// Another normal day of spell practice when Aldamir gets a neat idea.

Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Aldamir seems to be slightly unaware of his surroundings for a moment.
> The owl tried, but failed to run away.
Kachno starts moving southwest.
Kachno slips southwest.
The owl leaves.
The owl leaves.
The squirrel leaves.
The shadows around you suddenly seem to come closer and closer..
You can't take it any longer, you need to leave this place!
You shuffle your legs nervously and jump to your feet.
Your legs run away with you!

	// Running.

Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Kachno starts moving east.
Kachno slips east.
The owl leaves.
The owl leaves.
The squirrel leaves.
Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Kachno starts moving east.
Kachno slips east.
The owl leaves.
The owl leaves.
The squirrel leaves.
	
	// And returning.

> You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
There are two obvious exits: south, southwest.
A chalk pentagram.
Aldamir.
A disc hovers in.
You sit down to rest a while.
> Aldamir giggles happily.
stand up
You shuffle your legs nervously and jump to your feet.
You kick Aldamir. Yeah, I like that!
> You sit down to rest a while.

> Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Kachno says to Aldamir in ancient language: you must want an ecloud shot up
your ass so hard it rips you apart
Kachno says in ancient language: to cast on a higher ranking mage like that
Aldamir giggles happily.
You nod wisely to Kachno.

> Kachno knocks on Aldamir's head.
Kachno says in ancient language: anything in there?
Kachno giggles happily.

> Aldamir sings in xyllic: Higher ranking you do not even reach my knees.
Kachno asks you in ancient language: how does that energy spell go again?

Hmmmmm.

> Aldamir sings in xyllic: I can show you

> Aldamir sings in xyllic: with 15*

> Kachno's eyebrows rise slightly, as he weaves some symbols with his hands in
the air.

You are physically feeling very well and mentally in a vegetable state.
You are extremely alert.
> Kachno traces a line along his body.

> Kachno quickly moves his hands, creating a glowing pattern in the air. 

> Kachno traces a rune of earth into the air. It flares up briefly, then a
translucent mass of earth arises and surrounds him.
Kachno quickly moves his hands, creating a glowing pattern in the air. 
> Your manashock is over.
Suddenly a creature appears.
Jubjub leaves from the astral plane.
Jubjub arrives.
> Jubjub joins Kachno's team.
Kachno goes back.

You start to speak the words and prepare for the gestures.
> Kachno says in ancient language: feel free to show your foolishness
Kachno giggles happily.
Kachno raises his arms and mumbles some arcane syllables.
Jubjub is suddenly surrounded with a light blue aura.
Kachno whispers something to Jubjub.
Jubjub says in ancient language: Mood changed.

You grin evilly at Kachno.

> You fail to keep your concentration.
Kachno happily hops around.
You start to speak the words and prepare for the gestures.
> Kachno says in ancient language: gnome wins!!! gnome wins!
Aldamir raises his eyebrow.
Aldamir's eyes narrow and focus onto some point in midair.
Jubjub starts moving southwest.
Jubjub leaves southwest.
The owl tried, but failed to run away.
The owl tried, but failed to run away.
Kachno starts moving south.
Kachno slips south.
The owl leaves.
The owl leaves.
The squirrel leaves.
The shadows around you suddenly seem to come closer and closer..
You can't take it any longer, you need to leave this place!
You shuffle your legs nervously and jump to your feet.
You lost your concentration.
Your legs run away with you!
You say in xyllic: that's it

	// Moving and returning. So much for spellpractice.

You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
There are two obvious exits: smood
outh, southwest.
A chalk pentagram.
Aldamir.
A disc hovers in.

Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Kachno's facial features become tense for a moment.
Aldamir starts moving southwest.
Aldamir skips out southwest.
Kachno starts moving southwest.
Kachno slips southwest.
The owl leaves.
The owl leaves.
The squirrel leaves.
Aldamir dances in.
Aldamir giggles happily.
Kachno slips in.
Jubjub arrives.
An owl arrives.
An owl arrives.
A squirrel arrives.
Aldamir quickly moves his hands, creating a glowing pattern in the air. 
Aldamir creates a magic web.
You get caught in some kind of web blocking all exits.
Aldamir's facial features become tense for a moment.
Kachno's fingers move quickly through the air while he seems to concentrate
on something.

	// Time to call a creature.

You start with a magical gesture.
> Kachno slashes against the magical net and it disappears.
The magical web collapses.
The squirrel tried, but failed to run away.
Jubjub starts moving southwest.
Jubjub leaves southwest.
Kachno starts moving south.
Kachno slips south.
The owl leaves.
The owl leaves.
The squirrel leaves.
The shadows around you suddenly seem to come closer and closer..
You can't take it any longer, you need to leave this place!
You lost your concentration.
	
	// Hrm. So much for that.

You are in a small, round hall. The walls shine in a soft yellow light
so that no lamps are needed. The floor is made from finest black and
white marble. A doorway with a small plaque on its side is leading east
out of the hall and another leads west to some rooms. In the centre of
the hall a spiral staircase is leading up and down. A strange looking
portal seems to lead into a somewhat grey room on the northern wall.
There are five obvious exits: north, east, west, up, down.
There is one additional exit: portal.
Kachno (surrounded by a shimmering barrier), two owls and a small
red-furred squirrel.
A disc hovers in.
Your legs run away with you!
A group of discussing mages passes you.
A group of discussing mages passes you.
Kachno starts moving north.
Kachno slips north.
The owl leaves.
The owl leaves.
The squirrel leaves.
A group of discussing mages passes you.
You say in xyllic: he is going down

	// Returning.

You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
There are two obvious exits: south, southwest.
A chalk pentagram.
Aldamir.
A disc hovers in.
> Aldamir creates a magic web.
You get caught in some kind of web blocking all exits.
Aldamir's facial features become tense for a moment.
> The shadows around you suddenly seem to come closer and closer..
You can't take it any longer, you need to leave this place!
A magic web holds you in the room.
You tried to run away, but failed.
Kachno slips in.
An owl arrives.
An owl arrives.
A squirrel arrives.
Kachno starts moving southwest.
Kachno slips southwest.
The owl leaves.
The owl leaves.
The squirrel leaves.
Aldamir sings in xyllic: Web helps ;)

Yagi leaves from the astral plane.
Yagi arrives.
The pentagram flashes brightly, some smoke rises and as the smoke dissolves,
the pentagram is gone.

	// Called Yagi, it's all over onw.

> Kachno slips in.
Jubjub arrives.
An owl arrives.
An owl arrives.
A squirrel arrives.


Kachno whispers something to Jubjub.
Jubjub says in ancient language: Ok, I switched to stunmode!

You say in ancient language: yagi, mood defend
> Yagi says in ancient language: Mood changed.

Ok, you guard south.
Yagi is member of your team now.
You go back.

You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
The south exit is blocked by Sapo (surrounded by a shimmering barrier).
There are two obvious exits: south, southwest.
A disc and a web in the air.
Aldamir, Jubjub, Kachno (surrounded by a shimmering barrier), Yagi, two
owls and a small red-furred squirrel.
Aldamir giggles happily.

You say in ancient language: yagi, stunmode
> Yagi says in ancient language: Ok, I switched to stunmode!

> The magical web collapses.
You say in ancient language: yagi, cenergy aldamir
> Yagi's facial features become tense for a moment.
You start to concentrate upon the spell.
> Yagi gazes at Aldamir. Suddenly the air around Aldamir starts to flicker and
he looks as if he experiences pain!
Yagi says in ancient language: Spell finished.
You cast an energy cloud at Aldamir. *ZZZZZZZ*
Aldamir falls unconscious.
You say in xyllic: he paid
> Kachno giggles happily.
You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
The south exit is blocked by Sapo (surrounded by a shimmering barrier).
There are two obvious exits: south, southwest.
A disc.
Aldamir (unconscious), Jubjub, Kachno (surrounded by a shimmering barrier),
Yagi, two owls and a small red-furred squirrel.
Yagi is fighting Aldamir.
Aldamir is fighting Yagi and you.
> Aldamir wakes up.
Aldamir comes up with the body.
You start to concentrate upon the spell.
> : Kachno: zowie that was short lived
Aldamir stands up again.
Aldamir smirks.
Aldamir is ready again.
You cast an energy cloud at Aldamir. *ZZZZZZZ*
Aldamir falls unconscious.
> Kachno starts moving southwest.
Kachno slips southwest.
Jubjub leaves southwest.
The owl leaves.
The owl leaves.
The squirrel leaves.
Aldamir wakes up.
Aldamir comes up with the body.

You've entered a small hall. The ceiling is high above you, and the walls
are glowing in a faint light. Some stone-tables are lining the walls, and
on them you can see several devices for magical experiments. There is a
desk where you can get a new magic . On the northern wall there's a
list of running research projects, and besides it a small sign with some
instructions how to run a project. A blue book is lying on another desk
here. A doorway to the south leads back to the stair-hall.
There are two obvious exits: south, southwest.
Aldamir.
Yagi arrives.
A disc hovers in.
You say in xyllic: don't screw with gnomes.

    Source: geocities.com/colosseum/6516/logs/tremain

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