Game 00

INTRODUCTION

 

 

The introduction to The Realm, where all campaigns should have their beginning, and where you can return after any given adventure to seek out your next undertaking. Now expanded to include nine mini-adventures, you can truly explore The Realm at any level in this design! Adventures exist in the desert and the arctic, the forest and a fiery volcano, a wizard's tower and a haunted palace; explore the warrens of a rampaging man-eater and bring an end to brigands with a taste for human flesh.

 


I.

A Ghost's Story (Levels 2-4): You awake in the forest to find a ghostly knight looming over you, begging you to avenge his death.

II.

By the Riverside (Levels 3-5): Picking through the rubble of a ruined mansion traps you in a palace whose cursed inhabitants have died every night for over a century.

III.

Warrens of the Earth Reaver (Levels 4-6): An inhuman man-eater is devouring livestock and villagers alike, and the troops of Stallanford are just too far away. The villagers desperately turn to you for help.

IV.

Witch Hunt (Levels 4-6): A child has vanished, and the hag responsible has been captured, but local legend states that you have less than twenty-four hours to find the child, or the hag's minions will spirit her away to become a vile changeling.

V.

The Lost Colony (Levels 5-7): Trade agreements have been made with the newly recovered city of Cynedicia in the Great Desert, but the settlers whose homes would be the logical stopover point have vanished beneath the sands. You must find them and stop the danger to the still-weak Lost City.

VI.

Frostbite (Levels 7-9): The thief Aeris Blackwing eluded marshals in all civilized lands of The Realm, escaping to The Northlands. Now, vicious raids have begun on precious shipments of goods to Daggerford, and signs point to Aeris' handiwork. Find him in the winter gale, and bring him to justice!

VII.

Despoiled (Levels 7-9): Rulers of Specularum and Urnst have come together to offer a ten thousand gold piece reward, payable in gold or magic, to whomever can stop the cannibalistic brigands that plague the roadways between their cities.

VIII.

Black Heart of the Light (Levels 12-15): The local Father of the Church of the Light has been revealed to be the leader of a vile death cult. The city watch is helpless to stop him, as his power dwarfs even the most prominent heroes of the land.

IX.

Dragon Hunt (Levels 20+): A red dragon of maximum size and power has appeared over the mountains south of the Great Crossroads, threatening Pellham and, in truth, all The Realm. Armies lay in disarray before its might, but mayhap you could save the world?


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Collected reviews on Game 00:


I. A Ghost's Story (Levels 2-4)

Very Cool, an original work worthy of the previous module conversions.


II. By the Riverside (Levels 3-5)

Fun, and adds a little ambiguity to the plot line. Are you helping the right ghost? Keeps the "spooky feel of the Realm going…



Follow Mr. Flopsy Ears back to The Realm page.


All of the preceding modules and game worlds are trademarked property of TSR Inc, which is now the property of Wizards of the Coast, Inc. I take no credit for the stories or ideas presented here, I merely converted them to a playable format for SSI's Unlimited Adventures game.