Statistics

 

Statistics

Skill Stat - Detail

Standard Statistics

 

Statistics

Prepare to be mind boggled. There are three classes of stats that are divided into many, many subcategories - some of which have subcategories. We organize these stats using a computer program, so not even we have your personal stats memorized.

Skills

Skills represent how good a player is at certain things, as well as whole-body abilities. This stat covers the large-digit stats that start pre-trained: Weapon Skill, Strength, Grieve, etc. There are both main stats and subcategories when it comes to Skill. For example, there is Weapon Skill and its Sword Skill subcategory. Etc. An addition or subtraction to a main stat means an addition or subtraction to its sub-stats, too.

Physical

Complements to Konami's excellent Hybrid Heaven for inspiring this stat. This represents the ability of a bodypart to cause damage when it itself is used in combat or to absorb physical damage. Most species have 7 Physical areas: Head, Body (Front), Body (Back), Left Arm, Right Arm, Left Leg, Right Leg. Other species have a Tail and/or Left and Right Wings as well. Elementals and Nicros have only a single body part for these purposes.

Experience

Thanks again to Hybrid Heaven. Whenever a character uses a spell or technique, over time they will become better at it. This is recorded as Experience in a Technique or Spell. The effect of experience differs from spell to spell and technique to technique, but normally damage caused or odds of success (etc) increase.

Fame

Fame is not really a stat, per se, but is a number the GMs change behind your back, showing how popular you are with the people who watch these fights and especially with your superiors. Public fights are more likely to raise fame than private ones. You will not be told when your fame rises.

 

Maintaining Stats

One day, if we add jobs outside of Military and Advanced Studies, we may add rules about maintaining your stats outside of an athletic environment. Just warning you.

 

 

Skill Stat - Detail

Standard Statistics are the starting statistics for all players, except pure Arnon. Each race has a special set of changes to these stats to create their own stats.

 

Weaponskill - Skill with a melee weapon, normally for hitting and parrying.

Unarmed Skill - Grey Drazon have a number for Unarmed Skill, but for all other beings, Unarmed Skill is always equal to Weaponskill. All beings, including Grey Drazon, train Unarmed Skill by training Weaponskill.

Ballistic Skill - Skill with a missile weapon.

Technique - Skill with physical techniques.

Resistances - Resistance to elements.

Strength - Used to calculate damage or the ability to accomplish something involving strength

Toughness - Determines physical damage reductions.

Constitution

Health - Determines Hit Points (Hit Points = Const * 80).

Stamina - Decreases as arduous actions occur, such as Flight and Running.

Intelligence

IQ - Used in Missions and for NPCs, but in Duels is is most often used for Holographics creating technical things.

Creativity - Used for Improvisation of Spells, etc.

Speed of Thought - Most often used as reaction time and for the speed at which spells are cast.

Speed

Agility - Physical Speed.

Dexterity - Detailed Speed.

Movement - Speed on feet / wings.

Grieve - Basic Magic, consists of Experience and Study.

Elixi - Healing Magic, consists of Experience and Study.

Daemonics - Advanced Magic, consists of Experience and Study.

Element Masteries - The character currently can learn and cast spells using these elements.

Will - Will is equal to a formula that uses the three Intelligence skills. If a person's Strength of Will (both their Prime and possible Minor Race's) is high, their Will will likewise be high. To be precise, Will of a Pure Racer (or a Mixed-Racer whose Strength of Will is the same for both races) is equal to 60% of Strength of Will + 20% of remaining Intelligence stats. In a Mixed Racer, it is equal to 35% for the Prime Race + 35% for the Minor Race + 30% for the remaining stat.

Grieve Colour - Grieve spells are a different colour when cast by a different person. This colour never changes. It can help you identify spell casters and is important to Sealtions.

 

 

Standard Statistics

Standard Statistics (denotes an 'Average' stat line for a being who has studied and trained according to 'average' guidelines). Starting stats for specific races are based on these.

The important thing to remember is that this bar represents a moderate being. Most races will have starting stats differing from this listed in their information below. If a modification subtracts or adds to a Header (ie: Weapon Skill), all categories under that header get the bonus/lose the penalty. But if it points to a specific category (ie: IQ), only that skill gains/suffers.

 

Standard Statistics
Skills

Weapon Skill - 100
Ballistic Skill - 100
Technique - 100
Resistances - 100
Strength - 100
Toughness - 100
Constitution

Health - 100
Stamina - 100

Intelligence

IQ -100
Creativity - 100
Speed of Thought - 100

Speed

Agility - 100
Dexterity - 100
Movement - 100

Grieve

Experience - 100
Study - 100

Elixi

Experience - 100
Study - 100

Daemonics

Experience - 0
Study - 0

Element Masteries: None

Physical

All are set to 0.

 

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