IF ANYTHING CAN GO WRONG, IT WILL


  1. Murphy's Laws
  2. Murphy's Law Proven with Quantum Mechanics
  3. Murphy's Military Laws
  4. Murphy's Laws of Combat
  5. Murphy's Technology Laws
  6. Murphy's Love Laws
  7. Murphy's Laws of Sex
  8. Murphy's Computers Laws
  9. Murphy's Corollaries
  10. Murphy's Faux Pas
  11. Murphy's Food Laws
  12. Murphy's Laws on Vending Machines
Other Laws
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MURPHY'S LAWS


  1. Nothing is as easy as it looks.
  2. Everything takes longer than you think.
  3. Anything that can go wrong will go wrong.
  4. If there is a possibility of several things going wrong, the one that will cause the most damage will be the one to go wrong.
    Corollary:
    If there is a worse time for something to go wrong, it will happen then.
  5. If anything simply cannot go wrong, it will anyway.
  6. If you perceive that there are four possible ways in which a procedure can go wrong, and circumvent these, then a fifth way, unprepared for, will promptly develop.
  7. Left to themselves, things tend to go from bad to worse.
  8. If everything seems to be going well, you have obviously overlooked something.
  9. Nature always sides with the hidden flaw.
  10. Mother nature is a bitch.
  11. It is impossible to make anything foolproof because fools are so ingenious.
  12. Whenever you set out to do something, something else must be done first.
  13. Every solution breeds new problems.


Enough research will tend to support your theory.

The legibility of a copy is inversely proportional to its importance.

When there is a very long road upon which there is a one-way bridge placed at random, and there are only two cars on that road, it follows that:
(1) the two cars are going in opposite directions, and
(2) they will always meet at the bridge.

Things get worse under pressure.

Smile . . . tomorrow will be worse.
Quantization Revision of Murphy's Laws:
Everything goes wrong all at once.

Matter will be damaged in direct proportion to its value.

Left to themselves, things tend to go from bad to worse.
It is impossible to make anything foolproof because fools are so ingenious
Law of the Perversity of Nature (Mrs. Murphy's Corollary):
You cannot successfully determine beforehand which side of the bread to butter.

The chance of the bread falling with the buttered side down is directly proportional to the cost of the carpet.

If we lose much by having things go wrong, take all possible care.
If we have nothing to lose by change, relax.
If we have everything to gain by change, relax.
If it doesn't matter, it does not matter.

Murphy was an optimist.

You never run out of things that can go wrong.

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News From the Physics Frontier:
Murphy's Law Proven with Quantum Mechanics


In a startling new development in the field of physics, U.C. Berkeley professor Erwin Brodinger claims to have proven the validity of Murphy's Law-- the "law" which states that anything that can go wrong will do so, and at the worst possible moment--with quantum mechanics.
"I won't go into the details," said Brodinger, "because it'd take you 50 years to understand them (if you're lucky). Suffice it to say that computer simulation has shown that, given the universe's most probable configuration, the quantum mechanical state corresponding to an intelligent being saying 'Holy shit! I'm FUCKED!' in its native language happens to be an extremely likely one. This is just one of several theoretical predictions I've worked out which show the vailidity of Murphy's Law."
Perhaps the most significant of these other predictions is what has become known the the physics community as the paradox of Brodinger's Dog.
"Basically, the idea behind Brodinger's Dog is that when a poodle takes a dump, the resulting doodie isn't really here, there, or anywhere in particular. It's in a quantum-mechanical superposition of locations, smeared out exponentially over a 10-foot or so radius--until, that is, an observer steps into the general vicinity. Then, and only then, does it decide where it really is. As it turns out, unfortunately, 97.4% of the time it decides it's right under the observer's foot."
Does this only hold for poodles?
"Well, while doing the calculations, I made a minor simplification: in the models I used, the dog was assumed to be about half the size of an atomic nucleus. While I'm positive this assumption wouldn't prevent my results from applying to small dogs, I'm not sure about really big dogs, like, say, German Shepherds."
In collaboration with another Berkeley professor, Wiener Heifenburg, Brodinger also helped to formulate the Heifenberg Certainty Principle, which is stated as follows: the certainty that you are about to make an incredibly stupid and embarrassing mistake is directly proportional to the total importance of the people currently watching you.
Brodinger says his work was inspired by an instance last summer in which he was maimed by a pack of rabid platypuses marauding the south side of campus. "Right before a hot date I had that night, too," the professor sighed.

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Murphy's Military Laws


  1. Never share a foxhole with anyone braver than you are.
  2. No battle plan ever survives contact with the enemy.
  3. Friendly fire ain't.
  4. The most dangerous thing in the combat zone is an officer with a map.
  5. The problem with taking the easy way out is that the enemy has already mined it.
  6. The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
  7. The further you are in advance of your own positions, the more likely your artillery will shoot short.
  8. Incoming fire has the right of way.
  9. If your advance is going well, you are walking into an ambush.
  10. The quartermaster has only two sizes, too large and too small.
  11. If you really need an officer in a hurry, take a nap.
  12. The only time suppressive fire works is when it is used on abandoned positions.
  13. The only thing more accurate than incoming enemy fire is incoming friendly fire.
  14. There is nothing more satisfying that having someone take a shot at you, and miss.
  15. Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
  16. If your sergeant can see you, so can the enemy.

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Murphy's Laws of Combat


  1. If the enemy is in range, so are you.
  2. Incoming fire has the right of way.
  3. Don't look conspicuous, it draws fire.
  4. There is always a way.
  5. The easy way is always mined.
  6. Try to look unimportant, they may be low on ammo.
  7. Professionals are predictable, it's the amateurs that are dangerous.
  8. The enemy invariably attacks on two occasions:
a. when you're ready for them.
b. when you're not ready for them.

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Murphy's Food Laws


  1. Everything you like is bad for you.
  2. If it isn't bad for you, it's too expensive.
  3. If you can afford it, it's out of season.
  4. You will realize it's back in season the day that the grocery store runs out.
  5. Every recipe ever written includes one ingredient that you do not have in your kitchen. If you attempt to go buy this ingredient, you will realize you are missing another one.
  6. Substitutions never taste right.
  7. Ovens either overcook or undercook. They never get it just right.
  8. Microwave ovens always overcook and undercook at the same time.
  9. The grocery store always gets a fresh shipment immediately after you buy your food for the week.
  10. You will always forget the most important item if you don't make a list.
  11. If you do make a list, the store will be out of your most important item.
  12. Every item in the store will be on sale, except the ones that you want.
  13. Coupons always expire before you have a chance to use them.
  14. The only person who ever gets to use coupons is the person in front of you in line.
  15. The number of coupons of the person in front of you is directly proportional to how much of a hurry you're in.
  16. No matter which checkout line you get in, it will always be the slowest one.
  17. The "Fast lane" isn't.
  18. Stores open 24-hours cannot close for their daily inventory update. Therefore, they just turn off the registers for ten minutes while they "download" the data. Invariably, they will plan this event to coincide with your arrival in the checkout line.

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Murphy's Laws on Vending Machines


  1. Vending machines only contain edible material when you are not hungry.
  2. The person in front of you will always get the last one.
  3. If the vending machine actually has what you want, it will cost more than the amount of change that you have.
  4. Anything you purchase will get stuck and hang on the edge of the rack.
  5. If you only have dollar bills, the vending machine will reject them.
  6. There are only two times when vending machine operators appear: when you kick the machine in disgust, and when you try to shake the machine to make your stuck snack fall.
  7. Vending machine operators will never have a sense of irony or humor.

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