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// class SalesPerson implementation
#include "SalesPerson.hpp"
#include < usual.h>
SalesPerson::SalesPerson() // default constructor
:Employee(),commissionRate(0),sales(0){}
// constructor accepting char string
SalesPerson::SalesPerson(char *nm,float monthly,float cRate,float s)
:Employee(nm,monthly),commissionRate(cRate),sales(s){calcPay();}
// constructor accepting char
SalesPerson::SalesPerson(char ch,float monthly,float cRate,float s)
:Employee(ch,monthly),commissionRate(cRate),sales(s){calcPay();}
// constructor with String object
SalesPerson::SalesPerson(String& obj,float monthly,float cRate,float s)
:Employee(obj,monthly),commissionRate(cRate),sales(s){calcPay();}
SalesPerson::SalesPerson(SalesPerson& obj) // copy constructor
:Employee(obj.getName(),obj.getMonthlySalary()),commissionRate(obj.commissionRate)
{
sales=obj.sales;
calcPay();
}
SalesPerson::~SalesPerson(){} // destructor
SalesPerson& SalesPerson::operator=(SalesPerson& obj) // operator=
{ // overload
setName(obj.getName());
setMonthlySalary(obj.getMonthlySalary());
commissionRate=obj.commissionRate;
sales=obj.sales;
calcPay();
return obj;
}
float SalesPerson::getCommissionRate(){ // returns commissionRate
return commissionRate;}
void SalesPerson::setCommissionRate(float cRate){ // sets commissionRate
commissionRate=cRate;}
float SalesPerson::getSales(){ // returns sales
return sales;}
void SalesPerson::setSales(float s){ // changes value of sales
sales=s;}
void SalesPerson::calcPay(){ // calculates grossPay
grossPay=getMonthlySalary()+commissionRate*sales;}
void SalesPerson::display() // prints data members, including inherited
{ // to standard out
Employee::display();
cout<<"\nCommission Rate: "<< commissionRate;
cout<<"\nTotal Sales: $"<< sales;
}
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