Well, when starting off get all the heroes: Vampire, Necromancer, and 3 dregs. Get the vampire a Halberd, and light armour. Necromancer, sword & shield, and your dregs pretty much whatever weapon you want. Then 3 ghouls, and the rest in zombies. Keep all your guys together for your first few games, with your Zombies leading the way (or if your playing against some MASSIVE warband with rating over 400 have every one run away and send two zombies forth let them die then voluntarily) and try to take them out with your entire warband together. Now after a few games as you get levels, the first thing you need to do is get you Vampire jump up, he treats stunned as knocked down and jump up ignores knocked down! Then give him sprint and leap and buy a tome of magic and get the academic ability Arcane lore and hopefully you'll get Flight of Zimmerman or the Sword one. With Leap, Sprint, and Flight of Zimmerman he could move 36"(this will take quite awhile to acquire these). Next try to get dregs on horseback, warhorse preferably, to get you speed. Try to get Your Dreg Knight good armour and a shield and lance (to get a lance you'll need combat master) if a dreg had Gromil armour a shield and on horseback he would have a 2+ save, and with a lance a powerful punch, alternatively you good give your dregs long-range support, and on horseback itll allow them to quickly get to firing position. You may be wondering, undead on horseback? Well horses are for humans only, but dregs are humans and so are Necromancers. And coming to that subject the necromancer. Well Necromancy in my opinion is the greatest magic, and looking at the poll of the best magic it is ahead of all others. All new skills should be place to the magic. Re-animation and spell of awakening, awesome spells. Oh no you killed a zombie! Difficulty 5 re-animate oh he's back.And zombies are better than you think, not only do you not care about them (oh no he died how ever can I rebuy 15 gold) but they are good too. A single zombie took out a witch hunter warrior priest and a warhound, the rest of the witch hunters were to scared of my zombie to help.
Sent in by Dave Salzborn
I looked at Dave Salzborn's Tactics idea. His very similiar to mine with the vampire, get him jump as soon as possible, then get him sprint and strong man, enableing him a charge of 18" and the ability to weild a double handed hammer on his initive, his strength will now be a 6 if it has not already advanced, my vampires strength is currently 8 with the D-H hammer, meaning that no one with a strength four or lower can parry his attacks, making him a killer of henchmen, now with it being a hammer you stun on a 2-4 that means that if you stun that on your next attack you will automatically kill them, making the vampire a now hero killer also. You would want to get a necroman an two dregs, praying for one of your ghouls to get the lad's got talent, meaning you can take full advantage of the ghouls max stats ratings of M:5 WS:5 BS:2 S:4 T:5 W:3 I:5 A:5 LD:7, why this is singifacant is that he is the only other henchmen in the game that can have 5 attacks, the other unit that can achieve this is possessed. now if you have another ghouls getting lad's got talent, switch the dregs with that ghoul. dregs are completely useless besides gaining you wrydstone. For your units you will want to get max number of ghouls with one dire wolf, if you thikn the warband is too small then take out the direwolf an get more ghouls, with the majority of your warband having a toughness of 4 your warband will kick some ass, missle fire wont be that bad of a thing with you dire wolf and vampire speeding ahead of the rest, taking out the archers. the dregs on war horses are not that bad of an idea... but expensive...
Sent in by Asylum