Div C Champs: Proud to be Canadian!
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Ball Hockey Rules

(Revised August 2000)
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Canadian Hockey Association Rules shall be applied wherever possible, with the following exceptions.

General Administration Rules

1. Each team shall be allowed to dress 10 players including goalies, all must be listed on the team roster. There is no limit to the number of players a team may list on their roster. All members must list their ID number and phone number while non-members must list only their phone numbers.

2. A team must have 4 players on the floor, not necessarily a goalie, within 10 minutes of the start of the gym time in order to avoid a default. Defaults will be recorded as a 5-0 loss.

3. Team rosters must be handed in to Campus Recreation at least one (1) business day prior to their first game. Any additional players may be added to the roster, but they must be added at Campus Recreation before they are allowed to play. Current Intercollegiate ice hockey players are not permitted to play.

4. All players must check in with the supervisor for every game with a piece of photo identification. Players not having checked in for a minimum of 50% of their team’s games will not be eligible for the playoffs.

5. After every game, each team will be given a fair play rating between 0 and 5 by both the opposing captain and the referee. A team with an overall fair play rating of below 3.75 at the end of the season will not be eligible for the playoffs, regardless of the team's record. Fair play ratings may also be used to break ties between teams for playoff spots.

6. Suspended players may not be present during scheduled games, if so, the entire team shall be suspended indefinitely.


Playing Rules

1. Games will consist of 2, twenty-minute running time halves.

2. Penalties: may be assessed at any time before, during, or after a game, even when play is not in progress.
3. Face-offs at centre will start with a whistle. The two players shall have their sticks lined up on the ground before the referee blows his whistle to start the play. All other plays shall start with one team having possession. A player on that team must shoot or pass from where possession was gained. The defensive team must give a 1 m buffer (including stick) in order to play the ball. A team may not gain possession in the middle third of the offensive zone (move the ball to the outer third). If possession can not be determined, it shall go to the defence. The ball must be played within 5 seconds.

4. There are no offsides and no icing.

5. In case of injury during a powerplay, if the injured player is on the penalized team, at least one minute shall remain on the powerplay from the drop of the puck, after the injured player is removed from the floor.

6. Players may change at any time. During a play, the player leaving the bench must wait till the player leaving the floor is within a reasonable distance so as not to acquire an unreasonable advantage by making the line change. If this does occur, it shall be loss of possession. A Too Many Men penalty should only be called when there are 6 players (including goalie) definitely in the play.

7. Players must use sticks with completely plastic blades. Fibreglass or plastic inserts into wooden blades are not acceptable. All tape should be removed from blades as well. Only wooden or plastic shafts are allowed as well. All players must use a CSA approved helmet and mouth guards are strongly recommended.

8. Goalies may use wood sticks, but they may not use traditional goalie pads. The only shin protection allowed is ice hockey player shin pads. Goalies must wear a CSA approved helmet with securely fastened face shield.

9. Goalies may cover the ball anywhere in their half of the court, opposing players should be called for slashing if they try to dig the ball free. The opposition must give the goalie 10 seconds to play the ball with a 1 m buffer zone (including stick). Goals will be called back for goaltender interference only when they obstruct the goalies intended movement to stop the ball while within 2 steps of the net. (effectively making the size of the crease 2 steps.)

10. Slapshots are not allowed. Anytime a player winds up with any part of the stick rising above the normal height of the waist it shall be called high sticking. This includes backhands to clear the ball, where swinging the stick is fairly common. High sticking the ball, not for slapshots, shall also be called at the waist.

11. If one team plays the ball out of the playing area, the other shall take possession where the ball went out of play.

12. Sliding shall be called tripping if a slide is directed at the feet of a ball carrier.

13. Any infractions by one team that stops a play will result in the other team gaining possession of the ball. This includes high sticks, hand passes, penalties, etc.


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