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During Matches you fight in turns. This means one person attacks and then the next person does. If you have an attack that will affect your move by enhanceing its strength please say that when you attack. In spars you follow the same rules but spars are more just for fun. One thing to remember while fighting is no one is invincible, and that you are limited to only 4 dodges in battle but dodges can be increased or decreased but certain moves you might used during battle. If you go into battle with some one much stronger than you then you should prepare for a good fight but remember that the person is stronger and his attacks will take a toll on your health and you will most likly lose unless you have some strategic moves to help you in battle.
In all matches except spars you must have a ref to verify you fought and to keep records of how much damage you have recieved. You will need a senzu bean after battle to restore you health back to normal but if you do not have a senzu bean you will have to wait for a day till it is restored. If you own a Rejuvanation tank it will count as a senzu bean but it will be reusable unlike the senzu bean. These are how to calculate how much damage your attacks do by multiplying your max pl by the percent next to the level of the move.Example:Lv1 big bang at a pl of 1 million pl does 100,000 damage
Lv1 Reg Move: .1
Meteos must be charged for one turn
Punches: 1/50
*To level up an attack you need experience. Experience is gain as you go through the rpg.
You are given 4 dodges of a reg move to start with in a battle and 1 dodge of a meteo. Blocks will take half damage
Reg Matches or RM results
Death Matches or DM results In spars, the pl you would usually get without weighted items is doubled. The only pl increasing item usable is the gravity machine. You need no ref while you are sparring as a spar is mainly just a fun way to train. You gain no money in a spar either as there is really is no winner and loser and there is no deaths in a spar. Weapons will also increase the pl you gain in a spar and the pl increase will be posted next to the weapon |