// The night before, a team of Huitzis and Dragorn broke down the
// gate of the Satai castle, so we seek revenge.
> The ship sails shipyard.
Aldea Morir shipyard.
Ship exits: northwest
who
45 people are in the world, of these you know:
Occid, male elf
Celeste, female elf
Gateer, male human
Proctor Lyzandred got a new load of theftproof sand and bakes sandcakes again, male archlich
Yandalar, female elf
Wwio, male human
Lezard, male human
Calena, female elf
Lafur, male dwarf
Cronyn, male elf
Axelle, female elf
Umbra, female elf
Fearful Xchorgal feels hunted, male prey
Krull, male dwarf
Dragorn, male dwarf
More: -- Stop: 'q' -- Bryony, female elf
Ingtar, male elf
Gwenderon, male elf
Tharlid, male human
Aldor, male human
Gasta, male centaur
Ezekiel, male human
Dossis, male human
look
> You are aboard the schnigge 'Feeling Oblivion'.
The wood of this ship is weathered and has become hardened with age.
Its sails are faded and well worn, but you can still depict the image
of a star upon them. The entire ship is a blurred blackish color, and
trimmed with a dull silver material. The surface of the deck is covered
in a lightly swirling mist that spills down the side of the ship.
Fifteen weather-beaten strong male sailors.
Jabuta (surrounded by a shimmering barrier).
_____Looking overboard you see:____________
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Servant of Asgoth', a schnigge 'Sunshine' and a
schnigge 'The Arkhaine'.
Ship exits: northwest WIND: north (light breeze)
> Jabuta nods.
say what is his ship?
You say in xyllic:
what is his ship?
> Jabuta leaves off the ship.
.
You leave the ship.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Feeling Oblivion', a schnigge 'Servant of Asgoth', a
schnigge 'Sunshine' and a schnigge 'The Arkhaine'.
Jabuta (surrounded by a shimmering barrier).
Jabuta looks at the schnigge 'Servant of Asgoth'.
say let's invis?
You say in xyllic:
let's invis?
look at servant of asgoth
> Jabuta points at the schnigge 'Servant of Asgoth'.
You cannot see any 'asgoth' here.
> Jabuta nods.
look at 2. ship
You look at the schnigge 'Servant of Asgoth'.
This is the schnigge 'Servant of Asgoth'.
A sleek shadowy ship designed for speed. Instead of having a
wooden hull like most ships, this ship is almost entirely made
from adamantite. A strange black mist that continually shifts
surrounds and protects the ship. Aboard the ship, in the mist,
stands a tall dark warrior clad entirely in black.
You can see some items lying on its deck and Fifteen weather-beaten strong
male sailors is on board.
wield mace
> You are already wielding the dragon mace.
say you have light?
> You say in xyllic:
you have light?
> Jabuta says in xyllic:
Invis.
Jabuta leaves onto the 'Feeling Oblivion'.
set command buffer size to 40
You enter the ship.
You are aboard the schnigge 'Feeling Oblivion'.
The wood of this ship is weathered and has become hardened with age.
Its sails are faded and well worn, but you can still depict the image
of a star upon them. The entire ship is a blurred blackish color, and
trimmed with a dull silver material. The surface of the deck is covered
in a lightly swirling mist that spills down the side of the ship.
Fifteen weather-beaten strong male sailors.
Jabuta (surrounded by a shimmering barrier).
What?
pinvisible jabuta
> You chant a prayer to Rokoon.
> Jabuta gets a shimmering stone from the backpack.
You use an amaletha from the small herbbag.
You swing your censer and some odd smelling incense rises into the air.
Your prayers are answered and Jabuta becomes invisible.
(Jabuta) drops a shimmering stone.
pinvisible
You chant a prayer to Rokoon.
> You use an amaletha from the small herbbag.
You swing your censer and some odd smelling incense rises into the air.
Your prayers are answered and you become invisible.
say firestones too
You say in xyllic:
firestones too
> (Jabuta) drops a firestone.
// Seemed like a good idea at the time, but this will come into play later.
unwield mace
You unwield the dragon mace.
back
> You are in the second row, you cannot go back.
> (Jabuta) leaves off the ship.
.
You leave the ship.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Feeling Oblivion', a schnigge 'Servant of Asgoth', a
schnigge 'Sunshine' and a schnigge 'The Arkhaine'.
(Jabuta (surrounded by a shimmering barrier)).
look north
[near]
Nothing.
[far]
Nothing.
> (Jabuta) leaves north.
You are in the northern part of the Marketplace. To the north is Cliff
Street. There are some drunken pirates lying on the ground. You think you
are going to get drunk from the smell of the rum alone!
You can leave: north, east, south, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
You are in the beginning of Cliff Street. The street continues to the east
and you can see the marketplace to the south and a house under
construction up in the cliff. You can smell the rum from the pub to the
west.
You can leave: east, south, west, northup.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves east.
This is Cliff Street.The training center is to the south. The street
continues to the southeast and to the west.
You can leave: southeast, south, west.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves southeast.
This is Cliff Street. Toledano's Training center is to the west. The
street continues to the south and to the northwest.
You can leave: south, west, northwest.
(Jabuta (surrounded by a shimmering barrier)).
look south
[near]
Nothing.
[far]
Darkness.
// Interesting. We chalk it up to randomness and forget about it.
> (Jabuta) leaves south.
This is Cliff Street. Patapalo's Black Market is to the west. The street
continues to the north and the south.
You can leave: north, south, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
There is darkness all around you.
You find yourself in the middle of the plantation. To the west you can see
the bay. The plantation continues to the south and to the north. You can
see a cliff to the east.
You can leave: north, northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
say he's probably not there
You say in xyllic:
he's probably not there
> (Jabuta) leaves south.
You are still in the plantation, that continues to the north. To the west
is the shore and to the east you can see the cliff. An old hut stands in
the southern part of this field. There are some boulders next to it.
There are two obvious exits: north, hut.
(Jabuta (surrounded by a shimmering barrier)).
search boulders
You start to search the boulders for a way.
say searching
> You say in xyllic:
searching
> (Jabuta) starts to search the boulders.
Lafur: any news?
You find a hidden way south between the boulders. But it seems to be a
really dangerous area. Better think twice about entering it.
(Jabuta) finds a new exit.
say done
You say in xyllic:
done
> (Jabuta) leaves south.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block the way to the mountains in the
east. The jagged coastline continues to the southwest and to the north you
can see the fields of Aldea Morir.
You can leave: north, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A black-spotted neuter seagull.
A nasty neuter seagull.
(Jabuta) leaves southwest.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south and east.
In the distance some mountains are barely visible. On the opposite side of
the bay Aldea Morir nestles to the shore. The jagged coastline continues
to the west and to the northeast.
You can leave: northeast, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves west.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south. In the
distance some mountains are barely visible. On the opposite side of the
bay Aldea Morir nestles to the shore. The jagged coastline continues to
the southwest and to the east.
You can leave: east, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A huge strong wild neuter walrus.
(Jabuta) leaves southwest.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. Huge cliffs
block your way to the east. In the distance some mountains are barely
visible. Far on the opposite side of the bay Aldea Morir nestles to the
shore. The jagged coastline continues to the south and to the northeast.
You can leave: northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
You can leave: north, east.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves east.
At the cliffs of the western ocean.
Here the slippery and wet rocks get more and more steeper that you cannot
find any way to go further. It seems that this is the end of your journey
along the cliffs. The western ocean, called MORAU GRAVAAL - the sea of
daggers -, is raging with power up to the boulders. In the eastern
distance some mountains are barely visible. The jagged coastline continues
to the west.
There is one obvious exit: west.
(Jabuta (surrounded by a shimmering barrier)).
search cliffs
You start to search the cliffs.
> (Jabuta) starts to search the cliffs.
say searching before you
You say in xyllic:
searching before you
> You find the entrance to a cave hidden in the cliffs.
(Jabuta) finds something in the cliffs.
(Jabuta) leaves cave.
You are inside a damp narrow cave. Sounds of waves crashing echoes within
the cave. A smell of raw fish fills the air. The narrow cave seems to grow
wider to the north and to the south are the cliffs .
You can leave: north, south.
(Jabuta (surrounded by a shimmering barrier)).
Dargent: well, it looks like it.
(Jabuta) leaves north.
You are inside a damp cave. You notice many piles of bones all over the
place, you think that the journeys of many adventurers have ended here.
The thick stone walls seem to be scarred from these battles. The cave
leads off to the north and south.
You can leave: north, south.
A chainmail, a cutlass and a pirate's left arm.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
You are in a damp cave. The cave seems to be a bit narrower here. There is
blood splattered all over the walls and ground and the smell of rotten
flesh cover the smell of raw fish. The cave seems to be a lot wider to
the north and about as narrow to the south.
You can leave: north, south.
A pirate's right leg.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
There is darkness all around you.
// This one may or may not have been him too.
Your are in a damp cave. This room in the cave seems to be a bit cleaner
than the rest of the rooms. You notice drag marks on the ground as if
bones and corpses were dragged from this room. The cave leads back the to
the south.
You can leave: south.
(Jabuta (surrounded by a shimmering barrier)).
Sithal: k
(Jabuta) leaves south.
There is darkness all around you.
You are in a small room inside a damp cave. You see many skulls that are
forming a large circle which you stand in the middle of. The cave leads
back to the east.
You can leave: east.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves east.
There is darkness all around you.
You are in a damp cave. Large rocks seem to be all over the ground as if
the cave was starting to cave-in. The cave leads back to the west.
You can leave: west.
(Jabuta (surrounded by a shimmering barrier)).
Dargent: some teams are out hunting.
(Jabuta) leaves west.
There is darkness all around you.
You are in a damp cave. The cave seems to be a bit narrower here. There is
blood splattered all over the walls and ground and the smell of rotten
flesh cover the smell of raw fish. The cave seems to be a lot wider to
the north and about as narrow to the south.
You can leave: north, south.
A pirate's right leg.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
You are inside a damp cave. You notice many piles of bones all over the
place, you think that the journeys of many adventurers have ended here.
The thick stone walls seem to be scarred from these battles. The cave
leads off to the north and south.
You can leave: north, south.
A chainmail, a cutlass and a pirate's left arm.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
You are inside a damp narrow cave. Sounds of waves crashing echoes within
the cave. A smell of raw fish fills the air. The narrow cave seems to grow
wider to the north and to the south are the cliffs .
You can leave: north, south.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
At the cliffs of the western ocean.
Here the slippery and wet rocks get more and more steeper that you cannot
find any way to go further. It seems that this is the end of your journey
along the cliffs. The western ocean, called MORAU GRAVAAL - the sea of
daggers -, is raging with power up to the boulders. In the eastern
distance some mountains are barely visible. The jagged coastline continues
to the west.
There are two obvious exits: west, cave.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves west.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
You can leave: north, east.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves in the hole.
There is darkness all around you.
For a moment the whole wreck seems to move like a ship on the ocean.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves stairs.
A large shadow falls on the wreck but as you look behind yourself nothing
can be seen.
On the steerdeck of the wreck.
This was the place where the helmsman of the ship stood at the steerwheel,
sticking to the course. Now only the broken wheel reminds of better days.
The steerdeck is surrounded by a strong rail that seems to be still intact.
Some stairs lead down to the ballista deck.
You can leave: down.
(Jabuta (surrounded by a shimmering barrier)).
A large wild male helmsman.
A strong unwashed male pirate.
(Jabuta) leaves down.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves Bow.
On the foreship of the wreck.
You are standing on the bowpart of the ship. The
bowsprit juts out of the planks just over the cliff.
Rotten ropes, sails and riggings lie scattered on the
deck. The now useless anchor is tied to a rusty anchor
cable, but the capstan is in pieces.
You can leave: astern.
(Jabuta (surrounded by a shimmering barrier)).
A boorish unwashed male pirate.
A strong unwashed male pirate.
An ugly hook-nosed male pirate.
(Jabuta) leaves astern.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves down.
There is darkness all around you.
In the bow of the wreck.
Your breath stops for a moment as you smell the bad air in here.
Rotten food lies scattered on the ground and a decomposed corpse of
a large rat rests in one corner. A poor man is tied to the planks with
a strong rope. This really must be a terrible kind of a prison for
everyone who was so unlucky to be captured by the cliff pirates.
A small door is the only exit of this room.
You can leave: astern.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
A poor tortured male prisoner (tied to the planks).
A strong hook-nosed male pirate.
The poor tortured male prisoner shivers and groans.
Gwenderon: ask wwio, he will be glad for your help.
(Jabuta) leaves astern.
There is darkness all around you.
In the stern of the wreck.
This room is in a total mess. You see some overturned chairs and a
broken table. Playing cards, glasses and bottles are scattered all
over the ground. It seems that a nice poker game has found a sudden
end. A small door is the only exit of this room.
You can leave: fore.
(Jabuta (surrounded by a shimmering barrier)).
A huge hook-nosed male pirate.
A huge unwashed male pirate.
A mutilated neuter ghoul.
Two pirates arrive.
(Jabuta) leaves fore.
There is darkness all around you.
Lafur: yenul please tell the satais Hello Allies.
A distant spray of water catches your attention, and you glance out into
the ocean. In the deeper water a huge humpback whale crashes back into the
sea, causing a massive surge of white water.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
Yenul: Calair told me a message from Wwio for the
Clerics.
Yenul: Wwio's words were: nevermind Gwen ill join Uranos
(Jabuta) leaves down.
There is darkness all around you.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
You can leave: north, east.
(Jabuta (surrounded by a shimmering barrier)).
say check back at the ship
You say in xyllic:
check back at the ship
> (Jabuta) leaves north.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. Huge cliffs
block your way to the east. In the distance some mountains are barely
visible. Far on the opposite side of the bay Aldea Morir nestles to the
shore. The jagged coastline continues to the south and to the northeast.
You can leave: northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
Yenul: I asked Calair to inform the Satais.
(Jabuta) leaves northeast.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south. In the
distance some mountains are barely visible. On the opposite side of the
bay Aldea Morir nestles to the shore. The jagged coastline continues to
the southwest and to the east.
You can leave: east, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A huge strong wild neuter walrus.
(Jabuta) leaves east.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south and east.
In the distance some mountains are barely visible. On the opposite side of
the bay Aldea Morir nestles to the shore. The jagged coastline continues
to the west and to the northeast.
You can leave: northeast, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves northeast.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block the way to the mountains in the
east. The jagged coastline continues to the southwest and to the north you
can see the fields of Aldea Morir.
You can leave: north, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A black-spotted neuter seagull.
A nasty neuter seagull.
hp
You are physically feeling very well and mentally slightly degraded.
You are somewhat alert.
> (Jabuta) leaves north.
You are still in the plantation, that continues to the north. To the west
is the shore and to the east you can see the cliff. An old hut stands in
the southern part of this field. There are some boulders next to it.
There are three obvious exits: north, hut, south.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
You find yourself in the middle of the plantation. To the west you can see
the bay. The plantation continues to the south and to the north. You can
see a cliff to the east.
You can leave: north, northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
You find yourself in a field where all the plants are sugar canes. It is
easy to imagine that Aldea Morir inhabitants use this plantation to make
the rum that pirates like so much. The plantation continues to the south.
To the east you can see Cliff Road, and to the northwest you see the
backside of a small house. There is a open door inside the house on the northwest.
You can leave: east, south, northwest, plantation.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves northwest.
You have entered a small squarish room, that is undoubtedly a smithy. In
the room is a coal pit, a small bucket filled with water, and of course a
heavy metal anvil. One wall is covered by a huge shelf, and on the other
one you see an important looking sign.
There is an open door leading southeast.
You can leave: southeast, northwest.
(Jabuta (surrounded by a shimmering barrier)).
A dynamic black-bearded male dwarf.
(Jabuta) leaves northwest.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Feeling Oblivion', a schnigge 'Servant of Asgoth', a
schnigge 'Sunshine' and a schnigge 'The Arkhaine'.
(Jabuta (surrounded by a shimmering barrier)).
Lafur: So you are all running about chasing people?
look at 2. ship
You look at the schnigge 'Servant of Asgoth'.
This is the schnigge 'Servant of Asgoth'.
A sleek shadowy ship designed for speed. Instead of having a
wooden hull like most ships, this ship is almost entirely made
from adamantite. A strange black mist that continually shifts
surrounds and protects the ship. Aboard the ship, in the mist,
stands a tall dark warrior clad entirely in black.
You can see some items lying on its deck and Fifteen weather-beaten strong
male sailors is on board.
> (Jabuta) looks at the schnigge 'Servant of Asgoth'.
(Jabuta) leaves south.
Barbanegra's Weaponry and Armoury. Here is where pirates buy their
equipment when they go to hunt innocent people. There is a sign over the
door. To the north there is a door leading back to the market place.
You can leave: north.
Barbanegra.
(Jabuta (surrounded by a shimmering barrier)).
scratch
Barbanegra spits on the ground.
You scratch your head.
// Yes, quite confusing.
> Yenul: Calair told me a message from Uranos for the
Clerics.
Yenul: Uranos's words were: Hello Lafur
(Jabuta) leaves north.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Feeling Oblivion', a schnigge 'Servant of Asgoth', a
schnigge 'Sunshine' and a schnigge 'The Arkhaine'.
(Jabuta (surrounded by a shimmering barrier)).
Yenul: Calair told me a message from Amberlight for the
Clerics.
(Jabuta) looks at the schnigge 'Servant of Asgoth'.
Yenul: Amberlight's words were: greetings Lafur
look at 3. ship
You look at the feluke 'Dragonhead'.
This is the feluke 'Dragonhead'.
The hull of the ship was constructed with white strange wood. On the
front mast you a head of a Dragonhead, carved in the wood.
On board you can see Ten weather-beaten strong male sailors.
look at 4. ship
> You look at the knorre 'Devil'.
This is the knorre 'Devil'.
This knorre has several pictures of devils on its big sails. They arecolored
This knorre has several pictures of devils on its big sails. They are
colored in golden, red, green and blue colors. The hull is colored
in deep blue with a red plaque. On the plaque there is the word 'Devil'
written in golden color.
On board you can see a weather-beaten strong male sailor.
> Yenul: Calair told me a message from Wwio for the
Clerics.
say i don't see anything
You say in xyllic:
i don't see anything
> Yenul: Wwio's words were: greetings Lafur
look northwest
[near]
Nothing.
> (Jabuta) says in xyllic:
Me either... I bet hes around here though.
look north
[near]
Nothing.
[far]
Nothing.
> (Jabuta) leaves north.
You are in the northern part of the Marketplace. To the north is Cliff
Street. There are some drunken pirates lying on the ground. You think you
are going to get drunk from the smell of the rum alone!
You can leave: north, east, south, west.
(Jabuta (surrounded by a shimmering barrier)).
say yeah
You say in xyllic:
yeah
> (Jabuta) leaves west.
This is the harbour of Aldea Morir. There is an old quay that seems is
going to sink in any second. To the north there is a pub. To the west you
can see the cliff and to the east you can enter the marketplace. The
shipyard is to the southeast. There is a departure times table.
You can leave: north, east, southeast.
A knorre 'The Flying Merchant' and a schnigge 'Apocolypse'.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) looks at the schnigge 'Apocolypse'.
(Jabuta) looks at the knorre 'The Flying Merchant'.
look at ship
You look at the schnigge 'Apocolypse'.
This is the schnigge 'Apocolypse'.
This is a small ship but reliable and sturdy. There are weapons and
armours lying about the place which is in an awfull mess. There is a noticeable
smell of foot odour comming from a pair of combat boots, which look like
they have seen better days.
On board you can see Five weather-beaten strong male sailors.
look at 2. ship
> You look at the knorre 'The Flying Merchant'.
This is the knorre 'The Flying Merchant'.
'The Flying Merchant' is a beautiful ship with a red-brown
painted hull and a dark-blue rail. There are many boxes and
barrels on deck. Some men of the diligent crew are cleaning
the deck while others repair the sail and fix some ropes.
On board you can see Fifteen weather-beaten strong male sailors.
> (Jabuta) leaves southeast.
This is shipyard of Aldea Morir. The ship-system is still under
construction, but everybody is allowed to buy ships now. Battles are not
yet supported. Nevertheless it is possible to travel over the oceans by
yourself. There is a sign displaying important information about how to
buy a ship. Besides the shipyard is a small marketplace. Patapalo's Black
Market is to the east and Barbanegra's Weaponry And Armoury is to the
south. To the southeast you see the entrance to the local smithy. There is
a banner above this entrance. The market continues to the north. Northwest
you can see the harbour of Aldea Morir.
You can leave: north, east, southeast, south, northwest.
A dragonship 'Dark Virtue', a feluke 'Blue Diamond', a feluke 'Dragonhead',
a knorre 'Devil', a schnigge 'Bound by blood', a schnigge 'Catastrophe
XXVII', a schnigge 'Feeling Oblivion', a schnigge 'Servant of Asgoth', a
schnigge 'Sunshine' and a schnigge 'The Arkhaine'.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) looks at the knorre 'Devil'.
(Jabuta) looks at the schnigge 'Sunshine'.
(Jabuta) looks at the schnigge 'Feeling Oblivion'.
(Jabuta) looks at the schnigge 'Servant of Asgoth'.
(Jabuta) looks at the feluke 'Dragonhead'.
(Jabuta) looks at the knorre 'Devil'.
(Jabuta) looks at the schnigge 'Sunshine'.
(Jabuta) looks at the feluke 'Blue Diamond'.
(Jabuta) looks at the schnigge 'Catastrophe XXVII'.
(Jabuta) looks at the schnigge 'Bound by blood'.
(Jabuta) looks at the dragonship 'Dark Virtue'.
(Jabuta) looks at the schnigge 'The Arkhaine'.
look at dark virtue
You look at the dragonship 'Dark Virtue'.
This is the dragonship 'Dark Virtue'.
A plain ship made of dark-wood. The hull is long and wide
'ack
'ack
On board you can see Forty weather-beaten strong male sailors.
> (Jabuta) leaves north.
You are in the northern part of the Marketplace. To the north is Cliff
Street. There are some drunken pirates lying on the ground. You think you
are going to get drunk from the smell of the rum alone!
You can leave: north, east, south, west.
(Jabuta (surrounded by a shimmering barrier)).
@say *lol* 'ack 'ack in the desc of dark virtue
: *lol* 'ack 'ack in the desc of dark virtue
// That's me, always the smartass.
> : (Jabuta): lol
(Jabuta) leaves east.
Toledano's Training Center. This is the famous Training center specialized
in sword and knife. There are three doors in this room: one to the west to
the marketplace and the other two to the north and east to Cliff Street.
You can advance your skills here and learn new ones. Try simply 'pay',
'train' or 'list' to get a list of skills.
You can leave: north, east, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves north.
This is Cliff Street.The training center is to the south. The street
continues to the southeast and to the west.
You can leave: southeast, south, west.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves southeast.
This is Cliff Street. Toledano's Training center is to the west. The
street continues to the south and to the northwest.
You can leave: south, west, northwest.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
This is Cliff Street. Patapalo's Black Market is to the west. The street
continues to the north and the south.
You can leave: north, south, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
This is Cliff Street. You can see a sugar cane field to the west and to
the southwest. The street continues to the north.
You can leave: north, southwest, west.
Two corpses, an elvish right arm and an elvish right leg.
// Interesting...
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves southwest.
You find yourself in the middle of the plantation. To the west you can see
the bay. The plantation continues to the south and to the north. You can
see a cliff to the east.
You can leave: north, northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
look south
[near]
Nothing.
[far]
A black-spotted neuter seagull.
A nasty neuter seagull.
> (Jabuta) says in xyllic:
Fresh corpses now.
(Jabuta) leaves south.
You are still in the plantation, that continues to the north. To the west
is the shore and to the east you can see the cliff. An old hut stands in
the southern part of this field. There are some boulders next to it.
There are three obvious exits: north, hut, south.
(Jabuta (surrounded by a shimmering barrier)).
nod
You nod.
track
> There are human tracks leading south.
There are human tracks leading north.
> (Jabuta) leaves south.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block the way to the mountains in the
east. The jagged coastline continues to the southwest and to the north you
can see the fields of Aldea Morir.
You can leave: north, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A black-spotted neuter seagull.
A nasty neuter seagull.
(Jabuta) leaves southwest.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south and east.
In the distance some mountains are barely visible. On the opposite side of
the bay Aldea Morir nestles to the shore. The jagged coastline continues
to the west and to the northeast.
You can leave: northeast, west.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves west.
At the cliffs of the western ocean.
Slippery rocks feel unsecure under your feet. The dark swells of the
western ocean, called MORAU GRAVAAL - the sea of daggers -, break harshly
with thundering noises. Huge cliffs block your way to the south. In the
distance some mountains are barely visible. On the opposite side of the
bay Aldea Morir nestles to the shore. The jagged coastline continues to
the southwest and to the east.
You can leave: east, southwest.
(Jabuta (surrounded by a shimmering barrier)).
A huge strong wild neuter walrus.
(Jabuta) leaves southwest.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. Huge cliffs
block your way to the east. In the distance some mountains are barely
visible. Far on the opposite side of the bay Aldea Morir nestles to the
shore. The jagged coastline continues to the south and to the northeast.
You can leave: northeast, south.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves south.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
You can leave: north, east.
(Jabuta (surrounded by a shimmering barrier)).
(Jabuta) leaves in the hole.
There is darkness all around you.
In the bow of the wreck.
Your breath stops for a moment as you smell the bad air in here.
Rotten food lies scattered on the ground and a decomposed corpse of
a large rat rests in one corner. A poor man is tied to the planks with
a strong rope. This really must be a terrible kind of a prison for
everyone who was so unlucky to be captured by the cliff pirates.
A small door is the only exit of this room.
You can leave: astern.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
A poor tortured male prisoner (tied to the planks).
The poor tortured male prisoner shivers and groans.
(Jabuta) leaves astern.
There is darkness all around you.
In the stern of the wreck.
This room is in a total mess. You see some overturned chairs and a
broken table. Playing cards, glasses and bottles are scattered all
over the ground. It seems that a nice poker game has found a sudden
end. A small door is the only exit of this room.
You can leave: fore.
(Jabuta (surrounded by a shimmering barrier)).
A huge hook-nosed male pirate.
A huge unwashed male pirate.
A mutilated neuter ghoul.
A tall hook-nosed male pirate.
An ugly unwashed male pirate.
(Jabuta) leaves fore.
There is darkness all around you.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves stairs.
On the steerdeck of the wreck.
This was the place where the helmsman of the ship stood at the steerwheel,
sticking to the course. Now only the broken wheel reminds of better days.
The steerdeck is surrounded by a strong rail that seems to be still intact.
Some stairs lead down to the ballista deck.
You can leave: down.
(Jabuta (surrounded by a shimmering barrier)).
A large wild male helmsman.
A strong unwashed male pirate.
(Jabuta) leaves down.
On the deck of the wreck.
You are standing midships on the ballista of the ship. Mighty ballista are
on both sides and aimed at the open sea. Everything here seems to
be still in use and well looked after. Next to you the mast of the sailing
ship still stands upright. A door leads to the captain's cabin in the stern
and some stairs lead up to the steerdeck on top of the cabin. In front of
the ship you can reach the bow and down in the dark there is the hull.
A closed strong wooden door in the fore wall. It seems to be locked.
You can leave: down, Bow, stairs.
A cutlass and an ornamented leather mail.
(Jabuta (surrounded by a shimmering barrier)).
A mutilated neuter ghoul.
(Jabuta) leaves Bow.
On the foreship of the wreck.
You are standing on the bowpart of the ship. The
bowsprit juts out of the planks just over the cliff.
Rotten ropes, sails and riggings lie scattered on the
deck. The now useless anchor is tied to a rusty anchor
cable, but the capstan is in pieces.
You can leave: astern.
Dragorn.
(Jabuta (surrounded by a shimmering barrier)).
A boorish unwashed male pirate (unconscious).
A strong unwashed male pirate.
An ugly hook-nosed male pirate.
Dragorn is fighting the ugly hook-nosed male pirate, the boorish unwashed male pirate and the strong unwashed male pirate.
The boorish unwashed male pirate is fighting Dragorn.
The strong unwashed male pirate is fighting Dragorn.
The ugly hook-nosed male pirate is fighting Dragorn.
// AHA! But where have you been?
The ugly hook-nosed male pirate tickles the torso of Dragorn with his cutlass.
Dragorn's wounds start to bleed.
The boorish unwashed male pirate died.
The strong unwashed male pirate stands up again.
Lafur: yenul please tell the satais I hear you might
have use for assistance?
Yenul: I asked Calair to inform the Satais.
wield mace
(Jabuta) guards the astern exit.
You wield the dragon mace in your right hand and left hand.
> Dragorn's wounds stopped bleeding.
The boorish unwashed male pirate ghost leaves away.
pblast dragorn
You hum a mystic melody to your deity.
> (Jabuta) draws a glowing white tschekal from his large scabbard.
(Jabuta) wields a glowing white tschekal in his right hand and left hand.
The strong unwashed male pirate is bleeding.
Dragorn looks at the strong unwashed male pirate.
Dragorn looks at the ugly hook-nosed male pirate.
(Jabuta) jumps up with a flying kick against Dragorn.
Dragorn is sent to the ground!
Dragorn's wounds start to bleed.
Dragorn comes up with the body.
(Jabuta) grazes the torso of Dragorn with his tschekal.
Jabuta's hologram shimmers into view.
pblast dragorn
You already concentrate upon another miracle.
> The strong unwashed male pirate is ready again.
pblast dragorn
You already concentrate upon another miracle.
pblast dragorn
pblast dragorn
> As you pray to Rokoon you become visible.
You feel yourself fading back into visibility.
You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Dragorn and a cone of circling winds connects you for a short
time.
The black-clawed long-winged male falcon unfolds his wings and swings himself
up into the air.
You hum a mystic melody to your deity.
> You already concentrate upon another miracle.
> Dragorn tucks up his legs and swifts himself up.
pblast dragorn
You already concentrate upon another miracle.
pblast dragorn
> The ugly hook-nosed male pirate attacks Jabuta.
You already concentrate upon another miracle.
pblast dragorn
> You already concentrate upon another miracle.
pblast dragorn
> You already concentrate upon another miracle.
pblast dragorn
> Jabuta spins around and hits Dragorn's black rune-covered blade with a strong
horizontal slash, jarring it from his grasp.
The black rune-covered blade falls to the ground.
The ugly hook-nosed male pirate tickles the torso of Jabuta with his cutlass.
Jabuta's wounds start to bleed.
The strong unwashed male pirate tickles the right leg of Dragorn with his
cutlass.
You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Dragorn and a cone of circling winds connects you for a short
time.
You hum a mystic melody to your deity.
pblast dragorn
> Dragorn is bleeding.
You already concentrate upon another miracle.
pblast dragorn
> The sun is shining brightly. Even here the waves seem to murmur happily.
With every fiber of your body you just have to enjoy this weather..
pblast dragorn
You already concentrate upon another miracle.
> You already concentrate upon another miracle.
> Jabuta smashs the right leg of Dragorn with his tschekal.
pblast dragorn
pblast dragorn
pblast dragorn
You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Dragorn and a cone of circling winds connects you for a short
time.
Dragorn died.
You killed Dragorn.
// Ouch, that was quite brutal. Props go to the pirates for their help.
// And the reason we could've seen him before: the black rune-covered
// blade was making darkness. I still don't understand how we could see
// him here. Maybe the wreck was dark so he lit a torch. *shrug* Lucky
// us.
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