Gerneral Remarks
- It turned out that playing with six players can take 2-4 hours if most of the players haven't played before.
Hints on Tactics
- It's not very wise to buy the Peace Nobel Price for a player
with only two Vice Presidents.
- Holding cards for several game turns tends to be harmful in
most cases.
- A player with a high level of Crime and Corruption is forced to
earn money by using Business Opportunities. He almost inevitably becomes
Ba$tard$ Inc. (which isn't necessarily bad).
Alternate Rules
Raising Attributes
To compensate for the general deterioration of attributes the
following rule may be used:
The Action card "Synergistic Realignment" is removed from the game and
every player may spend 5 Billions as an Action during the Business
Phase to permanently raise one of his attributes by one point.
Natural Disaster
A Vice President on "Charity Scam" earns two points of Goodwill in
case of a Natural Disaster (this will be included in the rules from
version 1.1 on).
Last modified: Tue Feb 8 16:16:59 CET 2005