Cardinal (and Gold) rule of drinking: Whenever a competitor is required to drink, they must recite "Fuck the bruins" prior to drinking. If a competitor fails to do this, the drink is null and void and must be repeated.
10. Party 'til You Puke
Requirements: 1 Party 'til You Puke Board-game, Beer
Competitors: 2 to 6
A fine store-bought game. For some reason the Cardinal (and Gold) rule of drinking was omitted from the instruction manual.
Warning: Do not attempt to play this game unless you are serious about getting fucked up. It will crush you. It can turn grown men into sniveling babies.
Requirements: 1 Billiard Table, Beer
Competitors: 2 to 6
As with all Trumpet drinking games, The Cardinal (and Gold) rule of drinking is strictly enforced. Trojan 8-ball deviates from traditional 8-ball primarily in the opening. Competitors must drive the blue balls from the table before the table is opened.
The sinking of any ball other than a blue ball, prior to the table opening shall be treated as a table scratch. Any time a blue ball is sunk, the opposing team or player must drink. Any time a competitor fails to sink one of their balls, they must drink.
Much more subdued than Party Till You Puke, Trojan 8-ball is perfect for a relaxing evening in a bar.
Requirements: 1 Copy "Animal House", 1 Video Playback System, Beer
Competitors: 2 to 10
Perfect for a Tuesday night, all you really need for this is a copy of Animal House and a lot of Beer. The Cardinal (and Gold) rule of drinking is strictly enforced. Each competitor is assigned a character from the Film. The rules are simple.
Competition Level: Drink each time your character has a line.
Exhibition/Recreation Level: Drink each time your character enters a scene.
As you might imagine, some characters are more challenging than others. Only veterans should attempt to play Otter or Bluto. Play should not be paused for bathroom visits.
Requirements: 1 Quarter, 1 Shot Glass, 1 Table, Beer
Competitors: 3 to 6
A staple of drinking games around the nation, this game is a classic. The Cardinal (and Gold) rule of drinking is strictly enforced. The Cardinal (and Gold) rule of drinking is not repealable. The object of the game is to bounce the quarter off the table into the shot glass. Competitors are seated in a circle around a table. Each time a competitor completes the objective, s/he earns the privilege of "giving" away a drink to any competitor (including him/herself). If the competitor misses the shot glass, the glass and quarter are forwarded to the next competitor.
If three shots are completed in a row, by a single competitor, the competitor is entitled to make a rule or repeal an existing rule. Anyone caught breaking a rule must immediately drink. Common rules include: no names, no pointing, no swearing, etc.
Requirements: 1 pair dice (preferably Cardinal in color), Beer
Competitors: 3 to 6
Each competitor rolls one die in succession. The first competitor to roll a 3 is designated "3-Man". The 3-Man is given a Trojan Helmet to wear signifying his or her status. As always: The Cardinal (and Gold) rule of drinking is strictly enforced. Competitors are seated in a circle. The competitor begins by rolling the dice following the directions specific to that roll (list to follow). The competitor continues to roll until they roll "Shit". Upon rolling "Shit", the competitor drinks. The dice continue around the table. The 3-Man rolls in turn.
If the 3-Man rolls a 3 on any single die or in combination, the 3-Man chooses a new 3-Man from the existing competitors. The dice begin at 3-Man's left. Any new competitor to an existing game is automatically made 3-Man.
1-1 The roller "gives" away two drinks total, in any combination to any competitor or competitors.
1-2 3-Man drinks.
1-3 3-Man drinks.
1-4 Shit.
1-5 Shit.
1-6 The competitor to the roller's left drinks.
2-2 The roller "gives" away four drinks total, in any combination to any competitor or competitors.
2-3 3-Man drinks.
2-4 Social. All competitors drink.
2-5 The competitor to the roller's left drinks.
2-6 Shit.
3-3 3-Man drinks Twice. The roller "gives" away six drinks total, in any combination to any competitor or competitors.
3-4 The competitor to the roller's left drinks.
3-5 3-Man drinks.
3-6 3-Man drinks.
4-4 The roller "gives" away eight drinks total, in any combination to any competitor or competitors.
4-5 Shit.
4-6 Shit.
5-5 The roller "gives" away 10 drinks total, in any combination to any competitor or competitors.
5-6 The competitor to the roller's right drinks.
6-6 The roller "gives" away twelve drinks total, in any combination to any competitor or competitors.
Requirements: 2 or more Quarters, 2 or more Shot Glasses, 1 Large Table, Beer.
Competitors: 5 to 15
As always, The Cardinal (and Gold) rule of drinking is strictly enforced. Competitors are seated around a table. Shot Glasses (and quarters) are started at opposing ends of the table. Games should be started with 2 shot glasses. If play seems slow, add another. A competitor attempts to bounce the quarter into the glass. A player may only pass the glass on after the task has been accomplished. If a player chooses to keep the glass and attempt a second complete shot, the direction of that glass may be reversed.
If at any time you have two glasses in front of you, you must drink.
Exhibition/Recreation Level: 1 drink = 1 sip.
Competition Level: 1 drink = 1 beer.
Requirements: 2 or more Quarters, 2 or more Shot Glasses, 1 large Table, A bunch of "Dixie" cups
Competitors: 5 to 10
As always, The Cardinal (and Gold) rule of drinking is strictly enforced. Rules are similar to speed quarters: Competitors are seated around a table. Shot Glasses (and quarters) are started at opposing ends of the table. Games should be started with 2 shot glasses. If play seems slow, add another. A competitor attempts to bounce the quarter into the glass. A player may only pass the glass on after the task has been accomplished. If a player chooses to keep the glass and attempt a second complete shot, the direction of that glass may be reversed.
If at any time you have two glasses in front of you, you become Evil Knievel.
Each competitor puts as much or as little beer in a dixie cup as they like. The cups are placed in a straight line, in order. The closest cup to Evil will be that of the competitor on his left, the furthest of that of the person on his right. Evil will attempt to bounce a quarter into the furthest cup possible. Evil does not have to attempt to hit the furthest cup.
If Evil does not get the quarter into any cup, s/he must drink all of the cups. Any cup between Evil and the cup with the quarter in it (assuming Evil hits a cup) must be drank by the cup's owner. The cup with the quarter in it is drank as well by the cup's owner. Any cups beyond the cup with the quarter in it, must be consumed by Evil.
Vroom! Vroom! Have fun!
For safety's sake, it is highly recommended that each competitor consume the same type of alcohol. But hey, that's really up to you.
Requirements: Beer
Competitors: 5 to 10
Due to the type of game play, the Cardinal (and Gold) rule of drinking need not be inforced, should it become too hindering.
Competition moves in a circle, beginning when a competitor says the name of a well-known person, personality, or character. The name may be real or fictional, but must be known by at least one other competitor.
Once a name has been said, play moves in a clockwise manner to the next competitor. The competitor must say the name of a person who's first name begins with the same letter that the last name of the last person given begins with. For example:
Competitor I: "John Wayne"
Competitor II: "Warren Beatty"
Competitor III: "Bill Clinton"
Competitor IV: "Cameron Diaz"
Competitor V: "Darth Vader"
All of the above names are legal. On the occasion that a name is given with matching letters for first and last names, i.e. "Jenny Jones", the direction of play is reversed. One word names, like "Madonna" Cause play to skip a competitor.
So, you're thinking, "Nice game and all, but where's the drinking??" The key to this game is Drink While You Think. Even if it takes you 3 seconds to say a name, you need to be drinking for 3 seconds.
Requirements: Beer
Competitors: 5 and up.
Time Limit: 30 minutes
As Always, The Cardinal (and Gold) rule of drinking is strictly enforced. The game is simple. A staph of trivia personnel submit questions to a spokesman. The spokesman challenges a group of competitors with the questions. Competitors field the questions for the entire group, one at a time. Each time an incorrect answer is given, the entire group must consume.
1. Trumpet Football
Requirements: 1.75 liters of hard alcohol(preferably Bacardi Dark or Captain Morgan's Spiced Rum)
Competitors: Competition Level: 5 to 7
Exhibition/Recreation Level: 8 +
Time limit: 20 minutes
This game is a thinly veiled excuse to achieve inebriation in a short amount of time. This game must be played in a moving vehicle. Preferably a bus. The game should commence 20 minutes prior to arrival at the vehicle's destination.
The bottle is passed from competitor to competitor. Anyone who touches the bottle must drink from it. While drinking, other competitors offer a play-by-play call of the drinking in a football euphemism.
The game should include but is not limited to: Kickoffs, Runbacks, Special Teams, Injuries, Half-time, an MVP, and Honorable mentions. It is especially important to complete the game in 20 minutes or less. Any players unable to complete the game in 20 minutes should call their mommies to come pick their sissy asses up.
Note: The inaugural game of Trumpet football resulted in tremendous casualties to all involved. One trumpet managed to put on his uniform jacket, neglecting his pants, and then proceeded to vomit all over his chest and pass out. Two other veteran trumpets made the gig, but were so sauced they had to be supported by their squads. This game is best played when the upcoming gig is likely to suck!