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Clerics
Clerics are skilled in all simple weapons and all types of armor and shields. Clerics gain 8 hp at level up.
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Level |
Base Attack Bonus |
Ability |
1 |
+0 |
Turn undead, Cleric spells level 1 |
2 |
+1 |
None |
3 |
+2 |
Cleric spells level 2 |
4 |
+3 |
None |
5 |
+3 |
Cleric spells level 3 |
6 |
+4 |
None |
7 |
+5 |
Cleric spells level 4 |
8 |
+6/+1 |
None |
9 |
+6/+1 |
Cleric spells level 5 |
10 |
+7/+2 |
None |
11 |
+8/+3 |
Cleric spells level 6 |
12 |
+9/+4 |
None |
13 |
+9/+4 |
Cleric spells level 7 |
14 |
+10/+5 |
None |
15 |
+11/+6/+1 |
Cleric spells level 8 |
16 |
+12/+7/+2 |
None |
17 |
+12/+7/+2 |
Cleric spells level 9 |
18 |
+13/+8/+3 |
None |
19 |
+14/+9/+4 |
None |
20 |
+15/+10/+5 |
None |
Class Features
Spells- cleric can cast Cleric spells, They are limited to the number of spells by their mana level a clerics mana is determined by their Wisdom, and their level, each spell costs a certain amount of mana and if a Cleric runs out they can no longer cast spells, when a new cleric is created they get 6 spells of their choice, every spell beyond that costs the cleric 50 gp per level of the spell to be learned.
Deity, and Domains- Each cleric choses a God to worship and each god has a certain area that (s)he specializes in, each cleric gets to choose 2 of his gods domains and she gains the abilitys that it grants, you can see what gods there are to pick from on the shrine of immortals page
Turn Undead- three times per combat a Cleric may attempt to turn an undead foe present, the cleric makes a Wisdom check with a Difficulty of 10+the undeads turning modifier (which is normally unrevealed until the turning attempt), if you make the roll the undead targeted flees the battle
Starting Gold 130 gp
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