MD3_Setanim($name,anim)
Used to set what anim you want blitz to use with the md3.
Example:
MD3_Setanim(Doom,TORSO_GESTURE)
Name: |
Animation Number: |
Description: |
BOTH_DEATH1 |
0 |
The First twirling death animation |
BOTH_DEAD1 |
1 |
Dead 1 |
BOTH_DEATH2 |
2 |
The second twirling death animation |
BOTH_DEAD2 |
3 |
Dead 2 |
BOTH_DEATH3 |
4 |
The back Flip death animation |
BOTH_DEAD3 |
5 |
Dead 3 |
TORSO_GESTURE |
6 |
The torso's gesturing animation |
TORSO_ATTACK |
7 |
The torso's attack1 animation |
TORSO_ATTACK2 |
8 |
The torso's attack2 animation |
TORSO_DROP |
9 |
The torso's weapon drop animation |
TORSO_RAISE |
10 |
The torso's weapon pickup animation |
TORSO_STAND |
11 |
The torso's idle stand animation |
TORSO_STAND2 |
12 |
The torso's idle stand2 animation |
LEGS_WALKCR |
13 |
The legs's crouching walk animation |
LEGS_WALK |
14 |
The legs's walk animation |
LEGS_RUN |
15 |
The legs's run animation |
LEGS_BACK |
16 |
The legs's running backwards animation |
LEGS_SWIM |
17 |
The legs's swimming animation |
LEGS_JUMP |
18 |
The legs's jumping animation |
LEGS_LAND |
19 |
The legs's landing animation |
LEGS_JUMPB |
20 |
The legs's jumping back animation |
LEGS_LANDB |
21 |
The legs's landing back animation |
LEGS_IDLE |
22 |
The legs's idle stand animation |
LEGS_IDLECR |
23 |
The legs's idle crouching animation |
LEGS_TURN |
24 |
The legs's turn animation |