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Lady Marjorie Sinclair

Physical Description

Species/Race: Human
Sex: Female
Apparent Age: -
Actual Age: -
Maximum Age: -
Height: 5' 0"
Weight: Slender
Hair: Dark Red
Eyes: Blue
Skin: Caucasian
Scars/Tattoos/Identifying Marks: -
Appearance: -No more than eighteen, petite and finebboned, barely over 5', heartshaped in face with steady, deep sapphire eyes heavily fringed with lashes, small rather serious mouth perfectly made up in shades of deep coral. Skin of pale marble, smooth and unblemished. Dark red hair sweeps back from a high forehead into the cloak's silken cowl draped over her small head and clasped at her throat with a silver brooch in the shape of the Clan symbol. Indigo highlights shimmer as the cloak swirls around her slender form with each quiet step, deep black silk making up the inside. The sleeveless robe beneath glimmers with the facets of old, dark garnets, banded at throat, hem and slit sides with bands of indigo silk and silver symbols. In her small hand is clasped an old, dark oaken staff. Thin silver inlays just above the base form a continuous device, the imagery that of a simple, repeating diagonal design in the style of the Celts. The top of the staff branches as a tree, wrapping around and binding a silver etched globe of the moon to it. A signet ring, very old, graces her 4th left finger. Marjorie is known to be a Regent of the First Circle and Traditionalist of the line of Meerlinda-

-speaks with cultured tones and a light accent, difficult to determine the origin of it exactly but the British Isles do seem to resonate in her intonations, as does a touch of the gael- (Known to be among the Traditionalist group)


Clothing: -
Mannerisms: -
Recognition Handle: -
Allergies: -
Health/Injuries/Illness: -

Personal Information

Aliases Used: -

IQ: -

Homeworld/Homeland: -

Social Class/Status: -

Profession/Duties: Chamberlain of Ashland Chantry, Washington, USA. Regent of the First Circle of Mystery, Traditionalist of the Line of Meerlinda, Of the Order of Naturists

Mythos/Religion: -

Homeland Terrain: -

Liege/Patron/Mentor: -

Clan: Camarilla, Clan Tremere, Traditionalists, Order of the Naturists

Reputation: -

Heritage: -

Honor: High

Coat of Arms/Colors: -

Military History:

Rank: -
Status:
Army: -
Branch: -

Family:

Marital Status: -
Spouse’s Name: -
Children: -
Grandparents: -
Father: -
Mother: -
Sire: Lord Cursel (Tremere Elder, Lord of the 2nd Circle)
Siblings: -
Half-Siblings: -
Birth Rank: -
Uncles and Aunts: -
Cousins: -
Nieces/Nephews: -
Friends:
Enemies (and why):

Psychological Description

Concept/Template Type: Embraced Order of Hermes Mage, Traditionalist, Order of Naturists

Alignment/Light/Dark: Lawful Evil, Dark

Superstitions: -

Traits: -

Nature: Loner

Demeanour: Perfectionist

Fears: -

Personality/Temperament: -

Likes: -

Dislikes: -

Pet Peeves: -

Motivation/Objectives/Goals in Life: To be reunited with her husband, to serve the Clan.

Quote:

Favorite Color: -

Hobbies: Piano, Singing

Pasttimes: -

Favorite Drink: -

Favorite Food: -


Special Abilities

Weapon Proficiencies: -

Non-Weapon Proficiencies/Skills: -

Innate Abilities: -

Languages: English, Gaelic, Enochian

Secondary Skills: -

Spells: -

Possessions

Residences: Mansion with Retainers and resident Herd.

Vessels/Ships: -

Wealth/Money/Coins: -

Armor: Armored trenchcoat

Basic Equipment: Cellular phone, Sports car (Classic Porsche-deep indigo). Various hidden pouches for components, Expensive classic wardrobe, with accessories. Concealed shoulder holster and firearm, Limited supply of ammunition (incendiary, silver, iron, normal), Motorcycle, Credit cards

Special Gear/Magical Items: Occult lab at the Chantry, Carved staff, Dagger, Bronze bowl with runes

Valuables/Treasure: Ceremonial robes of House Tremere, Blood of a Fianna garou (roleplayed previously on Ashland). Signet ring (very very old)

Books: Occult Library,

Henchmen: Ghouls (Dr. Walter Matthias (Dr of Philosophy, 42), Dr. Petri Ubermann (Prof of Psychology, 73, former nazi doctor), Rev Dr John Hemingway (Dr of Divinity, 61, Roman-Catholic priest))

Animal Companions: Homunculi (6th finger, now removed) in the form of a small white snake (Slug)


Background/Personal History

Lady Marjorie Sinclair

Chamberlain of Ashland Chantry, Washington, USA
Regent of the First Circle of Mystery,
Traditionalist of the Line of Meerlinda,
Of the Order of Naturists


Nature: Loner
Demeanor: Perfectionist
Concept: Embraced Order of Hermes Mage, Traditionalist, Order of Naturists
Sire: Lord Cursel (Tremere Elder, Lord of the 2nd Circle)
Clan Weakness: One drink towards Clan BloodBond
Path: ~
Core Beliefs: The Clan may be wrong, very wrong indeed, but there is nothing else for us now, and we deserve to live us much as they.
Derangements: ~
Numina: ~
Languages: English, Gaelic, Enochian


Merits: Self Confident-5, Occult Library-2, Mansion-3, Patience-3, Holdings-1
Flaws: Prey Exclusion-Children-1, Compulsion-Perfection-1, Selective Digestion-2, Taint of Corruption-1, Methusalehs Thirst-7, Nightmares-1, Emotional Isolation-1

Quirks: Left-handed. Attends night courses at a noted university or college each decade in order to assimilate "modern" theory and knowledge, to avoid stagnation. Her Herd and Retainers are chosen for their ability to arouse her mind with debate and oratory.


Goals: To be reunited with her husband, to serve the Clan.
Hobbies: Piano, singing
Group Affiliations: Camarilla, Clan Tremere, Traditionalists, Order of the Naturists
Artwork Owned: Ceremonial robes of House Tremere, Carved Sigil, Dagger, Bronze bowl with runes
Art Forms indulged in: Piano, singing, Runic Calligraphy
Masterpieces Created: ~
Rituals Created: ~
Parties Thrown: ~
Fame: 1 (see Status)
Prestige: Former Regent of Ashland Chantry


Status: Former Tremere Regent of Ashland, assistant to the Tremere Lord of Seattle, one of the Tremere who was there when founding the Camarilla (role not generally known by most, but is known she had a role), (status within Clan due to change with the appointment of a new Regent, currently 4th or 5th ranked in the Chantry though this is very unlikely to be known by non-Tremere), Elder, Presented to Prince and Regent


Boons: none known to be owed or received
Influence: ~
Titles: Regent of the First Circle, Line of Meerlinda, Traditionalist, Former Regent of Ashland
Significant Accomplishments: Becoming Regent
Age: 1012 years
Apparent Age: 18
Date of Birth: March 27, 986
RIP: 4th of December 1024


Identifying Marks: ~
Nationality: British
Height: 5'0"
Weight: slender
Known Childer: ~
Known Coterie: ~
Known Ghouls: ~ (Dr. Walter Matthias (Dr of Philosophy, 42), Dr. Petri Ubermann (Prof of Psychology, 73, former nazi doctor), Rev Dr John Hemingway (Dr of Divinity, 61, Roman-Catholic priest))
Known Retainers: ~
Known Herd: ~
Known Havens: ~


Known Allies: Meerlinda (North American Tremere Councillor, #2 in the Tremere Clan), Lord Tamanier DeVille (Regent, Lord of the 7th Circle of Mystery, Prodigy of Clan Tremere), Lord Sejast DeVille (Lord of the Fifth Circle. Line of Etrius), the Prince of Westchester England and his Court, Sombretaime Acadore (Regent of the First Circle, Elder Regent of Ashland, Traditionalist), Michael Rhenburg, Chamberlain Winters (Apprentice of the 6th Circle, Line of Meerlinda)

Currently studying:

  • Path of Conjuration (Lord Sejast DeVille)
  • Lore-Garou (Writings by Chris Neal, Get of Fenris Brujah kinfolk)
  • Lore-Sabbat (Writings by "The Reverend", Tzimisce Sabbat Priest)

    Prelude

    It was evening in the Chantry, and news from the Custos said that the Deacon had returned an hour before from a journey with his cabal. They said that a great matter had been imparted in secrecy and the cabal were closeted working on the problem... All Magus worthy of the knowledge had known of the death of the magick coming these past centuries, perhaps Magus Goratrix had found the pattern they sought?

    Distracted from her research by her concerns she wondered occasionally what would become of Geoffrey. The custos said bands of vampir had attacked other Chantries, with their monstrous creations, and rabid animal allies... England was so far away... and Morgaine would protect the Sleepers... Perhaps a brief visit to the London Chantry would be permitted, after the research was complete...

    The order came down within a few days to report to the Deacon in his rooms. How was I to know what we had become? And so I died, the fourth of December in the year of Our Lord, Anno Domini 1024.

    History

    Marjorie was born in the north to a noble family in 986 AD. She became Awakened at a young age, little more than a child of 8, and was sent to a Magus of the Order of Hermes, House Diedne from whom she learnt Spheres and of her surroundings in the druidic fashion.

    In her travels she wrote to many personages and exchanged tomes of knowledge. Upon returning to England from Rome with a new trove copied from monks in Byzantium she stayed at the court of one such correspondent and found herself staying on for two years, marrying Geoffrey, Lord Sinclair, and bearing him children. When her husband chose to be placed into magical sleep she returned to the Chantries, joining the House Tremere in Transylvania this time.

    First appeared ten years before the founding of the Camarilla as a Tremere courier on the proposed Camarilla (c 1394-. Appeared again during the final Camarilla talks with the Tremere representatives (1450. Next seen in England with Meerlinda's Chantry, handling minor diplomatic missions between Clans. Next seen in Dallas after Meerlinda's transfer, same duties (c 18th century). Next seen in New Orleans as member of Quarter Chantry before its destruction by the Prince (early 1997). Next seen shortly thereafter as Regent of Ashland Chantry. Next seen as assistant to the Lord of Seattle. Currently a member of Ashland Chantry (1998). October 23, 1998 she became Chamberlain there.




    Character Sheet
    Name: Lady Marjorie Sinclair Nature: Loner Generation: 8th
    Player: daisemiin@home.com Demeanor: Perfectionist Haven: Mansion
    Chronicle: Ashland Clan: Tremere Concept: Embraced OoH, Traditionalist, Order of Naturists

    Attributes
    Physical Social Mental
    Strength OO Charisma OOO Perception OOO
    Dexterity OO Manipulation OOOOO Intelligence OOO
    Stamina OO Appearance OOO Wits OOOO

    Abilities
    Talents Skills Knowledges
    Acting Animal Ken Bureacracy OO
    Alertness OOO Drive O Computer
    Athletics Etiquette OO Finance OO
    Brawl Firearms OO Investigation
    Dodge OO Melee Law
    Empathy Music OO Linguistics OO
    Intimidation OOO Repair Medicine
    Leadership OOO Security Occult OOOOO
    Streetwise Stealth Politics
    Subterfuge OO Survival OO Science OO

    Advantages
    Disciplines Backgrounds Virtues
    Auspex O Age OOOOO Conscience O
    Domination OOOOO Elder Status O Self-Control OOOOO
    Thaumaturgy OOOOO Generation OOOOO Courage OOOO
    Path of Weather Control OOOOO Herd OO
    Path of Elemental Mastery O Resources OOO
    Path of Corruption O Retainers O
    Ashland Status OOO

    Other Traits Humanity Health Levels
    Masquerade OOOO Bruised
    Lore-Order of Hermes OOO Hurt -1
    Lore-Mage OOO Willpower Injured -1
    Lore-Ashland OO OOOO Wounded -2
    Lore-Camarilla Mauled -2
    Lore-Sabbat Blood Pool Crippled -5
    Lore-Garou OOOOO OOOOO Incapacited

    Merits: Self Confident-5, Occult Library-2, Mansion-3, Patience-3, Holdings-1
    Flaws: Prey Exclusion-Children-1, Compulsion-Perfection-1, Selective Digestion-2, Taint of Corruption-1, Methusalehs Thirst-7, Nightmares-1, Emotional Isolation-1


    Rituals Known: Vaulderie
    Level 1
    Communicate With Kindred Sire V, Defence of the Sacred Haven V, Deflection of Wooden Doom V, Engaging the Vessel of Transference PG, Purity of Flesh PG, Rebirth of Mortal Vanity PG, The Rite of Introduction PG, Scent of the Garou's Passing CB, Wake with Mornings Freshness V
    Level 2
    Bloodwalk PG, The Open Passage ?, Recure of the Homeland PGS, Ward vs Ghouls PG
    Level 3
    Fire in the Blood PGS, Pavis of Foul Presence PG, Shaft of Belated Quiescence PG, Ward vs Lupines PG
    Level 4
    Bone of Lies PG, Heart of Stone PG, Mirror Walk PGS, Soul of the Homunculi ?, Splinter Servant PG, Ward vs Kindred PG
    Level 5
    Blood Contract PG, Escape to a True Friend PG, One Mind of the Covens PG

    World Notes:


    -- Character played in the Star Wars roleplay group, Cantina Roleplayers Guild .

    Tremere Miscellaneous Information

    Upon the Hermetics Ceremony of Initiation, the apprentice's master presents the Apprentice with a sigil, usually a wand of some kind, crafted in secret by the master. It typically bears arcane symbols related to the apprentice's magical specialties, House or other aspects of the apprentice's identity as a magus. These apparently can be made of metal or wood, either way. Some are in appearance short chunky staffs, like a shortened mace, some are several feet long. They can be wooden handled, with attachments that are loosely affixed or permanently bound to the wooden pole. Skulls and metallic things both appear atop wooden poles. some are clean in design (a short wooden staff with three feathers floating from a small metal ring attached at one end, a 4 foot staff with a crescent blade moonlike on one end), some are ornate and heavily weighed down (skulls, chains, amulets, carvings, etc etc).

    The ceremonial robes are never described, but are included occasionally in templates under "Equipment"... usually under the more traditional templates. Artwork through the books depicts robes in a variety of ways, but usually is evocative of the House or Mage in question... much like the sigil. It always has a hood and almost always a band of embroidered runes or magical lettering on the neck, hem or edge of the sleeves, occasionally on a seperate band looping around the neck like in priest vestments.

    Usually the robes themselves are depicted as a one piece loose hooded, rather voluminous, garment that could be worn over regular clothing, or even a full suit of chainmail from the looks of it. Sleeves usually are wrist length or knuckle length, and loose, but are occasionally tight sleeves, or shoved up to one's elbows. Cloth quality could be rough, plain or fine depending. Occasionally it was deliberately tattered looking.

    In one version there was a hooded cloak over a floorlength tabard like garment... tabard varients did occur, sleek, simple, more or less form fitting garments with hoods, always of exceptionally fine material. These were always very plain in ornamentation, relying on design and smooth lines, or a shift in texture to relieve the plainness.

    One depiction was in every way ceremonial, but unlike any other depiction was slit up both sides to the hip, sleeveless, and barefooted... with the runic embroidered edges, rings and amulets and so on. Made of a gossamer material and coming to midthigh in a crisscrossing fashion. This magus was apparently extremely athletic as well, and energetic in her castings.

    One older gentleman wore something draped like a roman toga perhaps... and others were clad in draped or cloaked styles from their cultural backgrounds. Similar things can be done depending on the fashions during the developmental period of the magus in question.

    Whenever the rune letterings are depicted, they are given much space around them, not close to each other like letters in a sentence might be. This suggests words of magical power of some sort. Or rank and House symbols, like a minor bio of the character's achievements.

    Many depicted wear some sort of amulet, large or small, around the neck on a chain. No gems of any kind, only solid work and filigree apparently. Many also wear rings, but again, no gemstones at all.

    Note, all Hermetic mages have a "truename" that is given them during the Ceremony of Initiation, as well as other names acquired along the way. Tremere have a ritual for discerning truenames as well, so I imagine they too have truenames. Axis Mundi states that all humans have the power of Naming, therefore defining, what something is, that is what a truename would be.

    Order of the Naturists

    This Order embraces druidic principles, claiming that even the Tremere are part of the great scheme of nature and must recognize their place within this scheme. They are said to worship, or at least revere, a sacred tree bough of inestimable age.

    The rumored leader of this Order is Lord over several Chantries in the country of Ireland. Although this magus denies any connection with the Order, it is known he was among those who first looted the main covenant of House Diedne after it was destroyed in the Schism Wars of 1003-1012. This war was prosecuted by the allied houses of Tremere and Flambeau, and it has since been rumored that the whole affair was instigated by the Tremere, who merely wanted to get their hands on specific information held by the Diedne. Though unproved, this knowledge supposedly led to the conversion of the Tremere to vampires.

    While they would seem to be outside the norm of Tremere magic, no one dares move against them. On two occasions when members have gotten in trouble, the Inner Circle has pardoned them. Some whisper that the Naturists protect some great secret from ancient times, and others say that they hold the secret to all Tremere immortality.

    Code of the Tremere

    "I Marjorie Sinclair, hereby swear my everlasting loyalty to House and Clan Tremere and all its members. I am of their blood, and they are of mine. We share our lives, our goals and our achievements. I shall obey those the House sees fit to name my superiors, and treat my inferiors with all the respect and care they earn for themselves."

    "I will not deprive or attempt to deprive any member of House and Clan Tremere of his magical power. To do so would be to act against the strength of our House. I will not slay nor attempt to slay any member of the House and Clan except in self-defense, or when a magus has been ruled outlaw by a properly constituted tribunal. If a magus has been ruled an outlaw, I shall bend all efforts to bring such magus to justice."

    "I will abide by the decisions of the tribunals, and respectfully honor the wishes of the Inner Council of Seven and the wishes of my superiors. The tribunals shall be bound by the spirit of the Code of Tremere, supplemented by the Peripheral Code and interpreted by a properly constituted body of magi. I have the right to appeal a decision to a higher tribunal, if they should agree to hear my case."

    "I will not endanger House and Clan Tremere through my actions. Nor will I interfere with the affairs of mundanes and thereby bring ruin upon m House and Clan. I will not, when dealing with devils, or others, in any way bring danger to the clan. Nor will I disturb the faeries in any way that should cause them to take their vengeance on the House and Clan. I also swear to uphold the values and goals of the Camarilla, and I will maintain the Masquerade. Insofar as these goals may conflict with my goals, I will not pursue my own ends in any way that would endanger the Masquerade. The strength of the House and clan Tremere depends on the strength of the Masquerade."

    "I will not use magic to scry upon members of the House and Clan Tremere, nor shall I use it to peer into their affairs. It is expressly forbidden."

    "I will train only apprentices who will swear to this code, and should any of them turn against the House and Clan, I shall be the first to strike them down and bring them to justice. No apprentice of mine shall be called magus until he first swears to uphold the code. I shall treat my apprentices with the care and respect that they earn."

    "I concede to my elders the right to take my apprentice should it be found that my apprentice is valuable to an elder's work. All are members of the House and Clan and valuable first to these precepts. I shall abide by the right of my superiors to make such decisions."

    "I shall further the knowledge of the House and Clan and share with its members all that I find in my search for wisdom and power. No secrets are to be kept, or given, regarding the arts of magic, nor shall I keep secret the doings of others which might bring harm to the House and Clan."

    "I demand that should I break this oath, I should be cast out of the House and Clan. If I am cast out, I ask my brothers to find and slay me that my life may not continue in degradation and infamy."

    "I recognize that the enemies of the House and Clan are my enemies, that the friends of the House and Clan are my friends, and that the allies of the House and Clan are my allies. Let us work as one and grow hale and strong."

    "I hereby swear this oath on the fourth of December 1024. Woe to they who try to tempt me to break this oath, and woe to me if I succumb to such temptation."

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