Combat Procedures
Definitions
Private - Conversation window between Ref and Player.
Public - Window between Ref, Players and Spectators
Note: It is easier to understand combat if one simply reads a
transcript or enters a battle themselves. Our referees will aide you
through the process and you'll be fighting in no time.
Duels and Spars
WARNING!: Battles beginning without a ref will have all
participating players punished by stat drop.
Pre-Battle Stage
1. All parties invited to Public.
2. Private Windows Opened.
3. It's polite to change you screen name to something shorter
than a full line of text.
4. Description of Battlefield read out unless the combat takes
place in an area the combatants have been to before or if the
details were sent in a briefing. Time limit noted.
5. Those with dial-up should warn all that they could be
disconnected easily.
Combat Stage
1. Priority is awarded to the Combatant with the Highest
Agility, unless that difference is within a small degree of
points, in which case it should be randomized.
2. Priority Combatant takes action.
3. Dependent on condition and time it takes the Priority
Combatant to complete the action, Victim is given a chance to
retaliate. Randomize to determine what happens, using sense and
stats as guides.
4. Victim takes action and Priority defends.
5. Repeat from 2 until situation changes Priority or battle is
ended.
Post-Battle Stage
1. The referee will give out upgrades to stats.
2. If a player is very injured, win or lose, the ref will
specify how long, usually in days, they must spend in Regen (that
would be the hospital). Don't worry, the Deious have a public
health card system - you won't have to pay.
3. Players dismissed.
Missions
Military personnel will often be placed on missions. Missions are
a roleplayed scenario in which players must accomplish certain
objectives. They will be narrated by a ref (or two) and any combat
situations will be handled in true DC fashion - though the players
should be mindful that they should rush fights (military grade
weaponry and the element of surprise will aid this).
The pre and post sequences are more or less the same as with
duesl, but the main phase is slightly different to account for
several characters. Each character will be put into a bracket with
like-speed characters on both sides. So, there might be a group of
Really Fast runners, a group of Slow runners and a group of Really
Slow runners. The groups will rotate control (Really Fast -> Slow
-> Really Slow -> Back to Start (Really Fast again)) and
Priority will rarely change from this.
Mass Combats
Mass Combats simulate large scale battles, ranging from a brawl
between 10 people to snub fighter encouters, to full scale, all out
battles with so many simulated participants it would boggle your
mind. Mass Combats will be limited to a max of 20 contenders this
season as we will require a custom computer program for larger.
Details pending.
Roleplayed Scenarios
Roleplayed Scenarios are simply conversations and actions
roleplayed given the scenario, which might be anything from a
get-together to a military briefing. There really is no
procedure.
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©2003 Drayn Combat