I.
A Ghost's Story (Levels 2-4): You awake in
the forest to find a ghostly knight looming over you, begging you to avenge his
death.
II.
By the Riverside (Levels 3-5): Picking
through the rubble of a ruined mansion traps you in a palace whose cursed
inhabitants have died every night for over a century.
III.
Warrens of the Earth Reaver (Levels 4-6):
An inhuman man-eater is devouring livestock and villagers alike, and the troops
of Stallanford are just too far away. The villagers desperately turn to you for
help.
IV.
Witch Hunt (Levels 4-6): A child has
vanished, and the hag responsible has been captured, but local legend states
that you have less than twenty-four hours to find the child, or the hag's
minions will spirit her away to become a vile changeling.
V.
The Lost Colony (Levels 5-7): Trade
agreements have been made with the newly recovered city of Cynedicia in the
Great Desert, but the settlers whose homes would be the logical stopover point
have vanished beneath the sands. You must find them and stop the danger to the
still-weak Lost City.
VI.
Frostbite (Levels 7-9): The thief Aeris
Blackwing eluded marshals in all civilized lands of The Realm, escaping to The
Northlands. Now, vicious raids have begun on precious shipments of goods to
Daggerford, and signs point to Aeris' handiwork. Find him in the winter gale,
and bring him to justice!
VII.
Despoiled (Levels 7-9): Rulers of
Specularum and Urnst have come together to offer a ten thousand gold piece
reward, payable in gold or magic, to whomever can stop the cannibalistic
brigands that plague the roadways between their cities.
VIII.
Black Heart of the Light (Levels 12-15):
The local Father of the Church of the Light has been revealed to be the leader
of a vile death cult. The city watch is helpless to stop him, as his power
dwarfs even the most prominent heroes of the land.
IX.
Dragon Hunt (Levels 20+): A red dragon of
maximum size and power has appeared over the mountains south of the Great
Crossroads, threatening Pellham and, in truth, all The Realm. Armies lay in
disarray before its might, but mayhap you could save the world?
I. A Ghost's Story (Levels 2-4)
Very Cool, an original work worthy of the previous module conversions.
II. By the Riverside (Levels 3-5)
Fun, and adds a little ambiguity to the plot line. Are you helping the right ghost? Keeps the "spooky feel of the Realm going…
Follow Mr. Flopsy Ears back to The Realm page.