Immortal Relics, II






Calitha's Tears



This is the poetic name given to a set of nine flawless, cabochon diamonds, measuring 1" in length. According to legend, the Immortal Calitha Starbrow shed nine tears over the deaths resulting from the slaughter on the Night of Long Knives in Minrothad. These tears were found glistening on the beach the next day, having crystallised into indestructible diamonds. Whatever the truth of the matter, the Tears are a set of fairly powerful (non-artifact) magic items, each able to cast a specific spell effect twice per day. The individual gems (and their spell effects) are as follows:


  • Tear of the Sky (Fly)
  • Tear of the Depths (Water Breathing)
  • Tear of the Waves (Conjure Elemental - Water)
  • Tear of the Mind (ESP)
  • Tear of the Shadows (Invisibility, 10’ Radius)
  • Tear of the Storm (Weather Control)
  • Tear of Renewal (Cure Serious Wounds)
  • Tear of the Night (Sleep)
  • Tear of the Dolphin (Polymorph Self)

  • In addition to their individual powers, each Tear allows its user to sense the general location of, and telepathically communicate with, the bearer of any other Tear, so long as both Tears are on the same plane. No form of mental or magical attack is permitted through this link, however. There are rumours that clerics of Calitha may use a Tear to Commune with the Immortal once per month with no chance of failure.

    The Tears of Calitha are considered sacred relics of the Immortal, and until recently were kept in a secret chamber in an undersea cave. Two years ago, a band of thieves found out the location, slew the guardians, and made off with the gemstones, although most of their number were killed in the attempt. The gems are most probably scattered by now; the Priesthood of Calitha have offered a considerable reward for their safe return.

    PCs might come across any one of the Tears of Calitha during their adventuring careers (in a dragon’s hoard, in the hands of an enemy mage, etc). Should the priests of Calitha learn that one of the Tears has surfaced, they will either offer the reward to the finders or (if the PCs are experienced enough, in their opinion) hire them to use that gem to track down the rest using the location power. This quest could form the basis of a good-sized campaign. The power offered by the completed set of Tears is considerable; however, should the PCs be tempted to keep them instead of returning them to the clerics, they will find that Calitha’s Priesthood have many more and greater resources at their disposal, up to and including the power of the Immortal herself. . .





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    This material copyright 1999 Carl Quaif, based on material copyright TSR, Inc. All rights reserved. Webmastered by Jennifer Favia Guerra.