Liars Dice Games

Here are a bunch of Liars Dice Games

Basic Liars

Liars can be played by two or more players.

Each player has a cup with five dice. There is only one roll per hand. Roll one dice to see who goes first, Boss decides. The game is played for two out of three hands.

RULES

1. Aces are wild unless called at the start of the hand. A player making an ace call (i.e. one ace, a pair of aces, etc.) on the first call kills the aces and they are not wild for that hand, Aces are then played as ones.

2. In any hand with aces wild, there must be at least one natural number for a call to win. For example, there are a total of five aces in both hands but no fours. Any call of fours would lose if challenged. There must be at least one natural number.

3. Straights and full houses do not count.

4. The players alternate their calls. Each call must be higher than the last one or the hand is challenged. A challenge can be made at any time.

5. If a player's dice are stacked or cocked, he must show his hand to his opponent and then reroll the dice until he gets a valid roll. All dice must be flat on the playing surface. If a player makes his first call without looking at his dice, he must check his dice before his second call to insure that he has a valid roll. If a player makes more than one call with an invalid roll (stacked or cocked dice), he automatically loses that hand.

PLAYING THE GAME

Each player rolls his dice and keeps them concealed from his opponent's view. This can be done by keeping the cup upside down over the dice and peeking underneath or by turning the cup on it's side. Be careful not to reveal or trip the dice when setting the cup down. If you inadvertantly trip or change your dice, twll the other players. They may allow you to reset the dice or tell you to play them as they are. It was your mistake so it is their choice.

The objective of Liars is to guess the highest poker hand that has been rolled using the combined dice of all players. In a two player game, the highest possible hand would be ten 6's. The calls alternate between the players. Each call must be higher than the prior call. The hand continues until one of the players doubts the call. At the time he says "come up" or "bullshit" or many other sayings :) Both players raise their dice cups and reveal their hands.

The person called up wins if there is an equal or higher number of dice of the same denomination he called in the total of both hands. For example, if a player was called up on five 6's and he ahs three and his opponent has two, he wins. However, if there had been four 6's he would have lost.

Remember, aces are wild unless called on the very first call of the hand; and, the total of all dice in the game are used in deciding the hand.

There are two basic ways to play liars when there are more than two players in the game.

One Player Challenges One-The hand is played until one player challenges another. Only the challenger or challengee would lose a hand. This is the most popular version of Liars Dice.

All Players Challenge One-the hand is played until all players challenge the call of one player. It is possible for a player to challenge on one round and raise the call on the next. However, when each player in turn challenges one player's call the hand ends. In this method, the challengee either loses a hand or each of the challengers loses a hand.

Remember, when more than two players are in the game, the calls rotate in a clockwise fashion. Each player must call in turn. Therefore, in an All Challenge game, the challenges must be made in consecutive order to end the hand.

With either method, a player drops out once he loses two hands. If playing for drinks, the first player to lose two hands buys the drinks. If playing for money, a player drops out when he loses two hands and puts his money in the pot. The last player to remain in the game wins the pot.

Buy Backs and Doubles

When playing Liars Dice with three or more players, the Buy Backs and double rule can be an exciting alternative to the standard two hand rule. A player can "Buy Back" into the game if he has lost two hands before another player has lost one. the winning player gets paid "double" if he has no losses.

Here's how it works. Player A loses two hands before player B or C has lost one. Player A has an option to buy back into the game by paying another ante. The next player who loses two hands before another player loses one also has the option to buy back. The buy backs will continue until two players lose one hand each. After this happens, players are eliminated upon losing two hands.

A player has a chance to get paid double if he wins the game and has not lost a hand. Note, this would occur even if the player had previously bought back into the game. Any player is eligible to win double as long as he has no lost a game when he eliminates the last player.

Buy Backs and Doubles add more excitement to the game. However, you should set a reasonable limit to the number of buy backs each player can make to keep the game from slowing down. A three buy back limit is sufficient to keep the game going at a fast enough pace.

STRATEGY

Since each player's hand is concealed, there is a great deal of opportunity to make misleading calls. That's why the game is called Liars. However, whatever you do, don't do it in a consistent manner. The most important part of winning in Liars is being able to "read" into your opponent's hand! You can learn his method of play by remembering his pattern of calls and looking at his dice at the end of each hand. Most players will develop a consistent manner of play. However, the better players are always changing their patterns of play to avoid their opponenets being able to "read" into their hands.

Here's a good tip. When you lose a hand, don't show your opponent you dice! Just say you lost the hand and put your dice in the cup. If he can't see your dice, it's much harder for him to learn your strategy. On the other hand, there may be times when you want to show your dice to further disguise your method of play.

Also remember that when Aces are not wild, there's a tremendous change in the odds of a player having rolled a high poker hand. Here are the odds against getting any four of a kind in one roll.

With Aces Wild 5 to 1 against

Without Aces Wild 51 to 1 Against

Whatever you do, keep your opponent guessing. If he discovers your style, he'll beat you consistently. In Liars, it's not the hand that you roll, as much as it is how you call your hand and read into your opponent's hand. You can only win one hand at a time, so whether you "make" your own call or whether you catch your "opponent" in a lie shouldn't make any difference.

Have fun, here's some more variations...........


Mafia Liars (Longshoremen Liars)

RULES

The rules are the same as basic liars with these exceptions. Each time a player loses a hand, he gives up one die. The game ends when one player runs out of dice by losing five hands.

STRATEGY

The strategy is exactly the same as the Basic Liars game but there is one important difference. Since each hand results in one less die in the game, you must keep track of the total number of dice in the game so you can calculater the correct odds on your calls.

Chinese Liars

RULES

An accelerated version of Longshoreman Liars. Two dice are given up for the first two hands lost per player. The game ends when one players loses 3 hands.

Two Dice Liars

This game can be played with any number of dice. Two dice Liars seems to be the more popular.

RULES

This is the same as Basic Liars, but each person has two instead of five dice. The same rules prevail. Two Dice Liars is usually played with four or five players. Each player doesn't require a dice cup since two dice can easily be concealed uner a napkin or by cupping the palm of the hand. If not using a dice cup, shake the dice in your hand and then drop them on the table or bar.

NOTE:

You must be more cautious in this game. It is easy to be "lied" into impossible calls.

Liars elimination (One or Two Dice)

This is an interesting variation on Liars dice. Instead of calling poker hands you try to guess the highest point total that has been rolled by all players. In a five person game of one die elimination, the highest "spot" that could be rolled would be 30; in two dice elimination it's 60.

This game is normally played with from five to ten players. The more the merrier, however, you could play with just two.

RULES

When a player loses two hands he is eliminated from the game. This continues until only two players are left. The last two players then playoff. If either or both has already lost a hand, they carry this loss into the play-off.

STRATEGY

The same as all Liars games, confuse the opposition and conceal your own hand.

Pass the Trash (Slide)

RULES

Two or more players are required. Basic Liars rules prevail. the difference in this game is as follows. The player who starts, flops the dice and turns the cup upside down over them. He looks at them, being careful to conceal the roll, then makes his call and slides the dice cup clockwise to the next player.

The next player must accept or reject the call before looking at the dice. If he rejects the call, then the hand ends. If the caller was lying then he loses a hand, if the challenger is wrong, then HE loses a hand. A player is eliminated when he loses two hands.

If the player accepts the call, he then looks at the dice under the cup and decides whether to keep the same dice or roll all five again and conceal them. He then must make a higher call and pass the dice to the next player. This continues until a challenge is reveived.

STRATEGY

The same as other Liars games. However, in this game you should attempt to call just high enough to be accepted while forcing the other players to go to calls too-high to roll.

Pass the Trash/with a Kicker

RULES

Same as above except that two dice are placed in a cup in the middle of the table. None of the players knows what has been rolled (set) under the cup. These two dice become a kicker. Now the highest number that can be called would be seven 6's. The five dice being passed around plus the two in the kicker.

STRATEGY

Same as above but don't forget the kicker. :)

Show Liars

RULES

The same as Basic Liars. Usually played with just two people. The difference in this game occurs by having to show one die after each call. Play alternates with one die being shown after each call until there's a challenge. The game is played until one player loses two hands.

STRATEGY

same as Basic Liars except that each time a die is revealed, your ability to lie is lessened; so be observant to the dice that are showing, as well as those that are still concealed.

Stud Liars

Stud Liars is a very challenging form of Liars dice. It's similar to Show Liars in that one die is shown when each call is made. However, in Stud Liars a player has the option to re-roll the concealed dice anytime after his first call. Knowing what die to show and when to re-roll adds another level of sophistication to the overall strategy.

RULES

Each player has a cup with five dice. Aces are always wild. The dice are rolled and kept concealed just like Basic Liars Dice. As each player makes his opening call one die is slid out from under the cup. These exposed dice are frozen, they cannot be re-rolled, but they are still in the game and are counted along with the concealed dice when a challenge is made.

Before the second, and any succeeding calls, each player has the option to re-roll his concealed dice. Another die must be shown with each call, however, this can be done before or after the concealed dice are re-rolled. The calls alternate until there's a challenge. A challenge can be made at anytime, before or after the dice are re-rolled. The last die is not shown. Stud Liars is usually played for 3 of 5 hands to win.

STRATEGY

Because each player must show one die on each call it is possible to bluff your opponent into an impossible situation. It's also possible to "undo" your hand and leave your oponent in an embarrassing state. Here's an example of how to play Stud Liars and leave your opponent in trouble by "undoing" your hand.

The first player has rolled 1,1,3,4,6
The second player has rolled 1,2,5,5,6

First player calls three 4's and slides the 3 out into view. The second player calls three fives and pushes a 5 out into the open.

Now each player is free to re-roll his remaining dice before or after showing his next die. He's also free to challenge before or after he re-rolls the dice.

The first player elects not to re-roll, slides a 4 into view and calls three 6's. The second player also elects not to re-roll and slides a 2 out and calls four 5's. Here's what the situation looks like now...

1st Player has 1,1,6 concealed and showing 3,4. His last call was three 6's

2nd Player has 1,5,6 concealed and showing 5,2. His last call was four 5's.

Now the first player calls four 6's and slide a 6 out. The second player senses that there are probably five 6's. He can call five 6's, try five 5's or re-roll his dice. He decides to call five 6's and slides the 1 (wild) into the open. He hopes to get challenged because he believes that he has his opponent in a box and can win. However, here's where the "undo" can help. The first player rolls his two concealed dice (two aces) and comes up with a 2 and a 4. Having successfully undone his hand, the first player can now safely challenge since it's impossible to make five 6's.


Beat This-Liars

RULES

Similar to Show Liars, but aces aren't wild. All five dice are used in calling a hand. For example, the first player might call two 6's, a 5, a 4 and a 2. The next player can accept or reject the call. If he accepts, he looks at the dice and can decide to roll from one to five of the dice. Whatever he rolls is concealed and he then must make a higher call (i.e. 6,6,5,4,3 would be higher). The next player can accept or challenge. The game continues until a challenge occurs. A player drops our when he loses two hands.

STRATEGY

Choose the best opportunity for improving 5the hand while taking the least risk. The idea is not to just beat the hand but to make a call that will put the next player in a dangerous position.

Indian Liars

RULES

This is a game for three or more players. It's played for points, the same as one die Liars Elimination. However, each player places his die against his forhead in such a way that all the other players can see his die but he cannot. So a player can count the point on all the other players' dice but not his own. Roll to see who starts. The calls go clockwise until there is a challenge. A player is out when he loses two hands.

STRATEGY

Always try to make a call that is believable for the person you're calling into but is high enough so that there will likely be a challenge before your turn comes up again.

Six-Six-Six

RULES

Six-Six-Six is played with just three dice but two dice cups are required. High roll starts the game. The highest call is 6,6,6 and the lowest is 1,1,1. Dice are always read in descending order, thus a 2,4,1 should actually be called 4,2,1.

Six-Six-Six is a bluff game similar to Beat This. The first player rolls concealing the dice under the cup. He makes a call that must be accepted or challenged by the second player. If accepted, the second player will have to make a higher call. The second player looks at the dice and decides what to keep and what to roll. Any number of the dice can be kept or rolled. The dice that are kept remain concealed under the first cup. The dice that are re-rolled are kept concealed under the second cup. The player then looks at the concealed dice under the second cup. The player then looks at the concealed dice under both cups and makes a higher call than the call he accepted. both cups are pass to the next player. The next player can accept or challenge. This continues until a challenge occurs. A player is eliminated after losing two hands, last player in wins.


Mexican Liars

RULES

One cup with 2 dice. Each player has an extra die to keep score. Each player starts his scoring die with the number 6 on top. The die is turned to a lower number for each hand that is lost. When a player loses 6 times he's out of the game. Any number of players can participate.

This is a bluff game played like Pass the Trash. High roll starts the game. The starter rolls both dice and conceals them. he peeks at the dice and makes a call. The next player can challenge or accep the call. If he accepts the call he looks at the dice and decides to re-roll them or to play them. In either case, he must make a higher call and pass the cup to the next player. This continues until there is a challenge. If the dice count is equal or higher than the call, the challenger loses. If the count is lower, the challenger wins.

RANKING

Highest hand is a 2,1 (called a Mexican). Next to the highest in descending order would be 66, 55, 44, 33, 22, and then 11. After the pairs the next highest hand is 65,64,63,62,61,54, 53,52,51,43,42,41,32, and finally 31, the lowest.

STRATEGY

The odds of getting a Mexican in one roll are 17 to 1 against making it. The odds of rolling any pair or a Mexican in one roll are 3.5 to 1 against making it. The odds are exactly even to roll a 6,1 and higher. So, as the calls get above 6,1 the odds against rolling a better hand get higher for each call.

Don't be afraid to challenge any call that gets above 6,2. The odds are in favor of your winning. If you accept the call, you will have placed yourself in an even higher unfavorable odds situation because you will have to roll a better hand or make a bluff call and risk being challenged.


Liars with Dollar Bills

This is a game you can play whenever you are in a place where they won't let you roll dice.

RULES

Basic Liar rules apply, Aces are wild unless called at the start. Zeroes (0) count as 10s. The eight digit serial number is used instead of dice. You determine who starts by the alphabetic prefix and suffix to the serial number. The player whose letters are closest to the beginning of the alphabet starts.

Only one hand can be played per dollar bill. If there are more than two players, the game is played as All Challenge One. One player either wins a dollar from each opponent or lose a dollar to each opponent.

It's best to keep playing with fresh dollar bills, so you need to be able to exchange your money as the game goes on.

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