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Physical Description Species/Race: Ngoama
Clothing: Fine Clothes: (2) silk tunics, (1) silk vest, (1) mittens, 1 knife sheath (red dragon hide w/ gold & silver frolicking dragons), (1) Dark Gray silk cloak, (2) Boots (hard, low, with hidden sheaths), 1 Emerald laden platinum headband (1H), 1 silver broach (1H) Business Clothes: Low soft boots (2 pair) with dagger sheaths, Silent shoes, 2 silk bodysuits, 2 wrist sheaths (small), 4 climbing daggers, Cloak with concealed pockets, Sashling, Harper Pin, Robe with many concealed pockets
Personal Information Aliases Used: Lady Lena, of Phlan and Cormyra IQ: High Homeworld/Homeland: Kaross Social Class/Status: Upper Lower Class Profession/Duties: Jedi Apprentice Mythos/Religion: Gaerdal Ironhand Homeland Terrain: Forested with villages, mountain mining and a spaceport. Liege/Patron/Mentor: Master Kalamytha Du'Sau (Specialty: force visions) Clan: - Reputation: Its always the quiet ones you got to look out for.... Heritage: Small town, in a large family of noted jewelers stretching back for generations of tradition. Honor: - Coat of Arms/Colors: Light blue and mint green. Sigil derived from family's sigil. Military History: Rank: -
Family: Marital Status: Married
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Psychological Description Concept/Template Type: Alien Jedi Apprentice Alignment/Light/Dark: Lawful Neutral/Light Superstitions: Believes in Destiny and astronomical signs Traits: Soft voiced, generally speaking just above a whisper. Often passes unseen (a natural trait). Nature: Defender Demeanour: Shy Fears: - Personality/Temperament: Quiet, shy, possessed of a good heart. Very brave. Likes: Warm food, night winds and light rain. Dislikes: Evil people Pet Peeves: Those who cause offense, by doing less than their best or over drinking. Welching on a bet or selling inferior goods. The worst infraction of all however, is to comment on someone else's nose, particularly referring to it as small. Motivation/Objectives/Goals in Life: Undetermined yet, except to have children. Quote: Favorite Color: Prism Rainbows Hobbies: Gemcutting, jewelry making Pasttimes: Shopping for more wardrobes Favorite Drink: Mead Favorite Food: Cheese and apples |
![]() ![]() Special Abilities
Weapon Proficiencies: Daggers, Long Sword, Heavy Crossbow, Punching Specialization Non-Weapon Proficiencies/Skills: Tumbling, Ambidextrous, Rope Use, Read/Write, Appraising, Herbalism, Blindfighting, Tightrope walking, Punching, Awareness Innate Abilities: Force Talent: Illusion and stealth (masking her presence to be unseen, unnoticed). Direction Sense, Grade or Slope, Shifting Walls, Depth Underground, Nightvision 60', Item failure Languages: Ngoamaish, Common Galactic language, others from her travels Secondary Skills: Gemcutting, jewelry making Spells: - Possessions Residences: Valhevo Castle in Phlan. Land grant, 1 sq mile in the Stormhorns Vessels/Ships: - Wealth/Money/Coins: Armor: - Basic Equipment: Exceptional daggers (8), exceptional quarrels (9), Daggers (4), Silver Daggers (10), Silver quarrels (8), Exceptional long sword (2) Sashling: The gems not concealed or banked elsewhere Waterproofed Backpack: 100' silk rope (1/4" diam, 1 lb), Winter Wolf fur (4 lbs), Soap in a tin (herbal), Sm Iron pot w/ lid (2 lbs), jar of honey, 1 lb nuts in sack. 1 sack meal, 1 sack flour, Tarot deck in oil wrapper, Sewing Kit w/ heavy thread, Rope set (5 lbs), Tree Bed (8 lbs), Mess Kit, Tightrop set, Flint/Steel*, 21 candles*, Small silver mirror*, Tar makeup (50 applications), Sparker*, 4 fishhooks - wrapped*, 450 yds bandages (2" wide, 9 uses), Caltrops*, Field Glass, Scrollcase (waterproof, holds 15 scrolls), 1 net. 8 large waterproof sacks Iron box (cushioned, 10 lbs): 3 vials oil, 5 doses wyvern poison Wood Case in oilcloth: 15 parchments and vial of black ink (10 lbs) Oilcloth packet (1 lb): incense (1 Dream, 3 Healing) Deluxe set of lockpicks, Lockpicks*, Weapon Black, Signal Whistle, 2 poisonous herbs*, Anise seed vs dogs*, 2 sprigs wolvesbane, lavender buds, nuts, 5 doses theriaca, 1 antiburn root, "poison" to slow heart (4 doses), Sleep Gas, minor healing plant 1 Lg Waterskin with Mead, 8 days feed, 25 days rations, (2) cheeses, 2 lbs of Candy, 1 lb of apples. Bit and bridle with sky blue and green tassels, new matching saddle with pouches, 2 saddle blankets, 50 small wax candles (pastels), 1 hooded lantern, 5 oz. lamp oil, sewing kit, 10 sling bullets (Vame's) Special Gear/Magical Items: - Valuables/Treasure: (8) 350 c diamonds*, (7) 1000 c diamonds*, (1) 500 c gem, 1 silver broach (1H), 1 Emerald laden platinum headband (1H) Books: Blue book with copper trim (50 pgs, lockable), Blue book with copper trim (50 pgs, lockable), Green lizardhide book with a black symbol (20 pages), Brael's Book of Shadows, Diary of Thraxita the Red Henchmen: - Animal Companions: Uh-Oh - (2" tall shroomlike alien) Lawful Neutral, Other: Neutralize poison;, immune to poison, acid & Venom. Spherical 60' Nightvision. Can carry 70 lbs. (* Corrosive secretion) Puffet - (donkey) |
Prelude Birth: Feast of the Moon, Uktar (the Rotting) 16 Death: - Notable Achievements: Death of Thraxita the Red, Solo Defeat of another large menace and his animal cultists. Lena in Star Wars/FoE is an alien, as is her husband. She and her halfling friend Vame were often the scouts of the party and took ridiculous risks that always paid off somehow, leaving the fighters often with little to do. Garthakkel was their main enemy. Hilda and Harlan were always there to save them if something went wrong though. Lena never did use poison, or steal from good people, she was very ethical. I just wish I could remember her fiancee's name. He's an engineer. Education: - |
Game History Lena and her husband grew up in a small village. Her family for generations had owned a nice jewelry business and were well known in the area for their skills cutting gems. On her 18th birthday (in human terms) as is custom she was sent out to explore the world a bit, for a year, then return and marry her childhood sweetheart. Lena quickly found companions, and enemies. The son and heir to a Lord was one of her new friends. When he returned to his home to see his father they followed and helped defeat an assassination attempt against his father's Overlord, the King of Cormyra. Lena and the others were granted the honorary title of Lord or Lady and a bit of land each. All things come to an end, and each companion had things they needed to tend to. Her best friend returned to his world to marry his own sweetheart, a lass they had saved previously. The pitfighter went home to honor duel the only enemy she'd never defeated in the arenas. Lena began the long journey home alone. Lena's homecoming a year minus a day later was a joyous celebration, but she had outgrown the quiet village life somehow in her travels. Seen and done too much. Her father saw her distress and took her aside, letting her spill out her story in private, dried her tears and sent her back to the party. The next day at Lena's 19th birthday party her mother presented her a cake with only 18 candles. Her family gave her a new travelling pack and wished her well on her world journeys. Confused, Lena let her father steer her outside and there he introduced her to two strange emissaries. By tradition on her 18th birthday she was to go out into the world, he said, and these two would take her to a place she would be trained in the great ways. When she returned each year they would gift her with 18 candles until she felt it her destiny to remain. Lena's fiancee was waiting for her. He too had seen much of the world and was willing to go with her. They were married and taken to the Yavin Jedi Academy. Lena is a Sensitive, he is not.
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World Notes:
-- Character played in the Star Wars roleplay group, Cantina Roleplayers Guild .
FoE (Forces of the Empire) is a Star Wars role-playing group set in the ROTJ era more or less.
The Emperor survived the Death Star II as did Vader who lapsed back to the Dark Side. The
Alliance now controls a swathe of territory and the galactic civil war continues.
The club was begun way way back before the pre-quels and the two Sith rule but otherwise
has incorporated much of these additional movies.
The sturdy but dimunitive ngoama has often been misunderstood by xeno-anthropologists.
They are lightly built, yet as strong as most humans. Generally blue eyed, unusual colors are seen as either very good or very bad omens. Ngoamas may leave the company of their kind for years, even decades, but few care to leave permanently.
Ngoamas are exceptional miners, comfortable underground. Yet compared to others can seem frivolous and weak. Ngoamas are quite comfortable out of doors, at home in a forest. The major rituals of ngoamaish life all occur beneath the stars, and no cosmic symbol is more important to them than an eclipse. Ngoamas do not have a creation myth. They view the world as a constant within the flow of time, changing only in small and insignificant ways.
Ngoamas are cheerful and social creatures of good temperamant and tolerant disposition. They regard rudeness as a major fault. They relish the company of other ngoamas and will eagerly compete in the telling of tales. Although ngoamas are friendly they are also reticent; it is possible to know a ngoama for many years without knowing much about her. Very fond of good food, ngoamas show little imagination in their recipes. They are skilled with fire and quite uncomfortable, even forlorn, if circumstances prohibit having an evening blaze. Their calender is marked by many festivals, each of which is an occasion of great feasting, drinking, singing and dancing.
Ngoamaish festivals include celebration of harvests, seasonal occurances and anniversaries, birthdays, famous victories or discoveries and even weather phenomena. One such is the Festival of the Lunar Eclipse - This festival occurs once a century and is the grandest of all. It runs until the next full moon and includes a great deal of celebration. On their 100th birthday a ngoama reaches adulthood. Her family throws a huge party with gifts of practical nature if fine quality. Ngoamas are very musical, including stringed, wind and percussion instruments. They are not noted singers however.
Ngoamas have inherent talents 'blending into the woodwork', at least in situations where they desire not to be noticed. This is not so much a matter of size as skill they take time to cultivate. They are adept at directing attention away from themselves. By moving quickly and smoothly, the diminutive character is often gone before others notice. When others are asked it turns out noone saw her arrive or depart, but retain a vague memory of her presence.
Ngoamaish childhood lasts for 50 years, then they begin applying themselves to a trade. Children experiment with many, but once a trade is chosen they dont generally switch.
Nowhere is a Ngoama's precision more in evidence than in their stonecutting and gemwork. They are also skilled metalworkers to make elaborate frames and mounts for jewelry. Ngoamas take the diamond as their gem of choice.
Ngoamas are slow to anger and reluctant to wage war, but when fully motivated are tenacious. In any conflict, the rules the small folk rely on to survive are easily summed up: never lose your head, take advantage of the Big Folk's bulk and clumsiness where possible. They prefer to avoid large open spaces and use ambush, terrain and deception. Ngoamas show little sign of hubris, or hesitation when pragmatism shows it is time to cut one's losses rather than be annihilated. When all else fails, run away to fight another day.
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