Gaurd Scorpion: In your first major
battle, have Cloud use his Bolt Magic while Barett uses his standard attack.
After sustaining a predetermined amount of damage, the Gaurd Scorpion will
raise its tail. At this point, Cloud will tell Barett about the Gaurd
Scorpion's tail laser. While the arthropod has its tail raised, do not
attack. Use this opportunity to heal both Cloud and Barett. The Gaurd
Scorpion will not attack with its tail laser if it isn't provoked while it's
tail is raised. Once the tail lowers, resume your attack. Upon the Gaurd
Scorpion's defeat, do not forget to equiped Barett with the Assault Gun.
- Air Buster:
Simply because the Air
Buster is surrounded by your party dosen't mean this battle will be any
easier for you. The Air Buster will turn and retaliate against anyone who
tries to attack it. With this in mind, distract the Air Buster by attacking
it with a healty character; use this time to heal anyone low on health. Have
Cloud use Bolt Attack-Barret will attack with his normal and Limit Attacks.
Have Tifa alternate between healing her cohorts and using regular attacks.
This battle is easy if you know how to exploit the Air Buster's weakness.
- Apse:
As it turns out, the Wave
Attack performed by this enemy is almost helpful to you. When attacking,
Apse harms itself more than it harms you party. Keep your hit points up by
using Aeris to heal your party in case Apse performs a Reverse Wave. The
Reverse Wave is the only attack from Apse which inflicts more damage to
members of your party than to itself. Unload lots of magic against this
boss.
- Reno:
Beware! Reno may look like a
wimp, but this foe has what it takes to beat you down like there's no
tomorrow. When he uses his Pyramid Magic on one of your characters, use a
free character to attack the pyramid; this releases the recipient. Use Ice
Magic and use Limit Attacks as soon as they become available. Pay close
attention to your health meter during this battle to make sure it doesn't
dip too low.
- Sample h0512 & Sample h0512-opt:
Don't waste time on the smaller sample, h0512-opt. They are nothing more
than a distraction. Concentrate on attacking the larger Sample, h0512. Have
Cloud use Ice Magic while Red XIII uses the Fire Magic. Barett is the
recommended third member of your party, since he causes serious damage with
his Limit Attack.
- 100 Gunner & Heli Gunner:
Only
long-range attacks work against these two bosses. Make sure that each member
of your party has some type of offensive magic to use against them. When
fighting the 100 Gunner, do not use Poison Magic-it will not affect it in
any way. Instead, use Bolt Magic to attack and Heal magic to heal members of
your party. If at all possible, save the Limit Attack for the Heli Gunner,
who will appear after the 100 Gunner goes down. Once the Heli Gunner
appears, unload your stockload of Limit Attacks, then use Bolt Attacks in
addition to healing your characters.
- Rufus & Dark Nation:
Cloud is all
you need to defeat this not-so-dynamic duo. As long as Cloud has Heal and
Poison Materia, everything will go well. Kill Dark Nation befor it gets the
chance to use Magic Shield on Rufus. Use Poison Magic then finish the job
with standard attacks (to conserve you Magic Points). Once Dark Nation is
dead and gone, concentrate on Rufus. Use the Poison Magic untill it's
depleted, then defend while letting your Limit gauge fill to maximum. Once
it's filled, heal first, then unload with your Limit Attack. After several
turns, Rufus will run away.
- Motor ball:
This cowardly reject from
The Transformers attacks from behind before the battle even starts! Aside
from it's Flame-thrower and Rolling Fire attacks, Motor Ball is relatively
weak. Have Cloud and Barett use Bolt and Ice Magic,respectively. As always,
most of Aeris's turns should be used to heal the party.
- Bottom Swell:
The most efficient way
to defeat Bottom Swell is to have Cloud use the Poison Magic first, then
have Barett follow with Ice Magic. Have Aeris heal any character who needs
it. Once the boss casts a Hit Point-reducing bubble over one of the
characters, free that character by attacking the bubble with any offensive
magic (The magic will not harm the character while they're inside the
bubble). Near the end of the battle, make sure at least one of the party has
a full Hit Point meter since the Bottom Swell will launch one last Wave
Attack before it's demise.
- Jenova-Birth:
When fighting against
Jenova-Birth, each member should have-at the very least-one offensive magic
attack. Your first attack should be with all your Summon Materia. Follow
through with either Fire or Earth Magic. Using Poison Magic is a waste since
it has no effect. Remember to keep your Hit Points high; Jenova-Birth uses
laser attacks twice in a row, which could add up to some serious damage.
Keep in mind that Jenova-Birth is completely capable of stopping you dead in
your tracks.
- Dyne:
Dain is possibly the easiest
boss in the game, next to Reno and Rudo. Barett must have a Heal Materia.
Use regular attacks. You may want to use the Summon Materia for additional
damage, but it's not necessary. Keep attacking while healing until the Limit
gauge fills up. When the Limit gauge has been filled, unload it on Dain.
- Gi natatak:
There are two ways of
defeating this boss. The first method is as follows: Use the Summon Materia
at the begining of the battle. Then follow it with Bolt Magic, while
healing. Once the Limit gauge is filled, use the Limit Attack. The second
method is much easier than the first. All you have to do is use the X-Potion
one or two times on Gi natatak and you'll kill it almost immediately.
- Lost Number:
When fighting Lost
Number, remember not to use any Fire Magic or attacks. If you do, you will
raise Lost Number's total Hit Points. The proper method is to use the Ramuh
Materia and Poison Magic to weaken his defenses. Then follow with normal
attacks while healing characters who are in need of attention. Use the Limit
Attack whenever it becomes available. Also, if you've acquired the Haste
Magic at this point, now's the time to use it. Equiped the Learning Materia
to learn the Delta Attack.
- Materia Keeper:
Since this battle may
be particularly difficult, it is recommended to use the save point in front
of the boss befor engaging in battle. The best way to approach this is to
use the Summoning Materia first, then use normal attacks until your Limit
gauge fills up. Keep your Hit Points up, since the Materia Keeper causes
tons of damage. Also, keep the Learning Materia with your party to learn the
Train Attack.
- Palmer:
Palmer looks like a wuss, but
his gun is able to dish out some big time damage. The best way to approach
him is to use normal attacks untill the Limit gauge fills up. Don't forget
to heal, since Palmer's attacks tend to surprise you with the damage the
cause. The best partners in this situation are Red XIII and Vincent due to
their power and Limit Attacks.
- Lapse:
In order to defeat this winged
beast, defend while using X-Potions, since you don't have any Materia at
this time. The best combination is Aeris and Vincent. Once Vincent's Limit
fills up, use it immediately; he's much more useful in that form. Also use
Aeris's Healing Limit to heal your party.
- Enchanted Dragons:
These dragons are
up there with Dain and Rudo/Reno as the easiest bosses in the game. All you
need to do is use Summon Materia to defeat them.
- Red Dragon:
When fighting the Red
Dragon, you could use the Summon Materia, however this will drag the battle
out far too long. Defend or use normal attacks untill the Limit gauge fills
up. The best character to have in this battle is Red XIII, because of his
Haste Limit and attack power. Don't forget to pick up the Bahamut Materia;
you'll need it for the next battle.
- Demon Gate:
For best results, the
first thing anyone should do here is use the Bahamut and Odin Materia. Then
attack using normal attacks. Be extra cautious-most of Demons Gate's attacks
deplete half of your Hit Points. At the same time, however, this means your
Limit gauge will go up twice as fast. Don't forget to equiped the Counter
Materia on Cloud.
- Jenova-Life:
This Jenova looks alot
like the last one on the ShinRa boat, however this one is much more
difficult. Start off by using the Bahamut Materia and follow it with the
Meteor Magic. Other magic does not work well against Jenova-Life, so focus
by using the Meteor Magic and normal attacks.
- Shizo:
When fighting this two-headed
beast, remember not to use Fire or Ice Attacks. Concentrate by using Bolt
Magic as well as Bahamut and Titan Materia. It is also wise to have Vincent
with you. By now he should be able to use his Level 2 Limit Attack. Keep in
mind that Twin Head uses it's lightning-bases attack after each head is
defeated, so keep you hit points up at all times.
- Jenova-Death:
The best way to get
this battle started is to use the Summoning Materia first (especially
Bahamut). Then follow it with Ice Magic, which works well. Do not use Poison
Magic, though, since it does not affect it. Afterwards, use regular attacks,
since Jenova-Death can Mute your characters. Just make sure you have enough
healing items, especially X-Poitions.
- Diamond Weapon:
This is far most
easiest Weapon to beat. This one wanders around near Midgar.Just Use
Summoning Materia followed by Limit Attacks in order to defeat Diamond
Weapon.
- Gordo:
Since Yuffie is fighting this
boss all by herself, equip her with the Time and Learning Materia, in
addition to as much Summoning Materia you can get your hands on. Finally,
equip the Ribbon to keep her from being handicapped. Start this battle off
by using Haste Magic on yourself, then follow with Materia attacks. Once
you've used up all your Materia, use the Vader Attack on Gordo and say
goodbye!
- Commander Grand Horn:
This is the
boss you encounter if you fail to defend Condor Tower during the simulation
part of the game. This boss is fairly easy; just use Haste Magic on everyone
in your party, the use Comet and Ice Magic to destroy it. Most players will
likely end up finishing the entire game without ever having to face Grand
Horn.
- Ultimate Weapon:
A challenging enemy
to defeat-or rather, scare away. The trick here is to use Haste on your
characters, then use as much Summon Materia as possible...all while healing
yourself. Lighting and Ice Magic work well, too. After a few rounds, Ultima
Weapon will fly away. The bummer is that you gain nothing from this battle.
- Carry Armor:
This boss is composed of
three parts: The body, a right arm, and a left arm. Since Carry Armor can
grab your characters, immediately go after one of its arms. Any Bahamut
Summoning Materia works well here. Follow it up with a Fire/Ice Magic
combination. Have your Phoenix Summoning Materia ready in case you need to
revive dead characters while attacking. Just remember not to use Poison
Magic-it will not affect Carry Armor in the slightest.
- Reno & Rudo:
Just like last time,
attack Rudo first, then follow it up with Summoning Materia and Limit
Attacks. Once Rudo runs away, use regular attacks on Reno.
- Reno, Rudo, and Elena:
Two easy
victories over Reno and Rudo. Well, get ready; Elena has joined the team to
make things real difficult. Although players can elect not to fight, most do
under the assumption that it will be just another easy battle. The best
method? Use Haste, then Poison on all three of them. Use Hades Materia,
Leviathan and all Bahamut's at your disposal. Afterwards, use regular
attacks on Rudo, while keeping your character's HP up. Have the Phoenix
Materia ready in case any of your characters die. We strongly recommend not
fighting this trio.
- Proud Clod:
This boss has 2 parts: A
head and a body. Use Barrier Magic first, Haste Magic second, then unload
with Summoning Materia. Use Your Limit Attacks whenever possible. When the
boss is on it's knees, heal before it unleases its cannon. Continue the
attack and maintain a healthy party.
- Hojo (1st form):
Yup; this is the
same person you've been seeing throughout the game, and now you have the
opportunity to destroy him. As it turns out, Professor is actually
Sephiroth's father. When fighting him in his first form, use Haste, then use
the Summoning Materia's. Although you shouldn't have to heal, since he
doesn't physically attack, he does conjure up a few monsters to fight for
him. As long as you have Materia, he shouldn't be a problem.
- Hojo (2nd form):
In his second form,
the Professor will begin to attack, but don't worry; simply use Summoning
Materia while implementing normal attacks. You may need to heal during this
battle, though, so make sure all your characters have Healing Materia with
them before this battle begins. Have Cloud hold onto the Phoenix Materia in
the event someone dies.
- Hojo (3rd form):
This weird-looking
thing is deceptively easy to beat. The only down side is that the professor
will use a combo that will take about 500 HP. Overall, this formation is
easier than the last one.
- Ultima Weapon:
Focus on staying
healthy, because you're going to have to chase this thing around quite a
bit. Be aware that if you stop to heal, you may lose it. Have the Phoenix
Materia ready, but use the other Summon Materia first. Ultima weapon will
run away after the first few hits. Chase it with the Highwind and keep
nailing it. You will get pushed back, but after a few hits, it will fly off
and go back to a stationary position. Hit it again. Keep repeating this
procedure until you finally corner it in Cosmo Canyon.
- Emerald Weapon:
You find this beast
swimming around underwater. He is second only to Ruby Weapon, but don't
think he's going to be easy. He can destroy you in one attack if your luck
is bad. First thing to do is equiped Final attack and Phoenix Summon Materia
one you're strongest character. Then have KotR prepared with W-Summon. Have
all your strongest Summon Materia handy in case things get rough, and they
will. A few mime materia's can work wonders especially if you use them after
KotR. If it's powered up enough, you might defeat Emerald Weapon fairly
quickly.
- Ruby Weapon:
The stongest (I think)
and most feared weapon of them all. The best way to fight him is to equiped
a Knights of the Round Materia powered to max with W-Summon, a mime materia,
and Phoenix materia linked with final attack all on one person. Then you can
use KotR on him and mime yourself over and over again. You might want to
kill of the other two characters in your party so that Ruby can't use his
whirlsand attack. Now just wait untill he puts his hands into the ground and
us KotR on them once they spring up, then mime for as long as you can. A
regen spell is a good thing to do at the begining of battle if you have a
chance.
- Jenova: SYNTHESIS A, B, C:
First, use
Haste and Barrier Magic on your party. Next, unload the Summoning Materia.
Follow through with Comet and Ultima Magic. Keep healing and use Limit
Attacks as soon as they're availible. Once it starts counting down from
five, you have exactly five rounds to kill it befor it uses the Ultima Magic
on your party.
- Bizzaro Sephiroth:
Prepare youself,
because it takes two parties to defeat Reverse Sephiroth.The best thing to
do is equip all your powerful Summoning Materia into one party, the transfer
the Throw/Coin Toss Materia to the other party. Alternate attacks, because
when one of his 5 body parts are destroied, you get to change the party, and
unleash a barrage of Summoning Materia-one after the other. Eventually, one
of the sides will be completely wiped out, giving you a chance to
concentrate on the opposite side. This is a long fight, so be patient.
- Safer Sephiroth:
This is the big one.
First, be sure to use Haste and Barrier on your characters. Continue to keep
up the Magic Barrier while fighting. If you don't, Savior could very well
wipe you out with just a few hits. Use Materia while healing. Try not to use
the X-Potion too much, since Sephiroth can possibly confuse you and make you
heal him. In other words, using the X-Potion could mean starting your attack
all over again. Also, if you have any significant amount of gold left, use
the Coin Toss. Finally, make sure the strongest character is equiped with
the Phoenix Materia just in case that fighter can use it to bring everyone
else back to life.