Leadership Effect on the To Hit Number
| | x-3 | | x-2 | | x-1 | | x-0 | | x+1 |
2 | | 25.0 | | 13.9 | | 5.6 | | 0.0 | | 2.7 |
3 | | 33.3 | | 19.4 | | 8.3 | | 0.0 | | 5.6 |
4 | | 41.7 | | 25.0 | | 11.1 | | 0.0 | | 8.3 |
5 | | 44.5 | | 30.6 | | 13.9 | | 0.0 | | 11.1 |
6 | | 41.7 | | 30.6 | | 16.7 | | 0.0 | | 13.9 |
7 | | 33.3 | | 25.0 | | 13.9 | | 0.0 | | 16.7 |
8 | | 25.0 | | 19.4 | | 11.1 | | 0.0 | | 13.9 |
9 | | 16.7 | | 13.9 | | 8.3 | | 0.0 | | 11.1 |
10 | | 8.4 | | 8.4 | | 5.6 | | 0.0 | | 8.3 |
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As was seen with the Infantry Fire Table, the leadership
modifiers behave in strange ways. This is the result of applying a plus/minus
modifier to 2 six-sided dice. Such are the inner mysteries of ASL.
Leadership appears to function best in the 4-7 range of To Hit numbers. And while a
-2 leader guarantees a hit at six hexes or less, his leadership modifier might be
better applied elsewhere as the unmodified shot is still 91.6% certain.
I dunno, you pays your money and you takes your chances.
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