The Philosophers' Stone Campaign

Regis

Regis

Home City: Calimport
Symbol: Ruby Pendant
Alignment:
Neutral Good
Race: Halfling
Class:

Rogue 7
Hit Dice:7d6+14(Rog)
Hit Points: 38
Initiative: +4
AC: 20
Attacks:
Small heavy mace +2 (+8) or
Dagger thrown (+10)

Damage:
Small heavy mace +2 (1d6+2) or
Dagger thrown (1d3)

Face/Reach: 5' / 5'
Special Attacks:
Sneak Attack 4d6
Special Qualities:
Evasion, Trapfinding, Trapsense +2, Uncanny daodge, Halfling traits
Saves:

Reflex: +12 Fortitude: +7 Will: +7
Abilities:
Str: 10 Dex: 18 Con: 15 Int: 13 Wis: 15 Chr: 15
Skills:
Appraise +8, Balance +7, Bluff +8, Climb +4, Concentration +2, Decipher Script +2, Diplomacy +8, Disable Device +3, Disguise +4, Escape Artist +5, Forgery +5, Gather Information +5, Handle Animal +0, Heal +2, Hide +15, Intimidate +6, Jump +2, Listen +10, Move Silently +10, Open Lock +10, Ride +4, Search +8, Sense Motive +10, Sleight of Hand +10, Speak Language +3, Spellcraft +0, Spot +5, Survival +4, Swim +0, Tumble +8, Use Magic Device +0, Use Rope +6, Craft (Sculpture) +8, Knowledge (Local) +5
Feats:
Deft Hands, Negotiator, Acrobatic

Character Sheet PDF

From Wikipedia:
He is the least martially capable of the Heroes of Icewind Dale (a forgivable fact when one considers that the others are Drizzt himself, the mighty barbarian Wulfgar, the dwarven king Bruenor Battlehammer, and a gifted archer named Catti-Brie). He mainly plays his part by using a magical ruby pendant to influence the minds of others. He does carry a small mace, however, and has used it on occasion, usually to speed things along when his friends are slowed by enemies.

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