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Welcome to
Code Name D's Fan Fiction Underdround
Code Name D's Field Training Manual
Chapter I
The Basics of Writing
 This is where you are really going to get your feet wet when it comes to how to write in general.  The rules below, apply to all forms of fiction, and I do mean every thing, at every level.  From the master minds who rake in fortunes with every published novel, to those like myself those simply tinker around with it for fun.
Chapter I: The Basics of Writing
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POV (Point Of View)
 POV is as basic a concept that I can think of.  It's so basic that most high school English classes cover it at least once.  But with writing fiction, POV is where you will find its application.  There are three POV's:  first Person, third person, and Omniscient (god like).

 Let's take an example.  A young couple on a date in a romantic restaurant.  Then, without warning, the guy gets up from his chair, produces a small box and opens it while he bends down on one knee.  Popping the question so to speak.

Thank of POV as where you place the camera to record the action.  Unlike cinema, you don't have the advantage of using several cameras (and switching to each one as you please).  But you can quite literally focus this camera to read the mind of the character.

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Third Person
The most common is the third person.  Here, you focus you camera into the mind of ether the boy or girl, and there experiences, while keep the background in focus.
Third Person POV: Guy
 He was nervous.  Vary nervous.  For the whole week, he contemplated this vary moment, and there consequences.  It was impossible to forget that he was on the threshold of complete happiness, or total destruction. 

 He fingered the ring box in his pocket, as he stared into her beautiful eyes.  He sighed, taking in the fragrance of her perfume 

"Is something the mater?" she asked. 

"No.  Nothing at all," he said. 

Now!  Now is the time!  You must do it now!!! 

"In fact, I have something I must ask of you.", he continued. 

This was the moment.  Now was the time.  He stood up from the table, and produced the ring box and presented it to her as he then knelt down to one knee. 

He then looked her strait into her eyes, placing the combined force of his heart at her feet, to ether be full filed, or destroyed. 

"Will you marry me?" 

She dropped her spoon.

 Third Person POV: Gall
It has been a long week.  With one thing going wrong after the other.  But none of that matted now.  Just spending some time with him seemed to make every thing better.  To make the whole world worth while. 

What more could a girl ask for. 

But something was wrong.  She watched him stare at her strangely, sweet poring from his brow.  He took a deep breath. 

"Is something the mater?" she asked.  A million things going throw her mind.  Spinach in her teeth?  Maybe her breath smelled. 

 "No, nothing at all," he said, "In fact, I have something to ask of you."  His voice quivered with fear.  Oh ho, he must have a favor to ask of me. 

He then stood up, only to kneel down to one knee.  He then presented a small box to her. 

"Will you marry me?" he said. 

What did he say? 

The next thing she heard, was the sound of her own spoon, drooping into her soup. 
 

Third person allows you to get into the mind of only one charter at a time, as well as to show the world, throw that charters eyes.  The guy has no idea how hard a day it has been for her.  And the gall can't understand the source of the guy's nervousness until he pops the question.  They are both about the same event, but from  vary different perspectives.
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First Person
First person is vary similar to first person.  On this time, you have your camera tightly focus on the character in choice.  And every thing that the reader sees and learns, but first be seen and learned by the character.  Some have called this the Privet Eye view point, because it is vary common for that genre.
First person POV: Guy
I was nervous.  Vary nervous.  For the whole week, this was the only think I could think about.  The pros and cons had been milled in my head to a fine past.  And the gears continued to grind it seemed. 

The fact that I continued to finger the ring box in my pocket didn't help meters.  Or that I kept falling into her eyes. 

I took a deep breath, and drew in a lung full of her sweet fragrance. 

"Is something the mater?" she said. 

"No.  No nothing," is said.  I was lying.  But I realized that it was now or never. 

"In fact, I have something I must ask of you." I continued. 

All that practicing and rehearsing in front of the mirror finally paid off as I smoothly rose from the table, knelt down to one knee, and offered her the box.  Then I looked strait into her eyes. 

I had never been so scared before in my whole life. 

"Will you marry me?" my heart said to her. 

I then watched her drop her spoon into her soup.

 First Person POV: Gall
This had been one long week.  One thing after another. 

But as I looked back up at him from my soup, it seemed that mattered any more.  I liked the guy.  I liked him a lot.  And things were finally starting to improve. 

Then I looked into his eyes, looking into mine.  Something was wrong with him.  I noticed sweet forming oh his brow, and there was something in his eye tonight that I had never seen before. 

"Is something the mater?" I asked. 

In the mean time, I mentally reviewed a long list of possible answers.  Was there something in my teeth? 

I mentally chided myself for having not spent as much time brushing my teeth before I came. 

"No, nothing at all," he said, "In fact, I have something to ask of you." 

I then watched him stand up, only to bend back down on one knee.  Then I noticed in his hand, a tiny black box.    "Will you marry me?" he said. 

I must have heard him wrong.  Did I just here him ask me to marry him? 

I then heard a spoon drop, only to realize that it was my spoon. 

As you can see, First person uses I and stead of he or she.  Things tend to be in present tense, rather than past tense used for third person.  First person is a bit trickier because you can only show the reader, what the POV character sees and experiences.
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Omniscient
 Last, but not least, is Omniscient, or another way to think of it is god like or one who knows all.  To use the camera analogy, this is the wide angel shot, and is vary similar to what you might find on TV.  A common format that you will probably find every where in the world of fan fiction will be a "script" stile, witch uses an omniscient POV.
Omniscient POV: Prose
John was nervous, vary nervous.  He had been preparing for week for this day.  Or fretting might be more like it.  Playing with the engagement ring that he had hidden in his pocket didn't seem to help calm his nerve either. 

He didn't have any thing to worry about.  Jane more than enjoyed his company.  She had been 
looking for this dinner date for the whole day. 

But John was so nervous, that even she could tell that something was a miss as she ate her soup.  He was sweating, as if it were a sauna. 

"Is something wrong?" she said. 

"No, nothing" he said.  She could tell he was lying.  But said nothing. 

"I have something to ask you." he then said. 

Jane then John as he stood up, only to kneel down next to her.  He then produced the ring box that he was hiding in his pocket. 

"Will you marry me?" 

Jane was stunned with disbelieve.  For some reason, she couldn't even grasp that he had popped the question to her.  Let alone to consider her answer.  her only response, was to drop her spoon into her soup. Omniscient 

POV: Script
Open: John and Jane are both sitting at a fancy restaurant table.  Both dressed for the occasion. 

Jane is simply enjoying John's company as she eats her soup. 

John  however is vary nervous.  Sweating  previously, and fingering something hidden in his pocket. 

Jane finally notices John's nervousness. 

Jane: "Is something wrong?" 

John: "No, nothing.  In fact, I have something important to ask you." 

John then stands up, only to kneel next to Jane.  He produces from his pocket what turns out to be an engagement ring. 

John: "Will you marry me?" 

Jane is so stunned with the question that she drops her spoon into her soup. 
 

The big thing about Omniscient, it that is vary impersonal.  The reader is kept at a distance from characters.  The reader can know the thoughts of both, but in a vary impersonal way.  But omniscient is more "efficient", a lot of detail can be conveyed with little space.
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About that Script
 In my studies, script format was never mentioned.  Never the less, in the world of novice writing, script has almost become common.  Probably because it is the simplest stile available.  And as you can see from above, it can be vary effective, despite not having a lot of material.

Script also has the advantage of being the most "TV" like.  Text has a hard time conveying sight gags and slap stick.  It's a lot funnier to watch a guy slip on a banana peal, than to read about a guy slipping on a banana peal.  Script however has the advantage to simply "inject" the event into the readers mind. "He slips on the banana", making the sight gag more effective.  This will also allow you to simulate TV like camera angels, such as zoom ins, close ups, and pans.

There is one other thing about script.  Traditionally, script is a production form, used by professionals who can decrepit the information, and fill in the gaps.  But when script is sent directly to the reader, that is whole form.  More detail needs to be included for example.

Take the above example.  Had this been a production form, the opening scene would say "Opening: John and Jane are in formal dress in a restaurant."  This cues in the wardrobe dept that a dress and suite will be needed for the actors, without dictating what kind of dress.

The reader however needs more than that.  For whole form, you are instilled to draw out in grater detail the dress that Jane is wearing.  In fact, doing so will make the script more enjoyable.

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Which is better, First, third, or Omniscient?
No one POV is better than the other.  Each has strengths and each has their draw backs.  By far, third person is most common, especially in the publishing world.  To use the sculpting analogy, think of third person as soft clay.  Vary malleable and easy to work with.  However, Omniscient or first person is hard clay, requiring tools and esprince to work, but offers a wealth of texture and stile.  Third person is better for getting intimate with the characters, while Omniscient is grate when your working with large casts or grand vistas (try describing the clash of two grate armies using third person).

Then let's not forget the fact that each POV can be used to express the same idea, only in different ways, as I have just demonstrated above.  If one POV doesn't seem to work, then try another. (By the way, that is a grate tool for braking writers block.)

There can also be compromises.  It is not unheard of to switch from third person to Omniscient (all though it is not wise to change POV's during a particular act.) or even change how deeply you delve into the charters thoughts.  One minuet, focusing on what is going on inside the POV's head, and the next taking a more distant view point, and then back again for the next paragraph.

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The plot of the plot.
When you are planing a story, keep in mind the four "basics" of any story.  Conflict, plot, experience, and background.  I go into far grater detail about these later.
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Conflict
This is the most important component of any story.  Every aspect of a story revolves around conflict.  And without conflict, there is no story.  Who would Bat Man be without the Joker, Superman without Lex Luther, a disaster film without a disaster.

Here is a basic chart about conflict.

Of course, you need not chouse just one.  Combinations of all three are popular these days.  But when you consider your story, you MUST consider conflict in some for or other.
 
To give you an example, lets take two character from an anime sires posted here.  Lets take Ranma and Ryouga.  Both are rivals.  Ryouga (an anti-hero) blames Ranma for his curse, and is generally peeved that Ranma (the hero) treats Akane (Ranma's fiancée) so poorly, and jealous that Akane, despite her poor treatment from Ranma, seems more interested in Ranma, than him.  In short, Ryouga wants to kill Ranma, and in the worst way.  That, is conflict.
One thing I did learn about conflict, the hard way, is that the hero NEVER drives the story.  This is the role of the antagonist (villain).  Picture the Tendo domicile, with Kasumi Tendo (who is the protagonist, or heroine) working in the kitchen, cooking dinner, and humming a pleasant tune.  A pleasant picture, but a vary boring one. (BTW: Kasumi Tendo is the vary model of a cure, demure, pleasant, and consolatory house wife.  She would make June Cleaver sick to her stomack.)  Suddenly, Jason (you know, the guy who wares the hockey mask and wealds an ax.) and sees Kasumi.  Nothing happened until the villain jumps through the window.  But once he doses, hang on for the ride.  That is conflict. (All though granted, it's a lop sided one.)
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Plot
Plot is how your conflict will evolve.  The nature of a story is to resolve it's conflict (good must triumph over evil)  How good accomplish this victory over evil is your plot.

A good way to think about the plot of you story, is to draw it all out on a time line.  Bad guys attack here, good guys make a stand, good guys fall back, good guys come up with a plan, good guys kick bad guys but.

Of course, plot is far more than just a sequence of events.  A writer will manipulate a plot to best entertain the reader.  One strategy is commonly used to do this, is what I have called the "all is lost" point.  Things start out bad for your hero, then gets worse, until all is lost (or that's what it appears to be).  Then comes a dramatic turn around.
 

An example of this is Star Wars.  Luke Sky Walker is alone, surrounded by enemy tie fighters.  Darth Vader is on his tail, R2D2 is lost, and the Death Start is about to fire on the rebel base <gasp for air>.  And to make it worse, Luke goes crazy and turns off his computer.  That is the "all is lost" point   Then, The Millennium Falcon comes charging from the sun, and blasts Darth Vader, and the good guys take all.
Or do the good guys take all?  Then you can always apply a plot "twist".  Something that the reader is not expecting.  Like may be.. Han Solo suddenly leads a brand new squadron of tie fighters against the rebel base.  Yes I know it didn't happen.  But you get my point.
 
Let's take that example from above.  Ryouga wants to kill Ranma.  A good start, but how is Ryouga going to do this?  The plan that Ryouga comes up with, and how Ranma deals with it, is plot.  So let's say that Ryouga planes to challenge Ranma, and lead him into an ice tunnel, where he will be defeated.  Did I get your interest yet?
By in large, you want to all ways have the more intense events, follow the not as intense events.  But the order can be any thing you want.  For example, lets say you have the big fight in the beginning of the story, and every thing else is anti-climax (generally that is not a good thing).  To salve this, you can have the following events happen first, making the reader wonder "what happened that got them there?".  Then, as the faunally, you show the big fight in the beginning, as a flash back.

Plot is not just how things happen, but how you "sequence" the events to maximize the story.  Flash backs is one tool you can use to literally rewrite the flow of time so you can put the climatic battle at the end of the story.

The flash back is one such tool.  But hardly the only one.

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Experience
Consider this.  Ranma chases Ryouga into an Ice cave.  We already know Ryouga and Ranma are rivals.  (Ryouga wants to kill Ranma), that is the conflict.  Now Ryouga has just challenge Ranma to a duel (the plot).

Both components are a good start, but if you end there, your story will be about as exciting as what you are reading now.  Experience is the process witch the characters execute the plot.  But it's more than that.  The reader experiences every thing the charter's experiences.
 

When Ranma runs into the Ice Cave, he is cold, dazzled by the beauty he discovers from the clear ice, scared that me may lose his way, or that Ryouga may also get lost.  He smells the water, hears the dripping of ice melt, slips a few times on the ice.
There is a reason why I chose an Ice Cave, because it is full of stimulates.  Of course, you could have this duel at the Dojo.  But the dojo is well know by all the readers, there is no stimuli.  You, the writer, must come up with stimulate, such as maybe the rivalry between Ranma and Ryouga, the taunting, the pain and trial of deadly combat.  The damage they do to each other (both mentally and physically), as well as the dojo.  And the beauty of writing is that even the mind of the characters is not off limits.  So you can look into all the mental and emotional turmoil that the duel brings.  That too, is experience.

With most fan fics I read, this component is the one that is missing.  Good conflict, good plot, but it's still boring because every thing happens so quickly, and with no detail.

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Background
This is the necessary tool for Experience.  It doses no good to say that Ranma steppes into the cave and is suddenly cold.  Here was where you fill in the gaps with style and detail.  Where you polish it for clarity.
 
Ranma stepped up to the mouth of the cavern.  And was astonished when he saw that it was hewn from solid ice.  Ice that sparkled in the day light.  A chilly wind blew across him, despite the warm and shinning sun.  He noticed a downward slope to the cave.  Getting in would be quick and easy.  It was getting out he was concerned of.
It's difficult to explain what Background is, because background is where half of the art of writing is applied.  The best advice I can give you, is to read it with the mind set of a reader, to see how easy it is to read.
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Name Tags
"Hello." 

He reached over, and kissed her hand. 

"I had a wonderful time last night.  I will always treasure the memory." 

"So did I.  But I think it was a mistake." 

"How can you say that?  It felt right for the both of us." 

"We were in the heat of passion. No one could have thought rationally in the situation we were in.  Now it is time to pay the price." 

"Any thing.  Nothing can stand in between us." 

"Not even my husband?  What about him.  I love you. But I love him." 

"I don't care about him.  He is a fool.  He is nothing compared to me.  You love me.  Admit it." 

"No." 

"You lie!" 

"No I?" 

"Yes you do, because my husband doesn't know.  He doesn't need to know.  The only thing that can ruin it, is if you lose face in front of him." 

"No.  Don't ask me to do that.  I can't betray my wife like that?  I want betray her!"

Whew!  That was rather mind boggling, wasn't it.  Clearly, this was an exchange between a man and a woman who had a tryst.  But who was speaking to whom?  You go back to try and straiten it out, but you can't.  Well, if you look long enough, you will notice that I cheated.  I deliberately switched the dialogs between the man and the woman, and then back again.  Just to prove a point.  No name tags.  Now, let's put in the name tags.
 
The right way:
"Hello Marsha," John said as he reached over and kissed her hand, "I had a wonderful time last night.  I will always treasure the memory." 

"So did I, John.  But I think it was a mistake," Marsha said. 

"How can you say that?" John said, "It felt right for the both of us." 

"We were in the heat of passion. No one could have thought rationally in the situation we were in.  Now it is time to pay the price," Marsha said. 

"Any thing.  Nothing can stand in between us," John said. 

"Not even my husband?" Marsha said, "What about him.  I love you. But I love him." 

"I don't care about him, Marsha.  He is a fool," John said, "He is nothing compared to me.  You love me.  Admit it." 

"No," Marsha said. 

"You lie!" John said. 

"No I don't?" Marsha said 

"Yes you do, because your [changed from my] husband doesn't know.  He doesn't need to know.  The only thing that can ruin it, is if you lose face in front of him," John Said 

"No.  Don't ask me to do that.  I can't betray my husband [was wife] like that?  I won't betray him! [was her]" Marsha said.

That is a lot easier to read, and note, each line had a name tag.  Without exception.  You could skip over one or two, but it's not advisable.

Something else.  You may have noticed that all the name tags are "he said", "she said".  When your writing something, this becomes vary obvious.  So you pull out the old thesaurus and star using, exclaimed, spoke, uttered, sighed, whispered, snapped, and so forth.  But it isn't that important when you read it.  You barley notice.  The name tags are there to "queue" the reader as to who is speaking, so the word "said" is more than adequate for the job.

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Types of name tags
There are three kinds of name tags. The queue, mid stream, and the suffix tag.  There can also be two components to a name tag, the speaker, and the destination.  All though the speaker is usually the only component in most tags.
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Name Tag Placement: The queue
The queue name tag isn't really a tag at all, but consists of more than one sentence.  The speaker is presumed to be the person just mentioned.
Example:
Jack knelt down and struggled to pick up the box, and managed to move it to the work bench. 

"Boy, that was heavy," he said.

The prior sentence "queues" the reader that Jack parable said that.  He was the only one who moved something.  The dialog doses end with a tag, but not with a Proper known.  As a rule, the "he" refurs to the last male proper noun used.  "She" refures to the last female proper noun used.

This method is the least used name tag, and "Jack said" could easily be used in place as "he said".  All though that would be redundant.  It could have been left out all together as well, but would sound odd if you did omit it.

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Name Tag Placement: Mid stream name tag
Here the name tag is placed between the sentence.
Example:
"You put it on the wrong bench, Jack," John said, "Stupid."
Here, us can use the name tag in place as a pirod, and giving an added pause between the two stretches or dialog.
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Name Tag Placement: Suffix name tag
As the name implies, the name tag is placed at the end.  Your only real option for short one sentence dialog.  This is used most commonly.
Example:
"Stop that!" Jack said.
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Name Tag Placement: Self mention
Another name tag, is the self mention, or when the speaker refers to there own name.  But this can only be used in a vary limited way, and isn't all that reliable as a name tag per say. There are only two situations I can think of to justify self mention name tags.  To introduce oneself to another character, or when the character usually refers to them self in the first person.
Example:
"Hello.  The name is Bond.  James Bond."
"Hiya, is so happy you come to see Shampoo."
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Name Tag Addressing.
Exchanges between two persons are not vary difficult.  If there is only one other person in the room, who can you be talking to, right?  But it doses become more complex when more than one person is in the room.  There are three kinds of addressing.  Implied, internal, and external.
 
Name Tag Addressing: Implied
As with the queue name tag, implied is a sutle way of addressing the dialog to a specific character, usually throw content. (Seen in orange at right)  When you look at the contents, there can be only one person that the dialog could be meant fore. 

When a character answers back, such as for a question.  This too is implied. 

Internal and External
Vary simple.  Internal addressing is located inside the dialog.  (In green) External is located with the name tag itself. (In red)
  
The example
"I am glad you all could make it to the meeting," Mr. Cole said,  "Miss Jan, could you get me some coffee please?" 

"Yes Sir," Miss Jan said. 

"Could you get me some to please?" Mr Grand said. 

."Sure thing, Mr Grand" Miss Jan said. 

"Good.  Now then.  I understand that our profits are down this year.  Dose any one know why that is?" Mr. Cole said to Mr. Purple

Mr. Purple swallowed, then pulled at his collar.

  
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Notes about names.
Names are critical to your character.  Using a name queues the reader who is speaking, and who is doing what.  And yet, names can give you a hang up that you might not be expecting.  Take this example: Jan, Sam, Ann, Sauna, Stan, Fran, and Dan.  There all fine names, but if you use all of those at once, you likely to confuse your reader because they all rhyme.  They're just too similar.  So when you name your characters, one rule of thumb I use is to not let them rhyme with each other.  Another rule some writers use is the ABC rule, where each name monopolizes the first letter, so once you use Stan, no other name can start with the letter S.  Try this: Stan, Gorge, Louie, Andrew, Constants, and Bridget.  A lot easier to distinguish now.

When ever your creating an original work, or just adding a new character, you need to consider this for the characters name.

Oh, but before I leave the topic, I have seen rhyming names used before where confusion is preferable.  Identical twins come to mind, but there may be other examples.  BTW: Jan and Ann still follow the ABC rule.

"Hi Jan."
"I am not Jan, I'm Ann."

With Fan Fiction, you are already working with a set list of characters.  For English fan fiction, this isn't much of a problem because the original author probably chose the names under the above rules.  However, this isn't necessarily so with anime fan fiction.  The reason why this is so is because of the language difference.  An English reader may really have to work to distinguish names where a Japanese reader may seem the name difference as obvious.  There isn't really much you can do about it except to use name tags religiously.

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The Creative License
Yep, that picture is one of the more infamous oppsies to be found in cinema history.  So why did they do it?  Surly some one knew that Chekov never met with Kahn way back in the planning stages?

There is a reason, and it's a good one.  NOTHING ELSE WORKED AS WELL.  Sure they could have had Chekov not know Kahn, and vice versa.  The could have used Sulo to meet Kahn.  Who said they even had to use the original cast any way?

But none of them could match what was actually done.  Or at least, not on paper any way.  Seeing the side kick of his hated enemy was just what Kahn needed to push him over the edge.  The confrontation, even the simple act of Walter Koenig screaming as the slug crawled into his ear. (For some reson, his fans like to see him scream in pain.)  How could you beat that?

The writers of Wrath of Kahn decided they couldn't.  So, they exercised something called the "Creative license".  This is simply the "bending" of the rules for a better dramatic effect.  As silly as the Chekov and Kahn seen was, it was still a powerful seen that got the show started.  So it worked.

You can see creative license being used every where.  Some times in ways so subtle, you may never really notice.  Other times it's to make the story work, or even just for a gag.  The big thing to remember, is that it is still make believe, and not to be taken too seriously.  As was once said, "the play is the thing", not the details.

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The Believability Barrier
But there is a risk to the use of the creative license.  Depending on what you are writing, creative license tends to go against something called the "believability barrier".  What the heck is the believability barrier?  This is a boundary where a work a fiction can be considered believable and/or credible.

Take a typical cop show on TV, like N.Y.P.D. Blue.  Here is a TV show that is actually based vary closely on reality.  When there is a technical question, there is usually a way to find the answer.  A consultant on the show may know, or the director may even got to the headquarters of the New York Police Department.  All police departments (this is actually true by the way) have a public relations department..  All though this department isn't necessarily intended to help film directors, this is one of their functions, to answer such questions.

N.Y.P.D. Blue also gives me an opportunity to show you what happens when you cross the believability barrier.  The work comes of as silly, or inaccurate.  You could alienate any potential police officers who might otherwise like the show.  It's a good way to make enemies throw perjury, by being inaccurate.

The believability barrier is actually even more critical for science fiction and fantasy, because the boundary is more pliable.  But crossing it has even grater repercussions than contemporary fiction.  You end up looking really silly, or even just coming off as plane stupid.  Space opera give you the ability to play with the laws of physics when it comes to faster than light travel, but they have better have on a space helmet when they go outside the ship.  Not because they will suffocate if they do, but because you will come of as camp if you don't.  A clear case of you not doing your home work.

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Keeping a Balance
Between the believability barrier and the creative license, the trick is to keep a balance between fantasy, and laws of physics or the genera.  This of course depends on what you're trying to achieve.  There is really only way to handle this dilemma.  Do your home work.  For some things, like Star Trek, you will actually find manuals that talk about every thing from current 24th century medicine, technology, and even character profiles.  For other shows, you essentially have to learn throw observation, or conversations with other fans.  For original works, "doing your home work" can be a real challenge, since there is nothing to study save maybe precedence.  Working to draw inspiration from something that is already successfully, or even from something that has failed, can yield great dividends.  But the best advice is this, "Write what you know."
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The Introduction
The one thing that nearly all fan fiction comes up short on, is the introduction.  (Yours truly pleads guilty.)  Well, we fan fiction writers sit in good company, there are plenty of novels out there that also falls short.  These are usually the same books that we would also call fan fiction, such as Start Trek, Star Wars, X-Files, and even many Dragon Lance books.  Sequels and long running sires also fall into this crowd.

This proves only two things.  One that not having a good intro doesn't necessarily kill your story, and two, editors are not as stiff neck as I thought.  In all, your fan fiction can probably survive without a strong introduction.  But if you want to have you fan fic reach out to others outside your sphere, a cross over, or an original work.  Then a strong introduction will make or brake your fiction.

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What is an Introduction?
By now, you're probably wondering exactly what is an introduction?  Well then consider this.  You're walking down the street when some one calls out your name.  The two of you start talking.  Not only dose this guy know your name, but he knows a lot about you.  He is recalling intimate detailed, he knows about you crushes and embracing moments.  All the while, you are saying to your self "My God who is this MAN?"  All you need is the mans name to push the old brain into gear, but one is not forthcoming, and so you are left to wonder.

Well for fiction, the same thing applies.  You read a name, but you have no details to go with the name.  Even worse, this character doses some rather irrational things.  Well, to you, they're irrational, but only because you don't know that this character's history makes his actions vary relevant.  The point is, the reader just doesn't know.

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How to do introductions for fan fiction.
This is actually rather easy.  You have two goals.  One is to cover any relative history, and a second is to see the character in action, as well as to interact with other characters.  Follow these short guide line will give you a start.
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 Recommended Reading
If you are after more detail, or would simply wish to take advantage of the wisdom of more experienced and published (haven's forbid) then I have the following reconditions.
Title Author Year Publisher
Writing the Novel, from plot to Print  Lawrence Block 1979 Writers Digest Books
Characters & Viewpoint Orson Scott Card 1988 Writers Digest Books
How to write Science Fiction and Fantasy Ordon Scot Card 1990 Writers Digest Books
Self Editing for Fiction Writers Renni Browne and 
Dave King
1993 Herper Perennial
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