Roleplaying Guidelines

Remember, these are guidelines. Choose any personality you wish for your character, but whenever you can, behave within these guidelines.

 

Drazon: Drazon are content when they are in their homes or in battle. It is hard for them to resist a fight and use threats quite liberally. Responsibility is important to them and they will finish their jobs if nothing else important comes up.

Holographics: Holographics are sarcastic and have an uncaring attitude. Their sexual appetite is hard to please and they find it hard to meet up with a certain special person. They enjoy progressive change as it gives them more things to duplicate and play with but will let nothing take what they believe to be theirs.

Elementals: Varied. Elementals were once happy to live their lives in the beauty of Tel'men'd'ia with their single mate but with new attitudes arriving via immigration and an Elemental-Human on the throne, things have begun to change.

Arnon: While not slow in speech, Arnon and Arnon hybrids speak clearly, so not to have to repeat themselves, and say only what is needed to be said. They are very devoted to their work and keep only small circles of friends.

Humans: I REFUSE to tell you how to roleplay a human! Oh, wait, during their period of Xenophobia, humans should be astonished by the going-ons of the world around them. This will wear off with the period of Xenophobia, of course.

Marsians: Marsians are obsessed with their creations and commonly waste time creating decorative items. They are very diligent at technical work.

Nicros: Nicrostalkprettymuchlikethis. MostNicrohybridstalklikeTHIS - withpausesaftercertainpunctuation. nicroholographicsdontevenhavetimeforpunctuationandcapitals. Nicros are not only obsessed by doing things quickly, but also with doing things rhythmically.

Scuride: Scuride and Scuride hybrids have the habit of ending other people's sentences. They also have the more annoying habit of starting other people's sentences. Scuride like fixing problems and they especially enjoy telling other races what's wrong about them. When excited, Scuride gain the frantic energy of the squirrels they resemble.

Sealtions: Sealtions are like little, furry humans with a horn on their head and magical powers: they are sarcastic and enjoy proving others wrong. Besides this they love their children more than anything in the world (Sealtion are possibly the most infertile race to ever walk the face of Creation). This infertility can explain most Sealtions total lack of respect towards monogamy until later in their life.

Tallin: The Tallin are driven by their mastery of their weapons and even in the most intimate moments can be found juggling their blades for training. The Tallin will often absorb a good deal of culture from those around them, but can never truly lose their respect for blades and those that use them properly.

Tolindans: What is rebellion to the Tolindans would not pass as much of anything in any other race. These so-called rebels are often shy and meek in their social lives. However, when they enter a battle zone or planning area, their minds snap into action as they make use of the techniques their parents plant gardens with to win wars.

 

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