/*  Some Satais and clerics goofing around in Aldea when... */

Jabuta says in xyllic:
     Pollux, in Elohim.
Gen gets a platinum coin, a clock, a huge granite key, two large granite
keys, a mystical necklace, a shimmering stone and a small granite key from
the backpack.
Bukar grumbles in xyllic:
     ugg
say we run?
You say in xyllic:
     we run?
> Jabuta leaves out.
Dakkon leaves out.
At the cliffs of the western ocean.
Slippery and wet rocks feel unsecure under your feet. At this part of the
cliffs the wild waves of the western ocean, called MORAU GRAVAAL - the sea
of daggers -, smash with even more power on the boulders. In the eastern
distance some mountains are barely visible. The view over the wild ocean
extending up to the horizon to the west is breathtaking. An old wreck
rests hemmed in the sharp rocks. The jagged coastline continues to the
east and to the north.
You can leave: north, east.
A disc and a rock.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
You feel a protecting presence fading.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
At the cliffs of the western ocean.
Here the slippery and wet rocks get more and more steeper that you cannot
find any way to go further. It seems that this is the end of your journey
along the cliffs. The western ocean, called MORAU GRAVAAL - the sea of
daggers -, is raging with power up to the boulders. In the eastern
distance some mountains are barely visible. The jagged coastline continues
to the west.
There are two obvious exits: west, cave.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
con illarmey
You concentrate on Illarmey.
Link established.
> Gen concentrates on his necklace, it glows radiantly.
Jabuta leaves cave.
Dakkon leaves cave.
Gen leaves cave.
Bukar stomps cave.
A disc hovers out.
You are inside a damp narrow cave. Sounds of waves crashing echoes within
the cave. A smell of raw fish fills the air. The narrow cave seems to grow
wider to the north and to the south are the cliffs .
You can leave: north, south.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Bukar unwields a dragon mace.
Jabuta leaves north.
Dakkon leaves north.
Gen leaves north.
Bukar stomps north.
A disc hovers out.
You are inside a damp cave. You notice many piles of bones all over the
place, you think that  the journeys of many adventurers have ended here.
The thick stone walls seem to be scarred from these battles. The cave
leads off to the north and south.
You can leave: north, south.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves north.
Dakkon leaves north.
Gen leaves north.
Bukar stomps north.
A disc hovers out.
You are in a damp cave. The cave seems to be a bit narrower here. There is
blood splattered all over the walls and ground and the smell of rotten
flesh cover the smell of raw fish. The cave seems to be  a lot wider to
the north and about as narrow to the south.
You can leave: north, south.
Three black leather caps, three chainmails, three cutlasses and a disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves north.
Dakkon leaves north.
Gen leaves north.
Bukar stomps north.
A disc hovers out.
You are in a damp cave. There seems to be a lot more bones here then
anywhere else in the cave. You notice chunks of the wall missing as if
someone was hitting with a weapon. The cave leads off in four directions
and judging by the number of bones here, you think you should head south.
You can leave: north, east, south, west.
Three black leather caps, three chainmails, some cutlasses, a disc and
three pairs of leg plates.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
You suddenly feel mentally refreshed.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are in a damp cave. Large rocks seem to be all over the ground as if
the cave was starting to cave-in. The cave leads back to the west.
You can leave: west.
A black leather cap, two cutlasses, a disc, an ornamented leather mail, a
pair of black leather gloves and a pair of leathern leg plates.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
hp
You are physically feeling very well and mentally in full vigour.
You are extremely alert.
> Jabuta leaves in the crack.
Dakkon leaves in the crack.
Gen leaves in the crack.
Bukar stomps in the crack.
A disc hovers out.
You squeeze through the crack.
You are inside a narrow tunnel running east to west. You can barely hear
the crashing of waves from outside of the tunnel. A salty smell permeates
the tunnel. There are cracks at both ends of the tunnel that are barely
big enough to fit through. They are almost invisible on the rocky walls.
You can leave: east, west.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You've entered an ancient part of the forest. The forest starts to thin out
here. You can hear the sounds of birds chirping in the trees and the
occasional rustle in the underbrush of some unseen animal. Steep cliffs
rise to the west and north blocking your path in those directions. To the
south, you can see the edge of the forest. Even farther south, you can
barely make out the great southern ocean.
You can leave: east, southeast, south.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
vhp

_______________________________/ XYLLOMER \____________________________________
VITALS
 You are physically feeling very well and mentally in full vigour.
 You are extremely alert.
 You are totally fed up and you are totally soaked.
 You are sober.
 You are capable of carrying 85% more than your current inventory.
_______________________________________________________________________________
team
> Your team order:
First row:
 Jabuta (leader)      is in good shape.
 Dakkon               is in good shape.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is in good shape.
> Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You're in an ancient part of the forest of Elohim. You can almost feel the
power of these ancient trees and the ages that they have stood silent
witness. Steep cliffs rise up to the north blocking your way. The forest
thins out and ends to the southwest. Farther southwest, you can see the
great southern ocean.
You can leave: northeast, east, southeast, south, southwest, west.
A berry plant and a disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves northeast.
Dakkon leaves northeast.
Gen leaves northeast.
Bukar stomps northeast.
A disc hovers out.
You're travelling in an old part of the forest of Elohim. The forest is
thick here, and obviously rarely travelled. Fallen leaves make a carpet of
brilliant colours that softly crunch as you walk. Steep cliffs running
north to south rise to your west blocking the way. The forest extends in
all other directions.
You can leave: north, northeast, east, southeast, south, southwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A black female wolf cub.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You've entered an ancient part of the forest. The majesty of these mighty
trees is humbling. You cannot even begin to comprehend the ages they have
witnessed. The forest extends in all directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You're walking in an old part of the forest of Elohim. You hear the soft
rustle of creatures moving unseen in the underbrush. The ground is covered
with a layer of colourful leaves and branches. The forest extends in all
directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A berry plant and a disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You've come to a small clearing in the forest. A small pond is here. The
trees surround the pond, giving anyone who wants to relax here plenty of
cover from either rain or sun. The forest extends in all directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A smart brown wild male fox.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You're in an ancient part of the forest of Elohim. You can almost feel the
power of these ancient trees and the ages they have stood silent witness.
The forest extends in all directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are travelling in an ancient part of the Elohim forest. The trees here
are old beyond imagining. You can almost feel the spirit of the forest
taking note of your passage. The forest extends in all directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Gen unwields a red shimmering tschekal.
Gen sheathes a red shimmering tschekal in his scabbard.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are travelling in an ancient part of the Elohim forest. The trees here
are old beyond imagining. You can almost feel the spirit of the forest
taking note of your passage. The forest extends in all directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You're in an ancient part of the forest of Elohim. You can almost feel the
power of these ancient trees and the ages they have stood silent witness.
You can see the back of a hut to the east. A small road is just past the
hut. The forest extends in all other directions.
You can leave: north, northeast, east, southeast, south, southwest, west, northwest.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You leave the dense part of the forest.
At a small jetty at the Lake Mandathul.
The road along the shoreline of the lake Mandathul continues to the
northeast and to the southeast. A small and crooked hut stands at the end
of the jetty. The lake itself stretches out to the east. A small island is
visible midst of it. A small sign is mounted at the embankment. A vast
forest stretches out to the west as far as the eye can see.
You can `enter' the `lake east'.
You can leave: northeast*, southeast*, hut.
A disc and three rowboats.
Bukar.
Dakkon.
Gen.
Jabuta.
A sporty athletic male elf.
A disc hovers in.
Jabuta leaves southeast.
Dakkon leaves southeast.
Gen leaves southeast.
Bukar stomps southeast.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your north and east. Midst in the lake an
island is visible. In the northwest a small jetty juts into the lake. The
road continues to the northwest and south along the shoreline. A vast
forest stretches out to the west as far as the eye can see.
You can `enter' the `lake east and north'.
You can leave: south*, northwest*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves south.
Dakkon leaves south.
Gen leaves south.
Bukar stomps south.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your east. Midst in the lake an island is
visible. The road continues to the north and southeast along the
shoreline. A vast forest stretches out to the west as far as the eye can
see.
You can `enter' the `lake east'.
You can leave: north*, southeast*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves southeast.
Dakkon leaves southeast.
Gen leaves southeast.
Bukar stomps southeast.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your east and north. Midst in the lake an
island is visible. The road continues to the northwest and southeast along
the shoreline. A vast forest stretches out to the west as far as the eye
can see.
You can `enter' the `lake east and north'.
You can leave: southeast*, northwest*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves southeast.
Dakkon leaves southeast.
Gen leaves southeast.
Bukar stomps southeast.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your north. In the midst of the lake an
island is visible. The road continues to the northwest and east along the
shoreline. A vast forest stretches out to the west as far as the eye can
see.
You can `enter' the `lake north'.
You can leave: east*, northwest*.
A disc and a knife.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your north. Midst in the lake an island
is visible. The road continues to the west and east along the shoreline. A
vast forest stretches out to the west as far as the eye can see.
You can `enter' the `lake north'.
You can leave: east*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A strong wild male boar.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your north. Midst in the lake an island
is visible. The road continues to the west and east along the shoreline. A
vast forest stretches out to the west as far as the eye can see.
You can `enter' the `lake north'.
You can leave: east*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You see an eagle chasing some birds. But suddenly you hear a strange
whistle. The eagle was hit by an arrow.
On a small road around the Lake Mandathul.
Soft waves hit the embankment to your north. Midst in the lake an island
is visible. The road continues to the west and leads southeast to a path
in the forest. A part of the shore along the lake can be reached to the
east. You see a bridge to the north. A vast forest stretches out to the
west as far as the eye can see.
You can `enter' the `lake north'.
You can leave: north, east, southeast*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A strong wild male boar.
A disc hovers in.
Jabuta leaves southeast.
Dakkon leaves southeast.
Gen leaves southeast.
Bukar stomps southeast.
A disc hovers out.

The happy screech of a fruit bat accompanies the rustling of leaves far
above your head.
You are walking on a small path. South of you is a lighter part of Elohim
and to the north the water of a large lake is visible. The path continues
further to the east and southwest. Another path starts to the northwest
leading to the lake. The forest stretches out to the west as far as you
can see.
You can leave: east*, southwest*, northwest*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are walking on a small path. North of you a large lake is visible in
the distance. And south of you is a lighter part of Elohim. The small path
is leading further to the east and west.
You can leave: east*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You have reached a junction of the small path. Several kinds of trees all
around you. To the south is a very light part of the forest, which seems
to be quite safe. There is a large lake north of you. A small path leads
south to the light forest, east to Elohim and further west.
You can leave: east*, south, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.

A drop of water falls from the canopy above you, and hits the forest floor.
You are walking on a small path. There are several kinds of trees all
around you. You can hear noises of rustling leaves and animals from each
direction. You recognize a small path leading further to the east into
Elohim and west to a small junction. 
You can leave: east*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are walking on a small path. There are several kinds of trees all
around you. You can hear noises of rustling leaves and animals from each
direction. You recognize a small path leading further to the east into
Elohim and far west to a small junction. 
You can leave: east*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves east.
Dakkon leaves east.
Gen leaves east.
Bukar stomps east.
A disc hovers out.
You are walking on a small path. There are several kinds of trees all
around you. You can hear noises of rustling leaves and animals from each
direction. You recognize a small path leading further to the southeast to
the market place of Elohim and west. 
You can leave: southeast*, west*.
A disc.
Bukar.
Dakkon.
Gen.
Jabuta.
A disc hovers in.
Jabuta leaves southeast.
Dakkon leaves southeast.
Gen leaves southeast.
Bukar stomps southeast.
A disc hovers out.
You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A basket, a disc, a donation box, a winch and a wooden box containing
newspapers.
Bukar.
Dakkon.
Gen.
Jabuta.
Pollux (surrounded by a shimmering barrier).
A black-scaled hissing imp (surrounded by a shimmering barrier).
A group of eleven Ghouls.
A group of eleven Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
(some purple-eyed furry neuter demons).
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
A disc hovers in.

/*  Oioioioioi, lotsa company. */

turn imp
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
The black-scaled hissing imp doesn't take any notice.
> Dakkon draws a bronze tschekal from his large scabbard.
Dakkon wields a bronze tschekal in his right hand and left hand.
Gen draws a red shimmering tschekal from his large scabbard.
Gen wields a red shimmering tschekal in his right hand and left hand.
An arc of darkness appears before you and sucks your lifeforce away to Pollux.
You are protected by your magical resistance.

/* Hoo, that was fast.  He must've known we were coming. */

As Pollux approaches you Jabuta jumps between you.
Jabuta turns to attack the group of eleven Skeletons.
The black-scaled hissing imp quickly moves its hands, creating a glowing
pattern in the air. 
Pollux draws a circle into the air with his hands, leaving a trace of
glittering red lights.
Dakkon attacks the group of eleven Skeletons.
turn horned demon
Jabuta tickles the left arm of the group of eleven Skeletons with his
tschekal.
Dakkon massacres the right leg of the group of eleven Skeletons with his
tschekal.
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
The horned grey-skinned neuter demon doesn't take any notice.

/*  *grumble* Must I say please? */

> Jabuta gets a winged axe from the backpack.
The group of eleven Skeletons tickles the left arm of Dakkon with its right
claw.
Dakkon's wounds start to bleed.
The group of eleven Skeletons tickles the right leg of Dakkon with its left
claw.
The group of eleven Skeletons tickles the right leg of Dakkon with its fangs.
team
Jabuta takes over for Dakkon.
Dakkon throws a puck's horn at Pollux, but misses.

/*  Interesting.  Now that I call improvisation.  I'm truly impressed.  */
/*  But hey, it is pointed. *shrug*  */

Jabuta takes over for you.
Your team order:
First row:
 Jabuta (leader)      is in good shape.
 Dakkon               is slightly hurt and bleeding.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is slightly hurt.

/*  Things looking good so far, think offense.  */

> The horned grey-skinned neuter demon tickles the left arm of Jabuta with its
sword.
Jabuta's wounds start to bleed.
turn demons
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
(the purple-eyed furry neuter demon) doesn't take any notice.
(the purple-eyed furry neuter demon) doesn't take any notice.
(the purple-eyed furry neuter demon) attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
Your power banishes (the purple-eyed furry neuter demon) away to the nether planes.
(the purple-eyed furry neuter demon) attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
(the purple-eyed furry neuter demon) doesn't take any notice.
(the purple-eyed furry neuter demon) attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
(the purple-eyed furry neuter demon) doesn't take any notice.
(the purple-eyed furry neuter demon) attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
(the purple-eyed furry neuter demon) attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
(the purple-eyed furry neuter demon) doesn't take any notice.
> Pollux shuts his eyes and screams.

/*  Aww, does that hurt?  */

Jabuta's wounds stopped bleeding.
Bukar wields a dragon mace in his right hand and left hand.
team
Your team order:
First row:
 Jabuta (leader)      is slightly hurt.
 Dakkon               is slightly hurt and bleeding.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is slightly hurt.
> The purple-eyed furry neuter demon turns to attack Gen.
The purple-eyed furry neuter demon turns to attack Jabuta.
The purple-eyed furry neuter demon turns to attack Dakkon.
The purple-eyed furry neuter demon turns to attack Dakkon.
The purple-eyed furry neuter demon turns to attack Dakkon.
Bukar presents his dragon mace.
Bukar shouts in ancient language: I boaniish the tooa theee meither reahlmf!
Bukar presents a holy symbol and the black-scaled hissing imp disappears with a loud roar of anger.
Jabuta throws a winged axe at Pollux, but misses.
The winged axe flies back to Jabuta, but he fails to catch it and it falls
back to the ground.
Pollux draws a circle into the air with his hands, while he begins to mumble
some arcane words.
The group of eleven Skeletons tickles the right leg of Jabuta with its fangs.
Jabuta's wounds start to bleed.
Jabuta gets a winged axe.
turn ghouls
The purple-eyed furry neuter demon's hologram shimmers into view.
The purple-eyed furry neuter demon's hologram shimmers into view.
The purple-eyed furry neuter demon's hologram shimmers into view.
The purple-eyed furry neuter demon's hologram shimmers into view.
The purple-eyed furry neuter demon's hologram shimmers into view.
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
2 of the ghouls cry out and crumble to dust.
team
> Your team order:
First row:
 Jabuta (leader)      is slightly hurt and bleeding.
 Dakkon               is slightly hurt.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is slightly hurt.
> Jabuta's wounds stopped bleeding.
Jabuta throws a winged axe at Pollux.
The winged axe flies towards Pollux's torso but bounces harmlessly off his
wooden decorated shield.
The winged axe flies back to Jabuta, who catches it safely.
Gen massacres the furry body of the purple-eyed furry neuter demon with his
tschekal.
The purple-eyed furry neuter demon vanishes in a thick cloud of purple smoke.
The group of nine Ghouls turns to attack Dakkon.
Pollux shuts his eyes and screams.
Dakkon grazes the right arm of the group of eleven Skeletons with his
tschekal.
Jabuta turns to attack the group of eleven Skeletons.
The group of nine Ghouls tickles the left arm of Dakkon with its fangs.
Pollux raises his arms and a shower of tiny, faintly shimmering stars follows
his hands.
Jabuta throws a winged axe at Pollux, but misses.
turn skeletons
The winged axe flies back to Jabuta, who catches it safely.
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
2 of the skeletons cry out and crumble to dust.
> Jabuta takes over for Dakkon.
The purple-eyed furry neuter demon fumbles the attack.
Gen turns to attack the group of nine Skeletons.
The horned grey-skinned neuter demon tickles the left arm of Jabuta with its
sword.
Jabuta's wounds start to bleed.
team
Dakkon massacres the head of the group of nine Skeletons with his tschekal.
The group of nine Ghouls tickles the right leg of Jabuta with its right claw.
Dakkon jumps up with a flying kick against the group of nine Skeletons.
The group of nine Skeletons loses its balance and falls to the ground.
Your team order:
First row:
 Jabuta (leader)      is slightly hurt and bleeding.
 Dakkon               is slightly hurt.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is slightly hurt.
> The group of nine Skeletons comes up with the body.
Bukar presents his dragon mace.
Bukar shouts in ancient language: phoa buurnissh thee I the nethher rewallhms!
Bukar presents a holy symbol and the purple-eyed furry neuter demon disappears with a loud roar of anger.
Pollux shuts his eyes and screams.
Gen attacks the group of nine Ghouls.
turn zombies
You present your large ornamented shield.
You shout in ancient language: I banish thee to the nether realms!
The purple-eyed furry neuter demon attacks you!
As the purple-eyed furry neuter demon approaches you Jabuta tries to guard
you, but stumbles.
Zombie doesn't take any notice.
> The horned grey-skinned neuter demon tickles the head of Jabuta with its
sword.
Jabuta massacres the left arm of the purple-eyed furry neuter demon with his
tschekal.
The purple-eyed furry neuter demon vanishes in a thick cloud of purple smoke.
team
Gen jumps up with a flying kick against the group of nine Ghouls.
The group of nine Ghouls loses its balance and falls to the ground.
Your team order:
First row:
 Jabuta (leader)      is slightly hurt and bleeding.
 Dakkon               is slightly hurt.
 Gen                  is in good shape.
Second row:
 Bukar                is in good shape.
 Jermain              is slightly hurt.
> The group of nine Ghouls comes up with the body.
The group of nine Skeletons stands up again.
Bukar presents his dragon mace.
Bukar shouts in ancient language: I banish thee to dhhaee niethyer realhs!
Bukar presents a holy symbol and the purple-eyed furry neuter demon disappears with a loud roar of anger.
Bukar presents a holy symbol, trying to turn away the purple-eyed furry neuter demon, but without success.
Bukar presents a holy symbol, trying to turn away the horned grey-skinned neuter demon, but without success.
Jabuta throws a winged axe at Pollux.
The winged axe flies towards Pollux's torso but bounces harmlessly off his
wooden decorated shield.
The winged axe flies back to Jabuta, who catches it safely.
Dakkon jumps up with a flying kick against the group of nine Skeletons.
The group of nine Skeletons manages to keep its balance.
The group of nine Zombies turns to attack Dakkon.
pblast pollux
Pollux performs some gestures with his hands.
You hum a mystic melody to your deity.
> The group of nine Ghouls stands up again.
The group of nine Skeletons is ready again.
The group of nine Zombies tickles the left arm of Dakkon with its left hand.
Dakkon's wounds start to bleed.
Gen jumps up with a flying kick against the group of nine Ghouls.
The group of nine Ghouls evades the kick in time.
Dakkon's wounds stopped bleeding.
Jabuta's wounds stopped bleeding.
pblast pollux
You already concentrate upon another miracle.
> Gen massacres the torso of the group of nine Ghouls with his tschekal.
Dakkon smashs the head of the group of nine Skeletons with his tschekal.
Jabuta turns to attack the group of nine Zombies.
Bukar presents his dragon mace.
Bukar shouts in ancient language: I whanheifh thee tahh dhhhev nether realnmf!
Bukar presents a holy symbol and the purple-eyed furry neuter demon disappears with a loud roar of anger.
Bukar presents a holy symbol, trying to turn away the horned grey-skinned neuter demon, but without success.
pblast pollux
You already concentrate upon another miracle.
> Jabuta throws a winged axe at Pollux, but misses.
The winged axe flies back to Jabuta, who catches it safely.
pblast pollux
The group of nine Ghouls is ready again.
Dakkon jumps up with a flying kick against the group of nine Skeletons.
The group of nine Skeletons loses its balance and falls to the ground.
You already concentrate upon another miracle.
> Jabuta takes over for Dakkon.
The horned grey-skinned neuter demon tickles the head of Jabuta with its
sword.
Jabuta's wounds start to bleed.
pblast pollux
You already concentrate upon another miracle.
> Jabuta gets a black curved blade.
You point at Pollux and a cone of circling winds connects you for a short
time.
pblast pollux
You hum a mystic melody to your deity.
> Bukar presents his dragon mace.
Bukar shouts in ancient language: I fuunidhh thee to shhe methaier realms!
Bukar presents a holy symbol, trying to turn away the horned grey-skinned neuter demon, but without success.
Pollux quickly moves his hands, creating a glowing pattern in the air. 
Jabuta turns to attack the group of nine Ghouls.
Jabuta throws a winged axe at Pollux.
The winged axe flies towards Pollux's torso but bounces harmlessly off his
wooden decorated shield.
The winged axe flies back to Jabuta, who catches it safely.
Dakkon massacres the right arm of the group of nine Skeletons with his
tschekal.
One of the skeletons dies and crumbles to dust.
Jabuta's wounds stopped bleeding.
look at me
Gen massacres the torso of the group of nine Ghouls with his tschekal.
The group of eight Skeletons comes up with the body.
You are a blue-eyed stout male human, presenting yourself as:
Jermain, male human.
His face appears very soft except for his piercing blue eyes.  The
streaks of white in them remind you of a harsh, cold wind, and they
totally clash with the rest of his face.  His sandy brown hair has
been pushed behind his ears and falls to his shoulders.  His build
is rather compact, but the rest of his body seems insignificant
compared to the contradiction of his face.
You have scars on your forehead and right cheek.
You are normal and lean for a human.
You look attractive.
You are fighting Pollux.
You are slightly hurt.
You are slightly alert.
You are wearing an azure ornamented cleric's robe, a badge, a golden ring,
a large backpack, a large ornamented shield, a leather falconer's glove, a
light blue tunic, a pair of leather boots, a pair of leather leggings, a
sash, a scabbard belt (with a silver estoc sheathed inside), a silver ring,
a small herbbag, a small shimmering earring with a gem, a snake suit and a
winged helmet.
> The wide-mouthed slimy neuter troll attacks Jabuta.
look at jabuta
Bukar hums a mystic melody.
Jabuta turns to attack the horned grey-skinned neuter demon.
The wide-mouthed slimy neuter troll tickles the left arm of Jabuta with its
wicked right claw.
Jabuta's wounds start to bleed.
The wide-mouthed slimy neuter troll tickles the abdomen of Jabuta with its
wicked left claw.
You look at Jabuta.
Jabuta is a stone-faced massive male human, presenting himself as:
Jabuta, male human.
Your eyes fall on a middle-aged man with a well trimmed muscular body.
Dark brown hair falls right below his ears, and you seem to be
mesmerized by the warm gaze of his silvery-blue eyes. You notice the
tattoo of an arcane symbol on his left shoulder.
You notice scars on his nose, forehead and left cheek.
He is normal and lean for a human.
He looks pleasant.
He is fighting the horned grey-skinned neuter demon.
He is slightly hurt.
He is bleeding.
He is somewhat tired.
He is wielding a blacksilver tschekal.
He is wearing a black cloak with silver trim, a diamond ring, a golden
ring, a greenish metal medallion, a helmet, a large scabbard, a magic
backpack, a pair of black leather boots, a pair of gloves and a silver
bracelet with a gem.
You guess he is wearing nothing additionally.

/*  Yes, I'm finding it hard to believe that things are looking so.. up.. at the moment.  */

> The group of nine Ghouls tickles the torso of Jabuta with its left claw.
The group of nine Ghouls tickles the right arm of Jabuta with its fangs.
Dakkon jumps up with a flying kick against the group of eight Skeletons.
The group of eight Skeletons manages to keep its balance.
You point at Pollux and a cone of circling winds connects you for a short
time.
The cone grasps Pollux and lifts him high into the air and throws him some
meters back hard onto the ground.
The group of eight Skeletons stands up again.
pblast pollux
Gen jumps up with a flying kick against the group of nine Ghouls.
The group of nine Ghouls evades the kick in time.
You hum a mystic melody to your deity.
> Jabuta looks at Pollux.
The group of nine Ghouls tickles the left leg of Jabuta with its right claw.
Jabuta seems to be paralysed!

/*  ACK!  Quickly, into action!  */

The group of nine Ghouls tickles the abdomen of Jabuta with its left claw.
The wide-mouthed slimy neuter troll tickles the left arm of Jabuta with its
wicked left claw.
The wide-mouthed slimy neuter troll hurts the left leg of Jabuta with its
fangs.
The group of eight Skeletons is ready again.
Pollux raises his arms and mumbles some arcane syllables.
Dakkon looks up to the wide-mouthed slimy neuter troll.
The horned grey-skinned neuter demon grazes the left leg of Jabuta with its
sword.
The horned grey-skinned neuter demon grazes the head of Jabuta with its sword.
abort
You point at Pollux and a cone of circling winds connects you for a short
time.
Dakkon grazes the head of the group of eight Skeletons with his tschekal.
Abort what?
> The group of nine Ghouls tickles the right leg of Jabuta with its right claw.
The group of nine Ghouls tickles the torso of Jabuta with its left claw.
The group of eight Skeletons tickles the torso of Jabuta with its right claw.
The group of eight Skeletons grazes the torso of Jabuta with its fangs.
Pollux comes up with the body.
Dakkon attacks the horned grey-skinned neuter demon.
Gen hurts the right leg of the group of nine Ghouls with his tschekal.
pcurepoison jabuta

/*  Urghs, confused two new aliases.  *sigh*  */

Dakkon jumps up with a flying kick against the horned grey-skinned neuter
demon.
You chant a prayer to Rokoon.
> The wide-mouthed slimy neuter troll tickles the left arm of Jabuta with its
wicked right claw.
The wide-mouthed slimy neuter troll grazes the torso of Jabuta with its
wicked left claw.
The wide-mouthed slimy neuter troll grazes the left leg of Jabuta with its
fangs.
Jabuta falls unconscious.
The group of nine Zombies tickles the torso of Jabuta with its right hand.
The group of nine Zombies tickles the right leg of Jabuta with its left hand.
Bukar presents his dragon mace.
Bukar shouts in ancient language: thee bouaaoanish nether to the I raeallms!
Dakkon smashs the left arm of the horned grey-skinned neuter demon with his
tschekal.
The group of nine Ghouls tickles the torso of Jabuta with its right claw.
The group of nine Ghouls tickles the left arm of Jabuta with its left claw.
The group of nine Ghouls tickles the torso of Jabuta with its fangs.
Pollux performs some gestures with his hands.
The group of eight Skeletons tickles the left leg of Jabuta with its right
claw.
The group of eight Skeletons tickles the torso of Jabuta with its left claw.
Jabuta died.

/*  But he died before the miracle came through anyway, so not too much difference.  */
/*  I wonder what the chances of the poor fellow being paralysed by a ghoul were, thought */

Pollux turns to attack you.

/*  Hey, what happened to my bodyguards?  */
3

/*  3 was pcureblood jabuta, which I planned to do after the disparalyse, but that */
/*  didn't work out right.  */

You already concentrate upon another miracle.
3
> Jabuta is no more paralysed.

/*  Yay, we're okay now!  */

Bukar chants a prayer to his deity.
You already concentrate upon another miracle.
> The horned grey-skinned neuter demon turns to attack Gen.
The horned grey-skinned neuter demon tickles the abdomen of Gen with its
sword.
Gen's wounds start to bleed.
back

/*  Quick reaction - body is in danger, get away!  */

You lost your concentration.
You are not in a team.

/*  Urghs, not good.  */

> Gen hurts the torso of the group of nine Ghouls with his tschekal.
You turn to attack the group of nine Zombies.
The wide-mouthed slimy neuter troll turns to attack Gen.
The wide-mouthed slimy neuter troll grazes the torso of Gen with its wicked
right claw.
The wide-mouthed slimy neuter troll tickles the torso of Gen with its wicked
left claw.
The wide-mouthed slimy neuter troll smashs the left leg of Gen with its fangs.
The group of nine Ghouls turns to attack you.
The group of nine Ghouls tickles your torso with its right claw.
Your wounds start to bleed.
The group of nine Ghouls tickles your left leg with its left claw.
The group of nine Ghouls tickles your right leg with its fangs.

pblast pollux
You hum a mystic melody to your deity.
mood defend

/*  *gulp* Please don't hurt me?  */

> The group of eight Skeletons turns to attack Gen.
The group of eight Skeletons tickles the abdomen of Gen with its right claw.
The group of eight Skeletons tickles the torso of Gen with its left claw.
The group of eight Skeletons tickles the torso of Gen with its fangs.
Pollux stands up again.
l
You lost your concentration.
You changed your fighting mood.
> You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A basket, a corpse of the stone-faced massive male human, a dark blue disc,
a disc, a donation box, a puck's horn, a winch and a wooden box containing
newspapers.
Bukar.
Dakkon.
Gen.
Pollux (surrounded by a shimmering barrier).
A ghost of Jabuta.
A group of eight Skeletons.
A group of nine Ghouls.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
Bukar is fighting the horned grey-skinned neuter demon.
Gen is fighting the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the horned grey-skinned neuter demon, the thin-armed dark-haired male ogre and Pollux.
Dakkon is fighting the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the horned grey-skinned neuter demon, the thin-armed dark-haired male ogre and Pollux.
The horned grey-skinned neuter demon is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Skeletons is fighting Dakkon, Gen, Bukar and you.
One of the Zombies is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Ghouls is fighting you, Dakkon, Gen, Bukar and Jabuta.
The wide-mouthed slimy neuter troll is fighting Dakkon, Gen, Bukar, you and Jabuta.
Pollux is fighting Jabuta, Dakkon, Gen, Bukar and you.
> The group of nine Zombies turns to attack Gen.
The group of nine Zombies tickles the left arm of Gen with its right hand.
The group of nine Zombies grazes the head of Gen with its left hand.
The horned grey-skinned neuter demon grazes the left leg of Gen with its
sword.
The horned grey-skinned neuter demon tickles the torso of Gen with its sword.
Bukar tickles the left arm of the horned grey-skinned neuter demon with his
mace.
Pollux raises his arms and mumbles some arcane syllables.
cline OUT

/*  Again getting aliases confused.  This should've told the Satais to get out.  */

Dakkon attacks the group of nine Ghouls.
What?
> The group of nine Ghouls aims at you with its right claw, but you defend
yourself.
The group of nine Ghouls grazes your torso with its left claw.
The group of nine Ghouls hurts your right arm with its fangs.

/*  Oww, that's really enough.  Screw this, I'm going home.  */l
Dakkon jumps up with a flying kick against the group of nine Ghouls.
One of the Ghouls dies and crumbles to dust.
Jabuta looks at Pollux.
You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A basket, a corpse of the stone-faced massive male human, a dark blue disc,
a disc, a donation box, a puck's horn, a winch and a wooden box containing
newspapers.
Bukar.
Dakkon.
Gen.
Pollux (surrounded by a shimmering barrier).
A ghost of Jabuta.
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
Bukar is fighting the horned grey-skinned neuter demon, the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the thin-armed dark-haired male ogre and Pollux.
Gen is fighting the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the horned grey-skinned neuter demon, the thin-armed dark-haired male ogre and Pollux.
Dakkon is fighting the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the horned grey-skinned neuter demon, the thin-armed dark-haired male ogre and Pollux.
The horned grey-skinned neuter demon is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Skeletons is fighting Dakkon, Gen, Bukar and you.
One of the Zombies is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Ghouls is fighting you, Dakkon, Gen, Bukar and Jabuta.
The wide-mouthed slimy neuter troll is fighting Dakkon, Gen, Bukar, you and Jabuta.
Pollux is fighting Jabuta, Dakkon, Gen, Bukar and you.
> Gen massacres the torso of the group of eight Ghouls with his tschekal.
You are bleeding!
Gen is bleeding heavily!
movement run
You will now run.
> The wide-mouthed slimy neuter troll grazes the torso of Gen with its wicked
right claw.
The wide-mouthed slimy neuter troll hurts the abdomen of Gen with its wicked
left claw.
The wide-mouthed slimy neuter troll grazes the right leg of Gen with its
fangs.
Dakkon tickles the right leg of the group of eight Ghouls with his tschekal.

/*  I had no idea where we were actually, but north from Elohim is Padorn, so hey.  */

n
n
n
n
n
n
You walk up to the curtain, and swish it aside with a push of your hand.
Damned! Your enemy is fast and blocks your way.
Try again!
n
n
n
n
n
n
> You walk up to the curtain, and swish it aside with a push of your hand.
The Outfitter in the Forest of Elohim.
Glancing around the room, the huge granite counter in the centre captures
your attention. Mounted on the western wall behind it is a big shelf, made
from deep mahogony, on which the shop's wares. Pictures line the eastern
wall, displaying scenes of live in the forest of Elohim. The whole room
seems to be made of one block of grey granite rock. There are only two
openings in this pure granite. A window in the east wall and the door you
just used.
You can leave: south.
Argo the outfitter.
A disc hovers in.

/*  Ah, so there we are.  */

n
n
n
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
> There is no obvious exit north.
pcb
> You hum a mystic melody to your deity.
> You cure your bloodloss with your godgiven power.
Your wounds stopped bleeding.
movement run
You will now run.
s
ne

/*  And out of here... */

> You walk up to the curtain, and swish it aside with a push of your hand.
You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A basket, a corpse of the black-haired blue-eyed male human, a corpse of
the stone-faced massive male human, a disc, a donation box, a puck's horn,
a winch and a wooden box containing newspapers.
Bukar.
Dakkon.
Pollux (surrounded by a shimmering barrier).
A ghost of Gen.
A ghost of Jabuta.
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
Bukar is fighting the horned grey-skinned neuter demon, the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the thin-armed dark-haired male ogre and Pollux.
Dakkon is fighting the wide-mouthed slimy neuter troll, one of the Ghouls, one of the Zombies, one of the Skeletons, the horned grey-skinned neuter demon, the thin-armed dark-haired male ogre and Pollux.
The thin-armed dark-haired male ogre is fighting Dakkon.
The horned grey-skinned neuter demon is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Skeletons is fighting Dakkon, Gen, Bukar and you.
One of the Zombies is fighting you, Dakkon, Gen, Bukar and Jabuta.
One of the Ghouls is fighting you, Dakkon, Gen, Bukar and Jabuta.
Pollux is fighting Jabuta, Dakkon, Gen, Bukar and you.
A disc hovers in.
ne
ne
ne
> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up far above the ground, their
canopy blotting out almost all light from above. Long roots snake out from
the immense tree trunks, making the footing away from the paths 
treacherous for the unwary. The sheer number of trees crowding around you
make it hard to see far in any direction. You feel very small in the
presence of these huge living relics of a past era. The path winds further
to the northeast and southwest through the trees to the Heart of the
forest 
You can leave: northeast*, east, southwest*.
A disc hovers in.
ne
ne
ne
ne
ne
> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up high above the ground, their
canopy blotting out almost all light from above. Long roots that branch
off of the immense trunks seem to feeling their way across the ground. The
sheer number of trees crowding around you make it hard to see far in any
direction. Listening carefully you can hear the sound of running water
from somewhere to the northeast. A huge moss-covered log rests close to
the path. You feel very small in the presence of these huge living relics
of a past era. The path winds further to the north and southwest through
the trees. Another path starts to the southeast.
A small guardhut has been newly erected next to the path.
You can leave: north*, east, southeast*, south, southwest*, hut.
A fierce melancholy male elf.
An old grey-haired male elf.
A skilled cold-eyed male elf.
A strong stone-faced male elf.
A tough depressed male elf.
A disc hovers in.
ne
ne
ne
ne
ne
ne
> There is no obvious exit northeast.
ne
ne
ne
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> There is no obvious exit northeast.
> Dakkon arrives.
n
The fierce melancholy male elf looks at you.
Dakkon takes care of his wounds.
n
You are standing before the elven forest. A small sandy path tunnels
through a wall of massive vine-covered trees and thick undergrowth that
rears up to the south. In the distance to the northwest you can see the
clear blue waters of a huge lake. To the north is an ancient wooden bridge
spanning a fast-flowing river. The river curves past to the east. Across
the river to the northeast can be seen another dark forest that somehow
strikes you as looking sinister. The path tunnels into the forests edge to
the south, and over a bridge to the north.
There is a small rotten sign west of the road.
You can `enter' the `river east'.
You can leave: north*, south*.
A disc hovers in.
> You are standing upon an old but sturdy wooden bridge. The bridge is
spanning a fast-flowing river. The river begins to curve to the east of
here. To the west you can see the vast expanse of a lake. Northeast can be
seen a dark forest that somehow strikes you as looking sinister. The path
tunnels into the forest to the south of where you are standing  and leads
north onto a road. 
You can leave: north*, south*.
A disc hovers in.
n
> You are on a well built gravel and brick path. To the west a large lake
spreads out into the distance, its azure waters lap gently on the nearby
bank. A small island juts out of the lakes surface. To the east the
inpenetrable wall of a sinister looking forest looms beside the path. To
the southeast someone has cut a opening into the wall of bushes and
undergrowth. Near the lake you see an old willow. Near the shore you see
wooden building built on piles in the shallow water of the lake. A little
footpath connects the building with the coast. Near the entrance of the
building you see a sign. The path continues northwest, and south over a
ancient wooden bridge spanning a fast-flowing river.
You can `enter' the `lake west'.
You can leave: east, southeast, south*, northwest*, footpath.
A disc hovers in.
nw
nw
> You are on a path into the magnificent forest of Elohim. To the southwest
you can see a beautiful lake surrounding a small island. The path
continues to the southeast.
You can `enter' the `lake south and west'.
You can leave: southeast*, northwest*.
A disc hovers in.
n
> You are on the path south of Padorn. To the north the
south path continues. To the east is the forest.
A large lake extends to your west and south. A boundary stone has been set on the landward side of the path.
You can `enter' the `lake south and west'.
You can leave: north, east, southeast.
A new boundary stone.
A disc hovers in.
n
> You are on the path south of Padorn. To the north and south the
south path continues. To the east is the forest.
You can leave: north, east, south.
A disc hovers in.
n
> You are on the path south of Padorn. To the north and south the path
continues. To the east is the forest. To the west is the beginning of a path.
You can leave: north, east, south, west.
A disc hovers in.
n
> You are on the path south of Padorn. To the north is the south
gate of Padorn. To the east is the forest. To the west are fields.
To the south the path continues.
You can leave: north, east, south, west.
A disc hovers in.
n
> You are at the Southern Gate.
To the north, you can hear the exciting city sounds of Padorn.
Directly south you can see a small path on the edge of an emerald
green forest. You can pick up the faint scent of living vegetation on
the breeze.
The whistles and calls of a great variety of birds can be heard from
the general direction of the forest.
The great citywalls of Padorn extend far off to the east and west.
A large sign is suspended over the gateway, gleaming in the daylight.
Stairs lead up from here inside the citywall.
There is an open citygate to the north.
You can leave: north, south.
A brown-eyed ageless male human.
A chinless bald male human.
A long haired big-nosed male human.
A short haired pug-nosed male human.
A disc hovers in.
w
> The chinless bald male human looks at you.
nw
You are on the South Road.
A bit further to the south is the Southern Gate.
 At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a sign above the entrance of that building. The city
awakens around you as the sun rises in the east.
The citygate to the south is open.
You can leave: north, east, southeast, south, west.
A waterskin (0l).
A disc hovers in.
> You are in a corridor to the temple of Rokoon in Padorn. The corridor
leads to the street in the east and to a hall in the northwest.
You can leave: east, northwest.
Kurin.
Prollgar.
A disc hovers in.
> Kurin looks at you.
You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
Morion.
A disc hovers in.
team
> Your team order:
First row:
 Jermain (leader)     is in a bad shape.
gline Yenul, please tell the Satais i came to morion
>  Jermain: Yenul, please tell the Satais i came to morion
>  Yenul: Calair told me a message from Jabuta for the
Clerics.
con bukar
You concentrate on Bukar.
>  Yenul: Jabuta's words were: GET OUT
Morion grumbles in xyllic:
     Hear the words we have to tell you in Rokoon's temple of Padorn.
     It is 9 o'clock now!
     
 Bukar: too late jermain
 Yenul: Calair told me a message from Jabuta for the
Clerics.
 Yenul: Jabuta's words were: GET OUT
 Bukar: yenul please tell the satais i'm allready dead.
gline Yenul, please tell the Satais *sigh* was trying to disparalyse you jabuta
 Jermain: Yenul, please tell the Satais *sigh* was trying
to disparalyse you jabuta
>  Yenul: Calair told me a message from Jabuta for the
Clerics.
 Yenul: Jabuta's words were: GET OUT
Dakkon arrives.
 Yenul: I asked Calair to inform the Satais.
Dakkon asks Morion in xyllic:
     cure
look at dakkon
You look at Dakkon.
Dakkon is a sturdy broad-shouldered male human, presenting himself as:
Dakkon, male human.

     You see before you a tall, young man. His body chiseled
     from the harsh climate of the arakeen desert. He has very
     short, spiked hair, it is a deep black, with what seems
     to be a silver tint to it. His posture seems to be that
     of a well-trained soldier. His skin seems to be a dark
     tanned color, you can see well toned muscles ripple beneath.
     Within his dark appearance there is a single sign of light,
     his eyes. The eyes of this man are an iridescent azure
     within azure of the spice taint. They seem to pierce all
     darkness from within.

You notice scars on his nose, forehead, left cheek and right cheek.
He is tall and skinny for a human.
He looks fine.
He is in a bad shape.
He is weary.
He is wielding a bronze tschekal.
He is wearing a black cloak with silver trim, a dwarven helmet, two golden
rings, a large scabbard, a magic backpack, a mystical necklace and a sash.
You guess he is wearing nothing additionally.
> Morion looks up to Dakkon.
pcure+ jabuta
You hum a mystic melody to your deity.
abort
> You abort praying for a miracle.
> Morion hums a mystic melody.
pcure+ dakkon
 Yenul: Calair told me a message from Jabuta for the
Clerics.
You hum a mystic melody to your deity.
>  Yenul: Jabuta's words were: GET OUT
Morion closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
Morion cures Dakkon.
 Bukar: jermain you lived?
But Dakkon isn't wounded, no need to cure him.
gline yes, and dakkon did
 Jermain: yes, and dakkon did
>  Yenul: Calair told me a message from Jabuta for the
Clerics.
 Bukar: where are you?
 Yenul: Jabuta's words were: GET OUT
@say that is terrible luck
: that is terrible luck
gline morion
>  Jermain: morion
>  Bukar: yenul please tell the satais jabuta the fight is
over.
@say i can't believe they paralysed him
: i can't believe they paralysed him
>  Yenul: I asked Calair to inform the Satais.
 Yenul: I asked Calair to inform the Satais.
 Yenul: I asked Calair to inform the Satais.
 Morion: Ghost of bukar has entered our holy temple!
Bukar drifts around.
A disc hovers in.
sigh
You sigh deeply.
> : Dakkon: dude, if ya don't wanna get bitched at don't try to turn so
many times at once
Bukar grumbles in xyllic:
     doh why did he charge in before prep?
@say each turn was on a different target
: each turn was on a different target
> : Bukar: hey I was doing same thing :P changing targets.
say we were fine except that he got paralysed
You say in xyllic:
     we were fine except that he got paralysed
>  Yenul: Calair told me a message from Jabuta for the
Clerics.
presurrect bukar
You chant a prayer to Rokoon.
>  Yenul: Jabuta's words were: Hes looting everything
 Bukar: yenul please tell the satais we can stop him?
 Yenul: I asked Calair to inform the Satais.
: Dakkon: just turn all ... easier ;-)
The shimmering barrier around you vanishes.
You give some of your health to Bukar.
You resurrect Bukar.
You feel that Rokoon has heard your requests.
pbarrier
You hum a mystic melody to your deity.
> Your eyes flicker and then your magical sight is gone.
@say less chance for success though
: less chance for success though
> : Bukar: yeah but not work :P{
With a gesture you create a shimmering barrier around yourself.
psee ++
You hum a mystic melody to your deity.
> Your eyes start to flicker for a moment.
Bukar grumbles in xyllic:
     ok this not good
Bukar sighs deeply.
say i'll try to save the stuff
You say in xyllic:
     i'll try to save the stuff
mood defend
> You changed your fighting mood.
get coat from dark blue disc
remove robe
wear coat
wear robe
> You get a long coat of mail.
> You remove the azure ornamented cleric's robe.
> You wear the long coat of mail on your torso, right leg, left leg, left arm, right arm and abdomen.
> You wear the azure ornamented cleric's robe on your torso, abdomen, left leg, right leg, left arm and right arm.
> : Dakkon: better than having no mana
parry with shield
Ok.
l
se
> You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A dark blue disc and a disc.
Bukar (naked).
Dakkon.
Morion.
> You are in a corridor to the temple of Rokoon in Padorn. The corridor
leads to the street in the east and to a hall in the northwest.
You can leave: east, northwest.
Kurin.
Prollgar.
A disc hovers in.
> Kurin looks at you.
e
You are on the South Road.
A bit further to the south is the Southern Gate.
 At one of the houses to the west you can read 'Clerics Guild'. To the east
you can see the house of Eldomar, an old cleric, of more than one confession,
who settled down there. To the southeast you see a small building, that must
be a smithy. There is a sign above the entrance of that building. The hot sun
bakes down, reflecting off the buildings and street, and now
the lack of breeze makes the city feel quite hot. The city awakens around you
as the sun rises in the east.
The citygate to the south is open.
You can leave: north, east, southeast, south, west.
A waterskin (0l).
A disc hovers in.
s
s
s
> You are at the Southern Gate.
To the north, you can hear the exciting city sounds of Padorn.
Directly south you can see a small path on the edge of an emerald
green forest. You can pick up the faint scent of living vegetation on
the breeze.
The whistles and calls of a great variety of birds can be heard from
the general direction of the forest.
The great citywalls of Padorn extend far off to the east and west.
A large sign is suspended over the gateway, gleaming in the daylight.
Stairs lead up from here inside the citywall.
There is an open citygate to the north.
You can leave: north, south.
A brown-eyed ageless male human.
A chinless bald male human.
A long haired big-nosed male human.
A short haired pug-nosed male human.
A disc hovers in.
s
> The chinless bald male human looks at you.
s
You are on the path south of Padorn. To the north is the south
gate of Padorn. To the east is the forest. To the west are fields.
To the south the path continues.
You can leave: north, east, south, west.
A disc hovers in.
> You are on the path south of Padorn. To the north and south the path
continues. To the east is the forest. To the west is the beginning of a path.
You can leave: north, east, south, west.
A disc hovers in.
> You are on the path south of Padorn. To the north and south the
south path continues. To the east is the forest.
You can leave: north, east, south.
A disc hovers in.
s
> You are on the path south of Padorn. To the north the
south path continues. To the east is the forest.
A large lake extends to your west and south. A boundary stone has been set on the landward side of the path.
You can `enter' the `lake south and west'.
You can leave: north, east, southeast.
A new boundary stone.
A disc hovers in.
s
> There is no obvious exit south.
s
> There is no obvious exit south.
> There is no obvious exit south.
se
se
> You are on a path into the magnificent forest of Elohim. To the southwest
you can see a beautiful lake surrounding a small island. The path
continues to the southeast.
You can `enter' the `lake south and west'.
You can leave: southeast*, northwest*.
A disc hovers in.
> You are on a well built gravel and brick path. To the west a large lake
spreads out into the distance, its azure waters lap gently on the nearby
bank. A small island juts out of the lakes surface. To the east the
inpenetrable wall of a sinister looking forest looms beside the path. To
the southeast someone has cut a opening into the wall of bushes and
undergrowth. Near the lake you see an old willow. Near the shore you see
wooden building built on piles in the shallow water of the lake. A little
footpath connects the building with the coast. Near the entrance of the
building you see a sign. The path continues northwest, and south over a
ancient wooden bridge spanning a fast-flowing river.
You can `enter' the `lake west'.
You can leave: east, southeast, south*, northwest*, footpath.
A disc hovers in.
s
s
> You are standing upon an old but sturdy wooden bridge. The bridge is
spanning a fast-flowing river. The river begins to curve to the east of
here. To the west you can see the vast expanse of a lake. Northeast can be
seen a dark forest that somehow strikes you as looking sinister. The path
tunnels into the forest to the south of where you are standing  and leads
north onto a road. 
You can leave: north*, south*.
A disc hovers in.
s
> You are standing before the elven forest. A small sandy path tunnels
through a wall of massive vine-covered trees and thick undergrowth that
rears up to the south. In the distance to the northwest you can see the
clear blue waters of a huge lake. To the north is an ancient wooden bridge
spanning a fast-flowing river. The river curves past to the east. Across
the river to the northeast can be seen another dark forest that somehow
strikes you as looking sinister. The path tunnels into the forests edge to
the south, and over a bridge to the north.
There is a small rotten sign west of the road.
You can `enter' the `river east'.
You can leave: north*, south*.
A disc hovers in.
hp
> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up high above the ground, their
canopy blotting out almost all light from above. Long roots that branch
off of the immense trunks seem to feeling their way across the ground. The
sheer number of trees crowding around you make it hard to see far in any
direction. Listening carefully you can hear the sound of running water
from somewhere to the northeast. A huge moss-covered log rests close to
the path. You feel very small in the presence of these huge living relics
of a past era. The path winds further to the north and southwest through
the trees. Another path starts to the southeast.
A small guardhut has been newly erected next to the path.
You can leave: north*, east, southeast*, south, southwest*, hut.
A fierce melancholy male elf.
An old grey-haired male elf.
A skilled cold-eyed male elf.
A strong stone-faced male elf.
A tough depressed male elf.
A disc hovers in.
> You are physically not in a good shape and mentally somewhat degraded.
You are tired.
> The fierce melancholy male elf looks at you.
pcure+
You hum a mystic melody to your deity.
l southwest
> [near]
Nothing.
[far]
Pollux (surrounded by a shimmering barrier).
A ghost of Gen.
A ghost of Jabuta.
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
> You cure yourself.
sw
sw

A large white moth flutters by on the breeze.
You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up far above the ground, their
canopy blotting out almost all light from above. Long roots snake out from
the immense tree trunks, making the footing away from the paths 
treacherous for the unwary. The sheer number of trees crowding around you
make it hard to see far in any direction. You feel very small in the
presence of these huge living relics of a past era. The path winds further
to the northeast and southwest through the trees to the Heart of the
forest 
You can leave: northeast*, east, southwest*.
A disc hovers in.
> You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A strawberry fish, a basket, two black cloak with silver trims, a black
headband with four white stars, a black headband with three white stars,
two black leather caps, a clock, three cutlasses, a cyan ornamented
cleric's robe, a donation box, a dragon mace, a dragon shaped censer, a
dwarven ringmail, a golden amulet, some golden rings, a greenish metal
medallion, a helmet, a huge granite key, two large backpacks, two large
granite keys, two large scabbards, a longsleeved shirt, a magic backpack, a
mithril like hood, a mystical necklace, an official deputy badge, an
ornamental gem, two black blacksilver ornamented silver ringmails, an
ornamented leather mail, a pair of black leather boots, three pairs of
black leather gloves, a pair of dwarvish combat boots, a pair of gloves,
some pairs of leathern leg plates, a pair of leggings, a puck's horn, a
sash, a shimmering stone, a silver bracelet with a gem, a small granite
key, a small herbbag, two snake suits, a winch, a winged axe, a winged
helmet and a wooden box containing newspapers.
Pollux (surrounded by a shimmering barrier).
A ghost of Gen.
A ghost of Jabuta.
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
A disc hovers in.
get all
> The floating disc cannot be taken.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You can't carry any more items.
You would not want to steal from the council of Elohim, would you?
This is much too unhandy, won't you agree
The basket is too large.
You can't carry any more items.
ne
You get a strawberry fish, a black cloak with silver trim, a black headband with four white stars, a black headband with three white stars, a clock, a cyan ornamented cleric's robe, a dragon mace, a dragon shaped censer, a dwarven ringmail, a golden amulet, four golden rings, a helmet, a huge granite key, two large granite keys, two large scabbards, a magic backpack, a mithril like hood, a mystical necklace, an official deputy badge, an ornamental gem, an ornamented blacksilver ringmail, a pair of black leather gloves, a pair of dwarvish combat boots, two pairs of leathern leg plates, a pair of leggings, a shimmering stone, a silver bracelet with a gem, a small granite key, a small herbbag, a snake suit and a winged helmet.

/*  Oof, that's heavy.  */

> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up far above the ground, their
canopy blotting out almost all light from above. Long roots snake out from
the immense tree trunks, making the footing away from the paths 
treacherous for the unwary. The sheer number of trees crowding around you
make it hard to see far in any direction. You feel very small in the
presence of these huge living relics of a past era. The path winds further
to the northeast and southwest through the trees to the Heart of the
forest 
You can leave: northeast*, east, southwest*.
A disc hovers in.
put all on disc
> First you have to remove the long coat of mail.
First you have to remove the winged helmet.
First you have to remove the pair of leather boots.
First you have to remove the small herbbag.
First you have to remove the sash.
First you have to remove the scabbard belt (with a silver estoc sheathed inside).
First you have to remove the azure ornamented cleric's robe.
First you have to remove the leather falconer's glove.
First you have to remove the light blue tunic.
First you have to remove the pair of leather leggings.
First you have to remove the snake suit.
First you have to remove the golden ring.
First you have to remove the badge.
First you have to remove the large backpack.
First you have to remove the small shimmering earring with a gem.
First you have to remove the large ornamented shield.
First you have to remove the silver ring.
The magic backpack is too heavy.
The fish is too heavy.
The pair of leg plates is too heavy.
The pair of black leather gloves is too heavy.
The censer is too heavy.
The hood is too heavy.
The mace is too heavy.
The boot is too heavy.
The cleric's robe is too heavy.
The helmet is too heavy.
The dwarven ringmail is too heavy.
The headband is too heavy.
The headband is too heavy.
The crystal pyramid is too heavy.
The censer is too heavy.
You put a black cloak with silver trim, a clock, a golden amulet, four golden rings, a helmet, a huge granite key, two large granite keys, two large scabbards, a mystical necklace, an official deputy badge, an ornamental gem, an ornamented blacksilver ringmail, a pair of leathern leg plates, a pair of leggings, a shimmering stone, a silver bracelet with a gem, a small granite key, a small herbbag and a snake suit onto the disc.

/*  Okay, back for more.  */

sw
> You are deep in the heart of the elven forest.
The magnificent trees of Elohim stretch straight and tall into the dappled
light filtering through the canopy. Suspended high above your head, the
aerial elven village hangs lightly under the canopy, supported by large
numbers of ingeniously placed ropes. To the north, south, east and west
are large buildings made from dark grey granite rock. In the middle point
between these buildings is a large circular stone, with something engraved
on it. Next to the stone stands a huge red cedar tree. Snaking up the
massive trunk of the cedar tree is sturdy set of steps leading up to the
elven city. To the northwest and northeast two forest paths lead off into
the distance. On a tree at the side you can see a list.
You can leave: north, northeast*, east, south, west, northwest*, up.
A basket, a black cloak with silver trim, two black leather caps, three
cutlasses, a donation box, a golden ring, a greenish metal medallion, two
large backpacks, a longsleeved shirt, an ornamented blacksilver ringmail,
an ornamented leather mail, a pair of black leather boots, two pairs of
black leather gloves, a pair of gloves, three pairs of leathern leg plates,
a puck's horn, a sash, a snake suit, a winch, a winged axe and a wooden box
containing newspapers.
Pollux (surrounded by a shimmering barrier).
A ghost of Gen.
A ghost of Jabuta.
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
A disc hovers in.
get all
> Pollux skips out northeast.
The wide-mouthed slimy neuter troll leaves northeast.
The group of eight Ghouls leave northeast.
The group of nine Zombies leave northeast.
The group of eight Skeletons leave northeast.
The horned grey-skinned neuter demon leaves northeast.
The thin-armed dark-haired male ogre leaves northeast.

/*  Heeeey!  I'm over heeeeere!  */

ne
The floating disc cannot be taken.
You would not want to steal from the council of Elohim, would you?
This is much too unhandy, won't you agree
The basket is too large.
You can't carry any more items.
You get a black cloak with silver trim, two black leather caps, three cutlasses, a golden ring, a greenish metal medallion, two large backpacks, a longsleeved shirt, an ornamented blacksilver ringmail, an ornamented leather mail, a pair of black leather boots, two pairs of black leather gloves, a pair of gloves, three pairs of leathern leg plates, a puck's horn, a sash, a snake suit and a winged axe.
ne
ne
ne
ne
> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up far above the ground, their
canopy blotting out almost all light from above. Long roots snake out from
the immense tree trunks, making the footing away from the paths 
treacherous for the unwary. The sheer number of trees crowding around you
make it hard to see far in any direction. You feel very small in the
presence of these huge living relics of a past era. The path winds further
to the northeast and southwest through the trees to the Heart of the
forest 
You can leave: northeast*, east, southwest*.
Pollux (surrounded by a shimmering barrier).
A group of eight Ghouls.
A group of eight Skeletons.
A group of nine Zombies.
A horned grey-skinned neuter demon.
A thin-armed dark-haired male ogre.
A wide-mouthed slimy neuter troll (naked).
A disc hovers in.
ne
ne
> The group of eight Ghouls attacks you!
The group of nine Zombies attacks you!
The group of eight Skeletons attacks you!
The horned grey-skinned neuter demon attacks you!
The wide-mouthed slimy neuter troll attacks you!
Damned! Your enemy is fast and blocks your way.
Try again!
> Damned! Your enemy is fast and blocks your way.
Try again!
> Damned! Your enemy is fast and blocks your way.
Try again!
> Damned! Your enemy is fast and blocks your way.
Try again!
> Damned! Your enemy is fast and blocks your way.
Try again!
> You are deep within the elven forest. 
You are on a small sandy path that pierces through an ancient forest.
Massive trees of impossible height stretch up high above the ground, their
canopy blotting out almost all light from above. Long roots that branch
off of the immense trunks seem to feeling their way across the ground. The
sheer number of trees crowding around you make it hard to see far in any
direction. Listening carefully you can hear the sound of running water
from somewhere to the northeast. A huge moss-covered log rests close to
the path. You feel very small in the presence of these huge living relics
of a past era. The path winds further to the north and southwest through
the trees. Another path starts to the southeast.
A small guardhut has been newly erected next to the path.
You can leave: north*, east, southeast*, south, southwest*, hut.
A fierce melancholy male elf.
An old grey-haired male elf.
A skilled cold-eyed male elf.
A strong stone-faced male elf.
A tough depressed male elf.
A disc hovers in.
n
n
> You are standing before the elven forest. A small sandy path tunnels
through a wall of massive vine-covered trees and thick undergrowth that
rears up to the south. In the distance to the northwest you can see the
clear blue waters of a huge lake. To the north is an ancient wooden bridge
spanning a fast-flowing river. The river curves past to the east. Across
the river to the northeast can be seen another dark forest that somehow
strikes you as looking sinister. The path tunnels into the forests edge to
the south, and over a bridge to the north.
There is a small rotten sign west of the road.
You can `enter' the `river east'.
You can leave: north*, south*.
A disc hovers in.
n
> You are standing upon an old but sturdy wooden bridge. The bridge is
spanning a fast-flowing river. The river begins to curve to the east of
here. To the west you can see the vast expanse of a lake. Northeast can be
seen a dark forest that somehow strikes you as looking sinister. The path
tunnels into the forest to the south of where you are standing  and leads
north onto a road. 
You can leave: north*, south*.
A disc hovers in.
> You are on a well built gravel and brick path. To the west a large lake
spreads out into the distance, its azure waters lap gently on the nearby
bank. A small island juts out of the lakes surface. To the east the
inpenetrable wall of a sinister looking forest looms beside the path. To
the southeast someone has cut a opening into the wall of bushes and
undergrowth. Near the lake you see an old willow. Near the shore you see
wooden building built on piles in the shallow water of the lake. A little
footpath connects the building with the coast. Near the entrance of the
building you see a sign. The path continues northwest, and south over a
ancient wooden bridge spanning a fast-flowing river.
You can `enter' the `lake west'.
You can leave: east, southeast, south*, northwest*, footpath.
A disc hovers in.
nw
nw
n
> You are on a path into the magnificent forest of Elohim. To the southwest
you can see a beautiful lake surrounding a small island. The path
continues to the southeast.
You can `enter' the `lake south and west'.
You can leave: southeast*, northwest*.
A disc hovers in.
n
> You are on the path south of Padorn. To the north the
south path continues. To the east is the forest.
A large lake extends to your west and south. A boundary stone has been set on the landward side of the path.
You can `enter' the `lake south and west'.
You can leave: north, east, southeast.
A new boundary stone.
A disc hovers in.
n
> You are on the path south of Padorn. To the north and south the
south path continues. To the east is the forest.
You can leave: north, east, south.
A disc hovers in.
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.

/*  Agh!  Nononononoo!  This can't be happening!  */

n
n
w
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
nw
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> There is no obvious exit west.
> There is no obvious exit northwest.
pportal
> You hum a mystic melody to your deity.

/*  Okay, stay cool.  */

mantras
> Mantra          Target
-------------------------------------------------------------------

/* You'd like to know, wouldn't you? */

> Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra norsumvoltin
You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!

/*  Shit shit shit shit shit!  */

>  Yenul: Calair told me a message from Gen for the Clerics.
enter portal
mantra norsumvoltin
You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
>  Yenul: Gen's words were: jermain

/* Hehe, yes that is my name. */

You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
movement walk
> You will now walk.
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
l
> You are on the path south of Padorn. To the north and south the
south path continues. To the east is the forest.
You can leave: north, east, south.
A dark blue disc and a shimmering whirlwind.
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
look south
> [near]
Nothing.
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
enter portal
mantra norsumvoltin
> You are too tired to walk in that direction. Maybe you carry too much
or you walk too fast. Better take a rest.
> You have to enter the whirlwind portal first!
rest
> You sit down to rest a while.
hp
> You are physically not feeling very well and mentally somewhat degraded.
You are extremely exhausted.
look south
> [near]
Nothing.

/*  Please don't follow, pleeeeaaaaase don't follow.  *whimper*  */

pcure+
hp
> You hum a mystic melody to your deity.
> You are physically not feeling very well and mentally somewhat degraded.
You are extremely exhausted.
Crank
> You are devoted to Rokoon.
You are standing on neutral ground.
> You close your eyes, rise your large ornamented shield towards the sky and
you can feel something flowing through your body.
You cure yourself.
hp
You are physically feeling very well and mentally somewhat degraded.
You are extremely exhausted.
stand up
> You sit up and clamber to your feet.
pportal
> You hum a mystic melody to your deity.
enter portal
mantra norsumvoltin
> You lost your concentration.
You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
A disc hovers in.

/*  Oh, nice move.. but the old one is still there.  */

> You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A disc.
Bukar (naked).
Dakkon.
Morion.
A disc hovers in.
i
> You are wearing an azure ornamented cleric's robe, a badge, a golden ring,
a large backpack, a large ornamented shield, a leather falconer's glove, a
light blue tunic, a long coat of mail, a pair of leather boots, a pair of
leather leggings, a sash, a scabbard belt (with a silver estoc sheathed
inside), a silver ring, a small herbbag, a small shimmering earring with a
gem, a snake suit and a winged helmet.
  You are carrying a strawberry fish, a black cloak with silver trim, a
  black headband with four white stars, a black headband with three
  white stars, two black leather caps, a crystal pyramid, three
  cutlasses, a cyan ornamented cleric's robe, a dragon mace, two dragon
  shaped censers, a dwarven ringmail, a golden ring, a greenish metal
  medallion, two large backpacks, a longsleeved shirt, a magic
  backpack, a mithril like hood, an ornamented blacksilver ringmail, an
  ornamented leather mail, a pair of black leather boots, three pairs
  of black leather gloves, a pair of dwarvish combat boots, a pair of
  gloves, four pairs of leathern leg plates, a puck's horn, a sash, a
  snake suit, a winged axe and a winged helmet.
drop all
> First you have to remove the long coat of mail.
First you have to remove the winged helmet.
First you have to remove the pair of leather boots.
First you have to remove the small herbbag.
First you have to remove the sash.
First you have to remove the scabbard belt (with a silver estoc sheathed inside).
First you have to remove the azure ornamented cleric's robe.
First you have to remove the leather falconer's glove.
First you have to remove the light blue tunic.
First you have to remove the pair of leather leggings.
First you have to remove the snake suit.
First you have to remove the golden ring.
First you have to remove the badge.
First you have to remove the large backpack.
First you have to remove the small shimmering earring with a gem.
First you have to remove the large ornamented shield.
First you have to remove the silver ring.
You drop a strawberry fish, a black cloak with silver trim, a black headband with four white stars, a black headband with three white stars, two black leather caps, a crystal pyramid, three cutlasses, a cyan ornamented cleric's robe, a dragon mace, two dragon shaped censers, a dwarven ringmail, a golden ring, a greenish metal medallion, two large backpacks, a longsleeved shirt, a magic backpack, a mithril like hood, an ornamented blacksilver ringmail, an ornamented leather mail, a pair of black leather boots, three pairs of black leather gloves, a pair of dwarvish combat boots, a pair of gloves, four pairs of leathern leg plates, a puck's horn, a sash, a snake suit, a winged axe and a winged helmet.
get pyramid
> You get a crystal pyramid.
> Dakkon says in xyllic:
     preparation takes time
Bukar gets a cyan ornamented cleric's robe.
get censer
Bukar grumbles in xyllic:
     yeah
You get a dragon shaped censer.
i
> You are wearing an azure ornamented cleric's robe, a badge, a golden ring,
a large backpack, a large ornamented shield, a leather falconer's glove, a
light blue tunic, a long coat of mail, a pair of leather boots, a pair of
leather leggings, a sash, a scabbard belt (with a silver estoc sheathed
inside), a silver ring, a small herbbag, a small shimmering earring with a
gem, a snake suit and a winged helmet.
  You are carrying a crystal pyramid and a dragon shaped censer.
vhp
> 
_______________________________/ XYLLOMER \____________________________________
VITALS
 You are physically feeling very well and mentally somewhat degraded.
 You are extremely exhausted.
 You are totally fed up and you are totally soaked.
 You are sober.
 You are capable of carrying 70% more than your current inventory.
_______________________________________________________________________________
look at disc
> You look at the dark blue disc.
It's your disc which floats in the air.
The floating disc contains:
 48 platinum coins, 67 gold coins, 69 copper coins, an azure ornamented hood, a black cloak with silver trim, three black leather caps, two clocks, some cutlasses, a golden amulet, four golden rings, a helmet, a huge granite key, two large granite keys, two large scabbards, many silver coins, a mystical necklace, an official deputy badge, an ornamental gem, an ornamented blacksilver ringmail, four leather ornamented mails, three pairs of black leather gloves, two pairs of leathern leg plates, a pair of leggings, a shimmering stone, a silver bracelet with a gem, a small granite key, a small herbbag, a small mortar and a snake suit.
> Bukar grumbles in xyllic:
     no prep cost lives
get armours from disc
You get an azure ornamented hood, a black cloak with silver trim, three black leather caps, a golden amulet, four golden rings, a helmet, a mystical necklace, an official deputy badge, an ornamented blacksilver ringmail, four leather ornamented mails, three pairs of black leather gloves, two pairs of leathern leg plates, a pair of leggings, a silver bracelet with a gem and a snake suit.
> Dakkon says in xyllic:
     pollux is one of the fastest moving necros this world has ever seen
say our loss had nothing to do with preparation
You say in xyllic:
     our loss had nothing to do with preparation
say jabuta got paralysed, that was bad luck
> You say in xyllic:
     jabuta got paralysed, that was bad luck
look at disc
> You look at the dark blue disc.
It's your disc which floats in the air.
The floating disc contains:
 48 platinum coins, 67 gold coins, 69 copper coins, two clocks, some cutlasses, a huge granite key, two large granite keys, two large scabbards, many silver coins, an ornamental gem, a shimmering stone, a small granite key, a small herbbag and a small mortar.
> Bukar grumbles to you in xyllic:
     No it did not, but what I mean is that we had no barriers or such.
get herbbag from disc
You get a small herbbag.
drop herbbag
> You drop a small herbbag.
say i know, but that was a calculated risk
> You say in xyllic:
     i know, but that was a calculated risk
> Bukar grumbles to Dakkon in xyllic:
     and forhim running??? that is good that means he is not killing
say and as you saw it didn't make a difference
You say in xyllic:
     and as you saw it didn't make a difference
> Bukar grumbles in xyllic:
     at least I killed his imp
Bukar grumbles in xyllic:
     or rokoon did
Bukar wears a cyan ornamented cleric's robe on his torso, abdomen, left leg,
right leg, left arm and right arm.
Bukar gets a strawberry fish.
Bukar eats a strawberry fish.
Bukar gets a pair of dwarvish combat boots.
Dakkon looks at the magic backpack.
Dakkon looks at the magic backpack.
Dakkon looks at the large backpack.
Dakkon looks at the large backpack.
Bukar wears a pair of dwarvish combat boots on his left foot and right foot.
Bukar looks at the magic backpack.
Bukar looks at the large backpack.
Bukar looks at the large backpack.
Bukar gets a dragon mace.
Bukar wields a dragon mace in his right hand and left hand.
Bukar looks at the dark blue disc.
miracle disparalse
What?
> Bukar gets a mithril like hood.
Bukar gets a winged helmet.
A slight breeze seems to stir the emblem's wings of Bukar's helmet.
Bukar wears a winged helmet on his head.
Bukar gets three pairs of black leather gloves.
Bukar drops three pairs of black leather gloves.
Bukar gets three pairs of black leather gloves.
Bukar unwields a dragon mace.
Bukar drops three pairs of black leather gloves.
Bukar grumbles in xyllic:
     ugs
gline Yenul, please tell the Satais i got a lot of your stuff to morion
 Jermain: Yenul, please tell the Satais i got a lot of
your stuff to morion
>  Yenul: I asked Calair to inform the Satais.
hp
You are physically feeling very well and mentally slightly degraded.
You are very exhausted.
> Bukar gets three pairs of black leather gloves.
rest
You sit down to rest a while.
> Bukar wears a pair of black leather gloves on his left hand and right hand.
l
You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A black cloak with silver trim, a black headband with four white stars, a
black headband with three white stars, two black leather caps, three
cutlasses, a dark blue disc, a disc, a dragon shaped censer, a dwarven
ringmail, a golden ring, a greenish metal medallion, two large backpacks, a
longsleeved shirt, a magic backpack, an ornamented blacksilver ringmail, an
ornamented leather mail, a pair of black leather boots, a pair of gloves,
four pairs of leathern leg plates, a puck's horn, a sash, a small herbbag,
a snake suit and a winged axe.
Bukar.
Dakkon.
Morion.
> Bukar drops two pairs of black leather gloves.
 Morion: Ghost of jabuta has entered our holy temple!
Jabuta drifts around.
Jabuta says in xyllic:
     Ress, please.
Bukar asks Jabuta in xyllic:
     would you like me to give yo ua body?
presurrect jabuta
You chant a prayer to Rokoon.
> Dakkon looks at Jabuta.
Rokoon ignores your efforts!
Crank
You are devoted to Rokoon.
You are standing on holy ground.
say failed
> You say in xyllic:
     failed
> Bukar goes hmmmm.
say i'll do it though
You say in xyllic:
     i'll do it though
presurrect jabuta
> You chant a prayer to Rokoon.
> You give some of your health to Jabuta.
You resurrect Jabuta.
You feel that Rokoon has heard your requests.
Bukar chants a prayer to his deity.
Bukar gets a dwarven ringmail.
Bukar removes a cyan ornamented cleric's robe.
Jabuta thanks you.
Bukar wears a dwarven ringmail on his torso, abdomen, right arm and left arm.
Bukar wears a cyan ornamented cleric's robe on his torso, abdomen, left leg,
right leg, left arm and right arm.
Jabuta looks at the black cloak with silver trim.
Bukar gets a dragon shaped censer.
Crank
Rokoon will help you in need.
You are standing on holy ground.
> Jabuta gets a black cloak with silver trim.
l
You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A black headband with four white stars, a black headband with three white
stars, two black leather caps, three cutlasses, a dark blue disc, a disc, a
golden ring, a greenish metal medallion, two large backpacks, a longsleeved
shirt, a magic backpack, an ornamented blacksilver ringmail, an ornamented
leather mail, a pair of black leather boots, two pairs of black leather
gloves, a pair of gloves, four pairs of leathern leg plates, a puck's horn,
a sash, a small herbbag, a snake suit and a winged axe.
Bukar.
Dakkon.
Jabuta (naked).
Morion.
> Jabuta gets a black headband with four white stars, a black headband with
three white stars, two black leather caps, three cutlasses, a golden ring, a
greenish metal medallion, two large backpacks, a longsleeved shirt, a magic
backpack, an ornamented blacksilver ringmail, an ornamented leather mail, a
pair of black leather boots, two pairs of black leather gloves, a pair of
gloves, four pairs of leathern leg plates, a puck's horn, a sash, a small
herbbag, a snake suit and a winged axe.
Jabuta drops a black headband with four white stars.
Bukar goes hmmmm.
Jabuta drops a black headband with three white stars.
say i thought about fighting him again, did anyone notice how much he was hurt?
You say in xyllic:
     i thought about fighting him again, did anyone notice how much he was
     hurt?
> Bukar grumbles in xyllic:
     did he loot golden rings?
Jabuta drops two black leather caps.
Jabuta drops three cutlasses.
look at disc
You look at the dark blue disc.
It's your disc which floats in the air.
The floating disc contains:
 48 platinum coins, 67 gold coins, 69 copper coins, two clocks, some cutlasses, a huge granite key, two large granite keys, two large scabbards, many silver coins, an ornamental gem, a shimmering stone, a small granite key and a small mortar.
> Jabuta drops two large backpacks.
Bukar grumbles in xyllic:
     I have some faith left!
Jabuta drops an ornamented leather mail.
look at my disc
You cannot see any 'my disc' here.
> Jabuta drops two pairs of black leather gloves.
get scabbards from disc
You get two large scabbards.
drop scabbards
> First you have to remove the scabbard belt (with a silver estoc sheathed inside).
You drop two large scabbards.
> Jabuta drops three pairs of leathern leg plates.
get backpacks from disc
Nothing taken.
drop backpack
> First you have to remove the large backpack.
> Jabuta drops a puck's horn.
get backpacks from disc
Nothing taken.
drop backpacks
> Jabuta drops a sash.
First you have to remove the large backpack.
get backpacks from disc
> Nothing taken.
>  Morion: Ghost of gen has entered our holy temple!
Gen drifts around.
Dakkon looks at the magic backpack.
Dakkon looks at Gen.
look at disc
You look at the dark blue disc.
It's your disc which floats in the air.
The floating disc contains:
 48 platinum coins, 67 gold coins, 69 copper coins, two clocks, some cutlasses, a huge granite key, two large granite keys, many silver coins, an ornamental gem, a shimmering stone, a small granite key and a small mortar.
> Bukar looks up to Gen.
Gen sighs deeply.
ask gen a resurrection?
You ask Gen in xyllic:
     a resurrection?
> Bukar grumbles to you in xyllic:
     mediocre you or I?
Gen looks at Jabuta.
Gen nods.
say i will
You say in xyllic:
     i will
presurrect gen
> You chant a prayer to Rokoon.
> Bukar nods.
skill fitness condition
   Skill name: fitness condition    Your level: good
   Category: general     Type: physical
Description: Not actually a skill, but rather a measure of your level of
             general fitness.  Of course, as with skills, your fitness
             condition can be trained (i.e., exercise).
> Rokoon granted you a better knowledge in this miracle!
You give some of your health to Gen.
You resurrect Gen.
You feel that Rokoon has heard your requests.
Gen says in xyllic:
     he is still at the Market
Bukar sighs deeply.
: Dakkon: of course he will, resurection = exp ;-)
Bukar grumbles in xyllic:
     ok we prep and try again?
Jabuta looks at the dark blue disc.
Jabuta looks at the disc.
stats

_______________________________/ XYLLOMER \____________________________________
 Player: Jermain                        Guild: Priests of Rokoon             
 Email : mallred@tnaccess.com           Age  : 30 days 16 hours 58 minutes 36
_______________________________________________________________________________
 EXPERIENCE
 You have made slight progress since last you checked.
 You are Hero.
 You are close to advancing to Champion.
_______________________________________________________________________________
 STATS
 You are a forceful, acrobatic, athletic, ingenious, enlightened and heroic
 blue-eyed stout male human.

 Prefs set to STR: 14, DEX: 15, CON: 14, INT: 19, WIS: 19, DIS: 19
 Your ratio of experience added to exp skill is 0 % now.

 You are capable of carrying 41% more than your current inventory.
 Your fitness condition is mediocre.
 You serve Rokoon.
_______________________________________________________________________________
> Gen says in xyllic:
     I am broke...weaponless
: Bukar: yeah yeah :P{
Jabuta looks at the magic backpack.
@say slight for all those + what we fought
: slight for all those + what we fought
l
> You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A black headband with four white stars, a black headband with three white
stars, two black leather caps, three cutlasses, a dark blue disc, a disc,
two large backpacks, two large scabbards, an ornamented leather mail, two
pairs of black leather gloves, three pairs of leathern leg plates, a puck's
horn and a sash.
Bukar.
Dakkon.
Gen (naked).
Jabuta (naked).
Morion.
> : Bukar: heh
Dakkon says in xyllic:
     some equipment here ...
Dakkon unwields a bronze tschekal.
Dakkon sheathes a bronze tschekal in his scabbard.
say can you see how hurt he is?
You say in xyllic:
     can you see how hurt he is?
> Bukar grumbles to Jabuta in xyllic:
     I'm sure he is cured by now.
vitals

_______________________________/ XYLLOMER \____________________________________
VITALS
 You are physically feeling very well and mentally slightly degraded.
 You are tired.
 You are totally fed up and you are totally soaked.
 You are sober.

_______________________________________________________________________________
 ASSESSING STATS
 You are close to advancing to ultimate Strength.
 You are close to advancing to ultimate Dexterity.
 You are close to advancing to ultimate Constitution.
 You reached ultimate Intelligence.
 You reached ultimate Wisdom.
 You reached ultimate Discipline.
_______________________________________________________________________________
team
> Your team order:
First row:
 Jermain (leader)     is in good shape and he is on the ground.
> : Gen: rock on my dis did not drop
l
You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can  in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
A black headband with four white stars, a black headband with three white
stars, two black leather caps, three cutlasses, a dark blue disc, a disc,
two large backpacks, two large scabbards, an ornamented leather mail, two
pairs of black leather gloves, three pairs of leathern leg plates, a puck's
horn and a sash.
Bukar.
Dakkon.
Gen (naked).
Jabuta (naked).
Morion.
hp
> You are physically feeling very well and mentally in full vigour.
You are tired.
> Jabuta wears a snake suit on his torso, abdomen, left arm, right arm, right
leg and left leg.
Jabuta wears a longsleeved shirt on his torso, left arm and right arm.
Jabuta wears a small herbbag on his abdomen.
Jabuta wears a magic backpack on his back.
Jabuta wears a pair of leathern leg plates on his left leg and right leg.
Jabuta wears an ornamented blacksilver ringmail on his torso, abdomen, left
arm and right arm.
Jabuta wears a golden ring on his left finger.
Jabuta wears a pair of gloves on his left hand and right hand.
Jabuta wears a greenish metal medallion on his neck.
Jabuta wears a black cloak with silver trim on his abdomen, torso, right arm,
left arm, left leg and right leg.
Jabuta wears a pair of black leather boots on his right foot and left foot.
Jabuta says in xyllic:
     Where is the rest of my things?
@say jab did you notice you got paralysed?
: jab did you notice you got paralysed?
> Bukar grumbles in xyllic:
     But I did manage to take out the imp.
@say we were good until then
Gen gets a black headband with three white stars.
: we were good until then
> : Jabuta: no, i was lagged
@say that was it man
: that was it man
> Gen drops a black headband with three white stars.
@say we were rocking on, you got paralysed and died FAST
: we were rocking on, you got paralysed and died FAST
> Gen gets a black headband with four white stars.
: Jabuta: i know something big got broke off in my ass though

/*  Grim, but accurate.  */

: Bukar: all of us who died got paralyzed.
Gen wears a black headband with four white stars on his head.
@say i'll show you the log in a bit
: i'll show you the log in a bit
> Morion leaves west.
: Bukar: em too?
@say lol, that's an accurate statement ;)
 Morion: Come all to the sermon!
: lol, that's an accurate statement ;)
say sermon time, let's go
> Bukar goes hmmmm.
You say in xyllic:
     sermon time, let's go
> : Jabuta: i looked at it, i logged it to
stand up
 Morion: It will start now.
You sit up and clamber to your feet.
> Bukar stomps west.
A disc hovers out.
remove helmet
w
You remove the winged helmet.
> You are inside a chapel of Rokoon.
At the walls there are some pictures and through a colorful window a
beam of light just reaches the huge statue of a falcon in one corner.
All over the room you can see burning candles and some benches invite
everyone to take a rest and chant a prayer to Rokoon.
In the middle of this room you can see a huge altar made of dark stone.
Next to the door is a plaque.
You can leave: east.
A dark altar and a disc.
Bukar.
Morion.
A disc hovers in.
rest
> Morion kneels down at the altar and lowers his head for a prayer.
rest
Morion sits down to rest a while.
You kneel down at the altar and lower your head for a prayer.
If you don't want to give the ritual answers please use the 
command.

You sit down to rest a while.

/*  Fortune was just not with us today.  */

    Source: geocities.com/colosseum/6516/logs/jermain

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