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General Use Mobile Suits General use moblie suits are suits that can be used anywhere, any time. Eye-Zack Cost: 400,000 Armaments: - 120 mm Machine Gun - Heat Hawk The Eye-Zack allows all the bases's mobile weapons stationed with it to attack incoming suits from a day away. The bad news? Its armor is crap, its weapons are virtually worthless against player's suits, and it has to lead the suits into battle. Virgo Mobile Doll Cost: 400,000 Armaments: - 1 x beam cannon, powered by energy collector/generator on right shoulder, mounted on right arm - 4 x planet defenser, generates defensive energy field, stored in racks in left shoulder Virgo mobile dolls, along with their Taurus brothers, are the best anti-newbie defense around. Unlike Tauruses, Virgos work very well in any type of combat area, and their range of use is much greater. GM Sniper Cost: 300,000 Armaments: - 2 x beam saber, stored in recharge racks in legs, hand-carried in use - 1 x shield, mounted on either forearm - long-range beam rifle, powered by external power source The GM Sniper's sniper rifle is powered completely by an outside source, making it futile for it to move in combat. However the lack of mobility is payed for with one of the single most powerful beam weapons ever deployed on a mobile weapon. Serpent Cost: 900,000 Armaments: -1 x Double Gatling Gun, Hand Carried In Use -1 x Beam Cannon, Battery powered, making the cannons fire power limited -1 x Bazooka, Clip Fed, 2 spare clips stored in hip armor, 5 shots per a clip -16 x Micro Missles, 8 missles stored in each shoulder The serpent is probably the best all around suit I have in the shop, one of these can hold its own against any type of mobile suit or mobile armor. Guncannon Detector Cost: 1,000,000 Armaments: - 30 mm vulcan gun x 2 - 137 mm rocket launcher x 2 - beam gun x 1 (2.3 MW) - beam rifle x 1 (2.7 MW) - grenade launcher x 1 - beam cannon x 2 (4.7 MW) The Guncannon Detector serves the same purpose as the Eye-Zack, except now has extremely good armor, and weapons. Well worth the money you invest in it. Land Use Mobile Suits These mobile suits are powerful on land. They're generally cheap and easily mass produced, and (in some cases) hold a great amount of firepower. Leo Cost: 200,000 Armaments: - 1 x Shield, Mounted on left shoulder - 1 x 105 mm rifle, drum-fed, 100 rounds per drum, 2 spare drums stored in hip armor - 2 x Beam sabers, Stored in recharge pack in sheild The Leo is both more economical to produce and easier for the average pilot to handle. Gundam Mass Production Ground Type Cost: 300,000 Armaments: - 1 x vulcan gun, mounted in chest - 1 x multi-launcher, mounted in chest - 2 x beam saber, stored in recharge racks in legs, hand-carried in use - 1 x shield, mounted on either forearm - 100 mm machinegun, clip-fed, 2 spare clips stored on hip armor - beam rifle, powered by rechargable energy cap - bazooka gun, clip-fed, 7 rounds per clip - 6-tube missile launcher - net gun, fires large net to entangle a target Hands down the best ground combat mobile suit deployed by the Earth Federation in the One Year War, a squad of these can easily decimate the best suits out there. Dom Cost: 400,000 Armaments: - 1 x scattering beam gun, mounted in torso - 1 x heat saber, battery powered, stored in recharge rack on back, hand-carried in use - 360 mm giant bazooka, clip-fed, 10 rounds per clip Both fast and maneuverable, the Dom skates around the ground and can "jump" a small distance. The Dom's scattering beam gun is worthless against mobile suits, but can be used to temporarily blind their pilots. The Dom's maneuverability in ground combat makes it extremely effective. Guntank Mass Production Type Cost: 500,000 Armaments: - 2 x 120 mm cannon, fire-linked, mounted on backpack over shoulders - 2 x 4-tube rocket launcher, mounted on arms The heaviest fire support unit deployed by the Earth Federation, a group of Guntank Mass Production Types can literally change the shape of a mountain. Can attack an incoming enemy from a day away. WaDom Cost: 500,000 Armaments: - beam cannon x 1 - missile x 6 - 24-tube missile launcher x 4 - anti-air vulcan gun x 2 A massive heavy assault mobile weapon, the WaDom is almost closer to a mobile armor then a mobile suit. The WaDom's beam cannon is one of the most powerful ever developed, and it's a great anti-plane mobile weapon. Mobile Armors Mobile armors are large, fast, and powerful. They're the pinnacle of mobile weapon technology, All mobile armors can attack from a day away. Grabro Cost: 500,000 Armaments: - 2 x 7-tube torpedo launcher, 3 round magazine per tube, mounted in main body - 2 x surface-to-air missile launcher, 8 round magazine each, mounted in main body The Grabro is a great anti-submarine mobile weapon for deployment in water only. It's horrid in mobile suit combat as it's reaction times are slow and it's massive size prevents it from maneuvering at all. Adzam Cost: 1,000,000 Armaments: - 8 x 2-barrel mega particle cannon, mounted on main body - 3 x leader, delivers plasma electrical charge to target, stored in main body For use in air as well as land, the Adzam packs a huge amount of fire power, along with the experimental plasma leaders designed to take out tanks. The Adzam can hover in the air for an unlimited amount of time using its Minovski craft system. Val Varo Cost: 1,500,000 Armaments: - 1 x large mega particle cannon, mounted in main body - 2 x 2-tube missile pod, mounted on main body - 2 x anti-aircraft beam gun, mounted on main body - 4 x 110 mm vulcan gun, fire-linked, mounted in main body - 3 x plasma leader, stored on main body, delivers plasma electrical charge to target upon deployment Designed during the One Year War, the Val Varo was years ahead of its time. The Val Varo is the single best air or space mobile weapon you can buy in the shop. The younger, better, brother of the Bigro, the Val Varo does well against ships as well as suits. Air Use Mobile Suits These mobile suits can be used on air bases. They have twice as much of an advantage in the air then any other type of mobile suit. Aries Cost: 200,000 Armaments: - chainrifle, clip-fed, can be stored on wing hardpoint - 4-tube missile pod, can be stored on wing hardpoint Though relatively low armored, the Aries is fast and maneuverable., it sports small stubby legs for landing and standing, although it cant really walk all that well. Leo Flight Type Cost: 250,000 Armaments: - 1 x Sheild, mounted on left shoulder - 1 x Bazooka, 5+1 rounds - 2 x Beam Sabers, stored in recharge pack in shield The leo is more armored then the Aries or Gouf but isnt as fast and shouldnt be used by itself Gouf Flight Type Cost: 350,000 Armaments: - 3-barrel 35 mm machinegun, clip-fed, mounts on left forearm - Gatling shield, mounts 1 x 75 mm Gatling gun, drum-and-belt fed - heat saber, battery powered, stored in Gatling shield, hand-carried in use Like the Aries the armor on the Gouf Flight Type is less then up to par, but it packs a more severe punch then the Aries, and has greater speed as well. Sea Use Mobile Suits Mobile suits for use in the sea. Where other suits have problems with water, these don't. Cancer Cost: 100,000 Armaments: - 4 x torpedo launcher, mounted in arms The cancer is slow, has very low firepower, and no real armor to speak of. However, when used in big groups they are capable of taking on Gundams. Pisces Cost: 300,000 Armaments: - 12 x Torpedo Launcher, 6 mounted on each shoulder Pisces is one of the new OZ marine mobile suits. More humanoid than the Cancer, it sports makeshift arms and legs. It can use its propellors as crude hands and can also convert to sumerine mode, It can be used on land but it is slugish and doesnt work as well. Hygogg Cost: 400,000 Armaments: - 2 x beam cannon, mounted in hands - 4 x torpedo launcher, mounted in main body - 2 x hand missile unit, mounted over arms Hands down the best amphibious suit to appear in the One Year War, the Hygogg is incredible in land and in sea. The claws on its extendable hands can be used as a deadly close range weapon, and its torpedo launcher can also be used out of water. Gundam F90 Marine Type Cost: 600,000 Armaments: - 2 x 60 mm vulcan gun, fire-linked, mounted in head - 4 x homing torpedo, mounted in pairs on leg hardpoints - 2 x 3-tube marine rocket pack, mounted on forearm hardpoints - 1 x combat knife, stored on left hip armor hardpoint - arrow shooter, magazine-fed, 6 rounds per magazine, 1 spare magazine stored on right hip armor hardpoint A great suit with heavy armaments and armor, the F90 Marine Type is second in the water only to the RF Z'Gok. RF Z'Gok Cost: 900,000 Armaments: - 2 x beam gun, mounted in forearms within heat claws - 2 x heat claw, mounted on forearms - 6 x anti-ship/anti-air missile, mounted in head The best of the water-types, the RF Z'Gok is capable of holding its own with mega particle guns and missiles. Its Missiles do double damage to flying targets. Antarctic Use Mobile Suit These suits are specially designed for antarctic enviroments. Where other suit's joints freeze, and face problems with the cold weather or slippery ground, these do not. GM Cold Climate Type Cost: 100,000 Armaments: - 60 mm vulcan gun x 2 - beam saber x 1 (0.38 MW) - 90 mm machinegun w/grenade launcher x 1 A modified GM Ground Combat Type, the GM Cold Climate Type is equipped to fight in Antarctic locations, so while other suits are struggling with the climate, these suits will not be deterred. Juragg Cold Climate Type "Polar Bear" Cost: 300,000 Armaments: - machinecannon x 2 - beam saber x 1 - beam machinegun x 1 The best defense for Antarctic locations, the Juragg Cold Climate Type "Polar Bear" is lightly armored, but extremely maneuverable on its jet ski, skiboard. Desert Use Mobile Suits These are suits specially made to operate in desert enviroments. Where other suits have sensor, and intake problems, these do not. Maganac Cost: 100,000 Armaments: - 1 x shield, mounted on either forearm - 1 x heat tomahawk, battery powered - beam rifle Notes: The Maganac is a standard infantry mobile suit, for use in desert areas. Tequila Cost: 200,000 Armaments: - 10 x Head Vulcans, link Fired - 2 x Beam Tridents, Stored On Back Fairly Better Then the Maganac, this suit works very well in the desert, 2 of these can hold their own against Mobile Suits. Olifant Cost: 300,000 Armaments: - 1 x beam gun, mounted on main body - 1 x Gatling gun, mounted on main body A great fire support unit, the Olifant is best used as a defensive heavy bombardment unit. This can attack incoming suits from a day away. Xamel Cost: 500,000 Armaments: - 1 x 680 mm artillery cannon, barrel folds for transport, mounted on right shoulder - 1 x 20 mm vulcan gun turret, mounted in head - 1 x 8-tube missile launcher, mounted on left shoulder A heavy fire support "mobile suit," the Xamel has one of, if not, the largest cannon ever deployed on a mobile weapon. The shell can more then easily take out incoming land battleships or groups of suits, as well as decimate enemy installations in single shots. Though certainly not designed for it, the Xamel is quick which gives it some advantage in close combat. Can attack incoming forces from a day away. Dom Tropen Cost: 950,000 Armaments: - 1 x scattering beam gun, mounted in torso - 1 x heat saber, battery powered, stored in recharge rack on back, hand-carried in use - 880 mm raketen bazooka, clip-fed, 5 rounds per clip, spare clips can be stored on waist armor storage racks - MMP-80 90 mm machinegun, clip-fed, 32 rounds per clip, spare clips can be stored on waist armor storage racks, machinegun can be stored on rear skirt armor storage rack - 280 mm Zaku bazooka, cartridge-fed, 4 rounds per cartridge - sturm faust, rocket-propelled warhead, can be stored on waist armor storage racks The single best mobile suit for use in the desert. Its suit-killing bazooka, and speed make it more then a match for M/S, The Dom Tropen is just as maneuverable, if not more so, than the standard Dom. Space Use Mobile Suits Just as the name suggests, these suits are extremely good suits for space combat, while not as good on planets. Leo Space Type Cost: 200,000 Armaments: -1 x 105 mm Machine Gun, Drum fed, 100 rounds per a drum -1 x Beam Rifle, 20 charge pack, 2 extra packs stored in hip armor -1 x Beam Saber, Stored on Hip Rack, Hand Carried In Use Though designed primarily for use on Earth and within space colonies, the Leo can be adapted for use in space with the addition of a booster backpack Taurus Mobile Doll Cost: 350,000 Armaments: -1 x beam rifle -1 x beam cannon Sleek, fast, and highly agile, it's a challenging opponent even for a Gundam, especially when armed with its powerful beam cannon Gelgoog Cost: 500,000 Armaments: - 1 x twin beam sword, stored in recharge rack on back, hand-carried in use - beam rifle, powered by rechargable energy cap - shield, can be optionally stored on backpack One of the best mobile suits period, the Gelgoog isn't superior to the RX-79-2 even with the indiscriminate soldier guy from Wing in the RX-78-2 and Amuro in the Gelgoog, but it's still a great suit. GM Cannon II Cost: 700,000 Armaments: - 2 x 60 mm vulcan gun, fire-linked, mounted in head - 1 x beam saber, power rated at 0.38 MW, stored in recharge rack in left forearm, hand-carried in use - 2 x beam cannon, mounted in backpack over shoulders - 1 x shield, mounted on either forearm - 90 mm GM rifle, clip-fed, 30 rounds per clip, 2 spare clips stored in shield What this suit lacks in speed, it makes up for with sheer power. The beam cannons over its shoulders pack enough punch to destroy most suits, and stop Gundams in their tracks. Rick Dom II Cost: 1,000,000 Armaments: - 1 x scattering beam gun, mounted in torso - 1 x heat saber, battery powered, stored in recharge rack on back, hand-carried in use - 360 mm giant bazooka, clip-fed, 5 rounds per clip - MMP-80 90 mm machinegun, clip-fed, 32 rounds per clip - 880 mm raketen bazooka, clip-fed, 5 rounds per clip - sturm faust, rocket-propelled warhead, can be stored on waist armor storage racks The Rick Dom II is easily the best space suit available in the shop. Designed late during the One Year War, it is still a great design. Plus its Gundam killing 880 mm raketen bazooka is nothing to laugh at. Newtype Suit(s) Newtype mass production suits are few, but extremely strong, with extremely good abilities. Jagd Doga Cost: 1,000,000 Armaments: - 1 x beam saber with attached heat knife, stored in recharge rack in right hip armor, hand-carried in use - 6 x missile, mounted inside shoulder armor shields - beam assault rifle, powered by rechargable energy cap, with attached grenade launcher, 1 round - mega Gatling gun, powered by rechargable energy cap - shield, mounts 4 x mega particle gun, fire-linked, power rated at 9.3 MW each - 6 x funnel (mounts 1 x beam gun, power rated at 10.6 MW), stored on shoulder armor shields The experimental newtype mass production suit of the Neo-Zeon, the Jagd Doga is maneuverable, fast, powerful, and fairly well armored. One of, if not, the best mass produced suits ever. |