necromunda campaign

Additonal Campaign Rules

Underhive rules
The main diffences with the underhaive rules are:-
1)Sustained fire
Uses D3 rather than sustain fire dice and roll to hit
for each shot (Target modifiers apply for each shot)
2) Blast templates
Use the new 4oK templates
Small for blast weapons i.e. frag.
Large for gas i.e. smoke.
3) Starting gang weapons
Gangs are limited to what weapons they can start with
let me know if you want your gang list.

WYSIWYG (what you see is what you get)
Is NOT a requisite. If you can, cool.
Just a reasonable representation is required.

Dead gangers revised
If you have any gangers killed and you won the game you
may recover one randomly determined item of equimpent.
If you lost/ bottled out, all equipment is lost.

Out of ammo with pistols
An out of ammo pistol still counts as a second hand weapon,
BUT uses the strength of the user (like a knife)

Inventors
If an inventor manages to invent something roll on rare trade table.

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