatorial rainforests
and jungle regions of Gor. A free city, governed under merchant law. The
primary city of the black tribesmen of Schendi, and home of the `
League of Black Slavers. Due to rainforests and jungle regions of Gor. A
free city, governed under merchant law. The primary city of the black tribesmen
of Schendi, and home of the League of Black Slavers. Due to its strategic
position at the mouth of the southern Cartius river, it is a major trade
center for the various spices.
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Tabor
One of the other "exchange islands," south of Teletus. Also governed
according to merchant law. A free port, allied to no city or Ubarate.
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Tabuk's Ford
Peasant village,400 pasangs north and slightly west of Ar.
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Tarnsburg
City, 200 pasangs north-west of Hochburg in south Voltai Mountains.
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Teehra District
District south-west of Tor,boarding on the Tahari.
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Teletus
The largest of the central "exchange islands," governed not by
civil authorities but rather according to merchant law.A free port,allied
to no city or Ubarate.
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Teslit
Town,north of Holkesk,midway between Holmeks and the Vosk River.
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Tharna
Described as being for north-east of Coreyrus, but since Coreyrus is so
hard to place accurately,it winds up being far north and a bit west of that
city.Since Tarl,when traveling from the ruins of Ko-ro-ba towards the Sardar,passed
thru here.Placing it between Ko-ro-ba and the Sardar.Since `
he was travelling on foot with limited rations,estimations could bring it
within no more than several days hard much from Ko-ro-ba. Once controlled
by a a total gynocracy, it is still governed by a female ruler, or "Tatrix."
The male portion of the population has long since regained control over
the city, and with the exception of the Tatrix,Tharna is ruled almost entirely
by men. `
There are few freewomen in the city of Tharna, the entire female population
consisting almost completely of female slaves. Tharna, and its sister-city
of Argentum to the south, are known for their silver mines and production
of that metal. Tharnan Warriors can be distinguished by their blue helmets.
Tharnan males are recognized by the two yellow cords they wear tucked in
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their belts, to bind slaves. Similar in some ways to the ancient Earth city
of Carthage.
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Thentis
A fortress city in the Mountains of Thentis. Possessed of some agriculture,
particularly the export of wool from its goat-like mountain hurts and its
export of beans used to make "Black Wine" (coffee). Also famed
for its great Tarn flocks, which are indigenous to the Mountains of Thentis.
Most of `
the tarns on Gor are bred here. Not currently at war with anyone, except
perhaps the city of Treve. Similar to several Tyrolean mountain cities found
in the southern alps in ancient Earth.
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Ti
Walled river city situated on the Olni River north of Tharna. It is the
seat of the Salerian Confederation, an alliance of four cities dedicated
to the restriction of imperialism and piracy on the Olni River. Known for
its superb Warriors. Similar to any of the walled city-states of ancient
Earth Greece.
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Tor
The largest and most populous of the desert city-states of Gor. Located
in the far south, to the northeast of Turia, at the edge of the vast Tahari
wasteland. It is a major trade center and the focal point of hundreds of
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desert caravan routes. It is also a cultural center for the tribesmen of
the Tahari, providing the bulk of trade goods both to and
from the desert regions. Similar in many respects to ancient Earth Baghdad.
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Torcadino
A walled city-state not unlike Vonda. Recently served as a mercenary stronghold
during the Ar/Cos conflict. Occupies a position of great strategic importance
in the central north. Similar to any of the walled city-states of ancient
Earth Greece.
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Torvoldsland
Not actually a city, but a scattered group of settlements in the far north.
Famous for its inhabitants, the Torvaldslanders, who are similar in most
respects to Earth Vikings of the early medieval period. Known for its superb
sailors and the rough mannerisms of its denizens.
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Treve
A hidden city in the Voltai Mountains, accessible only by Tarnback. It has
little or no agriculture, and exists solely through raiding and warfare.
Known for its fierce independence, its love of warfare and its superb tarnsmen.
Currently at war with practically everyone, notably the city of Ko-ro-ba.
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Many years ago it was the target of a retributory tarn strike by the forces
of Ar, which turned out to be the largest and bloodiest tarn battle in the
history of Gor, in which thousands of tarnsmen clashed in aerial battle
for days. It ended in a draw... Ar did not pierce the defenses of Treve,
but `
Treve suffered terrible casualties in fending them off. Neither side wishes
to repeat the action, and Treve no longer raids the territories of Ar. Treve
is similar in certain respects to the ancient Earth city of Sparta.
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Turia
Often referred to as "the Ar of the south," it is the largest
of the southern Gorean cities. A walled city of the southern coastal plains,
it was once conquered by the Nomadic Tribes of the Wagon Peoples, but has
long since been rebuilt. It is an opulant trade center similar in many ways
to Constantinople on ancient Earth.
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Turmas
Turian outpost in the south-eastern edge of the Tahari.Norman uses a variation
of the same name " Turmus" to specify another city at the edge
of the Vosk Delta.
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Turmus
The last major river port on the Vosk River before the Vosk Delta.Located
on the northern bank of the Vosk.
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Tyros
An alliance of several cities which all exist on the island of Tyros. Known
for its great fleets of raiding ships. Along with its ally the Ubarate of
Cos it is currently at war with the city of Port Kar.Similar in certain
respects to the ancient Earth island of Crete.
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Ukungu
Sovereign free state inside the Empire of Bila Haruma.
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Ven
Vosk River town,east of Turmus,on the southern bank of the Vosk.
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Victoria
A freshwater port on the Olni River, which is a tributory of the mighty
Vosk river. A thriving river town which was instrumental in the defeat of
the Vosk Pirates several years ago. A member of the Vosk League, 19 river
towns united against river piracy on the Vosk.
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Vonda
A fairly large port city on the Olni river, which took part in a disastrous
territorial war against Ar several years ago. Now rebuilt,it is known for
its production and training of male Gladitorial fighting slaves. It is therefore
a large Gladitorial center. Free women are typically well-received there,
and `
several of the training houses are owned by such free women. Similar to
any of the walled city-states of ancient Earth Greece.
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Vosk River towns from the West to the East { in order }
Turmus,Ven, Tetrapoli,Port Cos,Tafa,Victoria,Fina,Ragnar's Hamlet,
Hamaterfest,Sulport,Sais,Siba, Jasmine,Point Alfred,Jort's Ferry, Fortress
Port, Iskander,Tancred's Landing, Whitewater.
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Most major towns on the northern bank of the Vosk River,Jasmine and Siba
are "centrally located between the Olni River and the Vosk River."
Whitewater and Lara are far East on the Vosk River,where the Vosk River
joins the Olni River.
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Whitewater
East of Ar's Station,furthest east on the Vosk,but west of Lara {on the
Olni}.
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Mountain Ranges
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Red Mountains
Greatest mountain range on Gor. Also called the Voltai range -south of the
Vosk river, east of Ar. Called red because of the huge deposits of iron
oxide found there.
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Sardar Mountains
Home it is said of the Priest Kings of Gor. Men are forbidden on this mountain.
All those who have dared to climb it have never returned except for Tarl
Cabot.
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Thentis Mountains
A treacherous range, noted for her fierce tarn flocks.
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Rivers and Seas
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Thassa Sea
One of the largest seas on Gor. Major site of historic naval battles.
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Vosk River
One of the largest rivers on Gor. The channels of the Vosk shift from season
to season, the delta often little more than a trackless marsh, perfect for
the growth of rence.
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