We
need computers that are able to function beyond a single pre-installed
program, which imposes control. Fortunately, the development of such
computers that can make situational judgments, and furthermore can reason
and make associations, is progressing. Such programs are modified through
fluent mathematical functions according to the input conditions. We
believe that these fluid programs can be used as a mechanism to draw
out the relative phenomena in our environment. It is certain that our
future design work will involve us in many fields. How will architectural
space be formed at a time when the rapid creation of a media digital
network through computer technology is changing both our physical senses
and ways of communication? How are we to write the conventional programs
for library, gallery, and information center to deal with the super-
fluidity of the media? These will be our two themes.
In
the latter half of the eighties we utilized a number of metaphors in
order to attempt to expand the image of architecture in the information
city. However, only by a very literal translation of the metaphors were
we able to realize our ideas as architecture. This is because computer
technology, which we used, is concerned with "concept", not with "form".
In the nineties we based our architecture on homogeneous and relative
patterns such as bar codes and layers. This was an attempt to address
the "phenomena" that exist in these patterns. But, in order to address
the problem of "phenomena", we are required to confront the realities
of the organizations and systems of our society. Thus, the focus of
our interest sifted to seeing to what extend we could dissolve, or mutate
the "conventional" computer technology we used, to accommodate our requirements.
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