Below are all 24 Enemy Skills that you can learn once you have aquired the enemy skill materia. Once equipped, when a monster uses one of these attacks, the materia will allow you to learn that attack.
FROG SONG
5 MP
Effect: Transforms one foe into a frog and puts
him/her/it to sleep.
Learn: From the green frogs (Touch Me) in the
circular forest near Gongaga Town (also from the other forests nearby).
Tip: You can control the enemy and make it use
Frog Song on you (pick the bottom option).
L4 SUICIDE 10 MP
Effect: All enemies with an experience level that
is a multiple of 4 loses almost all their HP (you can't kill an enemy with
this spell--the best you can do is reduce their HP to one point). In
addition, they may be afflicted with the 'Minimum' status.
Learn: Burrowing squirrel-like foes (Mu) found
near the Chocobo Farm.
Tip: You can't control this enemy, so you'll have
to wait until they use it on you.
MAGIC HAMMER 3 MP
Effect: Bop one foe on the head and gain up to
100 MP (assuming the monster has enough MP).
Learn: Plant-like monsters (Razor Weed) found on
the tip of the Westernmost Continent (in the dark grass).
Tip: You can control an Razor Weed and have it
use the Magic Hammer against one of your allies (choose the third option).
WHITE WIND 34 MP
Effect: Each ally regains lost HP and their
status ailments are cured and dispelled. The amount of HP recovered depends
on the current HP of the caster.
Learn: The white and green cactus-like monsters (Zemzelett)
in the grassy area by Junon Town
Tip: You can't learn White Wind from a Zemzelett
unless you control it and make it use the skill on you (pick the bottom
choice to do this).
BIG GUARD 20 MP
Effect: Has the same effect as casting Haste,
Barrier, and MBarrier on all your allies.
Learn: The spiky, shelled creatures with green
tentacles (Beach Plug) that live on the shore near the Gongaga Town.
Tip: The Beach Plug won't use Mighty Guard unless
you control it and make it use the skill on one of your members (it's the
middle option).
ANGEL WHISPER 50 MP
Effect: An angel appears above one person and
brings them back to life if they are dead. They also relieve any status
ailments and dispel any bad effects. In addition HP is restored to the
amount shown during the skill's use; however, this can be a bane to
characters with high HP because if your life is higher than the amount
shown, it is reduced to that amount. You'd think that this would be a great
way to weaken enemies with more than 9999 HP, but it won't work on your
opponents in this manner--it will only heal them, remove status ailments,
etc. :(
Learn: From the beckoning women in the yellow
swimsuits (Polan Solita) you meet in the Northern Crater if you take the
right path the first time you meet your friends.
Tip: The easiest way to learn this skill is by
controlling your enemy and picking the bottom option to make them use this
skill on you.
DRAGON FORCE 19 MP
Effect: Increases your physical and Magic Plus
defense rating.
Learn: From the dragons (Dark Dragon) you meet
during the descent into the Northern Crater.
Tip: You can't learn this unless you control the
Dark Dragon and have it use Dragon Force on one of you (pick the second
choice).
DEATH FORCE 3 MP
Effect: One ally becomes immune to instant death
attacks (this doesn't protect you from dying if you lose all your HP).
Learn: The huge tusked turtles (Adamantaimai) by
the shoreline of the Westmost Continent.
Tip: You can't learn this skill unless you
control the turtle and make it use Death Force against you. To do this,
choose the bottom option once it's under your control.
FLAME THROWER 10 MP
Effect: A stream of fire burns one foe for Fire
damage.
Learn: From any enemy that utilizes a fire breath
attack. One of the earliest locations would be the room with the ladders and
pipes where you fight the boss of the mountains behind Nibelheim; you can
fight Dragons in that area that use Flame Thrower often.
Tip: While you could learn this skill by
controlling a Dragon and picking the bottom choice to make it use this skill
on you, chances are it will hit you with Flame Thrower as it's initial
attack in the first place. The same goes for the flying Archdragons.
LASER 16 MP
Effect: Reduces an enemy's HP by one-half.
Learn: From Death Claw in the Corel Prison (in
the caryard area near Dyne's home: just manipulate one of them). Or, from
the dragons (Dark Dragon) you meet during the descent into the northern
Crater.
Tip: You can either let the Dark Dragon use this
ability on you, or you can control it (using Manipulate), and pick the top
option to make it use Laser on one of your allies.
MATRA MAGIC 8 MP
Effect: Fire a pack of missiles at one enemy for
magic damage.
Learn: Machines with big feet and guns for arms
(Sweeper Custom) around Midgar Area.
Tip: To learn this skill from the Sweeper Custom,
just control it and choose the last option.
BAD BREATH 58 MP
Effect: Inflict multiple status ailments upon all
enemies, including Confusion, Frog, Minimum (Shrink), Mute, Poison, and
Sleepel.
Learn: From the Mobor creatures (green guys with
tentacles and really big mouths) living on the outside ledges in Gaea's
Cliff.
Tip: Be sure to have some protective accessories
equipped when trying to learn this skill or your party may be too weakened
by the Smelly Breath to kill the Molbor or even escape!
BETA 35 MP
Effect: A swirling red shape appears, surrounded
by specks of white. All targets are hit for magic damage.
Learn: The big shadow snake (Midgar Zolom) in the
marsh near the Chocobo Farm.
Tip: This monster won't use Beta unless he's
waving back and forth. To make him do that, inflict heavy damage on him.
Then just wait until he uses Beta. If he still doesn't use it, take off a
little bit of his life since he tends to use Beta more when he's near death.
AQUALUNG 34 MP
Effect: Blue bubbles strike all enemies for water
damage.
Learn: From the Jenova Birth in the Forgotten
Capital
Tip: To easily pick up this skill, just control a
Harpy and choose the bottom option to make it use Aqualung.
TRINE 20 MP
Effect: A Delta Force-like attack that hits all
enemies for lighting damage.
Learn: Godo, of the pagoda's top floor in Wutai.
Tip: Actually, the Materia Keeper is more likely
to use this against your characters than any other enemy that can use this
skill. It's a good thing, too, since you can't control it.
MAGIC BREATH 75 MP
Effect: Rainbow orbs hit all foes for fire, ice,
and lighting damage.
Learn: From the red spider/crab-like creatures (Stilve)
living inside the Frozen Mountain.
Tip: To learn this skill from a Parasite quickly,
control it and pick the last option to have it use Magic Breath on your
allies.
???? 3 MP
Effect: A weight drops and hits for special
damage. The amount is equal to the amount of damage the caster has received
in battle.
Learn: From the balance-like creatures (Jersey)
in Nibelheim.
Tip: The Jersey will use this skill eventually.
You can't control them, but they're easier to run into than the Behemoths.
GOBLIN PUNCH 0 MP
Effect: One foe is hit for physical damage. The
damage inflicted is multiplied if your opponent has the same EXP level that
you do.
Learn: Imp-like monsters wearing boxing gloves :)
(Goblin) found on the only forested island in the northeast area of the map.
Tip: You can control the Goblins if you want
(pick the middle option to use the Goblin Punch), but it's more likely that
they'll hit you with it in the first place, so don't even bother and just
let them strike first.
CHOCOBUCKLE 3 MP
Effect: A fat chocobo bounces around and hits one
foe for special damage. This attack gains strength each time you flee from a
battle.
Learn: Purchase some Mimett Greens from the
Chocobo Barn, and make sure you have L4 Suicide. There are chocobos living
outside of the barn that you can use L4 Suicide on, so when you fight one of
them, use a Mimett Greens on it, then cast L4 Suicide. With luck, it will
counterattack with Chocobuckle (Disc 1). You can also learn this on Mideel
Island in Disc 2 or 3 from the Chocobos living there.
Tip: Make sure the chocobo you fight has a level
that's a multiple of 4, or the L4 Suicide power won't work.
L5 DEATH 22 MP
Effect: Any enemy whose level is a multiple of 5
is instantly killed.
Learn: From the blue, leech-like enemies
(Parasite) in the Northern Crater.
Tip: Simply use Manipulate to command your foe
and then choose the middle option if you want the Parasite to use Level 5
Death on one of your members.
DEATH SENTENCE 10 MP
Effect: One enemy is Condemned (they die when the
counter over their head reaches zero).
Learn: The Sneaky Steps in the Sealed Cave
Tip: You could control these guys (the Bound
Fats), but if you kill one it will counterattack with this skill so it may
be easier to simply off one, especially if you don't have the Manipulate
materia. If you do, then simply control them and pick the bottom option to
use the Death Sentence.
ROULETTE 6 MP
Effect: One friend or foe is randomly killed.
Learn: From the floating card-jesters (Death
Dealer) in the Northern Crater if you take the right path the first time you
meet your friends.
Tip: You can control the Death Dealer and make
him use Roulette on you by picking the second option when the enemy
abilities window appears. If it kills one of your enemies, you'll have to
try again until the pointer lands on you.
SHADOW FLARE 100 MP
Effect: A black flare hits a single opponent for
magic damage.
Learn: From the Ultimate Weapon in Disc 3; it
uses it as a counterattack before dying. Or, learn it from the Dragon
Zombies in the Northern Crater.
Tip: If you're fighting the flying dragon, just
kill it and it will use the Shadow Flare on you. If you're trying to learn
it from a Dragon Zombie, you'll have to wait until it uses it since you
can't control them.
PANDORA'S BOX 110 MP
Effect: A star field and question mark appear;
hits all enemies for physical damage.
Learn: From the huge, multi-limbed bone dragons
(Dragon Zombie) in the Northern Crater if you take the right path the first
time you meet your friends.
Tip: As the Dragon Zombies are uncontrollable,
you'll simply have to keep fighting them until they use this skill on one of
your characters.