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Audio for Video: Part 1 - The Basics
By: Joshua Martin
As many FlickerTube.Com
readers are filmmakers with various degrees of experience and budgets, I am now
producing an accompanying series of audio for video tutorials to accompany the
previously published filmmaking tutorials. These tutorials will describe the
essential equipment and steps required for creating professional sounding
results with an inexpensive and moderate budget scheme - independent of your
musical talents - using your home computer system.
In Part 1, I cover what you
need to know to understand the basic audio equipment necessary for recording.
These details are also very valuable for many other purchases you’ll make, from
stereo equipment to headphones to other sound recording gear.
Microphones - Microphone
(mic) choice is, often times, based on another’s knowledge or experience, like
friend recommendations, a good editorial, or magazine review. But how can you
really determine how a microphone will perform without ever using it? You can’t
entirely, but you can always begin with the specifications to help you
determine what model to look at closer as well as to interpret and understand
what the magazines are talking about.
However, in the end it is your ears that should make the final decision;
nothing else.
The most popular
specification in the audio industry is frequency response, displayed in Hertz
(Hz). Frequencies represent the travel of sound waves - a wave travelling 220
times per second produces the pitch “A” just below middle C. As a reference,
the maximum range of human hearing is from 20 Hz to 20 kHz (20,000 Hz). This is
the range of sounds, from low to high, that the microphone can record.
However, this is only a
small part of what the frequency response is all about. If you look at Figure
1, you’ll notice that the two dark, bumpy lines are not perfectly straight, or
“flat.” What this graph shows us is how the mic performs, or responds, at each
frequency. The frequencies are listed from lowest pitch to highest along the
horizontal X-axis. The perceived volume changes, measured in decibels (dB), are
along the vertical Y-axis. Keep in mind that a dB is a relative measurement
from 0. The top wavy line is the
measurement taken when facing the microphone head-on: 0 degrees. The bottom
line is the response from behind the microphone, or 180 degrees. This is important, as much of the character
of the room you are recording in will be captured from the rear of the
mic. Therefore, if we were recording a
piano with the mic that is represented in this graph, the lower notes, around
150Hz and below would be quieter than those around middle C. As we move up the
keyboard we’d find that the higher notes would be a little louder. Also, if we were recording in a small room,
we might find that some reverb reflections from surrounding walls on the higher
notes would be much more obvious, and possibly interfere with the direct sound
from the piano, then the lower notes.
If it were in a larger hall, however, this boost might create a nice
air-like quality.
So, what does all of this
frequency response stuff mean? How do I know what to pick? The frequency
response curve is what defines the microphone. It’s character; it’s
personality. It all depends on what the microphone is going to be used for.
Keep in mind that it’s not just what range the mic can record, but how it
performs in that range. There is a mic out there for each different job, but no
mic for every job. For example, you’ll find that many radio DJs like to use an
Electro-Voice RE20 because
it has great response in the lower frequencies and good rejection on the sides
and back, resulting in a deeper, richer voice and performs well when spoken
into at a close range. The AKG D112 is a popular kick drum and bass guitar mic
since it not only performs well at very low frequencies, but it also has a
narrow peak around 4,000 Hz which provides some extra “air”, bite, or snap to
the sound. Perfect for slap bass. If you’re going to be recording classical or
jazz music or anything that you want to sound exactly as you hear it, you’d
want a mic with a very flat response. One that is as true to life as possible.
There is yet another
specification to be aware of: SPL or Sound Pressure Level. This indicates how
loud the source of your recording can be. You do not want to take a low-rated
(under 100) SPL mic and use it on a snare drum or guitar amp. Not only will you
get a lot of distortion on your recording, but you may also damage the
microphone. Fortunately, some microphones provide a “pad” switch to increase
the SPL handling of the mic.
Another variation on the
frequency response is the polar response. The polar graph in Figure 2
represents the measured frequency response around the microphone. Just as
Figure 1 showed us the 0 and 180-degree responses, this shows the full view.
Microphones are made in various polar patterns, and you can select between
patterns on some more expensive mics. Figure 2 displays a cardioid (sometimes called “unidirectional”) pattern. This is a
very common pattern and is especially useful in live or noisy situations as
most frequencies are only captured at the front and sides of the mic and the
rear is cancelled out. On the polar opposite end of the spectrum (sorry for the
pun) there are omnidirectional
microphones which allow recording from all sides of the microphone. In between
there is the figure 8 pattern, which has side rejection but
records from the front and back. All of these patterns play a factor in how the
microphone is used and ultimately sounds.
Microphone types: There are
3 main types of mics, based on their construction, that perform differently: dynamic, condenser/capacitor, and ribbon.
Most drum and live vocal
mics, like the popular $99 Shure SM58
(“SM” is short for Stage Mic), are dynamics. Without getting into the details
of their construction, dynamics are great live mics as they can really take a
beating. Watch Mick Jagger or Steven Tyler thrash their mics around…I don’t
think I’d put a $3000 Neumann up there!
Dynamics also provide a decent, reliable sound and are used on many instruments,
particularly for rock and pop music. One drawback from the dynamic mic is that
it isn’t particularly sensitive to subtle changes or very detail-oriented music
or fieldwork.
This is where the condenser
comes in. The condenser mic is the most versatile type of mic, in my opinion.
You can take, for example, a large diaphragm (the vibrating membrane, ranging
from about ½” to 1.5”) condenser like the inexpensive ($350) Audio Technica 4033 and place it on a guitar amp and it will sound great.
Put it on a male vocal, and you’ll be happy. Up close on the 12th
fret of an acoustic guitar and you’ll hear all the nuances of the string
slides, wood, and pick or fingers. Get two of them and record a choir, quartet,
or piano. One thing with condensers, however, is that most require phantom
power. This is normally a switch found on your mixer that provides power to the
diaphragm to polarize it. Whenever you press this switch make sure your volumes
on headphones and speakers are down! If you don’t have a phantom power switch
you can purchase a phantom power supply for around $35.
And the least versatile and
least used mic type is the ribbon mic. If you ever come across one of these, be
extremely careful as it has the
lowest SPL handling of them all. Engineers have been known to cover these with
a bag before moving them as the wind pressure as you move might break the
diaphragm. This “drawback,” however, also makes it the most sensitive and
natural sounding mic type. Fine ribbon mics may be used in classical music for
a truly detailed reproduction.
Mixers -
They do exactly as the name implies. Just like you use a mixer or blender to
combine different ingredients in a recipe, an audio mixer allows multiple
sources to be input, manipulated, and combined. The mixer is divided into 3
main sections. The input and output jacks, channel strips, and master controls.
A classic industry workhorse example is the Mackie 1202-VLZ
Pro.
On the input and output side
of a mixer you may find three different jacks. A 3-pin XLR/microphone level
jack, a ¼” TRS/instrument/line level jack, or red and white RCA/radio/stereo
jacks. See for an example. XLR-style jacks are the professional standard for
microphone input as well as for connecting your mixer to an amplifier/monitor
speaker setup. The XLR jack runs at a lower level than the ¼” “line level”
jack. Because of this you will find a small “trim” or Pre-amp knob to increase
the level of your microphone input. The ¼” jack is mainly used for instrument
I/O (input and output) such as guitars, keyboards, drum machines, and effects
units. You’ll also see Insert jacks that are also ¼”. These allow you to place
an effect unit like a compressor in the middle of the audio chain by using a
single ¼” TRS (Tip/Ring/Sleeve) cable.
The vast rows of knobs, or
the channel strips, really aren’t that confusing once you
realize that many are duplicated for each vertical channel. Each channel is a
different input. For example, channel 1 could be a lead vocal, channel 2 could
be a bass guitar, and so on.
Most channel strips are
arranged as the audio signal travels through the board. Beginning at the input,
then to the pre-amp as the top knob (mic inputs only). Here you will also
hopefully find a phantom power switch. If not, it may be located on the back of
the mixer as some smaller mixers have a global phantom power switch. If you are
using a condenser mic that requires phantom power, make sure that all of your
levels are down before switching it on. You, and your speakers, will not
appreciate that noise.
Below the trim knob you’ll
find Auxiliary (aux) sends. This allows you to send signal to an effects unit
for reverberation or other effects such as chorus, distortion, and delay. The
output of the processor is then connected to the Aux Returns and controlled by
the knobs in the master control section on the right.
Next is a different section
of knobs that may vary in quantity from one mixing board to another. These are
for equalization, otherwise known as “EQ”. This advanced form of controlling
bass and treble, like those found on your car and home stereos, allows you to
tailor the sound of each individual voice or instrument to your liking. As a
rule of thumb, we try to attenuate rather than boost EQ settings, however, with
our limited controls (either 2 or 3 knobs) a nice way to add a little clarity
to vocals is to boost the 2.5k frequency by 2-3dBs. On some mixers, like the
Mackie 1202, you’ll also find a quick switch to cut off everything below 75 Hz
at the input near the trim knob. This is great for rejecting any unwanted low
frequency noise on material that doesn’t extend that far down, like some
voiceovers.
Below the EQ section is the
PAN knob. This controls the placement of the instrument in the stereo field:
between the left and right speakers. For voiceovers and single instruments
you’ll want to leave them panned to the center.
Below the Pan knob is the
gain/level/volume section. Here you’ll see the Mute button, which does exactly
as it says…most of the time. In the case of the Mackie series, it also provides
an additional, very useful function. It sends all muted channels to another
output, known as the ALT 3-4 bus. This allows you many options. I often use it
to send only certain channels to my computer if I need to monitor other channels
as well. You’ll also find the Solo button that automatically mutes all other
channels that are not soloed so you can accurately set the correct level for
that channel. And of course, you’ll also see the nice big Gain knob, or on
larger mixers a big slider known as a “fader.” Faders are great for making
smooth and fast volume transitions. The knobs will work fine for us, though,
since we’ll be making our transitions inside the computer in the next tutorial.
Last in the audio chain is
the master controls section. Here
you choose where to route the signal, what to listen to, and control and view
the levels of the overall mix or soloed tracks. You’ll also find the controls for the Auxiliary returns and
headphone volume here as well.
There you have it. A general overview of the basic tools
required for recording music: microphones and mixers. There are many other pieces of gear that will become necessary as
you search for your perfect sound.
However, a lot of this gear is being replaced by computer software. We’ll take a look at that in another
tutorial! Now, don’t know what to
buy? Here are some of my
recommendations:
For The Inexpensive
Studio:
To begin recording
voiceovers or live instruments, a good place to start is at Radio Shack. Here you can get a decent mic based on the more
expensive and highly acclaimed Shure SM58,
for about $40. This mic will be perfect for voiceovers and electric guitars,
and sufficient for any other acoustic instrument. While you’re at Radio Shack,
you’ll also want to buy a mic cable to either plug the mic into your computer
or into a mixer.
If you are going to go directly into your computer (if you only plan on recording one voice or instrument
at a time), you’ll need an XLR to ¼” cable and either a 1/8” mini plug adapter
or RCA (consumer stereo) style adapter depending on your computer’s sound
card. 1/8” is typical. Your new sound
files should play back through your normal setup for listening to files on your
computer. If you’re still using the
built-in speakers on your computer or monitor, though, you may also want to
pick up a computer speaker setup from Altec Lansing, Cambridge Soundworks, Monsoon,
or Polk Audio.
If you are going to use a mixer, get some microphone cables (XLR to XLR) to connect
your mic(s) to your mixer, two ¼” cables, and two adapters: a ¼” “Y” adapter
which will combine the two cables into one, and a ¼” to 1/8” adapter so you can
plug the “Y” adapter into your computer’s soundcard. If your computer has red and white RCA inputs, just get two ¼” to
RCA cables. And if you’re still using the built-in speakers on your computer or
monitor, you may also want to pick up a computer speaker setup from Altec Lansing, Cambridge Soundworks, Monsoon, or Polk Audio.
As for mixers, there are a
few small, inexpensive ones that are really worth keeping. You could get one
from Radio Shack, but you probably wouldn’t want to keep it forever as they
don’t provide the expandability and features that you’ll learn to use (and
crave) in time. So, instead, pick up a small Behringer MX602 ($89) from your local music retailer,
from the online catalogs at Mars Music,
Sweetwater Sound, Musician’s Friend, and American Musical Supply or check out
the used classifieds at Harmony
Central, Telesis, Digibid,
or Ebay.
For The Moderate
Studio:
Swing by your local music
retailer to check out a few mics. I’d recommend a few of the industry standard
Shure SM58 (approx. $99) for doing voiceovers and basic recording. If you’re interested in having an even better
mic for just a little more, check out the CAD Equitek 100 for about $225.
If you are going to record
more than one instrument or voice at a time, you’ll want a mixer. You just can’t go wrong with the immensely
popular Mackie line and the 1202-VLZ Pro ($375) mentioned above is ideal. Older variations of the 1202 are easily
found in the online auctions and classifieds listed below, but I’d stick to
either the 1202-VLZ or the VLZ Pro. You may want to check out the Behringer
MX802 ($129) or Spirit Folio
Notepad ($169) mixers as well.
Pick up some microphone
cables (XLR to XLR) to connect your mics to your mixer. To run the sound in to
your computer, get two ¼” cables, and two adapters: a ¼” “Y” adapter which will
combine the two cables into one, and a ¼” to 1/8” adapter so you can plug the
“Y” adapter into your computer’s soundcard. If your computer has red and white
RCA inputs, just get two ¼” to RCA cables. Plug the ¼” cables into the Control
Room, Alt 3-4, or sub outs of your mixer.
Depending on your current
setup, you may also want to run the output of the computer back into your mixer
for additional mixing or straight into a stereo or set of powered “active”
audio monitors such as those from Event,
Yamaha, and Tannoy. To do this,
just get another set of the cables that you got for your input: either the two
RCA to RCA (for stereos) or ¼” (for monitors) cables, or the two ¼” cables and
two adapters.
All of these products can
be found at your local music retailer, from the online catalogs at Mars Music, Sweetwater Sound, Musician’s Friend, and American Musical Supply or check out
the used classifieds and auctions at Harmony
Central, Telesis, Digibid,
or Ebay.
Wrap Up
As always, these
combinations are merely examples and may be combined and altered to any degree.
Please feel free to
contact Josh at synthcomposer@excite.com with any questions,
suggestions, or comments. Thanks for
reading, good luck, and keep an eye out for the Audio for Video Tutorial: Part
2 - Voiceovers. Enjoy FlickerTube.Com!