Gaming as a Story-Telling Medium
By Dr. Rich Staats
http://www.oocities.org/dr_gamesObjective: Ensure the audience enjoys the panel. Suggest how to take advantage of lessons from story telling and apply them to gaming.
Premise: the same elements that make good stories make great games.
Framework:
Gaming |
Plot & Character (+) & Setting |
Interaction (+) & Collaboration |
Story-Telling |
Plot & Character & Setting |
Interaction & Collaboration |
Gaming Plot:
Gaming Character:
Gaming Setting: