Slave
Pits of the Undercity by David Cook |
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Layout and Editor: |
Brian Pitzer |
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Editing: |
Kevin Hendryx, Harold Johnson, Frank Mentzer, Paul Reiche III, Evan Robinson |
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Art: |
Jeff Dee, David S. LaForce, Jim Roslof, Bill Willingham |
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Development: |
Kevin Hendryx, Paul Reiche III, Evan Robinson |
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Able Assistance: |
Allen Hammack, Harold Johnson, Lawrence Schick |
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Playtest: |
Brian Blume, Helen Cook, Jeff Dee, Gary Gygax, Frank Mentzer, Tom Moldvay, Erol Otus, Bob Waldbauer, Jim Ward |
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Tournament Coordinator: |
Bob Blake |
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Secret
of the Slavers Stockade by Harold Johnson with Tom Moldvay |
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Development: |
David Cook, Harold Johnson, Tom Moldvay, Evan Robinson, Lawrence Schick, Edward G. Sollers |
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Editor: |
Edward G. Sollers |
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Editing: |
David Cook, Harold Johnson, Jon Pickens, Stephen D. Sullivan |
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Art: |
Jeff Dee, Erol Otus, Jim Roslof, Bill Willingham |
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Playtesters: |
Jim Barber, Neil Christianson, Tom Christianson, Jeff Dee, Kevin Hendryx, Mike Price, Don Snow, Bob Waldbauer, Skip Williams |
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Typesetting: |
Roxanne M. Percey |
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Pasteup: |
Robert J. Duller |
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Assault
on the Aerie of the Slavelords by Allen Hammack |
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Development: |
Allen Hammack, Kevin Hendryx, Paul Reiche III, Evan Robinson |
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Able Assistance: |
Dave Cook, Harold Johnson, Lawrence Schick |
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Editing: |
Allen Hammack, Jon Pickens |
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Art: |
Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, Bill Willingham |
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Playtesting: |
Mike Carr, Helen Cook, Jeff Dee, David S. LaForce, Jo LaForce, Erol Otus, Bob Waldbauer |
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Tournament Coordinator: |
Bob Blake |
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In
the Dungeons of the Slave Lords by Lawrence Schick |
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Development: |
Kevin Hendryx |
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Editing: |
Harold Johnson, Steve Sullivan |
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Art: |
Erol Otus, Jim Roslof, Steve Sullivan, David C. Sutherland III, Jean Wells, Bill Willingham |
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Typesetting: |
Roxanne M. Percey |
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Keyline: |
Joyce A. Kress |
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Able Assistance: |
Dave Cook, Allen Hammack, Evan Robinson |
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Tournament Coordinator: |
Bob Blake |
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Realm Rating: 4.5/5
Collected reviews on
Game 01:
I finished Aerie of the Slave Lords and
Swamplight yesterday. :-) I thought they were both great, in their own ways.
I especially enjoyed Slave Lords, because
although I never played the pen-and-paper module, I read the Adventurers (a
series of fanfics based on a Real Life AD&D campaign), parts of which
chronicled an adventure using those modules. So a lot of the game was
pleasantly familiar. :-)
(Ed.
Note: Following this letter was a list of bugs found in the original design,
all of which, I believe have been corrected in the patch file available above.)
Hi
I just finished playing "Assult on
the Slave Lords".....GREAT JOB! Only one problem with the mod, the
introduction didn't happen when I played the game, it just started with me in
the keep and went from there, I really didn't know what I was supposed to be
doing until i looked in edit mod.
Other that that it was GREAT! Good combat,
art, hacks, ect. I can't wait to play more. QUESTION: is there an order I need
to go in?
Thanks for a great mod
(Ed.
Note: The introduction bug has also been fixed with the patch. J
After many, many hours of playing, I
finally finished Ray Dyer's Aerie of the Slave Lords. If you haven't played the
game, you may not want to read any further, as there may be some spoilers.
Many of my earlier comments on the Realm
games apply here too. The artwork in some places was pretty poor, though the
game does feature many icons, walls, and backdrops of good quality. I liked the
art of the sewer tunnels and Suderham at the game's end.
As in the previous games, the combats in
Aerie were difficult, especially for my slightly underexperienced party; I
recommend playing Ray's games with characters at the high end of the suggested
level range.
Ray designed the dungeons very well,
though the second Keep is huge! The game has those levels of view that Ray
describes well in several places, like the caved-in roof of the first keep and
a bottomless pit. The party can also meet an interesting colony of myconids
during their underground travels and is given the chance to befriend them.
Overall, I liked the game more than any
other Realm game so far, partly because of it's length (Ray squeezes four
modules into one design!). I also liked the change of scenery in the second
half, from the sewers to Suderham to the fungus caves. I give Aerie of the
Slave Lords a rating of 7.5. Good job Ray, and keep up the good work.
Ringo