White
Plume Mountain by Lawrence Schick |
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Design: |
Lawrence Schick |
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Editing and Suggestions: |
Mike Carr, Allen Hammack, Harold Johnson, Tim Jones, Jeff Leason, Dave Sutherland, Jean Wells |
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Layout: |
Mike Carr |
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Art: |
Dave Sutherland, Erol Otus, Darlene Pekul |
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Realm Rating: 4/5
game24.zip White
Plume Mountain Au: Ray & Maureen
This was a fun
stroll down memory lane. When I first began playing AD&D, this was one of
the modules, our DM threw at us. I had the pleasure of being the only person in
the party able to wield Blackrazor without taking damage. Your party must retrieve
3 stolen weapon artifacts from a mage's stronghold inside a volcano. Ray, the
drop command still freezes up the computer.
Mycroft Rating:
8I'm not sure I got as much out of this one as the others, but that is more to
do with the fact that I am just more familiar with the original module, having
read it over and DMed it, as well as playing an earlier UA conversion. But it
was enjoyable nonetheless, though some of the goofiness of the module is a
little wearing. I thought the discs over the volcanic pit were well-done; I was
wondering how you would implement that.