Baltron's
Beacon by Philip Meyers |
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Development: |
Frank Mentzer |
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Editing: |
Frank Mentzer and Barbara Deer |
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Cover Art: |
Larry Elmore |
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Illustrations: |
James Roslof |
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Cartography: |
David C. Sutherland III |
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Typesetting: |
Betty Elmore and Kim Lindau |
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Special Thanks: |
Steve Bill |
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Realm Rating: 4/5
game22.zip
Baltron's Beacon Au: Ray and Maureen
This was a fun
adventure to play after everyone in the house is asleep. HA! I really enjoyed
this design. This was another one I had not played P&P before. Although the
puzzles are harder to figure out as exhaustion comes into play. Your group of
adventurers is hired to investigate Baltron's Beacon and perform a necessary
task while in the keep. Your group will run into all sorts of nasties and
baddies, deadly traps and simple (if you use your brain, annoying if you don't)
puzzles. Thanks Ray for all that you have done to enliven FRUA with the Realm!
Keep up the good work!
Mycroft Rating:
9
Susan
This one always
seemed a little schizophrenic to me. You have the swamp with the lizard men,
then you have an assault on a guarded keep, then you find yourself in these
strange dungeons with lots of logic puzzles. But it was enjoyable nonetheless,
even if I kept getting lost in the dungeons. I thought you did a nice job
implementing some of the more outright puzzle parts, such as the sequence of
seven or eight doors you have to solve.