The Terror Realm

Feeling slightly uneasy from the name of the realm, you are still very interested to see what the Terror Realm has in store for you. So, you open the notebook and begin to read the section entitled 'Terror Realm.'

Welcome to the Terror Realm. Don't be too confident that you're welcome. Like its name suggests, the Terror Realm is te creepiest, most frightening realm in Dracogrex.

This realm is a barren wasteland, covered in dust and bones. The sky is always dark with storm clouds, though little rain ever reaches the parched black ground. It is either very hot or frigid, never in the middle. It is quite windy. The ground is scattered with burrows and depressions, accented by a wide variety of rocks. At night, a flashlight is required to see.

The only reason this realm was created was to house those bloodthirsty, vicious Dragons you often see in Western legends. The beasts here love to attack each other, constantly chasing someone else around. These activities are, of course, carefully monitored by Amaryllis, and there have never been any deaths from these fights.

There are many wild creatures here, creatures that just came into Dracogrex by themselves one way or another. Amaryllis allows them to stay - she feels that they add to the mood of the Terror Realm. Many people agree until the creatures are chasing them.


Your uneasy feeling worsens upon reading the text. Swallowing hard, you step into the realm portal.

The ride isn't much better than any other, jostling you about, but now you have the added nerves bestowed upon you by the ominous depiction of the Terror Realm. Soon, however, you are spit out onto rocky ground, and your worries burst into fear.

The first thing you see is a skull. Wide, staring sockets confront you, and you cry out in surprise, throwing yourself away from the horrible thing. However, you fall onto the rest of the skeleton in the process, which seems to be that of a very large mammal.

From the looks of the bones, the creature died in a battle. If something could have killed this....

Studying your surroundings closer, you see many such skeletons upon the dusty, rocky ground. There are some boulders dotting the landscape, but that's it.

That's when you spot the signpost. The wood is black with unpleasent red stains covering it. But the white writing is still legible, and you nervously select a beast to visit.

Deru
Facio
Farr
Korir
Nefandus
Noitiutni
Rivaak
Temtrapa
Trepid

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