Hints on Tactics
The following points have proven useful in most of the games we played
- You should not by the Peace Nobel Price if you have only two
Vice Presidents.
- Action cards are very useful. Having more Action cards is even
more useful. At the beginning of the game probably every player will
buy an extra card.
- Keeping a card at your hand for several game turns tends to be
harmful in most cases. Even the ``bunker'' may be discarded if the
player holding it does not actively try to provoke a Nuclear
Apocalypse.
- A player with a high level of Crime and Corruption is forced to
earn money by using Business Opportunities. He almost inevitably
becomes Ba$tard$ Inc.This isn't necessarily bad.
- If a player has no no Goodwill, he is a very unattractive aim
for media campaigns (it's not interesting seeing bad people do bad
things). So if you are Ba$tard$ Inc., be bold!