Eventing evolved as a competition for cavalry (during the middle ages), being known as the 'military'. In this age (rather than the vehicles we have today) horses were the main vehicle of war and thus it was crucial for these horses to be obedient and have stamina and agility. It was important that the horse was supple and able to maneuver itself in confined areas; it had to be fit enough to tackle terrains and distances at an average pace; it had to also be able to jump any confronting obstacle or hazard. 

And from these origins we have the modern "eventing" (also known as "combined training) Like 'military' eventing tests the horse's suppleness and maneuverability, stamina and endurance and finally the horse's fitness and strength. These factors are tested through the 3 phases of an event; Dressage, Cross Country, Show Jumping (Stadium Jumping). For sure, eventing is probably one of the most 'specator appealing' equestrian sports.

There are 2 types of events that one can compete in...

The One Day Event: (ODE)
As explained by its name, the One Day Event occurs over one day. Usually this type of event is the more informal introduction to 3DEs (explained later) These are held mostly by pony clubs, or riding clubs of sorts. Anyhow, the ODE is comprised of the 3 phases: Dressage, Cross Country, and Show jumping. 

The 3-Day Event: (3DE)
Like the ODE, the 3DE is comprised of the 3 phases: Dressage, Cross Country, and Show jumping. BUT, the 3DE (like explained by its name) occurs of 3 days. Dressage is on the first day, followed by cross country on the second and show jumping on the third. 3DEs are most common in state/provincial or national/international level eventing competitions. 
 
 

Phases of the ODE/3DE...

Dressage is always held first (at the start of the day). The dressage phase consists of a ridden flatwork 'test' for horse and rider. Your aim is to get as high a percentage/score as possible; ride a precise/correct course . You will receive the test prior to the day of the event (the difficulty of the test will be allocated according to the level you wish to compete) You are expected to memorise the set of figures and movements in order. Each figure/movement will be marked out of 10, based on correctness, suppleness, position, obedience etc. The marks out of 10 will then be added up and given as your final score (or converted into a percentage). eg. If there are 10 sets of movements, it means that the perfect score will be 100. If you score 6 on each movement (it is highly unlikely you will score the same mark on each movement) that means you have achieved 60/100 or 60%. You will get penalties for errors of course or test.

Cross Country is the next phase. This consists of a course over different terrain with built/solid jumps (or naturally fallen logs etc.). You will receive a map of the course and will be able to walk the course either the day before the event or in the morning before the first horse has begun the phase.  Your aim is to ride the course without gaining any penalties or time faults ie.as quickly and correctly as possible.

Below is a table of penalties:


Faults at Obstables... Penalties
First refusal, run-out or circle
Second refusal, run-out or circle
Third refusal, run-out or circle
20
40
elimination
Falls...
Fall of horse and/or rider
Second fall of horse and/or rider
60
elimination
Penalty Zone...
Leaving and re-entering the Penalty Zone (if used) 10
Time Faults...
Exceeding the optimum time for the course
Exceeding the time limit (twice the optimum time)
0.4 penalty points/sec
elimination

Show Jumping is the last phase of the event. It tests the horse's and rider's ability to still 'function' after the strain of the last 2 phases. This held in an 'enclosed' area or arena where jumps are set up (the height according to the level in which you are competing) in a particular course; the jumps being composed of poles and wings.  Your first aim is to complete the course without getting any faults. If there are a few competitors that have achieved clear rounds (ie. no faults) then there will be a jump-off in which there will be a tough course made and your aim then is to jump clear and quick. The person with the least faults and quickest time will then be in the lead for the showjumping phase. 

Below is a table of possible penalties...


Jumping faults... Penalties
Knocking down an obstacle, touching the coundary mark of a water jump or foot in water 5
First disobedience on course 10
Second disobedience on course 20
Third disobedience on course elimination
First fall of horse and/or rider 30
Second fall of horse and/or rider elimination
*something to remember*
The horse you ride is only capable of doing what you are capable of. Don't try and attempt anything that you feel you or the horse is not ready for. Any equestrian discipline (but esp. jumping) can prove challenging and in the case of an accident can prove extremely confidence shattering or even fatal. Only do what you are confident with! So take care out on the course and remember that 3-letter word...have FUN!
 

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