Celestial dog: Hp: 6 Initiative: +3 AC: 15 Bite: +2, 1d4+1; Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6 Smite evil: once per combat may deal +1 damage to an Evil enemy
Celestial badger: Hp: 6 Initiative: +3 AC: 15 Claws: +5 1d2, Bite: +0 1d3; Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6 Smite Evil: once per combat may deal +1 damage to an Evil enemy
Fiendish dire rat: Hp: 5 Initiative: +3 AC: 15 Bite: +4 1d4(may deal disease, Con save DC 10 if failed deals 1d3 temporary strength damage); Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4 Smite Good: once per combat may deal +1 damage to a Good enemy
Fiendish hawk: Hp: 4 Initiative: +3 AC: 17 Claws: +5 1d4-1; Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6 Smite Good: once per combat may deal +1 damage to a Good enemy Flight: +2 to ac, may only be hit by ranged weapons and flying enemies unless it attacks a non flying enemy
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