King's
Festival by Carl Sargent |
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Editing: |
Jim Lowder |
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Cover Artist: |
Clyde Caldwell |
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Interior Artist: |
Valerie Valusek |
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Cartographer: |
Diesel |
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Typographer: |
Gaye O'Keefe |
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Keyliner: |
Stephanie Tabat |
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Queen's
Harvest by Carl Sargent |
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Editing: |
Jim Lowder |
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Cover Artists: |
John and Laura Lakey |
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Interior Artist: |
Karl Waller |
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Cartographer: |
Diesel |
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Typographers: |
Angelika Lokotz and Kathleen C. MacDonald |
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Keyliner: |
Stephanie Tabat |
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Realm Rating: 4.5/5
Dawn and Foy, Around
the Realm:
Game08.zip
Harvest of Chaos Ray & Maureen Dyer
This was a fun
adventure. The designers combined to modules into one combined adventure. There
were a couple of bugs, both pretty important. In the mansion basement, the
module did not recognize the 2nd item we needed, so it would not let me leave.
I had to go in and "fix" this so I could continue. The second bug
came when it was suggested I go back to Stallingford and rest and train. When I
tried to leave to continue the adventure it sent me back to the orc caves.
Again I went into the design and "fixed" the problem. I really
enjoyed the plot matter and the text as usual is interesting and draws you into
the story.
Plot Matter: 9
Artwork: 9 Hacks: 9 Text: 9
Events: 8
Originality: 9 Errors: 1 Difficulty: 5
Total Rating:
81% Mycroft: 8
-Susan McKinney
So here we are
again, after a successful journey through a Realm adventure. Since I have the
original P&P adventures (and even did a conversion of B11, King's Harvest,
for an April Fool's contest), I can compare them to the originals and see what
there is to see. And there's a lot. I've always enjoyed these adventures; they
are perfect learning tools for beginning players and DMs, with lots of tips,
hints, and some good dungeons to explore. Not to mention fabulous treasures and
terrifying creatures.
As usual, Ray
did a fantastic conversion, although it lacks the humour that my conversion did
(which was intentional and not at all to be taken seriously anyway). There were
a few new bits, like the weather (continuing the campaign idea, the party moved
from Autumn in Game06, Journey to the Rock, to winter in Game08, Harvest of
Chaos). Excellent decision on Ray's part. The fogwarden was new; I don't recall
ever seeing one of those before. But it was a logical encounter, and advanced
the story. However, the text in that area repeated every time we retreated to
rest.
For those who
haven't played this design yet, hurry up and do so. It's a challenging
adventure, with lots of action and some great story points. There actually is
an underlying plot; it's not just a 'hack-n-slash' festival. Ray brings out
that plot well through description, and use of artwork from the original
designs. The climactic battle was challenging, and the treasure was worth it. I
found myself more than once in a position where I had to discard some of the
goodies I had found, because I simply didn't have room to put them all. Such is
life for an adventurer. So if you go to the keep, you'll probably find a lot of
gloves, belts, boots, spears, and crossbows lying around where I left them.
Technically, there
were few problems, although the text-repetition problem I mentioned above
definitely got a bit irritating. Still, nothing and no one is perfect, so I
won't shoot Ray for this small flaw in an otherwise excellent design.
Mycroft's module
rating: 9.5 out of 10
Glen