// Logged and commented by po Jermain
// This happened just a little while after the Krisstian dying log.
// Sitting around the temple again when...
Thufir: Marlik is here! He is banished!
Zenntor takes a deep breath.
Your vision suddenly goes dark. When it clears again, you find
yourself standing on a deserted beach. As you look down at the
sand, a wave rolls over it and when it pulls back, there is a
message from Jade written there.
Well, i did fuck it up real bad ;)
As soon as you finish reading, another wave comes and washes
over the letters. You rub your eyes in disbelief, and when you
open them you are back where to you were before.
say shit thufir
You say in xyllic:
shit thufir
concentrate thufir
> You concentrate on Thufir.
Link established.
> Dossis arrives.
wield mace
You wield the dragon mace in your right hand and left hand.
> You feel a protecting presence fading.
pchannel cure+ with thufir
// I first think it must be a trap, so I'll just channel cures.
You hum a mystic melody to your deity.
> Zenntor says in xyllic:
huh?
You use an ogrenose from the small herbbag.
You swing your censer and some sweet incense rises into the air.
You feel you reached your partner.
say he's under attack
You say in xyllic:
he's under attack
> Dossis speaks quietly in xyllic:
no case against us
pchannel cure+ with thufir
You hum a mystic melody to your deity.
> Dossis speaks quietly in xyllic:
who?
You use an ogrenose from the small herbbag.
You swing your censer and some sweet incense rises into the air.
You feel you reached your partner.
say thufir in lonar
You say in xyllic:
thufir in lonar
pchannel cure+ with thufir
> You hum a mystic melody to your deity.
Crank
> Your mind is somewhat devoted to Rokoon.
You are standing on holy ground.
> You use an ogrenose from the small herbbag.
You swing your cser and some sweet incense rises into the air.
Rokoon ignores your efforts!
say probably a trap
You say in xyllic:
probably a trap
> Your vision suddenly goes dark. When it clears again, you find
yourself standing on a deserted beach. As you look down at the
sand, a wave rolls over it and when it pulls back, there is a
message from Jade written there.
And some dumbass decided to study summoning *boggle*
As soon as you finish reading, another wave comes and washes
over the letters. You rub your eyes in disbelief, and when you
open them you are back where to you were before.
Dossis asks Morion in xyllic:
mantras
mantras
Morion looks up to Dossis.
Zenntor sits up and clambers to his feet.
Mantra Target
-------------------------------------------------------------------
*censored*
invite dossis
> Ok.
wield mace
> You are already wielding the dragon mace.
> Morion whispers something to Dossis.
stand up
Dossis is member of your team now.
You sit up and clamber to your feet.
> Dossis speaks quietly in xyllic:
mantra?
Dossis speaks quietly in xyllic:
nevermind
Zenntor says in xyllic:
lets hope i dont have to move far
say i'll get a falcon and brb
Dossis smiles.
You say in xyllic:
i'll get a falcon and brb
// I decided to get a falcon so I can check if it's an ambush
before jumping in.
say mantra norferinninn
> Zenntor sits down to rest a while.
You say in xyllic:
mantra norferinninn
pportal
> You hum a mystic melody to your deity.
> Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra volinniumsum
Dossis leaves into the whirlwind portal.
There is already someone inside the whirlwind portal.
> You have to enter the whirlwind portal first!
enter portal
mantra volinniumsum
> There is already someone inside the whirlwind portal.
enter portal
mantra volinniumsum
> You have to enter the whirlwind portal first!
> You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
enter portal
mantra volinniumsum
> You are standing right of the huge statue. Looking up the walls you see a
hole. The bright ray of pure sunlight from the opening highlights the
massive stone statue placed in the exact centre of the room. You hear soft
chanting filling the air.
You can leave: northeast, south, northwest.
> What?
> What?
look
> You are standing right of the huge statue. Looking up the walls you see a
hole. The bright ray of pure sunlight from the opening highlights the
massive stone statue placed in the exact centre of the room. You hear soft
chanting filling the air.
You can leave: northeast, south, northwest.
ne
ne
> You are standing in front of the huge statue. You feel as if the falcon
glares at you with his red eyes. Looking up the walls you see a hole. The
bright ray of pure sunlight from the opening highlights the massive stone
statue placed in the exact centre of the room. To the east are three exits.
The exit in the middle leads to the chapel. The other two lead to the
quarters. You hear soft chanting filling the air.
You can leave: northeast, east, southeast, southwest, northwest.
> You walk northeast into the curved corridor that leads around the
northern side of the chapel.
Once past the chapel, it bends slightly to the southeast.
Here, the two corridors from the temple join, forming a wide corridor
roughly hacked from the surrounding stone. Jagged rocks that proved too
difficult for the miners pick, lie half buried within the walls. The
corridor ends at a dusty green curtain hanging to the east. Southeast is an
entrance which looks newer than the others. You can go back towards the
temple northwest and southwest.
A closed wooden door in the northeastern wall.
You can leave: north, east, southeast, southwest, northwest.
se
u
> You are in a little cell, the whole room is dominated by an old ladder
leading up. You think you see a faint glimpse of the daylight from above.
The walls are roughly cut from the surrounding rock.
You can leave: northwest, up.
u
> You are on a platform made from oaken planks. There is an opening in the
ground with a ladder bolted to the planks, leading down in the twilight.
Another old ladder leads up. You see the daylight through the opening. The
walls are roughly cut from the surrounding rock.
You can leave: up, down.
nw
> You reached a small place protected place in the cliffs. At the southwest
corner you notice the end of an ladder and an dark hole leading down. It
seem someone tried to make an garden on this rocks. There is a little pond
and some traces can be found between the gardenpatch and the pond, looks as
if someone is watering the plants here regulary.
A garden is a devastated look at this time, luckily the snowcovers the
devastated rows.At the end of a row there is a little wooden sign, and a
small bush is growing next to the pond.
You can leave: northwest, down.
> Pan: Hiya!
wield mace
> You are already wielding the dragon mace.
> Finally you reached the end of the climbable track. At the end of the
track, you stand in front of a deep cleft. The other side of the cleft is
some feet higher and looks like polished marble, so there is no chance in
jumping over the cleft. Upon the other cleftside you see the home of a
falcon family. Now you understand why the Priests of Rokoon have choosen
the falcon as their main symbol, because it looks like the room of an
hermit. As you look closer you see a dragon and a falcon scratched into the
marble wall, you cannot imagine how a faithful monk managed to perform this
work.
On the rough waste rock only some few sticks and branches are grouped to
protect a little warm place made from the falconfeathers, it is the place
where the old falcons have been sitting on their eggs. But now you only see
a little pieces of an egg-shell lying next to the feathers. It seems that
falcons are very clean birds, because you see no remains of their daily
prey except a lonely pigeon feather. You look carefully around if one or
more of this family are at home.
You can leave: southeast.
An excellent-flying brown female falcon.
The excellent-flying brown female falcon unfolds her wings and swings herself
up into the air.
pbind falcon
You hum a mystic melody to your deity.
> The falcon cries wildly.
You turn towards the excellent-flying brown female falcon and spread your
arms wide.
Your prayer is answered and a mental bond forms between the excellent-flying
brown female falcon and you.
Pan: yenul please tell the satais Hiya Satais!
Yenul: I asked Calair to inform the Satais.
gline thufir is under attack, be careful
Jermain: thufir is under attack, be careful
invite falcon
> Ok.
*land on glove of jermain
> Falcon# You land on Jermain's falconer's glove.
The excellent-flying brown female falcon lands on your falconer's glove.
se
d
d
> > > > You reached a small place protected place in the cliffs. At the southwest
corner you notice the end of an ladder and an dark hole leading down. It
seem someone tried to make an garden on this rocks. There is a little pond
and some traces can be found between the gardenpatch and the pond, looks as
if someone is watering the plants here regulary.
A garden is a devastated look at this time, luckily the snowcovers the
devastated rows.At the end of a row there is a little wooden sign, and a
small bush is growing next to the pond.
You can leave: northwest, down.
nw
sw
wield mace
> > You are on a platform made from oaken planks. There is an opening in the
ground with a ladder bolted to the planks, leading down in the twilight.
Another old ladder leads up. You see the daylight through the opening. The
walls are roughly cut from the surrounding rock.
You can leave: up, down.
You are in a little cell, the whole room is dominated by an old ladder
leading up. You think you see a faint glimpse of the daylight from above.
The walls are roughly cut from the surrounding rock.
You can leave: northwest, up.
Here, the two corridors from the temple join, forming a wide corridor
roughly hacked from the surrounding stone. Jagged rocks that proved too
difficult for the miners pick, lie half buried within the walls. The
corridor ends at a dusty green curtain hanging to the east. Southeast is an
entrance which looks newer than the others. You can go back towards the
temple northwest and southwest.
A closed wooden door in the northeastern wall.
You can leave: north, east, southeast, southwest, northwest.
You walk southwest into the curved corridor that leads around the
southern side of the chapel.
Once past the chapel, it bends slightly to the northwest.
You are standing in front of the huge statue. You feel as if the falcon
glares at you with his red eyes. Looking up the walls you see a hole. The
bright ray of pure sunlight from the opening highlights the massive stone
statue placed in the exact centre of the room. To the east are three exits.
The exit in the middle leads to the chapel. The other two lead to the
quarters. You hear soft chanting filling the air.
You can leave: northeast, east, southeast, southwest, northwest.
You are already wielding the dragon mace.
mantras
> Mantra Target
-------------------------------------------------------------------
*censored*
abort portal
> There is no portal to abort.
> Pan: Whose thufir?
pportal
You hum a mystic melody to your deity.
> Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra norferinninn
You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
unwield mace
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
Zenntor.
abort portal
> You unwield the dragon mace.
> You abort the portal.
> Zenntor says in xyllic:
where at?
say where's dossis?
You say in xyllic:
where's dossis?
hall
> > You are standing in a large entrance hall. At the wall you see a well made
oil painting of the castle. There are beautiful ornaments at the walls. A
chandelier spreads its light from the ceiling. A mosaic covers the floor.
Corridors lead north and south and to the east you see the throne room.
You can leave: north, east, south, out.
Zenntor arrives.
*fly
Falcon# You hop to the ground.
The excellent-flying brown female falcon hops from your falconer's glove to
the ground.
*e
> The excellent-flying brown female falcon hops east.
Falcon# The throne room of the castle is a great hall. A round table is standing
in the middle of the room. Candles spread a pleasant light throughout the
room. A tall human is sitting on a throne at the other end of the table. A
red satin curtain decorates the eastern wall.
You can leave: west.
Falcon# Leto Atreides.
> Yenul: Calair told me a message from Zenntor for the
Clerics.
*e
Zenntor says in xyllic:
he went in Hall
Falcon# There is no obvious exit east.
*w
> Falcon# You leave the room.
An excellent-flying brown female falcon hops in.
Falcon# You are standing in a large entrance hall. At the wall you see a well made
oil painting of the castle. There are beautiful ornaments at the walls. A
chandelier spreads its light from the ceiling. A mosaic covers the floor.
Corridors lead north and south and to the east you see the throne room.
You can leave: north, east, south, out.
Falcon# Jermain and Zenntor.
*n
> The excellent-flying brown female falcon hops north.
Falcon# This is the northwestern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. The corridor leads southwards into the entrance hall
and continues to the east.
You can leave: east, south.
*e
> Falcon# You are wandering along some of the corridors of the castle. There are
beautiful ornaments at the south wall. A small chandelier spreads a soft
light throughout the room. To the north you see an open door. The corridor
itself continues to the east and to the west.
You can leave: north, east, west.
*e
> Falcon# This is the northeastern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. A doorway leads east into a small chapel. The
corridor continues west and south.
The exit from the east is blocked by someone.
You can leave: east, south, west.
Falcon# Dossis.
*e
> Falcon# This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
The west exit is blocked by Thufir (surrounded by a shimmering barrier).
You can leave: west.
Falcon# A donation box.
Falcon# Thufir (surrounded by a shimmering barrier) and Zestor (inside a storm
cone).
Falcon# Zestor is fighting Thufir.
Falcon# Thufir is fighting Zestor.
// What the... he must be crazy?!
> Falcon# Zestor cures himself.
Yenul: Zenntor's words were: Hi Pan
Falcon# Dossis arrives.
Falcon# Zestor hums a mystic melody. You can hear the tune in spite of the silence
here.
Falcon# Thufir closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
Falcon# For a short time Thufir and Zestor are connected by a cone of circling winds.
say just zestor
You say in xyllic:
just zestor
look
> You are standing in a large entrance hall. At the wall you see a well made
oil painting of the castle. There are beautiful ornaments at the walls. A
chandelier spreads its light from the ceiling. A mosaic covers the floor.
Corridors lead north and south and to the east you see the throne room.
You can leave: north, east, south, out.
Zenntor.
n
> This is the northwestern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. The corridor leads southwards into the entrance hall
and continues to the east.
You can leave: east, south.
Zenntor arrives.
e
> You are wandering along some of the corridors of the castle. There are
beautiful ornaments at the south wall. A small chandelier spreads a soft
light throughout the room. To the north you see an open door. The corridor
itself continues to the east and to the west.
You can leave: north, east, west.
Zenntor arrives.
e
> Falcon# Zestor cures himself.
Yenul: Calair told me a message from Dossis for the
Clerics.
e
e
Falcon# Zestor hums a mystic melody. You can hear the tune in spite of the silence
here.
This is the northeastern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. A doorway leads east into a small chapel. The
corridor continues west and south.
The exit from the east is blocked by someone.
You can leave: east, south, west.
Zenntor arrives.
> Falcon# Jermain arrives.
This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
The west exit is blocked by Thufir (surrounded by a shimmering barrier).
You can leave: west.
A donation box.
Dossis.
Thufir (surrounded by a shimmering barrier).
Zestor (inside a storm cone).
An excellent-flying brown female falcon.
Zestor is fighting Thufir.
Thufir is fighting Zestor.
Zenntor arrives.
Falcon# Zenntor arrives.
> There is no obvious exit east.
> Thufir looks a bit confused.
Falcon# Thufir looks a bit confused.
Thufir hums a mystic melody. You can hear the tune in spite of the silence
here.
Falcon# Thufir hums a mystic melody. You can hear the tune in spite of the silence
here.
block west
Ok, you guard west.
Falcon# Jermain guards the west exit.
> Dossis draws a golden tschekal from his large scabbard.
Falcon# Dossis draws a golden tschekal from his large scabbard.
Dossis wields a golden tschekal in his right hand and left hand.
Falcon# Dossis wields a golden tschekal in his right hand and left hand.
Yenul: Dossis's words were: hey Pan
psilence
You hum a mystic melody to your deity.
Falcon# Jermain hums a mystic melody. You can hear the tune in spite of the silence
here.
wield mace
> You lost your concentration.
You wield the dragon mace in your right hand and left hand.
Falcon# Jermain wields a dragon mace in his right hand and left hand.
> Zestor cures himself.
Falcon# Zestor cures himself.
Thufir closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
Falcon# Thufir closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
For a short time Thufir and Zestor are connected by a cone of circling winds.
Falcon# For a short time Thufir and Zestor are connected by a cone of circling winds.
psilence
You already concentrate upon another miracle.
> Zestor stands up again.
Zestor hums a mystic melody. You can hear the tune in spite of the silence
here.
Falcon# Zestor hums a mystic melody. You can hear the tune in spite of the silence
here.
*silence
// Argh falcon! Stop spamming me!
Ok.
look
> This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
The west exit is blocked by Jermain and Thufir (surrounded by a shimmering barrier).
You can leave: west.
A donation box.
Dossis.
Thufir (surrounded by a shimmering barrier).
Zenntor.
Zestor (inside a storm cone).
An excellent-flying brown female falcon.
Zestor is fighting Thufir.
Thufir is fighting Zestor.
> Thufir tickles the left leg of Zestor with his mace.
Thufir looks a bit confused.
Thufir hums a mystic melody. You can hear the tune in spite of the silence
here.
Zestor cures himself.
pblast zestor
You hum a mystic melody to your deity.
> Zestor is ready again.
Zestor hums a mystic melody. You can hear the tune in spite of the silence
here.
Thufir closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
For a short time Thufir and Zestor are connected by a cone of circling winds.
pblast zestor
You already concentrate upon another miracle.
pblast zestor
> You already concentrate upon another miracle.
pblast zestor
> You already concentrate upon another miracle.
pblast zestor
> You already concentrate upon another miracle.
> Zenntor attacks Zestor.
pblast zestor
You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Zestor and a cone of circling winds connects you for a short
time.
You hum a mystic melody to your deity.
> Zestor looks confused.
As Zenntor hits the cone of Zestor with his it leaves a deep red spot on the
surface which quickly dissolves.
Thufir looks a bit confused.
Thufir hums a mystic melody. You can hear the tune in spite of the silence
here.
pblast zestor
You already concentrate upon another miracle.
pblast zestor
> You already concentrate upon another miracle.
Cteam
> Zenntor draws a golden tschekal from his large scabbard.
Zenntor wields a golden tschekal in his right hand and left hand.
Zenntor holds his tschekal tightly, with grim determination.
Your team order:
First row:
Zenntor is in good shape.
Dossis is in good shape.
Second row:
Jermain (leader) is in good shape.
> You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Zestor and a cone of circling winds connects you for a short
time.
pblast zestor
You hum a mystic melody to your deity.
> Thufir closes his eyes, rises his large ornamented shield towards the sky and
suddenly the air around him seem to flows into the large ornamented shield.
For a short time Thufir and Zestor are connected by a cone of circling winds.
pblast zestor
You already concentrate upon another miracle.
> As Zenntor hits the cone of Zestor with his it leaves a deep red spot on the
surface which quickly dissolves.
Zenntor hurts the left leg of Zestor with the blunt side of his tschekal.
look at thufir
You look at Thufir.
A rather young man with long black hair and a beard. He wears the robes of
a priest of Rokoon and carries the holy shield proudly. On the sleeves of
his robe the Atreides banner is fixed.
He is tall and normal for a human.
He looks unpleasant.
He is fighting Zestor.
He is slightly hurt.
He is extremely alert.
He is wielding a heavy magic mace.
He is wearing a golden circlet, a grey ornamented cleric's robe, a large
ornamented shield and a pair of brown leather boots.
You guess he is wearing nothing additionally.
> You point at Zestor and a cone of circling winds connects you for a short
time.
Zestor falls unconscious.
pblast
You hum a mystic melody to your deity.
> Thufir looks a bit confused.
Thufir hums a mystic melody. You can hear the tune in spite of the silence
here.
Rokoon granted you a better knowledge in this miracle!
You close your eyes, rise your dragon mace towards the sky and you can feel
something flowing through your body.
You point at Zestor and a cone of circling winds connects you for a short
time.
Zestor died.
You killed Zestor.
// Well, that was sort of quick.
The storm around Zestor vanishes.
ppreserve corpse
Zestor curses! $%&%^*&
You start to chant, but realize, that you cannot break the silence!
abort silence
> There is no silence to abort.
ppreserve corpse
> You start to chant, but realize, that you cannot break the silence!
> : Zenntor: that was NOT me
Dossis unwields a golden tschekal.
Dossis sheathes a golden tschekal in his scabbard.
Thufir stops guarding west.
Zenntor unwields a golden tschekal.
Zenntor sheathes a golden tschekal in his scabbard.
look
This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
The west exit is blocked by Jermain.
You can leave: west.
A corpse of the curly-haired small male human and a donation box.
Dossis.
Thufir (surrounded by a shimmering barrier).
Zenntor.
An excellent-flying brown female falcon.
A ghost of Zestor.
@say it was me, no accident
> : Zestor: that was the npc :)
: it was me, no accident
*land on glove of jermain
> Falcon# You hop on Jermain's falconer's glove.
The excellent-flying brown female falcon hops on your falconer's glove.
look
> This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
The west exit is blocked by Jermain (with a falcon sitting on his hand).
You can leave: west.
A corpse of the curly-haired small male human and a donation box.
Dossis.
Thufir (surrounded by a shimmering barrier).
Zenntor.
A ghost of Zestor.
> : Zestor: oh ok, or that
: Zenntor: you have no friggin clue how many times i typed stunmode
shout what was the meaning of this?
You whisper quietly in xyllic:
what was the meaning of this?
block
> You stopped blocking.
gline zestor is dead
> Jermain: zestor is dead
wield mace
> You are already wielding the dragon mace.
ppreserve corpse
> You start to chant, but realize, that you cannot break the silence!
> Zestor looks at the sky.
get corpse
You get a corpse of the curly-haired small male human.
look at sky
> You can't see the sky while inside.
@say lol
> : lol
look
> This is the royal chapel. It is dedicated to the god Rokoon because the
Atreides believe in his holy might. The chapel is relatively bare, adorned
only by a small altar with a silver falcon on it. A gentle light emanates
from the eyes of the falcon.
You can leave: west.
A donation box.
Dossis.
Thufir (surrounded by a shimmering barrier).
Zenntor.
A ghost of Zestor.
> Zestor looks at the sky
shout i'll move west so we can talk
You whisper quietly in xyllic:
i'll move west so we can talk
w
> This is the northeastern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. A doorway leads east into a small chapel. The
corridor continues west and south.
You can leave: east, south, west.
Zenntor arrives.
Dossis arrives.
drop corpse
> You drop a corpse of the curly-haired small male human.
> Zestor drifts around.
wield mace
You are already wielding the dragon mace.
ppreserve corpse
> You chant a prayer to Rokoon.
> Zestor says in xyllic:
WHY HAVE YOU LEFT ME?
Zestor blows west.
Zestor drifts around.
Zestor blows west.
You preserve the corpse for some more time.
Zenntor scratches his head.
look
This is the northeastern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. A doorway leads east into a small chapel. The
corridor continues west and south.
You can leave: east, south, west.
A corpse of the curly-haired small male human.
Dossis.
Zenntor.
say hmm
> You say in xyllic:
hmm
get corpse
> You get a corpse of the curly-haired small male human.
unwield mace
> You unwield the dragon mace.
hp
> You are physically feeling very well and mentally degraded.
You are alert.
> Zenntor says in xyllic:
umm, I think he's confused
Zenntor nods sagely.
say me too
You say in xyllic:
me too
> Zenntor says in xyllic:
too much blood
ptell zestor calm, calm
You hum a mystic melody to your deity.
> You tell Zestor: calm, calm
look
This is the northeastern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. A doorway leads east into a small chapel. The
corridor continues west and south.
You can leave: east, south, west.
Dossis.
Zenntor.
movement walk
> You will now walk.
unwield mace
> You don't wield any 'mace'.
Cteam
> Your team order:
First row:
Zenntor is in good shape.
Dossis is in good shape.
Second row:
Jermain (leader) is in good shape.
w
> You are wandering along some of the corridors of the castle. There are
beautiful ornaments at the south wall. A small chandelier spreads a soft
light throughout the room. To the north you see an open door. The corridor
itself continues to the east and to the west.
You can leave: north, east, west.
Zenntor arrives.
Dossis arrives.
w
> This is the northwestern corner of the castle's corridors. There are
beautiful ornaments at the walls. A small chandelier at the ceiling
illuminates the room. The corridor leads southwards into the entrance hall
and continues to the east.
You can leave: east, south.
Zenntor arrives.
Dossis arrives.
s
> You are standing in a large entrance hall. At the wall you see a well made
oil painting of the castle. There are beautiful ornaments at the walls. A
chandelier spreads its light from the ceiling. A mosaic covers the floor.
Corridors lead north and south and to the east you see the throne room.
You can leave: north, east, south, out.
Zenntor arrives.
Dossis arrives.
out
wield mace
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
Zenntor arrives.
Dossis arrives.
> You wield the dragon mace in your right hand and left hand.
> Thunder rolls in the distance. Slowly a blood-red cloud is forming at the
sky. It gets darker. You feel something evil surrounding you.
You feel very uncomfortable here.
mantras
Mantra Target
-------------------------------------------------------------------
*censored*
> Zenntor says in xyllic:
remember not outside
The cloud grows and grows, lightning flashes inside. Wind howls around
you, carrying screams of agony with them. With a tremendous flash rain
begins to fall from the cloud. You realize with horror that it is - blood.
say back to padorn
You say in xyllic:
back to padorn
> Bloody rain falls down to the ground and washes the goodness away.
Dossis cringes in terror.
Zenntor cringes in terror.
You feel the bloody rain hitting your skin. It burns like acid. The stench of burned skin fills this area.
You cringe in terror.
The rain hits the earth with a frigthening sound. Hissing it starts to
burn away the skin of some beings, seemwhile others unaffected. Features
melt away, cries of agony sound through the storm.
say shit
You say in xyllic:
shit
say mantra rahommlohtin
> You say in xyllic:
mantra rahommlohtin
pportal
> You hum a mystic melody to your deity.
> Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra rahommlohtin
You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
> You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
Morion.
> Zenntor steps out of a whirlwind portal.
Cteam
Your team order:
First row:
Zenntor is slightly hurt.
Dossis is missing or invisible.
Second row:
Jermain (leader) is slightly hurt.
look at mail
> You look at the elven ringmail.
You see a beautiful elven ringmail. It's made of very small steel rings.
Mostly used by elves. The quality seems to be very high. You guess that
it's a very good protection.
It is touched by battle.
> Dossis steps out of a whirlwind portal.
look at suit
You look at the snake suit.
A skin-tight leather suit made of snake skin.
It is in prime condition.
> Zenntor looks at the snake suit.
abort portal
You abort the portal.
unwield mace
> You unwield the dragon mace.
rest
> You sit down to rest a while.
> Zenntor looks at the sash.
Zenntor looks at the rune-covered helmet.
Zenntor looks at the ornamented blacksilver chainmail.
Zenntor looks at the pair of blacksilver leg plates.
Zenntor shudders.
Zenntor looks at the backpack.
Zenntor looks at the small herbbag.
Zenntor looks at the golden ring.
Zenntor looks at the golden ring.
ptell zestor let me know when you are alive, and we will return your things
You hum a mystic melody to your deity.
> You tell Zestor: let me know when you are alive, and we will return your things
Yenul: Calair told me a message from Cush for the
Clerics.
: Zenntor: damn after today the cost of repairs is going to be friggin
high
Yenul: Cush's words were: hi
Pan: yenul please tell the satais Hiya Satais
Yenul: I asked Calair to inform the Satais.
Dossis looks at the ornamented blacksilver chainmail.
Pan: yenul please tell the satais erm... cush
Yenul: I asked Calair to inform the Satais.
cline thufir was just attacked by zestor, and we killed him
What?
> Dossis gets a small pouch from the backpack.
Dossis gets a gem from the pouch.
gline Yenul, please tell the Satais thufir was just attacked by zestor, and we killed him
The small door swings open.
Pan arrives.
Jermain: Yenul, please tell the Satais thufir was just
attacked by zestor, and we killed him
> Yenul: I asked Calair to inform the Satais.
The small door closes.
Zenntor greets Pan.
Zenntor sits down to rest a while.
Pan says in xyllic:
Hello!
Dossis concentrates on his gem.
Dossis puts a gem into the pouch.
Dossis puts a small pouch into the backpack.
look
You are in a hall with a large statue of a falcon in the center. Candles
around the falcon statue and at the walls illuminate the hall in a warm and
comfortable light. You can in front of the falcon statue. There
are three books on a desk in the northwestern corner. To the west is the
entrance into the chapel. A sign is fixed next to it. To the southeast a
corridor leads outside. A small staircase leads down into a dark tomb. A
small closed door to the northeast leads into the quarters.
You can leave: southeast, west, down.
Dossis.
Morion.
Pan.
Zenntor is resting here.
i
> You are wearing an azure ornamented cleric's robe, an elven ringmail, two
golden rings, a leather falconer's glove (with a falcon sitting on it), a
loose beige shirt, a medium linen sling bag, a pair of beige pants, a pair
of leg plates, a pair of wooden sandals, a small herbbag, a snake suit, a
twisted black bracelet with a pearl and a winged helmet.
You are carrying a blue stone, a corpse of the curly-haired small
male human, a dragon mace, a dragon shaped censer, a green potion and
an ink potion.
say i'm confused
> You say in xyllic:
i'm confused
> Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message by Zestor:
I will come and get my equipment
The blood disappears into the ground.
Dossis smiles at Pan.
Dossis hugs Pan.
Pan hugs Dossis.
ptell zestor it's in padorn now, i'll come back to the atreides castle
You hum a mystic melody to your deity.
> You tell Zestor: it's in padorn now, i'll come back to the atreides castle
say i have to return the equipment, be back in a moment
You say in xyllic:
i have to return the equipment, be back in a moment
wield mace
> You wield the dragon mace in your right hand and left hand.
mantras
> Mantra Target
-------------------------------------------------------------------
*censored*
stand up
> You sit up and clamber to your feet.
pportal
> You hum a mystic melody to your deity.
> Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra norferinninn
You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
unwield mace
abort portal
> You unwield the dragon mace.
> You abort the portal.
look west
> [near]
Nothing.
> Suddenly you hear some horrible cries. Someone stumbles in.
His chest is torn open and you see his heart beating.
Blood spills out of the garish wound and forms
a little pool on the ground.
As you look into the pool you see some words appearing:
This is a message by Zestor:
*growls curses*
The blood disappears into the ground.
Zestor arrives.
Zestor sits down to rest a while.
drop corpse
You drop a corpse of the curly-haired small male human.
stop hunting all
> You are not hunting anyone.
look
> Zestor gets a backpack, a blood-red robe, a brass key, five copper coins,
four platinum coins, a jade blue dagger, a maquahuitl, an ornamented eagle
ringmail, a pair of black leather boots, a rune-covered helmet, a sacrificial
knife, seven gold coins, a small herbbag, a snake suit, three silver coins, a
torch (lit), a winged axe and a wooden amulet from the corpse.
You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
A corpse of the curly-haired small male human.
Zestor is resting here (naked).
say what was the meaning of this attack?
> You say in xyllic:
what was the meaning of this attack?
hp
> You are physically feeling very well and mentally degraded.
You are extremely alert.
mood
> You are only defending yourself.
> Zestor says in xyllic:
ask your priest
Cstatus
Active miracles:
You can see invisible items and persons.
> Zestor says in xyllic:
he attacked me
gline morion please check if marlik is banished
Jermain: morion please check if marlik is banished
> Zestor wears a blood-red robe on his torso, abdomen, left leg, right leg,
left arm, right arm and head.
Morion: Marlik is banished for joining the huitzis!
say all of your kind are banished from our temples
You say in xyllic:
all of your kind are banished from our temples
say did you want something else there?
> You say in xyllic:
did you want something else there?
> Zestor says in xyllic:
I didnt know this was one of your temples
say oh, that's quite unfortunate
You say in xyllic:
oh, that's quite unfortunate
vitals
>
_______________________________/ XYLLOMER \____________________________________
VITALS
You are physically feeling very well and mentally degraded.
You are extremely alert.
You are totally fed up and you are totally soaked.
You are sober.
_______________________________________________________________________________
ASSESSING STATS
You reached ultimate Strength.
You reached ultimate Dexterity.
You reached ultimate Constitution.
You reached ultimate Intelligence.
You reached ultimate Wisdom.
You reached ultimate Discipline.
_______________________________________________________________________________
look
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
A corpse of the curly-haired small male human.
Zestor is resting here.
> Zestor says in xyllic:
next time, dont touch HIS holy weapons
Zestor says in xyllic:
they arent made for your kind
say i didn't touch anything but your corpse
You say in xyllic:
i didn't touch anything but your corpse
> Zestor nods slowly.
say i wouldn't want them anyway
You say in xyllic:
i wouldn't want them anyway
who
> 16 people are in the world, of these you know:
Jermain, male human
Dossis, male human
Jade, female elf
Zestor, male human
Flar, male human
Cush, male human
> Your eyes flicker and then your magical sight is gone.
: Zestor: hrhr how did you know it?
psee ++
You hum a mystic melody to your deity.
> Your eyes start to flicker for a moment.
: Zestor: did he scream over gline?
@say yeah
: yeah
@say all of them do
> : all of them do
look
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
A corpse of the curly-haired small male human.
Zestor is resting here.
look
> You are standing in the inner court of the castle. The ground is paved
with flagstones. In the centre of the court you see a stone statue. The
crenelated walls of the castle rise up around you. The gateway lies to the
west. To the south you see a small path behind the prison.
You can leave: north, south, west, hall.
A corpse of the curly-haired small male human.
Zestor is resting here.
say well, i will go on rather than standing out here
> You say in xyllic:
well, i will go on rather than standing out here
look at robe
> You look at the azure ornamented cleric's robe.
A azure robe with a silver dragon at its back.
It is in a fine condition.
> Zestor sits up and clambers to his feet.
Zestor nods slowly.
emote wipes some bloody rain from his robe.
You emote: Jermain wipes some bloody rain from his robe.
> Zestor says in xyllic:
next time you wont be that lucky
wield mace
You wield the dragon mace in your right hand and left hand.
> Zestor wields a jade blue dagger in his right hand.
Zestor describes a gesture with his jade blue dagger and hums a mystic melody.
Heat blasts down from the golden sun, and the still desert landscape offers
little shade.
mantras
Mantra Target
-------------------------------------------------------------------
*censored*
wield mace
> You are already wielding the dragon mace.
pportal
> You hum a mystic melody to your deity.
> Suddenly the air is ripped appart by a blood red slash.
Suddenly some winds gather into a shimmering whirlwind.
You establish a portal.
enter portal
mantra rahommlohtin
You are inside the dust devil in the eye of the maelstrom. The noise of
the storm prevents any sounds from coming in or out. It is a miracle
provided for traveling means of Rokoon's priests. There is a shimmering
exit through which you can leave the portal again, if you do not want to
travel with it.
// Moral of the story: don't count on NPCs being totally ignorant.
               (
geocities.com/colosseum/6516/logs)                   (
geocities.com/colosseum/6516)                   (
geocities.com/colosseum)