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Other Defenses These defenses are any non-mobile weapon defense for bases and colonies. Type 61 Cost: 150,000 Armaments: - 150 mm cannon x 2 - 12.7 mm machinegun x 1 - smoke discharger x 8 Type 61s are excellent anti-ground units, as well as one of the best defenses you can get to guard non-water and air bases. For use on bases only. Magella Attack Cost: 175,000 Armaments: -175 mm cannon x 1 -3-barrel 35 mm machinegun x 1 Same as the Type 61, with better weaponry and speed. Type 74 Hover Truck Cost: 500,000 Armaments: - 20 mm vulcan gun x 1 The Type 74 Hover Truck makes all incoming ground units known to the base as soon as they enter the compound. Enemy ground suits have less then a ten percent chance of winning an attack as long as this is around. For use on ground bases only. Pillbox Howitzer Cost: 100,000 Armaments: - 500 mm howitzer cannon x2 For use on ground bases only, for use against ground units. The light shell can take out Gundams in several hits, and other ground combat units in one or two. Several of these together can stop any ground assault. Laser Turret Cost: 200,000 Armaments: - long/short range laser rifle A stationary version of the GM Sniper's sniper rifle, the Laser Turret takes care of the heating and powering problems of the suit, making the laser a great weapon with a fast firing rate for use against any type of incoming Attackers. Not for use on underwater bases. Missile / Torpedo Turret Cost: 200,000 Armaments: - 6-tube missile launcher x 2 A stationary version of a missile launcher carried by many suits in combat, the missile turret is an anti-air suit station. Missile Satellite Cost: 400,000 Armaments: - Large Missile x2 Anti-warship weapons of the highest caliber, two of these Satellites can easily destroy a Zamouth Gar battleship. Space Only. Mines Cost: 400,000 Armaments: - explosive bomb x 20 Can be deployed only on an underwater base, and a colony. The entire field must be destroyed for you to lose it. E.C.M. Mine Cost: 600,000 Armaments: - electronic counter measures x 20 Can be deployed only at a colony or Asteroid Base. The entire field must be destroyed for you to lose it. Disrupts enemy targeting systems. |
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