by Allen Hammack |
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Editor: |
Stephen D. Sullivan |
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Developer: |
Evan Robinson |
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Development: |
Allen Hammack, Frank Mentzer, Paul Reiche III, Evan Robinson |
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Editing: |
Allen Hammack, Harold Johnson, Frank Mentzer, Lawrence Schick, Stephen D. Sullivan |
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Art: |
Jeff Dee, David S. LaForce, Jim Roslof, Erol Otus, David C. Sutherland III, Bill Willingham |
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Playtesting: |
John Baillie, Mike Carr, David Conant, David Cook, Helen Cook, Harold Johnson, Jeff Leason, Erol Otus, Lawrence Schick, Jean Wells |
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Realm Rating: 5/5
A Review of
"The Ghost Tower of Inverness" (game10.zip) by Ray Dyer
Rating -- 6.5
Another in the
ongoing series of conversions from classic pen-and-paper modules for D&D
and AD&D, C2: The Ghost Tower of Inverness is a brief but fun dungeon crawl
through a ruined keep, in search of an ancient magical artifact, the "Soul
Gem." (All right, so it's not the most original plot in the world, but it
was written in the 1980s, so give them a break.) Once again, Ray does a good
job in transferring the feel of a live gaming session to UA. Over the course of
his coversions, he's developed quite a repertoire of tricks and techniques that
work to capture that Dorito-munchin' feel of a late-night gaming session. If I
wanted to write a design that harks back to the classic days of AD&D (which
I may actually do one of these days) the Realm games would be an excellent
source of inspiration and guidance.
In regards to
Inverness specifically, the design is fairly brief. I completed it in a couple
of hours. In general, I prefer the longer designs in the Realm, such as The
Hidden Shrine of Tamoachan, or The Lost City, but a short dungeon crawl can be
a nice diversion too. My major complaint was that much of the dungeon seemed
pretty empty, though I guess we have to blame the original writers of the
module for that. A few combats, a few treasures, and that was about it. I was
hoping for some more to do, but oh, well. It was still fun.
--Chris Markwyn
Game10.zip C2,
The Ghost Tower of Inverness Ray & Maureen
This was a fun
bit of nostalgia for me. This p&p module was my first attempt at DM'ing. I
had a lot of fun. I am continually amazed at the new level Ray & Maureen
take designs. Keep up the fantastic work! You are blackmailed into
investigating a set of ruins and finding the artifact legend say is hidden
there. A wacky dungeon design, weird creatures and tricks galore make this a
wonderful adventure.
Plot Matter: 9
Artwork: 10 Hacks: 9 Text: 10
Events: 9
Originality: 9 Errors: 9 Difficulty: 5
Total Rating:
94%
Mycroft: 9.5
Susan