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Code Name D's
Soul Trek Officers Indoctrination Manual
Greetings fellow Soul Trekkers, or just to those who may or may not be future members. 

This page is dedicated to a particular brand of role playing.  There are two types of role playing.  There is the statistical driven role play, such as Dungeons and Dragons witch is quite popular not over the net and chat rooms in general.  But Soul Trek is a member of an alternative form of role play that I can best describe as "free style" or "writer driven" role play. 

Of course this page is specifically dedicated to Soul Trek, a group that I participate in.


Welcome to Soul Trek
The Soul Trekker's writers manual.
Welcome aboard.  From this point, you will embark on adventures that are literally governed only buy the limits of your imagination.  You will find challenges of all sorts to test your skill and intellect in ways that no conventional role playing game can provide.

That is, if you work to make it so.  The truth is, you will get out of Soul Trek, what you put into it.  But once you get to know the rules of the game, and the regulations under witch you play, you will find that Soul Trek is in fact a vary easy going and light hearted place to spend some of your free time.  The truth is that many of these rules were born out of necessity and hesitantly put into place.  Other than that however, the officers of Soul Trek feel that rules and regulations hinder Soul Trek's true function.  To be fun.  Above all else, remember that.  Have a good time. 

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Your guide.
You may, or may not be wondering who this author is.  My name is Douglas.  But usually go buy the name of Code Name D.  As of this writing, I have two characters on line, buy the names of Steven "Chaos" Kopper, and a hologram called Hazel.  I have almost been with Soul Trek almost a year, and have enjoyed most of it.

I have been a writer for all my life it seems all though I have yet to see any thing published.  And yet I have found many challenges here to further my art as a writer.

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What kind of credentials do I need?
It will not be too long before you rules that you are dealing with some vary skilled writers here.  Two that I know of are even professors of English and Creative writing at universities some where in the world, and that there is at least one of our number who is a published author.  No doubt such skill can seem to be intimidating for a novice writer.

But most of our number in Soul Trek is not an accomplished authors or professors or writing.  Indeed, many are just starting to pick up the basics of writing.  Our writers are as young as 15, and some of our most valued members might even be said to have no writing talent what so ever.  But not only are all welcome, but valued here.  Some evens have English as a second language.

The reason is this is a place where we call can indulge in the fantasies of being Star Fleet officers.  The quality of writing just doesn’t really figure that prominently into the formula.  If you have an imagination, and are willing to pull into a team effort, you WILL do well here. Even the desire to learn the art of writing is not a perquisite. (All though it is highly recommended.)

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Getting Started: Your Character
You will need four things.  A ship, a character, a bio-profile, and a plot.  Since you already joined, we can assume that you already have a ship, and have been inveighed to write a "pilot post."  But what now?

Your character is your first step.  And the best advice's I can give you here is keep him or her simple.

Do you remember Lt. Worf?   When Michele Dorn started the role, he was basically a token character.  Just another expendable security officer in a red suit.  But in time, he was fleshed out and became one of the most complex and interesting characters in Start Trek to date.

My point here is, you only need to start your character out with the basics and go from there.  Your bio-profile is a good starting point.  But even not every thing in the profile needs to be filed out just yet.  Keep in mind that the bio-profile is also meant to be updated buy more signor players as well.  Their characters are bound to have more history.

One thing to keep in mind however.  NO SUPER MEN.  I can not stress this enough.  In normal role playing, you will want to prepare your character as best as you can for what ever he/she may face.  The stronger, the better.  As many fighting and magic skills and the GM will let you get away with.

But here in Soul Trek, things just do not work that way.   Here an average or even a challenging character will prove far more rewording than any supped up psy-ninja.  In fact, the more challenges that your character starts out with, the more interesting a character he/she will be in the long run.

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The bear bones of your character.
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Service Branch
When it comes to service in Soul Fleet.  You actually have four options. Starfleet, Astromarines, Civilian, and Klingon Imperial Guard, depend largely on the role of your character.  (The descriptions of each branch are better described below.)  In large part, you are automatically presumed to be in Starfleet unless you ask to be otherwise noted.
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Time to Kill the Basterd?
One think to keep in mind is that nothing in Soul Trek is final.  If you find in time that your original character is too limited, or that you just don't like writing for him/her any more.  You can start over.  Simply tell the Captain that you want to try something different, write a post that is transferring your old character off the ship, then write a new pilot for your new character.

Who knows, you may even want to try another ship.  Perhaps you wanted to be an engineer before, but there were no open slots.  Well, now one has opened up.  Do take advantage of it.  Just be sure to let the Captain know a little ahead of time.

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You're Pilot Post.
This is vary literally your first post, and will be your primary tool to introduce your character to others.  First impressions and all.  And if could be the first time that you stair down a blank screen.  Have no fear.  Just keep a few things in mind, and every thing will fall into place.

Describe yourself. – Remember your physical appearance?  If it is something striking like a seven foot tall female, then that is bound to be the first thing others will notice of you.  It should be the first words in your post.

Don't worry about the rest of the crew. – Hay, you just got here.  You are not expected to know the personalities or names of every one.  Your also bound to find out that the crew rooster is probably not up to date.  Just don't worry about it.  You have two approaches you can use.  Use your average "walk on, walk off" character, like brief chats with a transporter chief or nameless crew man.  Or if you want to use the name of a signor staff member, keep it formal.

Brevity is your friend. – You do not have to write a twenty page introduction.  In general, your post should not go beyond three pages.  Even a post as short as a few paragraphs is acceptable.

You're first impression of the ship.  / A reflection on your assignment. – You can not see a personality.  If you can't see it, how do you physically describe it?  Easy.  You exercise your character's opinions.   Opinions on what ever are likely to strike your character first.  If he/she is human, it will probably be about the ship and crew that you encounter.  If you're alien, then the human crew itself my give you something to think about.

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Submitting posts
Each ship will have an e-mail address that you submit your posts to.  You're welcome aboard will give you the exact e-mail for your ship.  And it is from this same e-mail where you will get your posts from.  When you are finally ready with your post, cut and past it into your e-mail to the ship.  Do not send it in as an attachment.  It is also important to note you should not post to the mailing list provided with each post.  Doing so is a major no-no.
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Now what?
You've written and sent in your first post.  Now what?  How do I get involved with the plot?  Your first advice is to be patient.  It may take you a day or two of posts to catch up on the plot of the day.  And if your on a good ship, your signor staff may write a post and given giving you something to do.

Until then, go to the bar and have a few drinks, take a trip to the holo-deck for some water skiing.  There will be work enough for you to do soon enough.

But your hardly limited to just what you see on the posts.  Go ahead and e-mail or ICQ your new ship mates.  I know for a fact they will be eager to talk to you.  Feel free to ask them any thing you want.

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Other Characters.
Other Writers Character's
With your second or third post, your going to want to start writing with other characters that you encounter.  You do not need permission to use their characters in your posts.  But threat them with as you would expect them to treat your characters.
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NPC's
An NPC is an acronym for Non Player Character.  For conventional role playing, the NPC is a character that is controlled by the game master.  For Soul Trek, it's the opposite, the NPC is effectively a public character that is open to every one.  The bartender is usual an example of an NPC.  Admiral Kelly is also an NPC, all though he is typically used buy the Captains as a source for their missions.
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Lackeys
A lackey is basically a character that works under your authority.  There most commonly seen around Soul Trek in the medical department sense every one wants to be a doctor, and not just a nurse.  As a result, the writers of Chief Medical Officers also have a second character that is also a nurse.  These can also be full fledged charters as well.

You are not usually permitted a lackey until you reach a full Lieutenant.  Even then only if the Captain approves.  The Captain will be reluctant to let one player fill two slots when that slot could be filled by another writer.

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Second Characters
If you enjoy Soul Trek enough, you might be tempted to write for a second character for another ship.  You do not need any rank to do so.  As long as the Captain's agree, there is nothing to stop you.  Just keep in mind that you now have two characters to write for, meaning double the work load.  It can be overwhelming if you're not careful.  A third character is unheard of.
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Character Ranks
Ranks are part of Star Trek, as they are a part of any navy, real or imagined.  Needless to say that Soul Fleet reflects this.  But there are two types of rank here in Soul Fleet.  There is an honorary rank, and a Character Rank.
Writer's "Honorary" Rank Starfleet. Astromarines Civilian Klingon
[ Soulfleet Honorary Rank | Starfleet | Astromarines | Civilian | Klingon ]
Soulfleet Honorary Rank Starfleet Astromarines Civilian Klingon
Admiral Admiral 
General 
General 
Ship's Captain Captain 
Colonel 
Captain 
Captain 
Ship's 1st Officer 
(Ship's Editor)
Commander 
Lieutenant Colonel 
First Officer 
Captain's Warrior 
Senior Officer Lieutenant Commander 
Major 
Commander 
Warrior Superior 
Lieutenant Lieutenant 
Captain 
Lieutenant 
Warrior Major 
Jag Lieutenant Jag Lieutenant 
First Lieutenant 
Ensign 
Warrior 
New Writer Ensign 
Second Lieutenant 
Seaman 
Warrier Minor 
Cadet 
Warrant Officer 
Grand Soldier 
Chief 
>>>‡+ 
>>>‡ 
>>>+
Sergeant 
<<<+)))) 
<<<+))) 
<<<+))
Soldier Major 
‡‡‡‡‡ 
‡†‡†‡ 
‡|‡|‡
Petty Officer 
>>> 
>> 
>
Corporal 
<<<+) 
<<<+ 
<<+
Soldier of Arms 
‡‡‡ 
†‡† 
|‡|
Crewman 
/// 
// 
/
Privet 
<+ 
< 
+
Klingon of Arms 
‡ 
† 
|
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Honorary Rank
The Honorary rank describes your position and/or responsibilities in soul fleet.  You're going to start out as an ensign.  A Jag Lieutenant if you have any experience ether as a writer, or as in role playing games.   Climbing in the honorary ranks will depend largely on tenor.  But as you rise in the ranks, your responsibilities will grow.
 
How do I become Captain?
At this point.  You don't.  It is rare for a captain to not have been with soul fleet for less than two years.  And then only if they are proven to be genuinely reliable since their responsibilities are vary much real.  There is indeed a lot of real work that need to be done as ether a 1st Officer, or as a Captain.  And when a bad captain or for officer find their way into the ranks, or suddenly disappear (as they do tend to do) every one suffers as a result.  But if you aspire to rise to the rank of Captain, then keep at it, and you may find it to be so. 
Character Rank
These are more esoteric descriptions of character responsibilities onboard ship.  All though it is not possible for your character to higher rank than your honorary rank, the reverse is actually common.  Writers some time even volunteer for the insisted ranks, non-ranks (for holograms, androids, and other forms of characters) civilians, and public titles (Ambassador, Doctor, extra). 
Why are the ranks messed up?
If you looked around, you may have noticed a Lieutenant in the position of 1st Officer, or even Captain.  What's up with this?  The answer is because honorary ranks are not usually posted.  Only the Character Ranks. 

The honorary rank is what defines your responsibilitities to the Soul Trek community at large.  Of course voluntary efforts are always welcome. 

Need an example?  Look no further than the Captain of the USS Independence.  Captain Jordan Morris.  What ever you do, do not mess with this guy because he is the writer of this Captain is the founder of Soul Fleet.  He is also the Penn behind the now legendary Admiral Kelly.  His honorary rank is the Admiral.  But the rank you see displayed, is that of a mer Captain.

Honorary Rank Responsibilities
Rank Responsibilities
Ensign
  • To post on a regular bases.
Jag Lieutenant
  • All the responsibilities listed above.
  • To be able to contribute to the plot of the day.
Lieutenant 
  • All the responsibilities listed above.
  • To aid other writers with there posts and plots.
Senior Officer
  • All the responsibilities listed above.
  • To assist less signor writers in any way possible, as well as get new writers actively involved in the plot of the day.
Ship's 1st Officer 
(Ship's Editor)
  • All the responsibilities listed above.
  • Receive and edit new posts and to regulate the plot of the day.
  • To see to the writing quality of the ship at large.
  • To mediate arguments between writers.
  • Assist the captain with his/her duties where needed.
Ship's Captain
  • All the responsibilities listed above.
  • To approve future plots and govern the over all direction of the ship's plots.
  • To negotiate with the other ships captains.
  • To contribute to the over all quality of Soul Trek.  Including written materials and maintaining the Soul Trek web page.
  • To select post of the month.
  • To contribute to the general operation of Soul Fleet.
Admiral
  • All the responsibilities listed above. (The Admiral has his own ship.)
  • To over see the general wellbeing of Soul Fleet.
  • To mediate arguments between the Captains.
  • To ssist the captains in coordinating joint posts and to moderate for super mission.
  • To update the web page in a regular bases.
 
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Starfleet Rank Pips
It is an interesting twist of fate considering that Starfleet grew from the Earth Allegiance Space Exploration Development and Defense Agency EASEDDA (pronounced E'say'day)(pre-federation), in turn an outcropping of NASA (National Aeronautics and Space Administration), a product of the United States Air Force, witch itself was a product of the United States Army.  As a result, up until Starfleet, Human founded space organizations usually have Army based ranks.   It wasn't until the assembly of Starfleet being authorized did a group of Vulcans observe that the nature of the new Starfleet would have more in common with the Navy, rather than the Air Force, so the ranks were changed.  It also helped to foster a less militant view of Starfleet.
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The Astromarines
All though it was hoped during the founding of the Federation that such a military force would not be necessary.  Indeed, the Federation charter makes no mention of any such force.  The idea was that what Starfleet could not handle, would be taken care of buy the local militia or what ever standing army/starfleet the world may have at its disposal.  All though it was painfully apparent that this was a naïve outlook on things from the vary beginning.  The need was finally crystallized when the Romulans attempted to invade Vulcan.

Vulcan did have a military starfleet and a standing army of sorts.  But it was more geared to handling local disasters and evacuations.  The Vulcan variation of the police was largely an unarmed force.  Had the Romulans broken thought, Vulcan would have been ridiculously easy to take.  What was more, Starfleet didn't have any capacity for a ground invasion at the time.  Even approaching the planet would have been difficult.

To further stress the need.  Many worlds had never had any form of military at all.  Such as the Betazeds.  Warfare for them is remarkably difficult sense friend and foe alike feel the physical and emotional anguish of the misery war brings.

Finally, an Astromarine force was sanctioned as its own branch of the military, separate from Starfleet.  The function of the Astromarine is literally, the power to take a world throw ground action, approaching a occupied or hostile world, dropping troops from orbit, and taking and holding ground.  To some extent, Astromarines are being used more and more for ships security for the larger Starships.

The only real difference between Astromarine rank pips and Starfleet ranks is that the Astromarines use the soul fleet color blue and use a slightly different arrangement.

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Civilian Ranks
There are no truly formulized ranks when it comes to civilian operated vessels until you get to the higher ranks such as captain and 1st officer.  The Federation Inter Planarity Commerce Commission doses recognize and enforce the top three ranks for commuters and passenger cruisers.  These however are based more on qualifications rather than any division of responsibilities that you would see in a military organization.

That said however, there is still a large degree of tradition in Human Civilian commerce and trade, especially where passengers are concerned.  In this sector any way, necessity has demanded some uniformity.

These ranks are typically displayed on black shoulder boards on either the left or both shoulders.  But a T-shirt variant is also common where they are displayed at the end of both sleeves, not unlike how ranks were displayed during the founding of the federation.  There are no equivalent ranks for enlisted personnel sense there is no equivalent.

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Klingon Ranks
Klingon's heritage with the military is almost indistinguishable from all other aspects of there culture.  Every thing from farming and herding to religion are all tied to the military in some way.  As a result, all Klingons, regardless of age, sex, or station, hold some rank in the military.  "Enlistment" is considered to take at the Age of Assertion, all thought a formal enlistment (if chosen buy the individual) comes much later.

As a result of every one holding rank, a complex set of social order evolved in their culture.  A Klingon's rank is displayed in a number of ways.  Buy poster, how he speaks, the violability and display of the weapons on his person. (The high in rank you are, the less likely you are to be seen carrying a visibly displayed weapon.  The ideas being that a Captain would be handed a weapon buy his subordinate, and a General would have volunteers to be his champion.)  A formal display of rank in something like a badge or patch was simply not necessary.

But with increasing collaboration between the Klingon Defense Fleet and Starfleet, the Klingons are encountering more and more disrespect to there rank buy those who are not well steeped in this highly complex social order.  Some what reluctantly, the Klingon High Counsel decided to formalize a set of ranks and titles for there worries so "Our allies will not become our enemies because of there own ignorance on how to address us, a most unpleasant possibility for our allies."

These "pips" are now currently displayed on the collar, or shoulder plate.  For the enlisted ranks, each slash represents one "glorious battle" that the individual has served while formally in service to the Klingon High Command.

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Participation
The Plot of the Day
Most of the time, command tries to bring the new characters in between plots.  That way you can start from the beginning, and not become mired in something that is already mostly done.  It is the plot of the day however, that will govern what your character will be doing.  As you gain experience, you will be expected to contribute and move along the plot to what ever conclusion it may find.

There are two types of plots.  The main plot is under the control over the 1st Officer and Captain.  It is the main plot that every one must participate in.  If you have an idea for a main plot, you should bring it to the attention of ether the 1st Officer or the Captain.  When you come up with a possible main plot, it is normal to NOT share this with your fellow writers.  This helps to preserve the amount of suspense and mystery for the other writers.

The second type of plot is a sub plot.  These are more under your control and generally focus only on you, or a select group of other characters.  Sub plots are normally discouraged for any one below a Jag Lieutenant, but they do not have to be approved, or even reviewed buy the Captain.  But a sub plot must always give way to the main plot.  After all, the whole point of Soul Fleet is to work together and share the adventure.  However, sub plots is how most characters live and grow, and can span several main plots, and even follow your character as he/she is transferred to other ships.

All writers can contribute to the plot of the day.  It is only required of the Lieutenants or regally add to the plot of the day, or establish new plots of the day.  All though a new writers contributions are reviewed buy command, this is usually done so through the normal posting process, and approval given when the post is sent to the rest of the ship.

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Self Editing
No one here is being graded on any thing.  Spelling, grammar, style, even mastering of the English language is not judged in any way.  However, proof reading your own work is all ways encouraged.  Any thing worth doing is worth doing right.  It usual falls onto the 1st officer to edit the post to remove the more obvious or gross errors.  So some one dose usually go over their work.  But abusing the 1sr officer is not a good way to make friends or advance in the ranks.  Always proof read your work.
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Submitting Your Post
With your welcome aboard e-mail, you will be given where you can submit your posts to.  Only the Captain and the 1st officer has access to this address.
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Being Edited
Most editing is done by the 1st Officer, but the Captain also shares these duties as well.  They usually go over your post before sending it to the rest of the crew.  Most of the time, they edit for the obvious spelling and grammar errors.  But that is not the true function of the editing.  They're primary goal however is maintain consistency among the posts so that the main plot dose not disintegrates into anarchy.  All though it is rear for a post to be sent back to you, it doses happen, even to the best of us.

The ship's command also serves as a final line of defense against stepping on some one else's plot, hopefully preventing unnecessary hard feelings between other writers.  The big thing is to keep an open mind about being edited.

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Collaboration with other writers.
In time, you will find that you will have a rapport with a fellow writer.  Hay, just go with the flow.  It is in fact encouraged that you collaborate your efforts with other writers.  Some writers have gone so far as to have there characters get married.  You may not want to go that far yet, but cross posting is common.  There are three types of these collaborated post: joint posts, correspondence, and cross posting.

A joint post is when you team up with another writer for one of a hand full of posts.  The exact manner of how the both of you get together to create these posts is up to you.  Some have a short session in a chat room, the edit it down a bit.  Others will exchange an e-mail post until both are satisfied.  How ever you make it, it is submitted just as an ordinary post is subjected and is still subject to the same oversight.

Correspondence second type is simpler and usually done when the two characters are not currently in the same location, or even not serving on the same ship.  Just as the name implies, you basically exchange letters between each other, and go from there.

The third type is far more complex.  A cross post is not just two writers collaborating.  It is two ships collaborating with a common plot.  From the average writer's point of view, not much changed other than you suddenly have a wider cast to contend with.  But for the command crew, this represents a lot of extra work to bring the crews of two ships together.  It's defiantly worth the effort, it just doesn’t happen vary often.

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How often should I post?
There are no real minimum limits.  Even the minimum posting rate's vary from ship to ship because of the posting activity.  For a place like the Arcadia, any thing less than a post a day, and you will fall hopelessly behind in the dally goings on.   While in another section of the galaxy, the USS Mystery has a much more laid back atmosphere, and can go for days without seeing any posts at all.  The minimum requirement is at least one a month.  But it's really up to each Captain.

This also means that if you find yourself not able to keep up the kind of post rate that the ship would require.  You can always transfer to a more relaxed crew.  After all, the point is to have fun, not to meet deadlines day after day.

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Coming and Going.
Unfortunately, real life often dose intrude.  Some times we see it coming, some times we don't.  But it doesn’t take much for Soul Trek to be put on the back burner.  Real life always takes precedence.  But do try to remember that others are involved.  At the vary least, send an e-mail letting others know of your pending absence.  You never know, you may get support that you didn't expect.

If it is a hiatus (vacation or long absence) that you're expecting, then it may be a good time to send your character on a vacation or something of the like.  If it's a longer hiatus, then killing off your character is also an option (All though the Captain will want to know before you do so.)  A good death seen can actually be rewording.  Your honorary rank will be waiting for you when you return.

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Missing in Action / AWOL
Something that is vary common in Soul Trek, is for other writers to post a few times, and then disappear, never to be heard from again.  It is not a good way to make friends ether.  A general rule is that your post will stay yours for about a month from your last post.  During witch your character becomes an NPC.   After that, you're transferred off the ship, but not eliminated, so you could come back.  However, once bitten, twice shy.  For Lieutenants and below, there aren't any real consequences.  Higher than that however and you will lose your honorary rank.

For a new writer to turn up missing is one thing.  But for a Star Ship captain to go AWOL can lead havoc with the running of a ship.  This reason alone has promoted command to be hesitant to giving out new commands to new writers as we once did.

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Soul Trek Background
Who is Admiral Kelly?
Admiral Kelly is an NPC who is charged with the general operation of the whole of Star Fleet.  As a result of his NPC status, there is no bio-profile and really vary little is know of this character.  But here is what we do know about our illustrious Admiral.

Shortly after the Federation/Cardeasen war and a sweeping scandal over the high admiralty of Star Fleet (ST:TNG: Inserection ) the military readyness of Starfleet was in a downwerd spirel just as more and more threats to Starfleet began to emierge. Starfleet was severely demoralized, sinking public confidence, and a seeming sea of hostilities from the Romulans to the Borg smelling blood in the water.  The Federation was in serious trouble.

In steps Admiral Kelly.  A Kennedy like figure with an undeniable charisma and a "role up your sleeve" attitude to reform and Star Fleet operations.  Prior to Admiral Kelly, the admiralty insisted that Star Fleet's primary function was exploration, not national defense.  Admiral Kelly not only broke that covenant, but railed the public behind a more militant Star Fleet.  His genius was to push foreword the "Heart and soul of why we humans charge into battle," taken from a speech that captured and ignited the general public.  And thus the name "Soul Fleet" was coined.

Now in charge, Admiral Kelly made some dramatic changes to Starfleet.  Many of the most sweeping changes had not to do with day to day operations, but attitude and approach.  More emphases was given to weapons development.  Seven whole Astromarine divisions was practically given to the Klingon for "Development of Combat Skills and similar disciplines" in hopes that they would return with many of the much neglected combat skills.  He accelerated the promotions process to bring in a young Admiralty that were not so entrenched in their thinking.

But buy far his most notable contribution is just his inspiration.  Not sense General Lee has such a high ranking military officer so earned the devotion, loyalty, and even affection of the whole of his fighting force. Admiral Kelly has also been a vary visible Commander to the general public at large.  More importantly, he is trusted buy the public.  Something that Starfleet command has always had trouble with.

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