Roleplaying Guidelines
Remember, these are guidelines. Choose any personality you wish
for your character, but whenever you can, behave within these
guidelines.
Drazon: Drazon are content when they are in their homes or in
battle. It is hard for them to resist a fight and use threats quite
liberally. Responsibility is important to them and they will finish
their jobs if nothing else important comes up.
Holographics: Holographics are sarcastic and have an uncaring
attitude. Their sexual appetite is hard to please and they find it
hard to meet up with a certain special person. They enjoy progressive
change as it gives them more things to duplicate and play with but
will let nothing take what they believe to be theirs.
Elementals: Varied. Elementals were once happy to live their lives
in the beauty of Tel'men'd'ia with their single mate but with new
attitudes arriving via immigration and an Elemental-Human on the
throne, things have begun to change.
Arnon: While not slow in speech, Arnon and Arnon hybrids speak
clearly, so not to have to repeat themselves, and say only what is
needed to be said. They are very devoted to their work and keep only
small circles of friends.
Humans: I REFUSE to tell you how to roleplay a human! Oh, wait,
during their period of Xenophobia, humans should be astonished by the
going-ons of the world around them. This will wear off with the
period of Xenophobia, of course.
Marsians: Marsians are obsessed with their creations and commonly
waste time creating decorative items. They are very diligent at
technical work.
Nicros: Nicrostalkprettymuchlikethis. MostNicrohybridstalklikeTHIS
- withpausesaftercertainpunctuation.
nicroholographicsdontevenhavetimeforpunctuationandcapitals. Nicros
are not only obsessed by doing things quickly, but also with doing
things rhythmically.
Scuride: Scuride and Scuride hybrids have the habit of ending
other people's sentences. They also have the more annoying habit of
starting other people's sentences. Scuride like fixing problems and
they especially enjoy telling other races what's wrong about them.
When excited, Scuride gain the frantic energy of the squirrels they
resemble.
Sealtions: Sealtions are like little, furry humans with a horn on
their head and magical powers: they are sarcastic and enjoy proving
others wrong. Besides this they love their children more than
anything in the world (Sealtion are possibly the most infertile race
to ever walk the face of Creation). This infertility can explain most
Sealtions total lack of respect towards monogamy until later in their
life.
Tallin: The Tallin are driven by their mastery of their weapons
and even in the most intimate moments can be found juggling their
blades for training. The Tallin will often absorb a good deal of
culture from those around them, but can never truly lose their
respect for blades and those that use them properly.
Tolindans: What is rebellion to the Tolindans would not pass as
much of anything in any other race. These so-called rebels are often
shy and meek in their social lives. However, when they enter a battle
zone or planning area, their minds snap into action as they make use
of the techniques their parents plant gardens with to win wars.
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