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Rangers
Rangers are skilled with all simple and martial weapons, sheilds, and all armor that doesnt impose a speed loss of -2 or greater. Rangers gain 8 hp at level up.
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Level |
Base Attack Bonus |
Ability |
1 |
+1 |
1st Favored enemy, Two weapon fighting |
|
2 |
+2 |
None |
3 |
+3 |
None |
|
4 |
+4 |
Cleric spells level 1 |
5 |
+5 |
2nd favored enemy |
6 |
+6/+1 |
none |
7 |
+7/+2 |
None |
8 |
+8/+3 |
Celric spells level 2 |
9 |
+9/+4 |
None |
10 |
+10/+5 |
3rd Favored enemy |
11 |
+11/+6/+1 |
None |
12 |
+12/+7/+2 |
Cleric spells level 3 |
13 |
+13/+8/+3 |
None |
14 |
+14/+9/+4 |
None |
15 |
+15/+10/+5 |
4th Favored enemy |
16 |
+16/+11/+6/+1 |
Celric spells level 4 |
17 |
+17/+12/+7/+2 |
None |
18 |
+18/+13/+8/+3 |
None |
19 |
+19/+14/+9/+4 |
None |
20 |
+20/+15/+10/+5 |
5th Favored enemy |
Class Features
Spells- Beginning at 4th level, a ranger gains the ability to cast a small number of cleric spells, when he reaches level 4 he picks 4 cleric spells to use, after that each spell costs 75gp times the level of the spell
Favored Enemy- at 1st level, a ranger may select a type of creature as a favored enemy, due to his skill at fighting creatures of that type he gains a +1 to attack and damage vs. that type of creature every 5 levels he gains a new favored enemy and every previous favored enemy gains an additional +1 to the attack and damage bonus Favored enemies Aberrations, example Beholder Animals, example Bear Beasts, example Owlbear Constructs, example Golem Dragons, example Red Dragon (if chosen Ember Disfavors your character) Elementals, example Xorn Fey, example Dryad Giants, example Ogre Humanoid type, cannot be chosen need to choose a subsection, examples goblinoids, humans, or reptilian humanoids (if orcs picked, Gruumsh disfavors you) Magical Beasts, example Displacer beast Oozes, example Gelatinous Cube Outsider type, cannot be chosen need to choose a subsection, examples Devils, efreet, or slaadi Plants, example shambling mound Shapechangers, example Werewolf Undead, example Zombie Vermin, example giant spider a character may not choose his own race as a favored enemy unless he is evil
Two Weapon Fighting- A ranger who wears armor that inflicts no movement penalty may fight with two weapons, he loses this ability when using a double bladed weapon or when wearing any armor that causes a movement penalty, when fighting with two weapons he may make two attacks per attack granted using the same bonus, example if a ranger could attack once with a +6 and once with a +1, the ranger could make two attacks at +6 and two attacks with +1 when using those weapons, doesnt allow two other actions only attacking with those weapons, cannot be used with any other abilities.
Starting Gold- 120 gp
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