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Rogues




All rogues are skilled with hand and light crossbow, any type of dagger, dart, light mace, sap, shortbow (normal and composite), and short sword, members of the larger races also can use club, heavy crossbow, heavy mace, morningstar, quarterstaff, and rapier, rouges are proficent with all types of armor that impose no speed penalties, but not with shields. Rogues gain 6 hp at level up.
Level Base Attack Bonus Ability
1 +0 Sneak Attack +1d6
2 +1 Evasion
3 +2 Uncanny dodge, Sneak Attack +2d6
4 +3 None
5 +3 Sneak Attack +3d6
6 +4 None
7 +5 Sneak Attack +4d6
8 +6/+1 None
9 +6/+1 Sneak Attack +5d6
10 +7/+2 Special ability
11 +8/+3 Sneak Attack +6d6
12 +9/+4 None
13 +9/+4 Sneak Attack +7d6, Special Ability
14 +10/+5 None
15 +11/+6/+1 Sneak Attack +8d6
16 +12/+7/+2 Special Ability
17 +12/+7/+2 Sneak Attack +9d6
18 +13/+8/+3 None
19 +14/+9/+4 Sneak Attack +10d6, Special Ability
20 +15/+10/+5 None

Class Features




Sneak Attack- A rogue may attack a foe in a vulnerable area, twice per battle may make a sneak attack: make an normal attack except lower your normal bonus by 2, then add sneak attack dice to the normal dice rolled for the attack, example, you have a dagger and make a sneak attack your normal attack bonus is +3 so for this attack its only +1, if you hit you roll damage as normal, however you also roll the sneak attack dice, combine them and you get total damage.

Evasion- once per combat may make a Dexterity check with a difficulty of 20 if succesful you dodge opponents last attack

Uncanny Dodge- A rogue may add her entire dexterity bonus to her AC, even if her armor doesn't allow all of it, as long as the armor she is wearing has no speed modifier

Special Abilitys- On achiving 10th level and every three levels thereafter a rogue gets a special ability he can choose from the following:
Crippling strike- A rogue can sneak attack with such skill that her blows weaken and hamper them, when the rogue damages an opponent with a sneak attack, they also lose 2 points of strength, these points return in 1 week
Defensive roll- the rogues Evasion is now useable three times per combat, and only has a difficulty of 16
Improved Sneak Attack- A rouges sneak attack penalty is reduced to -1 and sneak attack is now usable 3 times per combat
Opportunist- A rogue may strike a foe that has just been hit by another character, three times per combat
Skill mastery- once per combat may use an ability her opponent can use(not spells)


Starting gold 130 gp