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Dalmanae DeVir

Physical Description

Species/Race: Humanoid with some felinoid blood
Sex: Female
Apparent Age: Adult
Actual Age: 118
Maximum Age: -
Height: 4' 3"
Weight: 95 lbs
Hair: Silver-Gold
Eyes: Violet
Skin: Pale
Scars/Tattoos/Identifying Marks: -
Appearance: -
Clothing: -
Mannerisms: -
Recognition Handle: -
Allergies: -
Health/Injuries/Illness: -

Personal Information

Aliases Used: Dalmanae DeVir

IQ: Very High

Homeworld/Homeland: Espruar

Social Class/Status: -

Profession/Duties: Assassin/Spy

Mythos/Religion: Selune

Homeland Terrain: Waterdeep

Liege/Patron/Mentor: -

Clan: Kelvallyn

Reputation: -

Heritage: -

Honor: -

Coat of Arms/Colors: -

Military History:

Rank: -
Status: -
Army: -
Branch: -

Family:

Marital Status: Single
Spouse’s Name: -
Children: -
Grandparents: -
Mother: -
Father: -
Siblings: -
Half-Siblings: -
Birth Rank: -
Uncles and Aunts: -
Cousins: -
Nieces/Nephews: -
Friends: -
Enemies (and why): -

Psychological Description

Concept/Template Type: Assassin

Alignment/Light/Dark: Dark

Superstitions: -

Traits: Stealthy

Nature: Chameleon

Demeanour: Hedonist

Fears: -

Personality/Temperament: Hedonistic, bound to duty by fear and also fascination.

Likes: Massages, warmth, good food, adventure, winning

Dislikes: Failure

Pet Peeves: Bright Light

Motivation/Objectives/Goals in Life: Duty. Sees no way out of her slavery other than the death of her master, if then.

Quote:

Favorite Color: Moonlight

Hobbies: -

Pasttimes: -

Favorite Drink: -

Favorite Food: -


Special Abilities

Weapon Proficiencies: Force Lance, blades, blasters, Martial Arts

Non-Weapon Proficiencies/Skills: Single Hander Style, Appraising, SpellCraft, TightRope Walking, Disguise, Rope Use, Herbcraft, Mountaineering, Tumbling, Signalling, Underground Survival, Bowyer/Fletcher, Locksmithing

Innate Abilities: Resistance to mind trick, mind control, Infravision

Languages: -

Secondary Skills: -

Spells: Lightning

Possessions

Residences: -

Vessels/Ships: -

Wealth/Money/Coins: -

Armor: Battle armor, much used and in good repair

Basic Equipment: -

Special Gear/Magical Items:

Valuables/Treasure: -

Books: -

Henchmen: -

Animal Companions: -


Background/Personal History

Prelude

Birth: -

Death: -

Notable Achievements:

Education: -

Star Wars Game History

Dalmanae was sold at a young age and inducted forcibly into the Dark Armies. She soon learned to like the Dark however, and went into training as an assassin and as her beauty developed, a spy.

Dalmanae went on several missions of infiltration, and when the inevitable assassination orders followed took care of those and disappeared again, only to resurface in her Master's service.


AD&D Character Sheet

Class: Fighter/Thief 3/4 Neutral Evil, Elf (Half Drow/Half High Elf) Were-tiger

Kit: Spell Filcher

Experience/Level: (12,745 x 55%) 6,428

Hit Points: 10 (M: 3 4 1)(T: 3 4 2 3)

Armor Class: 6/2 (Armor Spell), 6 if Surprised

Weapons: Long Sword (P), Short Bow (P)

Racial Abilities: 90% Resistance to Sleep/Charm based spells, +1 THAC0 bow, long sword, short sword, 60' Infravision, 1/6 find concealed doors, 2/6 search secret doors, 3/6 search concealed doors, With 90' lead, Halflings, and Elves, get surprise 4/6 of the time if not wearing metal armor, 2/6 if must open a door. Perception Check 10, Move 15.

Manifestation (p33 Elven Handbook) - Become Imposing for a moment (+3 reaction), Reverie (Elven Handbook) in place of sleep, remain aware eyes open. Disease and Temperature resistance. -4 to surprise if alone and not wearing metal armor.

Spell Filcher: +5 to F/R of magical nature (Find Remove Traps?), +15%/4 levels. Trap is only disarmed for d4 rounds +1/3 levels. Detect Magic 1/day/level.

Locksmithing: +10 Open Locks.
Rope Use: +10 Climb Walls etc.
Mountaineering: +10 Climb Walls

Can regain drow abilities if underground for a long time.

Statistics: STR 14, DEX 17, CON 13, INT 17, WIS 14, CHR 16, COM 16+2

Abilities: May Fire, move and fire, or Move, Fire, Move.
Strength Hit Adj: 0 Dmg Adj.: 0 Wt Allow: 55 lbs Press: 170 Open Doors: 1-8/20 Bend Bars/Lift Gates: 7%
Dexterity Reaction Adjustment: +2, Missile Attack Adjustment: +2 Defensive Adjustment: -3 to AC
Constitution Hit Point Adjustment: +0, System Shock: 85% Resurrection Survival: 90% Poison Save: 0 Regeneration: No
Intelligence No. of Languages: 6 Spell Immunity: Elven Racial Immunity only
Wisdom Magical Defense Adjustment: 0 Bonus Spells: 2 Spell Immunity: - Spell Failure: -
Charisma Maximum # of Henchmen: 8 Charisma Loyalty Base: +4 Charisma Reaction Adjustment: +5
Comeliness Maximum # of Henchmen: 15 Comeliness Loyalty Base: +8 Comeliness Reaction Adjustment: +7

Saving Throws: Paralyze/Poison 13- Rod, Staff, Wamd 11- Petrify/Polymorph 12- Breath Weapon 15- Spells 12-

Special Gear/Magical Items:

Standard Gear: Waterproof Backpack: 90' silk rope p 74, Winter Wolf fur blanket, sewing kit with heavy thread, Mess Kit p 137, Sparker, 21 wax candles in waterproof pouch, small silver mirror, 200 yards of bandages, 2" wide, 2 vials of oil, packet of elf bread, 10 large waterproof sacks in a roll, Bag of 30 arrowheads

Lightning Lance 33 charges as lance (medium). Lightning Bolt (3d6) or can add blast when hit with it.


Clawed Gloves (Thieves Handbook p94) +1 pt Damage, tiger claw gauntlets (+5 CW on cracked surface. +10 CW on rougher. -5 MS.
Climbing Daggers: (Thieves Handbook p95), +10 CW. d3/d2 Requires Own Prof.
Magnifying Glass: (Thieves Handbook) +5 OL
Darksuit: (Aurora's p 16) +4 MS
Weapon Black: (Auroras p 16), +5 HS
Sashling (Elves Hbook p 97) Conceals/holds 2.5 lbs of bulky items, 1 lb
Elven Bow (Elven HBook p 98) d6/d3 8 lbs
Rope Set (Aurora's P 17), +10 CW
Stone Biters (Thieves Handbook p96) +10 CW vs stone, +5 vs wood
Elven Boots, soft, with concealed dagger sheath in each, +10 MS
Drow swimwear. Doubles swimming movement.

Treasure:

Animal Companions:

Proficiencies/Skills: Single Hander Style, *Appraising, *SpellCraft, *TightRope Walking, Disguise (1), Rope Use (1), Herbalism (2)(Int), Mountaineering (1), Tumbling (1)(Dex), Signalling (1)(Int+2), Alertness (1)(Wis+1), Underground Survival (1)(Int), Bowyer/Fletcher (1)(Dex), Locksmithing (1)(Dex)

Racial Abilities: 90% Resistance to Sleep/Charm based spells, +1 THAC0 bow, long sword, short sword, 60' Infravision, 1/6 find concealed doors, 2/6 search secret doors, 3/6 search concealed doors, With 90' lead get surprise 4/6 of the time if not wearing metal armor, 2/6 if must open a door.

Thieving Skills
Skill Base Elf Race 17 Dex No Armor SP.F. Kit N.W. Prof Pts Item TOTAL
Pick Pockets 15 5 5 5 - - 0 _ 30+
Open Locks 10 -5 10 - - LockSmith
10
0 +5 25+
Find/Remove Traps 5 0 - - 10 - 35 _ 40/30+
Move Silently 10 5 5 10 - - 20 +10 50+
Hide In Shadows 5 10 5 5 - - 40 +V 65+
Detect Noise 15 5 - - - - 10 _ 30+
Climb Walls 60 - - 10 - Mntn/RopeUse
20
0 +5 or +10 90+
Read Languages 0 - - _ - - 45 _ 45+

Languages: *Espruar - Drow, *Alignment, Undercommon, Espruar, Cant, Duergar, Bugbear, Goblin

Secondary Skills:

Treasure: Scroll (4) Ph Killer

Other Valuables:

Standard Gear: Leather Armor in Pack.

Supplies:

Spellbook:
P 1-6 Read Magic (Lvl 1)
P 7-9 Detect Magic (Lvl 1)
P 10-13 Armor (Lvl 1)
P 14-17 Magic Missile (Lvl 1) d0 yards + 10 yards/lvl; 1 or more in a 10' cube
P 18 Chromatic Orb (Lvl 1)
P Bleach (Lvl -) Removes all magical color
P Find Familiar (Lvl 1)
P 19-23 Agannazar's Scorcher (Lvl 2)
P 24-28 Mirror Image (Lvl 2) Verbal/Somatic 3Rounds/Lvl; 6' radius, 2d4 images
P 29-33 Invisibility (Lvl 2) Verbal/Somatic/Material. 24 hours or special
Color (Permanent)

Friends:
Enemies (and why):

Weapons
Weapon Profiency # of Attacks Size Damage Adj. THAC0 Damage S-M/L Range Speed Factor
Long Sword Proficient 1 Medium 0 18 d8/d10? N/A 5
Short Bow Proficient 2 N/A 0 16 - 4-8-17 7
Sheath Arrows (20) - - - - - d8/d8 - -
Single Hander Style (Proficiency), +1 AC when fighting 1 handed. +2 AC with 2 slots - - - - - - - -

AD&D Game History

Dark Elven father, grey elven mother. True Name is Maladine Sabre (Sob-ruh)


World Notes:


-- Character played in the Star Wars roleplay group, Cantina Roleplayers Guild .

FoE (Forces of the Empire) is a Star Wars role-playing group set in the ROTJ era more or less. The Emperor survived the Death Star II as did Vader who lapsed back to the Dark Side. The Alliance now controls a swathe of territory and the galactic civil war continues.

The club was begun way way back before the pre-quels and the two Sith rule but otherwise has incorporated much of these additional movies.

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