Your friend Griz the Good Wizard needs your help. He stands before you in the form of a mouse! "As you can see, I bungled a new magic spell I was working on," Griz says. "Since I am in no condition to do it myself, I need a brave group of heroes to travel to Chaos Caverns to retrieve the murkweed that only grows there. It is the only thing that will return me to my human form."

Starting Treasure: 2 cards per hero
(3 if only two heroes play).

Goal: Find the murkweed and carry it off the board.

Setup
- Grass Marker

(1) The Grass Marker represents the murkweed. Place it either in room F with the Troll in the upper right corner, or in room I with the Giant at the end of the dead end corridor on your map.

Dragon Appears In Position Shown on Map When:

Adventure Key

(A) Hall of Slime. There is a Gargoyle sitting perched on the overlook. He will not attack unless he is bothered. This includes anyone asking him a question. If he is left alone and ignored he will merely watch any hero passing through.

(B) Orc Lair. Two Orcs live in this lair. They will fight the first chance they get.

(C) Side Cave. Two Death Knights are protecting a treasure chest. It is locked and contains a random treasure.

(D) Sleeping Bugbear. This Bugbear is sleeping (place him on his side on the board). If the heroes wake him, he will beg them not to hurt him. If asked about the murkweed, he will say "I think that either the Troll or Giant has it. I haven't seen them around for a while though."

(E) Treasure Chamber. An Orc and Bugbear are watching over a treasure chest. They will protect it at all costs. It contains a random treasure.

(F) Troll Warren. The Troll is hungry and wants a fight. If you placed the murkweed here, place it in the upper right corner next to the Troll.

(G) Bugbear Lair. Two Bugbears are watching over a treasure chest. They will attack anyone on sight. The chest is trapped and contains a random treasure.

(H) Death Knight. The Death Knight will attack anyone on sight. He has a random treasure on his body if searched.

( I ) Giant's Cave. The Giant is in a bad mood and will attack on sight. If you placed the murkweed in this room, put it at the end of the dead end corridor leading out of this room.