Submitted by Michaela Daves
Starting a New Skaven WarbandWhen starting a new Skaven warband, take the maximum number of heroes (that's 5 heroes + 1 leader). This is important because you need heroes to search for loot at the end of every Campaign game. Give your heroes armour but don't worry about your henchman. For the price armour cost it is not worth it to give armour to your henchman. Better to just give them swords and try parrying. Always give your hero two weapons if possible. You may want to give a flail to a Black Skaven but in most case give every one two one handed weapons. Daggers are free for the first one and they don't have to be represented on the model. Do not buy a Rat Ogre when you are first starting you warband. They are too expensive and you want numbers. See Campaign tactics below for more. Scenario Tactics Fight with pack mentality. Never send one of your guys to fight one on one with one of their guys if you can help it. Always swarm his guys with two or three or more on one. Use your henchmen as fodder. Always put your henchmen in the front and make sure that they get in to battle first followed by you heroes. You want as many of you heroes not "out of action" so you can search for loot. If you have giant rats use them as the fodder because they are cheap and easy to replace. Night Runners should never get in to battle unless necessary. Give them a sling and keep them in the rear. When they've got more experience and are better fighters then you can move them in to the battle. When fighting against a warband with missile weapons use cover to the fullest. Your in a city so you should be able to sneak through and around buildings to avoid his missile fire. Also, go straight for his missile fire guys and try to take them out. Usually they are weak and if your opponent is smart he'll move in with fighters to block you. Once in H-to-H combat, your opponent will not be able to shot at any more. When fighting Possessed or Undead go straight for and swarm his big guy(s). Remember don't go one on one. Unfortunately these are the two warbands that give Skaven the most trouble because skaven have no or little missile fire (but use your slings and throwing stars if you have them) and low leadership will mean fear test will be failed often. But, we should have numbers on our side and we should have lots of attacks and initiative.
Campaign Tactics
Keep your numbers up. Hire new hero to replace any dead ones. Hopefully you won't have to do that too often because you are using you henchman to block. Hire lots of henchman. Your maximum is 20 so use it. Only hire a few giant rats. They are good for missile fodder but die fast and if you have too many you will find yourself taking a route test too early in the game. Hire the amount you would need to loose to route minus 2 in giant rats. Hire a Rat Ogre after you have more than 15 in your warband preferably after you have 19. Buy lucky charms (maybe paint your skaven green and call them leprechauns). They will save you the first hit in the game so if you're charged they will save you and then next turn you'll have initiative (probably) and you can get him first. Get the Sprint and Infiltrate skills first. This will help you to take advantage of your speed and take away his advantage of position on the table and missile fire.
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Send me in some of your tactics!