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Clerics




Clerics are skilled in all simple weapons and all types of armor and shields. Clerics gain 8 hp at level up.
Level Base Attack Bonus Ability
1 +0 Turn undead, Cleric spells level 1
2 +1 None
3 +2 Cleric spells level 2
4 +3 None
5 +3 Cleric spells level 3
6 +4 None
7 +5 Cleric spells level 4
8 +6/+1 None
9 +6/+1 Cleric spells level 5
10 +7/+2 None
11 +8/+3 Cleric spells level 6
12 +9/+4 None
13 +9/+4 Cleric spells level 7
14 +10/+5 None
15 +11/+6/+1 Cleric spells level 8
16 +12/+7/+2 None
17 +12/+7/+2 Cleric spells level 9
18 +13/+8/+3 None
19 +14/+9/+4 None
20 +15/+10/+5 None

Class Features




Spells- cleric can cast Cleric spells, They are limited to the number of spells by their mana level a clerics mana is determined by their Wisdom, and their level, each spell costs a certain amount of mana and if a Cleric runs out they can no longer cast spells, when a new cleric is created they get 6 spells of their choice, every spell beyond that costs the cleric 50 gp per level of the spell to be learned.

Deity, and Domains- Each cleric choses a God to worship and each god has a certain area that (s)he specializes in, each cleric gets to choose 2 of his gods domains and she gains the abilitys that it grants, you can see what gods there are to pick from on the shrine of immortals page

Turn Undead- three times per combat a Cleric may attempt to turn an undead foe present, the cleric makes a Wisdom check with a Difficulty of 10+the undeads turning modifier (which is normally unrevealed until the turning attempt), if you make the roll the undead targeted flees the battle

Starting Gold 130 gp