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Lady Erain Jainik

Physical Description

Species/Race: Human
Sex: Female
Apparent Age: Adult
Actual Age: 25
Maximum Age: -
Height: 5' 6"
Weight: 123 lbs
Hair: Dark
Eyes: Blue
Skin: Caucasian
Scars/Tattoos/Identifying Marks: -
Appearance: Muscular with short shining dark hair and heart shaped face. Dark good looks.
Clothing: Leather.
Mannerisms: -
Recognition Handle: -
Allergies: -
Health/Injuries/Illness: -

Personal Information

Aliases Used: Dejah

IQ: Above Average

Homeworld/Homeland: -

Social Class/Status: UMC

Profession/Duties: -

Mythos/Religion: Loviatar

Homeland Terrain: Calaunt

Liege/Patron/Mentor: -

Clan: -

Reputation: -

Heritage: Nobility

Honor: High

Coat of Arms/Colors: A black spider on white diamond field

Military History:

Rank: -
Status: -
Army: -
Branch: -

Family:

Marital Status: Single
Spouse’s Name: -
Children: -
Grandparents: -
Mother: -
Father: An Earl
Siblings: -
Half-Siblings: -
Birth Rank: 7th
Uncles and Aunts: -
Cousins: -
Nieces/Nephews: -
Friends: None.
Enemies (and why):

Psychological Description

Concept/Template Type: Evil. Black Widow Spider.

Alignment/Light/Dark: Very Dark

Superstitions: -

Traits: Selects a male, usually handsome and especially 'good' and determines that she is in love with him. She then preys on him, devoting herself to him, until one day for no apparent reason she turns on him and all of her current travelling companions, killing them. Her former love interest she tortures to death over several days. When he is dead, she moves on.

Nature: Serial Killer

Demeanour: Follower

Fears: -

Personality/Temperament: Haughty usually, extremely devoted to her current love interest and caring even. Capable of risking her life for him. Passionate and motivated to achieve some kind of greatness. Acquisitive of objects of power.

Likes: Horses, cries of pain, fine pretty garments.

Dislikes: Violent hatred of people, particularly her love interests.

Pet Peeves: Scornful of the stupidity of humans.

Motivation/Objectives/Goals in Life: Power.

Quote:

Favorite Color: Shadows and blood

Hobbies: Hunting, Bondage

Pasttimes: Reading and EMT

Favorite Drink: Berduskan Dark (Dark Heavy Sweet & Burning, almost black)

Favorite Food: Spiced meat


Special Abilities

Weapon Proficiencies: Blaster, Sword, bow, whip

Non-Weapon Proficiencies/Skills: Tracking, Field Medicine, Rope Use, Local Lore, Mountaineering, Riding, Animal Handling

Innate Abilities: -

Languages: -

Secondary Skills: Etiquette

Spells: None

Possessions

Residences: -

Vessels/Ships: -

Wealth/Money/Coins: -

Armor: Battle armor, much used and in good repair

Basic Equipment: -

Special Gear/Magical Items:

Valuables/Treasure: -

Books: -

Henchmen: -

Animal Companions: Shakar (black large sized horse)


Background/Personal History

Prelude

Birth: -

Death: -

Notable Achievements:

Education: -

Game History

Erain was born into an old guard ruling family, one that supplied their world's Senator and supported Palpatine's rise. Erain was educated in a special enclave, as were all of her family, seperated. She took well to the old ways, though had no trace of Force Ability and so was groomed to support those who did as guardian and bodyguard and possibly, mother.

Erain preferred to hold the reins herself however, and so when she was returned to her family she kept her eyes open for opportunities and maintained an alliance with Sauvage whom she'd met before.


AD&D Character Sheet

Class: Fighter, Chaotic Evil, age 16

Kit: None

Experience/Level: 9 (xp: 268,000x110%)(500,000 to level)

Hit Points: 83 (Rolls: 6, 7, 10, 9, 2, 9, 6, 7, 9, with +2 Con bonus)

Armor Class: -3 (Plate AC 3, Buckler, Ring +2, Dex Adj -3)

Saving Throws: Paralyze/Poison/Death 8- Rod/Staff/Wand 10- Petrify/Polymorph 9- Breath Weapon 9- Spells 11-

Statistics: STR 17, DEX 18, CON 16, INT 15, WIS 11, CHR 13, COM 16

Abilities: Hit Adj: +2 Dmg Adj.: +1 Press: ? Open Doors: 1-10/20 Bend Bars/Lift Gates: 13%
Dexterity Reaction Adjustment: +2, Missile Attack Adjustment: +2 Defensive Adjustment: -4 to AC
Constitution Hit Point Adjustment: +2, System Shock: __% Resurrection Survival: __% Poison Save: (+3 periapt vs poison) Regeneration: No
Intelligence No. of Languages: 5 Spell Immunity: None
Wisdom Magical Defense Adjustment: 0 Bonus Spells: 0 Spell Immunity: - Spell Failure: -
Charisma Maximum # of Henchmen: - Charisma Loyalty Base: - Charisma Reaction Adjustment: -
Comeliness Maximum # of Henchmen: - Comeliness Loyalty Base: - Comeliness Reaction Adjustment: -

Proficiencies/Skills: Tracking (2), Healing (3), Rope Use (1), Local Lore (1), Mountaineering (-), Riding Land Based (Wis +3), Animal Handling (1)

Racial Abilities: -

Languages: Espruar, Common, Goblin, Fire Giant, Ancient Thay

Secondary Skills: Etiquette

Treasure: 60 gold pieces

Miscellaneous Gear: Plate Mail, AC 3, Buckler, Standard backpack, 1 flask Dwarven Ale, Obsidian Band (polished), Signet ring, Holy Symbol

Special Gear/Magical Items: Bastard Sword +3, Periapt vs Poison (+3), Ring +2, Great Mace, Dirk, Composite Strength Long Bow, Whip, Buckler, Great Helm.

Other Valuables: 1 jar keoghtom ointment (cure disease d4+8), Wand of ice storms (14) SF 3, Potion Extra Healing (3d8+3), Potion Plant Control, Potion of Invisibility (d4+4 turns),
BloodRazer: Lawful Evil Vorpal Bastard Sword. Detects Magic 10' radius. Detects Slope in 10' Radius. Detects Gems (kind and number) in 5' radius, Increases strength d4 once a day.

Standard Gear:
Saddlebags


  • Saddlebags

  • Saddlebags
  • Supplies:
    Enemies (and why):

    Animal Companions: Large black warhorse, moves 18

  • Weapons
    Weapon Profiency # of Attacks Size Damage Adj. THAC0 Damage S-M/L Range Speed Factor
    Bastard Sword +3 Specialized ? ? +1+3 7 1H: d8/d12
    2H: 2d4/2d8
    N/A 6
    Great Mace Specialized ? ? +1 10 ___/___ 10 2
    Dirk Non-Proficient 2 Small +1 13 d4/d3 Ptblank-1-2-3 2
    Composite Long (Strength) Bow Proficient 2 N/A 0 13 - 4-8-17 6
    Sheath Arrows (20) - - - - - d8/d8 - -
    Whip Proficient 2 ? +1 11 ? ? ?

    AD&D Game History

    Erain began in another of John's uncle Gerald's games. Four players, 4 Lvl 9 characters, one from each of the four main AD&D classes, with one magic item or +3 weapon of our choice. John played the cleric, of Eldath I believe, or some other good goddess. Kent played a mage with a set of Golden Lion Statues that came to life upon command, and Kim played a thief.

    John's cleric was seeking a rumored ruined Temple of his goddess in the area to restore, and we went with him. Erain had just a few weeks before killed her last lover, a paladin, and this cleric fit her tastes to a T. As they travelled to the ruins she kept her feelings hidden, having only just met him. A wall of glossy black stone ringed the temple, who's stone had also turned black and glossy, perfectly smooth. A flesh golem attacked, and Erain held it off solo while the men fled to safety. On her last pass, her horse was a moment too slow and the golem crushed its hind quarters hip with a blow. Erain continued her battle on foot, and destroyed the creature (until the DM realized she was using a bastard sword+3, not a blunt weapon+3).

    The construct dead, the party moved inside and began exploring. A tunnel led them downward into a cave, where they met a very oddly dressed man. Mister Rourke from Fantasy Island. (No Herve Villachez)

    He announced that each of the 4 had a secret fantasy and he would grant it to them. Erain knew what hers was, but was not interested in fantasy, only reality, so she asked to join the cleric in his instead. The Host was surprised but agreed.

    The fantasies began, each quite nice but quickly developed into a lethal nightmare. The thief or mage's involved a horde of skeletons attacking him, family and people he'd known or killed. The cleric's was a whitewater rafting trip, only midway along giants lined the ravine tops throwing boulders down at him/us in the raft. Between the pair of them, they survived to be washed up on shore, but Gerald had rolled a 20 on one of the boulders, at John's cleric and between giant damage and gravity damage, the cleric was going to be paste so Erain dived in between and took the brunt of the boulder onto herself.

    Mister Rourke reappeared, and we discovered that he was actually a Lich. A very bored lich. One who lured adventurers to his domain for the fun of toying with them. Erain preferred the lich over the cheery Host illusion. The men, especially the cleric had by now noticed her unexpected love for him and checked her for any sign of having been charmed. Which of course she had not been.

    Later that evening dining with the lich he conversed with them and made a remark that what he wished, she would not be willing to do. Erain laughed and asked what it was, as she was a better judge of that. He came round to whisper it to her, that he wanted sex with her. She asked in return for what? And they came to a deal and she went on eating while the men around her took a wild guess and were horrified.

    Naturally they attacked the lich, and naturally his illusions ran them ragged and wasted their spells running up and down the corridor and rooms searching for the lich while Erain continued eating. The lich reappeared beside her and directed her to scream, she did and the men returned at a run. Before it had been merely amusing to her, no harm to the lich and none to them, but now it was serious. She tackled the cleric to the floor when he tried to Turn the Lich, a second before the Lich's robes opened to reveal the Symbol upon them, saving him from immediate death but one by one the men died. To lightning or other spells at the lich's disposal, until only Erain was left.

    The lich asked if she too was going to attack him, and she came to her senses. With her love interest dead there was certainly no reason to continue with her infatuation. Erain slept with the lich, and received her reward, the agreed upon magical item. The lich asked her why she'd gone through with it and she explained her goals. He offered her a job, bringing him new victims in return for their items and Erain of course agreed.

    Erain's back history developed rather esily. She grew up in Calaunt, a guardian in training in the House of the Scarlet Hooks under Whip-Mistress Shaleen "Talonkiss" Oomreen. As such she accompanied followers of Loviatar on their sacred missions now and then and would in time return to her family to take her place and station and marry, and send her children to serve Loviatar as she did.

    Erains own goals were more towards amassing political power than children however.


    World Notes:


    -- Character played in the Star Wars roleplay group, Cantina Roleplayers Guild .

    FoE (Forces of the Empire) is a Star Wars role-playing group set in the ROTJ era more or less. The Emperor survived the Death Star II as did Vader who lapsed back to the Dark Side. The Alliance now controls a swathe of territory and the galactic civil war continues.

    The club was begun way way back before the pre-quels and the two Sith rule but otherwise has incorporated much of these additional movies.

    When Forces of the Empire needed a mob of characters for the Empress Cruise plotline, I included Erain on the list of NPCs with no particularly concept in mind. Erain did appear briefly in Alt.Dragons-Inn as well.

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